Guilty Gear Strive: A Look at the Open-Beta and What to Expect from the Full Release.

Guilty Gear Strive is a 2D fighting game being developed by Arc Systems Works for PlayStation 4, PlayStation 5, and PC. The latest entry in the series will follow Guilty Gear Xrd. Among the most defining elements of this title includes the addition of rollback netcode. For those looking to try a prime fighting game online experience, longtime fans and newcomers can expect to try the game later this year.

I tried the Strive beta this past month. As a fan who played Guilty Gear XX back in the day for PS2, I can’t say I’ve followed this or BlazBlue closely by any means. While I always liked the music and aesthetics, Arc Systems Works’ games have always pushed me away due to being too complicated for me. I always preferred Street Fighter, Mortal Kombat, and other traditional fighters. However, my time spent with Dragon Ball FighterZ has given me an avenue to try an ArcSys game that doesn’t feel intimidating.

Feeling a little more warmed up to it, and thanks to all the hype, I went ahead and tried Strive’s open beta. Just before it ended, I got to get a few online matches in and play around in Training Mode. As a casual fighting game fan, though, this one might begin to capture my interest. Not only does the rollback netcode seriously entice me, but I daresay it looks much more user-friendly than any game ArcSys has put out before. If I can play a Guilty Gear title and not feel overwhelmed by all the menus and options, I feel I could definitely add this into my lineup.

What to Expect

When I played the beta, I was given the tutorial, training modes, and online lobby. Now, since this was a beta, I could forgive the fact that I was taking more disconnections than I was actual matches. Despite that, when I did play matches, it felt incredibly smooth like I was playing offline.

The fast-paced fighting action that Guilty Gear is known for will not disappoint veteran fans. Furthermore, newcomers who may have played other fighting games will surely feel welcomed in the tutorial mode. You can also learn about techniques, such as Roman Cancel and Psych Burst, on the official website.

Strive seems to switch around several mechanics and gives them to you without a lengthy and intimidating tutorial. As someone who didn’t play ArcSys games often before, I feel geared up to try this one. Strive might be the fighting game that defines the next generation. However, since I downloaded the beta late, I only played it for a day before it disappeared.

Unless they release a second beta, your best bet to learn some of the game mechanics will come from videos such as this one.

Despite Guilty Gear Strive being delayed, discussions run rampant about a second open beta before the game’s release. Be sure to stay tuned with us for that announcement should it happen!

Final Thoughts

I love fighting games. I primarily keep up with Smash Bros. but have always wanted to jump back into traditional fighters as well. I’ve been eyeing my “secondary” tournament fighter to play and have bounced around a number of titles. Right now, Dragon Ball FighterZ has my attention. But even then, people will tell you the netcode is outright bad.

Guilty Gear not only excels in its music and fast-paced gameplay but will come out with rollback netcode as well. For those wondering, rollback netcode is becoming the standard in online fighting games especially during the midst of the COVID-19 pandemic. Developed by the same studio, Arc Systems Works’ next game might be the best fighter they’ve ever released. I feel many of the FighterZ fanbase would jump ship to Guilty Gear Strive just to get an optimal online title to play. With that said, I may well do the same.

Even though I’ve spent years avoiding most of ArcSys’ games due to them being comparatively complicated, I feel this one is warmer towards your casual fighting game fan. The user-friendly introduction and tutorial certainly help and I am willing to give this one a try. Plus Sol Badguy’s one of my favorite characters so it goes without saying I already have a character I can jump right to using.

With that said, look for Guilty Gear Strive to come out on PS4, PS5, and PC on June 11, 2021. Keep up with All Cool Things by following our social media links. We’ll keep you up to date with Guilty Gear Strive news as it becomes available.

Until next time!

Resident Evil Village Preview: New Details on Trailer, Demo, and Alluring Antagonists.

Earlier this month, Capcom unveiled their Resident Evil Showcase. This presentation featured several new ways to celebrate the 25th anniversary of the Resident Evil survival horror series. But moreover, they showcased a new trailer for Resident Evil Village as well as a PS5-exclusive demo. Prior to the game’s release, Capcom will release a new demo for all platforms featuring the title.

One of the biggest eyecatchers involves the new villains featured in the demo. Among them include Lady Alcina Dimitrescu, an 8 ft. tall voluptuous woman with a vampire complex. Aiding her are three girls, dressed in black, which are presumed to be her daughters. Needless to say, the internet quickly became smitten with her.

“Welcome to the family, son.”

