Ever since COVID-19 forced the globe into a quarantine, players have not been able to attend offline gaming tournaments. With CEO Dreamland being the last one, hosted back in March, players have been shut into their homes while playing video games online. Among the most popular choices includes Super Smash Bros. Ultimate. While I covered Smash Wi-Fi tournaments developing in a past article, this was before the aftermath ensued.
As I honestly expected, players quickly grew fed up with playing online. This even caused #FixUltimateOnline to trend on Twitter, with dismayed players sending the trending tweet to Nintendo’s official Twitter accounts. Despite this, Wi-Fi tournaments continue to grow in popularity. As such, players will continue entering them while complaining in the long run. I will break down some of the major problems of Wi-Fi tournaments as well as what draws people to them.
Super Smash Bros. Ultimate is a game that
– Won Fighting Game of the Year 2019 – Was nominated for Best Game of 2019 – Had the most entrants in EVO 2019 – Is enjoyed by millions, casually and competitively
For starters, Smash’s netcode remains the paramount problem among Wi-Fi players. The connection causes unnecessary amounts of input delay, particularly in Quickplay. You can never tell who is playing with a LAN Adapter which, at best, only remedies the problem somewhat.
Tournaments, such as Pound Online, Quarantine Series, and The Box continue to run with hundreds of players. Unfortunately, Wi-Fi tournaments come with Wi-Fi problems. The first being that connection issues not only stifle matches, but create enemies among players.
The first example being renowned Roy player from Florida, Goblin, losing to Mexico’s Mr. Game & Watch main, Maister. Following their match, Goblin tweeted out a message regarding his match with Maister. The tweet and replies show that this came due to the match lagging.
Honestly worst part about it all is that I have no beef/quarrel/hatred towards Maister and just called him out for lagging and it blows up to "I've lost all respect, **** you, get the **** out of my face you baby." I don't even instigate any issues or problems with anyone
Another such example that generated controversy includes Cosmos‘ set with Grayson at Pound Online. Despite being ahead two games, Cosmos requested a lag check. The result Tournament Organizer (TO) Cagt to disqualify Grayson from bracket. The ensuing fallout created controversy across Smash Twitter. However, Smash online is reeling from more than just netcode issues.
Please also note that Nintendo has made no attempt to fix online despite multiple balance patches for the game. In fact, lag was spotted even before the game’s release. The video below showcases an example of Nintendo trying to use “damage control” to minimize the issue that would eventually plague the game.
Along with Wi-Fi issues come Wi-Fi characters. Smash Twitter has collectively discussed, in disgust, their least favorite characters to fight online. Among them largely include Zelda and Samus, both of which otherwise aren’t considered top tier characters offline.
My proposal for future wifi tournaments
-Region locked -No spectators unless there's no streams to recast it on -Lan adapter required: If anyone lagtests you, you're required to send a picture of your lan adapter and the game screen or otherwise get DQ'd -Samus/zelda BANNED
However, the online Smash community has been dealing with an even more pressing matter from a single character: Sonic the Hedgehog. Known as a high tier character in Smash 4, Sonic has otherwise maintained steady results in Ultimate offline. During this transition to online play, however, Sonic’s prominence has once again developed him into an infamous character to fight. At the center of the controversy is Dominican Republic’s Sonic main, Sonix.
This largely stems from Pound Online where Goblin and Sonix fought in bracket. Even though Goblin maintained a lead in their last game, Sonix eventually brought the percent back. Rather than, KO him Sonix used the last few seconds to stall for a time-out. This resulted in Goblin’s rant about Sonic with Sonix catching wind of it and sharing it on Twitter.
Sonic mains feel so entitled because their character got nerfed from smash 4 when their character was the most bitch made fucking designed character in the fucking world and now that they're winning online where it DOESN'T matter where it's FUCKING BROKEN where NOTHING MATTERS th pic.twitter.com/8oGY7HrfLH
As such, this created a divide in the community. In a community that frequently targets players based on their mains, this only perpetuated even more in-fighting through social media. One TO even suggested banning Sonic from his next online tournament.
Additionally, fighting game website, EventHubs, reached out to Sonix for an interview. He explained his thoughts on the current competitive scene as well as gripes regarding online play. You can read the full interview here.
As a competitive player myself, I have entered several tournaments, one of which I won. As someone who lives in an area with roughly 20 players who attend weekly tournaments, my training options consists almost exclusively of online practice. However, I’m not so desperate as to play in an online event.
For one, I don’t feel like being confined to waiting for my bracket match to enter. I would rather spend time being more productive. Another part is I don’t want to be part of this rage culture. Smash Wi-Fi historically brings out the worst in its players.
Smash is getting a world tour and this is how y'all act? my mans was just trying to have some fun playing luigi in an online tournament but he gets matched up against a top player with him and his boys constantly insulting him and talking shit. that ending is great though LOL pic.twitter.com/9XzWXFNKDj
On the outside, people on social media see players as taking online way too seriously. While some players might see these endeavors as “just for fun,” others are playing for thousands of dollars in prizes. As the burdens outweigh the enjoyability, I feel no reason to involve myself.
Also, there is no feeling quite like being at an actual tournament. I entered several tournaments a month, including locally, regionally, and even out-of-state majors, such as Momocon and CEO. Getting to see your friends again and playing offline matches against good competition makes the difference.
The tournament experience, on the opposite hand, largely brings out the best in players. There’s much more sportsmanship and camaraderie at offline tournaments when you’re meeting face-to-face. Plus you’re not hampered by the Wi-Fi connection either.
Alternatives to Smash Wi-Fi.
The reason people continue to play Smash online is because it stimulates the brain. It’s a fast-paced, competitive activity that plays unlike any other. As someone who’s staying at home playing JRPGs, like Persona and Fire Emblem, I too feel the need to test my reflexes and play a game of Smash. Even if it’s just for a few minutes to an hour, on Smash online, nothing feels quite like playing my favorite game.
I could play other fighting games, but I’m also not that good at them. Even then, I would still be running into largely the same netcode problem if I’m playing another fighter. If I need to play Smash seriously, I can always host a Battle Arena. I can enter a Discord with competitive players, seek a match out, and play with them till I’m done. Most of the time, the players I fight will have a LAN Adapter, making the connection a bit more seamless and easier to play.
Meanwhile, some players or even TOs, like Bear, have been spending their time fiending on Mario Kart 8 Online. As the best-selling Nintendo Switch game it still packs plenty of life several years later.
What you want to play for that mental stimulus is largely up to you. There’s tons of competitive online games out there including fighting games, Overwatch, Mario Kart, Splatoon, and more. But if you’re willing to brave the storm and play Smash Bros., the best thing to do is not take it too seriously. Have fun online, find people to play, and host battle arenas if you’re concerned you’ll run into lag. Despite what goes around on social media, it’s still playable. While online is not perfect, not playing Smash is even less enjoyable.
How are you managing through an era without Smash tournaments? Let us know in the comments below!
It’s no secret that Nintendo has used Super Smash Bros. to market their series for decades. Even when Roy was included in Super Smash Bros. Melee, Nintendo has continued this tradition through the release of Byleth in Super Smash Bros. Ultimate. However, this marketing method dates even further back than Melee. The original title, Super Smash Bros. on the Nintendo 64, introduced players into many series as well. In this week’s Smash Column, I’ll go over the importance of Smash Bros. for marketing and how it’s impacted us as players.
Super Smash Bros. (1999)
The original Nintendo crossover started with 8 characters. Mario, Link, Donkey Kong, Yoshi, and Fox were among the many classic staples with a legacy on NES, SNES, Game Boy, and N64. I had not yet played Metroid or Kirby until sometime after Smash’s release, so I did not feel as familiar with Samus or Kirby. However, because I enjoyed playing as Pikachu, and summoning the Pokémon out of Poké Balls, Smash got me into Pokémon. It was the first of many times that this series would influence my gaming choices.
When you fulfilled certain conditions, you would unlock four characters: Luigi, Jigglypuff, Captain Falcon, and Ness. Luigi’s inclusion was due to being in a game with his brother, Mario. You would think it was an obvious inclusion. Yet, after the release of Super Mario 64, his lack of appearance spawned many rumors and questions as to why he wasn’t there.