What we know about the trailer features a castle similarly to Resident Evil 4. Moreover, much of the setup features a sort of gothic atmosphere as the women chasing you around seek your blood. As such, you will find pools of blood within the catacombs.

What to Expect from Resident Evil Village.

Resident Evil Village is romanized as “VIII,” indicating this is also Resident Evil 8. As such, it is the direct sequel to Resident Evil 7. Featuring RE7’s protagonist, Ethan Winters, his wife Mia Winters goes missing once more. He must also rescue their newborn daughter, Rosemary, from their kidnappers.

The first-person view returns from Resident Evil 7. It will also feature an inventory setup akin to Resident Evil 4. Additionally, a merchant will appear to sell you wares.

Capcom released a PlayStation 5-exclusive demo called Maiden. This roughly 20-minute demo features you playing as an unknown protagonist attempting to escape the jail beneath the castle. It will introduce you to the basic mechanics of the game.

Additionally, Capcom revealed a new multiplayer title. Tiled RE: Verse, this will feature major characters from across the series duking it out in free-for-all gunfire. While Capcom received lukewarm reception for releasing Resistance alongside the Resident Evil 3 remake, this title will also be released alongside Village.

Final Thoughts

I can’t say I’m not excited for Resident Evil Village. I adored Resident Evil 7 and found it to be one of the best games I ever played. I strongly recommend it to everyone reading this article right now. I hope Capcom will polish Resident Evil Village just as finely as they did with 7.

I honestly cannot take my eyes off the new antagonists either. Resident Evil scarcely features an antagonist as attractive as Lady Dimistrescu. She’s easily my favorite new female villain design in the series.

Resident Evil Village comes out on May 7, 2021. It will release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC. Be sure to keep up with us and follow our social media links to get the latest coverage on the title!

Until next time!

Datamine reveals upcoming Nintendo Switch model featuring 4K and OLED display.

Earlier this week, a report surfaced that a datamine revealed an upgraded Nintendo Switch console. The source comes from ResetERA and was leaked by SciresM. While the rumors have spun for months about a “Nintendo Switch Pro” console, this datamine is the most decisive evidence regarding its existence.

I’ve been following Nintendo for decades and have seen my fair share of rumors. I’ve seen dozens of threads regarding leaks for Super Smash Bros. rosters and I’ve also seen roster leaks that were confirmed upon the game’s release. The Smash community is no stranger to fake leaks created for building false hype and trolling the scene. However, datamines are a different story.

What makes a datamine legit?

Unlike the rumors and leaks, which may or may not be legit, datamining comes from a digitized source. These come from game code or even system code. Unlike the hearsay spread through forums, datamining comes with evidence.

One example comes from Super Smash Bros. for 3DS and Wii U. Back in 2015, Roy from Fire Emblem and Ryu from Street Fighter were found in a datamine. This includes name files as well as voice files. Rather than to assume this was needless hearsay to stir up the community, it was only a matter of time before they came to Smash. Interestingly, what was not known was the inclusion of Lucas, who was released on the same day.

Another prominent datamine comes from their mobile title, Fire Emblem Heroes. Shortly after the game’s release in February 2017, dataminers found files of a holiday-themed Tharja and Robin in the files. During December, these characters were indeed confirmed in their release.

Case in point, datamines should be taken with more than just a grain of salt.

What’s in Store for the Upcoming Switch Model?

According to the report, this Switch model features 4K display in docked mode. That is to say, it will render graphics at a resolution rivaling the PS4 and Xbox One. Furthermore, it also features an OLED screen. The OLED screen is familiar for anyone with either an Android or PlayStation Vita. Furthermore, the report speculates the enhancements of both cooldown and battery life.

Truly ahead of its time.

The Nintendo Switch is no stranger to the latter issues. The battery on the Switch, depending on the model you own, lasts between 2.5 hours at worst and 9 hours at best. The Switch’s ability to keep up with PS4 and Xbox One multiplatform titles also comes with a noticeable drop in visual quality.

It’s worth noting that, at one point, Nintendo’s console, the GameCube, outperformed the PlayStation 2 during the early 2000s. Ever since the era of the Wii, Nintendo’s visual quality and performance has never quite caught up to the speed of its competitors. With the PS5 and Xbox Series X out, at least the Switch may at last catch up to the PS4 and Xbox One. As releases for last-gen consoles will continue to go strong, this might also invite developers and publishers to release more multiplatform titles on the Switch as well.