Jigglypuff, on the other hand, became a favorite among the Japanese audience who watched the anime. This would later lead to the inclusion of Pichu, Mewtwo, and Lucario. All of these Pokémon had anime movies featuring them.
However, Captain Falcon from F-Zero and Ness from EarthBound were two characters I was completely unfamiliar with. Captain Falcon comes from the F-Zero series, Nintendo’s racing series that predated Super Mario Kart. In those games, you don’t play as Falcon outside of his Blue Falcon vehicle. He only appears in the SNES title’s manual and in the select screen of F-Zero X.
Just who was this person? Why was he dressed as a superhero and why were his quotes so memorable? Falcon’s battle quotes, including his popular Falcon Punch, became popular Smash Bros. memes throughout much of the series’ existence.
Ness, on the other hand, came from the SNES title, EarthBound. Before JRPGs became big in the west, EarthBound was known only to a small niche group. Even among RPG fans, Nintendo’s worst attempt to market the game may have turned away potential fans. Whoever this Ness kid was, however, must have been a big deal in Japan. America largely knew nothing about him. But before long, Super Smash Bros. would invoke the curiosity of many players wanting to try EarthBound. Not only would people emulate the title on their computers, but copies of the game would sell for absurd prices on eBay.
Super Smash Bros. Melee
Melee introduced a plethora of new characters and worlds from even more series than the original. Not only did Peach, Bowser, Zelda, Ganondorf, Young Link, and Falco join the fray, but it introduced new series as well. While the inclusion of Ice Climbers, and Mr. Game & Watch, took a page out of Nintendo’s ancient history, an even more surprising introduction gained immediate notice: Fire Emblem.
Introducing Marth and Roy, the characters became an immediate hit due to their character design, fighting style, and their memorable theme music. Fans speculated if Nintendo’s Strategy/RPG series, Fire Emblem, would ever come to America. Smash series creator, Masahiro Sakurai chose to include Roy, in Melee, prior to the release of his home game, Fire Emblem: Binding Blade, in Japan.
Nintendo ultimately chose to keep these mysterious characters in the western release, opening us to a revolution. Fans demanded Fire Emblem be localized and Nintendo gave in. This preceded the American release of Fire Emblem: Blazing Blade in 2003.
Not only did Fire Emblem’s characters fascinate players, but the introduction of trophies gave us a new dimension to look through Nintendo’s history. Fully rotatable, 3D rendered models of characters, items, and stages fascinated us. But the lore that came with it introduced its history.
At the end of each description, Nintendo listed the original title that featured the trophy. For anyone interested in trying out these games, this little database gave them what they needed. I spent hours reading these descriptions and admiring the models.
Super Smash Bros. Brawl
In one way, Brawl did the opposite of the past two games. As opposed to introducing us to series we weren’t familiar with, Snake’s surprise inclusion invited fans to demand another popular video gaming mascot – Sonic the Hedgehog – into the roster. While your average gamer needed no introduction to Sonic, Metal Gear Solid was known primarily as a Sony PlayStation title. While Snake had appeared in several Nintendo games, Snake’s inclusion in Smash would introduce many Nintendo fans to a new world.
In addition to various new characters, stages, and Trophies, Brawl also introduced the Masterpieces collection. These featured 1-2 minute demos of Nintendo games from their past consoles. Each game also invited the player to download these games to their Wii via the Virtual Console. For anyone new to these games or series, this was the ideal introduction to new series.
The inclusion of Lucas also prompted fans to demand the release of Mother 3 in the west. Being the second EarthBound character to join Smash’s roster, fans of EarthBound wanted to know more about Lucas’ origins. While a fan-translated product was eventually released, Nintendo has yet to officially translate, and release, the title outside of Japan.
Super Smash Bros. for Nintendo 3DS and Wii U
Smash 4 featured fully animated trailers featuring new characters. One trailer even introduced two characters – Lucina and Robin – from Fire Emblem: Awakening. While these two characters were popular among series fans, this would inevitably lead to the “too many Fire Emblem characters” discussion prominent among the Smash community.
Both Smash titles featured DLC expansions to the roster. In Smash 4, Sakurai introduced the “Smash Ballot.” Fans could vote for a character and the winning character would be added to the roster. While that winner was Bayonetta, Sakurai added one character just for his popularity: Cloud Strife from Final Fantasy VII. Appearing from one of the most revolutionary JRPGs, Cloud was a heavily demanded, but unlikely, favorite.
Despite the love for Cloud, much like Snake, fans were well-aware that Final Fantasy VII’s only console release was on the PlayStation. This also meant a world of introduction for people who have scarcely ventured outside of Nintendo. Notably, Final Fantasy VII would not appear on a Nintendo console until its release, on Nintendo Switch, in 2019.
While Fire Emblem Fates had been released in Japan, the title would not come to America for several more months. Similar to Roy’s inclusion in Melee, Corrin would enter the Smash roster prior to the release of their home game in the west. Despite Nintendo’s obvious attempt to use Corrin’s inclusion to market their game, their efforts resulted in Fire Emblem Fates becoming the best selling title in the series.
Sakurai’s passion extended through his characters by giving these DLC characters special videos explaining to players their fundamentals and origins. He would remark about their home game, the game mechanics, and how he translated them directly into Smash, including the sound effects.
Super Smash Bros. Ultimate
Ultimate’s new roster featured many leftover favorites which came from unrequited fan demands. Prior to the game’s release, Ridley (Metroid), Simon and Richter Belmont (Castlevania), Isabelle (Animal Crossing), Chrom (Fire Emblem), and King K. Rool were all added to the roster. Sakurai’s fulfillment served as a sign of good faith representing the relationship between the fans and himself. The DLC introduced five characters. While some included heavily requested characters, several came out of nowhere and shocked the world.
In terms of marketing, Joker’s reveal might have had the biggest impact. Coming one year off of winning RPG of the Year at The Game Awards 2017, Persona 5 had introduced many new fans into a cult favorite series. At The Game Awards 2018, Joker and The Phantom Thieves stole the show with Joker’s surprise reveal trailer airing during the broadcast.
Sakurai not only included the Mementos stage, and music, from Persona 5. He included a blue and yellow thematic, representing Persona 3 and Persona 4, as well. These also included musical themes from those respective titles as well as their victory themes should Joker win on the stage. As someone who loved Persona 5, I heard good things about the other titles. But I think playing in the Persona 3 thematic prompted me to finally play Persona 3 FES, a game released in 2007, for PlayStation 2. Likewise, beating Persona 3 FES lead me right into playing Persona 4 Golden which, at the time of this writing, I’m about 20 hours into. Keep in mind I also did not own a PlayStation Vita, or TV, to play it on until I felt the need to try P4 Golden.
Even the littlest details could influence my decision. One of the featured songs, “Time to Make History,” appears exclusively in Persona 4 Golden. This re-release of Persona 4 came out exclusively to PlayStation Vita.
Despite owning a digital copy of Persona 4, on my PS3 (via PS2 Classics), I could only appreciate this song more if I played Golden, the game it came from. Researching the laundry list of exclusive content, and improvements, over the original title only helped persuade me to purchase a PS Vita with Persona 4 Golden.
When Hero from Dragon Quest was revealed, it was followed by a trailer of his home game, Dragon Quest XI, coming to Nintendo Switch later that year. While many westerners scratched their heads wondering, “who,” Dragon Quest had always maintained a heavy following in Japan. Nintendo’s method to introduce new Dragon Quest fans in the west involved clever marketing idea.
That idea involved showcasing his trailer to reveal, not just who he was, but where he was from, and when his game was coming out as well. This, in turn, helped lead to Dragon Quest XI receiving some of the best sales in the series history. Dragon Quest’s newfound success in the west further cemented Smash’s success in marketing game series including those not developed by Nintendo.
For a rare change of pace, Smash itself did not get me into Dragon Quest XI. Rather, it was one of the top Smash competitors, Nairo, who influenced my decision to try the game. As a fan of the player, I also checked into his Twitch streams from time to time. One of those streams happened to be Dragon Quest XI, which had not yet been announced for Switch at the time. The gorgeous design of the game and its polish really caught my attention. Eventually, I caved in and chose to buy it for myself.