While Nintendo consoles have seldom received timely upgrades, their handheld line always featured revisions of some sort. The Game Boy received the Game Boy Pocket and the Game Boy Color, the Game Boy Advance received the SP, DS got the DS Lite, DSi, and DSi XL, and the 3DS received the 3DS XL and New 3DS XL. That’s also not mentioning the budget choice, the 2DS. As Switch is a hybrid portable console and has already received the Switch Lite revision, it’s all too possible that Nintendo is preparing for an upgraded console this year.

We will keep you posted on more info as it becomes available to us. Be sure to follow our social media links below to keep up with our latest updates!

Retro Review – Ys Origin: An Epic Action/RPG Worth Your Time

Ys Origin

Ys Origin was developed by Nihon Falcom in 2006. The title would later be published by XSeed in the west in 2012 coming to PS Vita, PC, PS4, Xbox One, and finally Nintendo Switch.

The Ys series (pronounced “Eess”) features hack-and-slash RPG gameplay with real-time combat, puzzle-solving, and challenging boss battles. Ys Origin features three playable characters with the last one being unlocked by clearing the other two routes. With that being said, I found Ys Origin to be quite enjoyable from start to finish.

ACT Ys Origin Rado's Annex

Despite being released in 2006, its gorgeous character sprite work, boss design, and incredibly fast-paced and intuitive gameplay held up more than well enough. While I think it could use a few more exploration routes, this title was an absolute blast to play in all three playthroughs.

Story

Ys Origin takes place 700 years before the start of the series. Taking place inside of the enormous Darm Tower, it features a group of heroes seeking the goddesses – Feena and Reah – to inquire about their departure and the arrival of powerful demons.

The game features three playable characters: Yunica, Hugo, and Toal. Each one follows their own route, interaction, and even a few unique boss battles. They all have their own writing as each character experiences their own growth and development progressing throughout the story. Despite being only 10 hours long, I’m surprised at how much the protagonists grew in such a short span of time.

ACT Ys Origin Hugo Epona

One thing I absolutely love is a major twist that’s only featured in the final playthrough. It brings everything together in a way that could not be explained in Yunica or Hugo’s route. Along with the surnames of the characters (Tovah, Fact), veteran Ys players will meet familiar faces in the series. Fortunately, Ys Origin makes for a perfect entry point for series’ newcomers as well.

ACT Ys Origin Saul

Audiovisual

If there’s one thing the Ys series excels at, it’s music. The rock and smooth jazz accompany such amazing beats and bass lines thrown throughout the soundtrack. Anyone will also fall in love with the heavy metal riffs that play during boss fights. Falcom’s sound design is as sterling as ever. For some reason, the soundtrack gives me major Castlevania: Rondo of Blood vibes. Some of my favorite pieces include “Dreaming,” “Oboro,” “Tension,” and “Beyond the Beginning.”

Despite being overlaid on a 3D plane, Ys features 2D sprites. Yet they meld surprisingly well, hand-in-hand, akin to some of the older PlayStation JRPGs like Valkyrie Profile, Star Ocean, and Tales. Both the sprite animations of the characters and the bosses look magnificent even today. Plus the character art looks gorgeous and detailed and the characters feature different expressions. Falcom truly cares about the artwork as much as their music and it shows by how well it’s held up today.

Gameplay

Like past Ys titles, Origins features real-time hack-and-slash combat. You can jump, slash with combo attacks, and also use magical relics to deal additional damage. The puzzles within the game are enjoyable and nothing too hard. Rather, you’ll find additional relics that will either function as keys or new abilities which can open new paths or increase your movement.

ACT Ys Origin Yunica Boss

You’ll get three playable characters. Yunica, your battle warrior can use an axe while Hugo, the mage, attacks exclusively at long range. When you clear their paths, you’ll unlock Toal’s story. He can also attack at close range but is much faster and deals incredible damage with his claws.

ACT Khonsclard Ys Origin
Several bosses take cues from bullet-hell titles.

Each stage has different layouts. You’ll encounter plenty of different enemy types and stage obstacles. Even though it’s confined to a tower, each floor offers plenty of variety. Quicksand, lava, water, and powerful enemies help make up this game’s 25 floors.

ACT Ys Origin Mantis

If you ever find yourself struggling, it’s worth leveling up a bit. As much as I dislike level grinding, thankfully it never takes more than 2-3 minutes tops to get to a new level. You can save right before a boss room, grind levels for a few minutes, and end up at a high enough level to take them on. Ys Origin is quite forgiving by allowing you to continue at the boss fight if you lose.

Final Thoughts

Ys Origin offers solid replayability in spite of its short length. With 3 stories, it totals up to around 25-30 hours of solid writing, character development, and even tragedy. When you clear the game, you can also unlock boss rush and trial modes which in-turn unlock secrets.

ACT Ys Origin Roo

I enjoyed the game’s thematics. I enjoyed Yunica’s story of feeling held-back for not being capable of using magic or even the goddesses’ own human nature and flawed existence. Meanwhile, both Hugo and Toal fought against their own fate. They’re human and they’re written in a way that seems to defy a game released in 2006.

ACT Ys Origin Toal Reah

I feel like they could have opened up more avenues to explore. Granted, for exploring outside of the beaten path you will get better armor and accessories. However, as much as I love the game, I could always use more. It’s like a cross between the original and Metroidvania titles of Konami’s Castlevania series. While it moves on a linear path of stages, each stage offers a chance to explore a bit. Ys Origin is not perfect as it does feel quite linear. Yet it’s also well-written with some beautiful aesthetics and a fantastic soundtrack to boot.

If you enjoy classic 2D gameplay akin Nintendo’s Legend of Zelda titles, enjoy hack-and-slash games, and want a solid story that paces itself well, Ys Origin is a great choice. It’s a definitive hack-and-slash title and one of the best games in the series out there. Even if you don’t play other games in the series, it’s a quality standalone title that will make a solid entry in your library no matter what system you’re playing on.

Score: 8.5/10

ACT Ys Origin Feena Reah Yunica

 

Bloodstained: Curse of the Moon 2 Review – More of the Same, But Better.

Bloodstained: Curse of the Moon 2 is a side-scrolling platformer released for Nintendo Switch, PlayStation 4, Xbox One, and PC. The sequel to 2018’s Bloodstained: Curse of the Moon, this Castlevania-throwback experience features new characters, stages, and even 2-player co-op. Having recently beaten the game’s Final Chapter, I’ll briefly discuss the best and not-so-best parts of ArtPlay and IntiCreates’ latest title.

For anyone wondering, Koji Igarashi‘s studio, ArtPlay, developed the spiritual successor to Castlevania, Bloodstained: Ritual of the Night. Inti Creates, known for Mega Man Zero and Gunvolt, developed the 8-bit Curse of the Moon titles. While they feature similar characters and settings, Curse of the Moon’s storyline spins off from Ritual of the Night’s. Thus, the two are not interetwined.

While I find CotM 2 to be quite an improvement over the first game, I think it still clings to some of the previous title’s fundamental flaws. For one, I don’t really need an excuse to replay a game just for a few different gimmicks. If I want to replay the game, i would rather do it on my own terms instead of being cheesed into unlocking the true ending. That aside, however, its presentation offers a stellar job with boss battles, levels, and gameplay.

Story

Bloodstained: Curse of the Moon 2 follows the plot of the first title. However, Zangetsu is now accompanied by new companions. These include Dominique, the exorcist from Bloodstained: Ritual of the Night, a sniper named Robert, and a mech-piloting corgi named Hachi.

The story’s straightforward narrative involves going to a castle and slaying the demons to save the world. However, it takes some interesting twists within the game’s replay formula. Each one follows an ending, a new chapter, and an opening. Each of these chapters also affects the lineup of your party.

While little changes regarding the level designs, the final boss will be altered in both Chapter 2 and the Final Chapter. There are four different chapters and the final one features the true ending. Additionally, some of the dialogue among party members ends up rather humorous. Between that and the cutscenes that play between chapters, it becomes a bit more worth replaying the chapters with a slight change of pace.

Audiovisual

Much like its predecessor, Bloodstained follows the classic NES Castlevania aesthetic. The 8-bit title features an array of gorgeous colors and boss animations. Similar to Shovel Knight, the game presents various levels, bosses, and design choices far surpassing the NES’ own capabilities.

The chiptune music provides a selection of fast-paced music fitting for a Castlevania-esque title. I found the tunes to be catchy and at times quite engaging, such as The Demon’s Crown. I was also quite fond of the boss theme.

Gameplay

The 2D action gameplay features platforming, the ability to switch between multiple characters, and exploring non-linear stages. This means you can choose different paths to clear the stage depending on the characters you have available. Additionally, each character has their own playstyle.

Unfortunately, I was not at all fond of using Robert. While he served to be a sniper with long-range capabilities, he had no way of protecting himself up close. He felt woefully out of place in this game since his mechanics made clearing stages or bosses extremely difficult if not impossible.

Another slight issue I had was with Zangetsu. He gains a more powerful sword later in the game which gives him vertical slashe and multi-strikes. After Chapter 2, however, if the player didn’t hunt down the secret sword, they would lose it to the basic Zanmatou in the EX Episode. I feel downgrading abilities from a player is a big no-no.