If yall never played a dragon quest game before and are interested, DQXI is a good one to start with imo, it's out on ps4 right now and will have an upgraded one on the switch in September
Banjo-Kazooie, stars of the legendary N64 title, finally entered the Smash Bros. roster in summer of 2018. Given their large fanbase, they became one of the most massively requested characters to enter the series. However, I’m going to shorten this section because there was little marketing involved. While Banjo-Kazooie’s feature included a fantastic throwback to a legendary game, from 20 years ago, there was no real “marketing” involved, per se.
Banjo-Kazooie still remains absent from the Nintendo Switch and has not been released on a Nintendo system since the N64. Until there’s any sort of re-release of the game, Banjo-Kazooie’s reveal served a purpose similar to Sonic’s. Rather than market the game, they wanted to introduce fans to a character largely loved and remembered by fans.
Months later, Terry Bogard, from SNK’s Fatal Fury, would debut in Smash. Despite western Smash fans once again bewildered with confusion, Sakurai gave fans an entertaining history lesson on Terry in a video explaining the origins of Fatal Fury as well as his recommended choice for series beginners. Incidentally, these titles went on sale, for discounted prices, on the Nintendo Switch’s eShop. Any curious player immediately had the chance to see what Terry was like in his home game.
As someone largely unfamiliar with Terry at the time, I resonated well with this video. Sakurai’s history lesson invited me to get into a series I never thought I would love as much as I do now. Furthermore, the King of Fighters Stadium stage boasts the largest number of music, including remixes, of any of the DLC character stages. The love Sakurai showed for the SNK music marketed not just good music and arcade classics, but showcases an impactful level of passion as well.
With Fighter Pass 1 wrapping up with its last character, the inclusion of Byleth gave way to controversy as well as positive reception for the character. On one hand, it brought forth anger from Smash fans who felt the roster was, at this point, overly saturated with Fire Emblem characters. On the other hand, Fire Emblem: Three Houses won numerous accolades, including the Player’s Voice award at 2019’s Game Awards. This highly successful title immediately became one of the best selling in the series. Given that it had quickly become one of the most popular titles on the Switch, Nintendo had already decided to add the character to Smash in order to boost sales and introduce fans to Three Houses.
While Sakurai himself admitted that Smash has too many Fire Emblem characters, he gave Byleth a trademark ability to distinguish him from the other swordsmen. By allowing him to wield three additional weapons, his varied playstyle added new flavor to the roster. The additional weapons gave Byleth a different flavor than most would expect from a Fire Emblem character. Despite the initial protests, Byleth eventually made themselves at home in Smash along with several noteworthy tracks to add to Smash’s already renowned soundtrack.
Nintendo has used Smash Bros. to market gaming series for over 20 years. Fans, like myself, got into Metroid, Kirby, EarthBound, Fire Emblem, and many more. I was fascinated by the music, the stages, the characters, and the Trophy lore. This introduced me to countless worlds of wonder and many new series I would love for years to come.
While Fighter Pass 2 has already confirmed the first character to be from the Nintendo Switch fighting game, ARMS, five more characters will be revealed over the course of the next year. Therefore, it’s anyone’s guess as to who will come to Smash. Given that many of the most-requested characters have entered Smash, it truly becomes anyone’s guess as to who will enter. Nintendo has already chosen their picks for Smash Ultimate, so perhaps they’ll be used to market an upcoming Switch title. We will keep you updated with the next wave of Smash info. In the meantime, stay tuned for our next Smash Column!
What series has Smash gotten you into? Let us know in the comments below.
Perhaps one of the most defining traits of Fire Emblem is its character design. Super Smash Bros. Melee created icons out of Marth and Roy. But the series is widely known for its colorful artwork and memorable character designs. While the fantasy storyline tasked you with saving the world, you would also learn about the backstories of your comrades-in-arms.
Fire Emblem: Blazing Blade quickly became popular thanks to its addictive Strategy/RPG (SRPG) gameplay. The grid-based gameplay offered movement similar to Chess. However, the level of flexibility and variety Fire Emblem offered, in its map design, classes, and overall gameplay, resonated well with fans.