Bloodstained also once again goes the route of “beat game and replay” ad nauseam. They try to write a different chapter of the tale but you’re really just repeating the game again with a slightly different roster in the 2nd chapter or the CotM 1 cast in the EX Chapter. By the final chapter, you have everyone, albeit briefly, to collect parts to reach the final level. But you’re just doing the same stages over again.

The developers would benefit greatly from creating more new stages to go with each stage rather than force the player to do the same game four times to get the final ending. Sonic Heroes is one example of a game that makes the player replay the exact same game, with slight differences, just to get the best ending.

Final Thoughts

I will admit that I greatly enjoyed the co-op in this title. The 2-player co-op allows players to jump in and exit anytime. While it’s limited to offline play, it still offers players to work together to defeat bosses or even access hidden areas.

Another good part was the difficulty level. The Veteran difficulty was tough as nails. Casual Mode offers its own challenge as the stage layout and enemies don’t change. After Episode 2, I switched to Casual Mode because I didn’t feel any need to play the same game again. I just wanted to finish the story. Furthermore, the bosses just become HP sponges on later chapters and it’s no longer enjoyable to fight them and mimic the same pattern each time.

Bloodstained does a great job of presenting a classic 2D platforming experience. However, it still relies heavily on gimmicks like forced replay or unbalanced characters in a side-scroller. Even compared to Castlevania III: Dracula’s Curse, it was at least possible to solo the game with Trevor, Sypha, Grant, or Alucard.

Despite these mild shortcomings, Circle of the Moon 2 is well-worth the purchase. Even if it’s just one playthrough, you’ll surely find an enjoyable challenge and experience through the title. If you’re missing classic 2D Castlevania action or just enjoyed the first Bloodstained: Curse of the Moon title, it’s recommended giving it a try. I found the level designs to be vastly improved and more varied than the first Curse of the Moon title.

Whether you decide to continue with the replay chapters or not is up to you. However, I recommend at least playing through it once to all classic gaming fans who seek a real challenge.

Verdict: 8/10

Why Skies of Arcadia Deserves to Be Remastered on Modern Consoles.

Sega‘s heralded JRPG, Skies of Arcadia, originally released for the Dreamcast in 2000. When the Sega Dreamcast ended its early run in the console market, Sega opted to port some of its hit Dreamcast titles to consoles of the era. Among them included the JRPG, rebranded now as Skies of Arcadia: Legends, for the Nintendo GameCube.

Skies of Arcadia starts the Sky Pirate, Vyse, and his childhood friend, Fina. They’re Sky Pirates initially taking jobs before fighting against the Valuan Empire. Along the way, they meet Fina, a girl from the Silver Civilization, and more companions along the way. During their resistance against the empire, they’ll build a crew for their airship, fight through dungeons, and even battle airships.

While Skies of Arcadia was loved for its character design, soundtrack, and setting, hindsight is only 20/20. Despite its wondrous and popular aesthetic, Skies of Arcadia suffered from some more common JRPG flaws, These will appear later in the article.

While Skies of Arcadia has only made cameo appearances in Sega titles since the GameCube release, players want to revisit this world again. Ideally, perhaps Sega could not just re-release the title for modern consoles but remaster it with modern quality-of-life improvements.

Rogue’s Landing stage from Sonic & All-Stars Racing Transformed. (2012)

What Made Skies of Arcadia Special

People embraced Skies of Arcadia for its character design, music, and unique setting. Unlike any other game past, you were a Sky Pirate who sailed across the sky. The world was divided by islands and you used an airship to explore.

Its battle system entailed the use of SP. In addition to MP for magic spells, SP offered another layer of depth. These powerful strikes offered impressive cinematics while your character unleashed a devastating blow on the enemy.

The locales, the characters, and even having a pirate crew charmed its players. Perhaps also due to its limited releases, its novelty value remains high among its fans.

What a Proper Remaster Could Entail

Despite its best intentions, Skies of Arcadia suffered from its own series of flaws. Even though Legends attempted to lower the encounter rate, in comparison to other JRPGs, it was still considerably high. It was also no secret that the player would get lost at times without consulting a guide.

Skies of Arcadia’s ship battles moved like molasses. Thanks to the over-emphasis on cutscenes, the animations, and long HP bars could make fights take up to 45 minutes long. This was followed by a boss battle which, if you lost, you would have to do all over again.

The title does not need to focus on improving aesthetics outside of your usual HD Remaster such as Final Fantasy X/X-2 HD Remaster. Rather, some quality of life improvements would breathe new life into the game.

ACT FFX HD Remaster Comparison
Final Fantasy X (2001, Final Fantasy X/X-2 HD Remaster (2013, 2015)

Final Thoughts

I feel ambivalent towards Skies of Arcadia. On one hand, I love its characters, especially Gilder, Fina, and Vyse. On the other hand, it was a slog to play through. I hated that I lost near the final boss fight because I was under-leveled and forced to grind.

Despite this, I know it has the potential to be an even better game. I would love to see it return, better than before, by Sega’s grace. Whether through an HD Remaster, remake, or even a sequel, here’s hoping Sega will revisit the Blue Rogues once more.

Did you play Skies of Arcadia or Legends? Let us know in the replies below. As always, be sure to follow our social media pages below to bring the latest gaming content with you!

 

 

Hello, readers!  I just to say that SEGA Forever was buzzing a little bit about Skies or Arcadia.  While this isn’t a guaranty, we thought it might show promise.

‘Sorry to people that thought that my promotion of the article made this click bait.  It wasn’t my intention or John Rinyu’s fault.

‘Sorry for any confusion and/or frustration.

-HERETICPRIME

Why Hasn’t Ninja Gaiden Resurfaced in Years?

KoeiTecmo and Team Ninja‘s legendary action series, Ninja Gaiden, debuted on the Arcades and the NES in 1988. While the former was an arcade beat ’em up, the latter featured a trilogy of Castlevania-inspired platformers. As a result, Ninja Gaiden saw success with its NES trilogy.

Ninja Gaiden (1988) was among the first video games to feature cutscenes.

However, after the initial release of the series, as well as the SNES remake, Ninja Gaiden fell off the map. Despite Team Ninja’s decision to put Ryu Hayabusa into their hit Dead or Alive fighting game series, Ninja Gaiden would remain buried for more than a decade. However, two years after the release of Capcom’s popular 3D action title, Devil May Cry, Team Ninja decided to bring Ryu Hayabusa back from the dead.

Ninja Gaiden Rebooted

Featuring similar action, yet fine-tuned with incredible speed and bloodier animation, Ninja Gaiden came out on Xbox in 2004. Known for its ruthless difficulty, the title was followed shortly after by two successful re-releases: Ninja Gaiden Black and Ninja Gaiden Sigma, the latter which was an HD-upscaled release for PlayStation 3.

Ninja Gaiden Sigma Plus (2012)

Ninja Gaiden would become a hit 3D Action series throughout the 2000s. Team Ninja would follow up with 2008’s Ninja Gaiden II for Xbox 360. Unfortunately, internal issues would force series Producer, Tomonobu Itagaki, out from Team Ninja. His colleague, Yosuke Hayashi, was in charge of Ninja Gaiden Sigma 2 and the sequel, Ninja Gaiden III.

Ninja Gaiden Sigma 2 (2009)

Unfortunately, Ninja Gaiden III would release to poor reviews. While Team Ninja released Ninja Gaiden: Dragon Sword for Nintendo DS, they also opted to release Ninja Gaiden III: Razor’s Edge for the Wii U. Despite the momentum the series carried with its first two games, even the re-release, Ninja Gaiden III: Razor’s Edge, would scarcely fair any better.

Ninja Gaiden: Dragon Sword (2008)

The Future of Ninja Gaiden

Since 2013, Ninja Gaiden has not seen a new game released on any platform. Team Ninja has since focused heavily on the Dead or Alive series. One theory might suggest that Ninja Gaiden III’s poor reception has kept Team Ninja from wanting to risk releasing another title.

Another theory might come from Team Ninja exerting their efforts into their latest hit series, Nioh. Derived from Japanese mythology and history, Nioh took the elements of Dark Souls while adding its own hardcore take. Furthermore, it features its own set of references and Easter Eggs.

Now that Nioh 2 has been released, Team Ninja may have freed up their schedule. While Nioh 2’s DLC will still come out over the next year, players want to know if they will return to Ninja Gaiden. With a new console generation coming, players want to return to playing as the world’s most badass ninja.

Keep in mind that the time span between Ninja Gaiden III: The Ancient Ship of Doom (NES) and Ninja Gaiden (Xbox) spanned 13 years. While only seven years have passed since the release of Razor’s Edge, one can only hope that Team Ninja has not forgotten about their stellar action series that helped put them on the map.

Which Ninja Gaiden title was your favorite? Let us know in the comments below. Also, be sure to follow our social media channels below for the latest gaming content to take with you!

Dragon Quest XI S Coming to PlayStation 4, Xbox One, and Steam.

Last week, Square-Enix confirmed that Dragon Quest XI S would come to major consoles and PC later this year. Originally released in the west, in 2018, Dragon Quest XI came out to rave reviews when it debuted on the PlayStation 4 and PC. While the original Japanese version came out for 3DS, Square-Enix prepared a re-release for the title shortly after its overseas debut.

Dragon Quest XI S, a Nintendo Switch exclusive re-release, featured the 2D mode showcased in the Japanese 3DS version. However, this version of the game also added new cutscenes, storylines, bosses, and even endings to the game. This stellar level of content warranted a replay for veteran fans while introducing new ones to a fantastic JRPG. However, the latest announcement by Square-Enix ensures that Dragon Quest XI S will now be playable for owners of any modern console.

The Significance of Dragon Quest XI S

This title showcased a phenomenal level of polish from a 110-hour game. While America always struggled to embrace Japan’s long-loved series, Square-Enix added an extra dose of marketing to appeal to a larger fanbase. However, Nintendo took it even a step further the following year.

In 2019, Nintendo announced Dragon Quest XI S for Nintendo Switch. This is followed by E3 2019 where Nintendo features the game’s Hero as a new character for Super Smash Bros. Ultimate. Shortly after, they would follow it with a new trailer for the game. Upon its release, Square-Enix would later go onto mention the game succeeded.

For PlayStation and PC fans, this is a return to form with new content not featured in the original release. For Xbox fans, this is the debut of Dragon Quest. This is also the first JRPG featuring Akira Toriyama’s creative designs since Blue Dragon released on Xbox 360 in 2007. Ultimately, everyone can now enjoy the definitive edition of this legendary title.

Final Thoughts

I found Dragon Quest XI to be one of the best games I ever played. I personally rank it up with Persona 5 Royal as one of the best JRPGs of the current generation. Its charming character design, writing, aesthetics, and battle system all hit excel points. It never forced level grinding, save for an optional encounter, and proved to have a solid challenge for those who sought it.

I did not play Dragon Quest XI S, however, as I felt satisfied with my first playthrough of the original release. Despite this, I’m currently entertaining myself with Persona 5 Royal which grants me a 100+ hour replay after beating Persona 5. With that being said, I can’t say I’m not considering playing through Dragon Quest XI S at some point.

If you’re looking for a title that paces itself well, both in story and in gameplay, Square-Enix’s masterpiece will suit your needs. It’s a worthy addition to anyone’s library. With the multiplatform release of the Definitive Edition, I strongly recommend playing this title.

Dragon Quest XI S comes to PlayStation 4, Xbox One, and PC on December 4th, 2020. You can pre-order the game now. Be sure to follow up with us on AllCoolThings by following our social media pages below!

Balan Wonderworld, New 3D Platformer Developed by Sonic the Hedgehog Creators, Coming in 2021.

Balan Wonderworld is an upcoming 3D platformer developed by the creators of Sonic the Hedgehog. Helmed by Yuji Naka and Naoto Ohshima, Square-Enix’s upcoming title will herald the return of two platforming legends from the heydays of Sega and Sonic Team. This will also debut their new development studio, Balan Company.

What makes Balan Wonderworld significant?

Naoto Ohshima created Sonic the Hedgehog while Yuji Naka programmed the original Genesis titles. Yuji Naka would later lead Sonic Team in developing Sonic titles before leaving Sega in 2006. His last original platformer that featured a mascot character was Billy Hatcher and the Giant Egg for GameCube in 2003. Perhaps the most striking resemblance this has to Naka’s past work, however, is NiGHTS into dreams…

While Naoto Ohshima had continued developing games outside of Sega since 2001, he would find success in creating his own mascot platformer, Blinx the Time Sweeper, for Xbox. His studio, Artoon, would later go on to develop Yoshi’s Island DS. Once Artoon disbanded, Ohshima founded Azrest, which would develop games for Nintendo franchises, such as Yoshi’s New Island and Hey! Pikmin for 3DS.

With that being said, this is the first time Naka and Ohshima have teamed up together in decades. For fans of classic Sonic the Hedgehog and NiGHTS Into dreams…, this game feels like the return of an important era.

You can learn more about the title from the official website here.

Releasing in the perfect timeframe.

Balan Wonderworld will release during an era where 3D platforms have seen a massive boom. While Nintendo has pressed on with successful titles, like Super Mario Odyssey, only in the last few years have 3D platformers seen mainstream success in the gaming market once more.

Former Banjo-Kazooie developers founded Playtonic Games, creating Yooka-Laylee. Independent studios, such as Playful Studios, succeeded with games like New Super Lucky’s Tale for Nintendo Switch.

Meanwhile, Insomniac Studios‘ reboot of Ratchet and Clank in 2016 set the groundwork for the upcoming title Ratchet and Clank: Rift Apart. Plus, developers Vicarious Visions and Toys for Bob remade classic PlayStation titles in the form of Crash Bandicoot N.Sane Trilogy and Spyro Reignited Trilogy, respectively. In the former’s case, Toys for Bob is currently developing Crash Bandicoot 4: It’s About Time for the PlayStation 4 and Xbox One.

Final Thoughts

As a longtime platforming fan, I’m glad to see the creators of Sonic working on a new project. I’m almost intrigued to play Billy Hatcher and the Giant Egg and NiGHTS into dreams…, the latter being released on the PlayStation Store for PS3. If nothing else, I suppose I could watch a playthrough on YouTube.

It would be fun to delve into Yuji Naka’s earlier works before this title comes out. While Sega has catered to fans with references to both games over the years, fans truly loved these original titles and want to see their creativity return.

While some 3D platformers have floundered with titles, like Sonic Forces in 2017, their releases have otherwise come few and far in between. However, thanks to the efforts of Insomniac Studios, Toys for Bob, and now Balan Company, platforming fans can rest assured; the era is back.

Look forward to Balan Wonderworld when it comes out for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Nintendo Switch in Spring 2021. Keep up with us and follow our site for incoming updates on Balan Wonderworld!

Koji Igarashi Announces Bloodstained: Curse of the Moon 2.

Earlier this week, Koji Igarashi (IGA), founder of ArtPlay, announced a sequel to 2017’s retro 8-bit love-letter to the classic Castlevania series, Bloodstained: Curse of the Moon. The title will receive a sequel featuring Zangetsu, main character of the first adventure, as well as three new playable characters replacing the playable cast from the first title.

About Bloodstained

Bloodstained: Curse of the Moon serves as the spin-off precursor IGA’s larger project, Bloodstained: Ritual of the Night. With the former title, developed by Inti Creates, it served as a tribute to the NES Castlevania titles. Ritual of the Night, however, served as a successor to IGA’s own produced Castlevania titles. Bloodstained Curse of the Moon 2, however, already shows more promise given the trailer’s use of new stage design choices.

While Curse of the Moon felt like a proper love-letter to the original Castlevania titles, its design scope felt limited beyond a few incentives to replay. The sequel, however, already shows the kind of promise you might expect from a quality indie platformer such as Shovel Knight.

What makes Bloodstained special?

The NES Castlevania titles were known for their critically-acclaimed platforming. The original Castlevania title remains a favorite among NES fans to this day. The first entry featured Simon Belmont, the gothic horror enemies, 5 different sub-weapons, a killer soundtrack, and the first of many epic battles against Lord Dracula.

Koji Igarashi’s Metrodivania titles integrated even more storyline into the narrative ranging from Alucard fighting his father, Dracula, to Soma Cruz, protagonist of Castlevania: Aria of Sorrow, discovering he was Dracula’s reincarnation. The exploration and map system borrowed heavily from Nintendo’s Metroid series while the RPG elements allowed you to equip weapons, armor, spells, and level up with EXP.

Bloodstained: Curse of the Moon continued the former’s tradition by allowing you to switch characters like in Castlevania III. Ritual of the Night took over Symphony of the Night and onward’s formula, allowing you to explore the castle to your heart’s content. Also note that Circle of the Moon (CotM) itself is a reference to Castlevania: Circle of the Moon which was released on GBA in 2001.

Final Thoughts

If you enjoy platforming titles, we strongly recommend checking out Bloodstained: Curse of the Moon. As with Shovel Knight, it serves as a love-letter to classic 8-bit platforming with a polished sheen, epic boss battles, and even replay incentives.

I found Bloodstained: Ritual of the Night to be a fine game. The series already shows that it features the spirit of Castlevania in many ways. As someone who also feels great disappointment in Konami’s performance – or lack thereof – over the past decade, IGA has yet to let us down.

Bloodstained: Curse of the Moon 2 will release on July 10th, 2020. Keep up with us as we cover ArtPlay and IntiCreates‘ latest title. The title will also feature a 2-player co-op mode. If you are seeking more info on Bloodstained, follow us on our social media links below. We’ll keep you updated with Curse of the Moon 2 here.