But Fire Emblem introduced the permadeath mechanic. Lose a unit and they will stay dead. Your option would be either to press forward without them or restart the entire map and give them another chance. Note that later games, from Awakening onward, became much more forgiving in that department.
While the west had seen other SRPGs, such as Final Fantasy Tactics, Tactics Ogre, and Shining Force, prior to Blazing Blade’s release, Fire Emblem offered more to the genre. Fire Emblem quickly became known for its addictive gameplay. You could promote your units, earning a new weapon and more powerful stats. Plus you could support units, growing their bonds, and even giving them a special ending together. Blazing Blade featured several difficulty modes, including one that let you play through Hector’s Route. This began a series tradition where you could replay a title to see another part of the story.
Additionally, Fire Emblem is known for its remarkable storytelling. Path of Radiance and Radiant Dawn speak of relevant, worldly themes such as racial and class divide. It showcases horrors of war and even pit former friends against each other, something you would see in Fates and Three Houses. Even the Japanese-exclusive titles, like Genealogy of the Holy War, weren’t afraid to showcase dark themes, such as incest and genocide.
Fire Emblem also gained recognition for its music. The map, battle, and recruitment themes all share special recognition. Many of them appeared as remixes in the Super Smash Bros. series. “Together We Ride,” the recruitment theme from Fire Emblem: Shadow Dragon, stood out as being one of the most famous due to its inclusion in Melee.
Decline and Rise
Despite several releases appearing in the west, none of them sold as well as Blazing Blade. In fact, the remake of Mystery of the Emblem, for DS, never came to America. Plus, due to its poor sales, the series began a major decline. It was thanks to every possible effort by developer Intelligent Systems and Nintendo to make Awakening the success it would become. What could have been the final game in the series breathed new life into Fire Emblem.Thanks to heavy marketing, new mechanics, and broadening the fanbase, Fire Emblem: Awakening would go on to become the series best-selling title. It would later be succeeded by Fire Emblem Fates, also released for 3DS. Nintendo would continue to appeal to fans, and reel in new fans, with spin-offs, such as the free-to-play mobile title, Fire Emblem Heroes, which was released in 2017.
Most recently, Nintendo released Fire Emblem: Three Houses, for Nintendo Switch, in summer of last year. The title features over 100 hours of gameplay and story and quickly became one of the Switch’s most successful titles. Among its accolades includes a score of 89, at Metacritic, and winning the Player’s Voice award at last year’s Game Awards. Additionally, Three Houses’ success would also influence Nintendo’s decision to include Byleth into Super Smash Bros. Ultimate.
How is Nintendo celebrating?
In Fire Emblem Heroes, Nintendo has released a new orb banner celebrating the 30th anniversary. This includes a throwback, of sorts, to Fire Emblem: Shadow Dragon and Fire Emblem: Mystery of the Emblem. These two stories feature Marth and the origin of the series. Keep in mind that Mystery of the Emblem’s “Book I” is a remake of Shadow Dragon, for the Super Famicom (SNES), while Book II continues the story after.
In this banner, you can summon childhood versions of Marth, Caeda, Merric, Palla, and recruit Minerva as a free unit. As a duo-unit, Palla also comes with her little sisters, Catria and Est. This throwback also features maps based on the original Shadow Dragon. Nintendo will continue posting updates on their social media channels for Fire Emblem Heroes. Keep up to date with their Facebook, Twitter, and YouTube accounts for more info.
Additionally, Nintendo and Cygames’s collaborative mobile JRPG, Dragalia Lost, will also hold another Fire Emblem crossover. While the series has crossed over in the past with Fire Emblem, as well as Mega Man, this event will also center around the series’ 30th anniversary. You can check it out in the tweet below.
Twitter has already begun trending #FireEmblem to celebrate the series’ 30th anniversary. If you search for the trend, you will find numerous works of fanart and cosplay dedicated to the series. Be sure to check them out!
Happy anniversary to #FireEmblem!🎈 I didn’t discover this series until later than most, but I’m so happy I did because it provides me with constant inspiration and brings me so much joy 💕 pic.twitter.com/Z1ApbhlX8q
Many players will surely celebrate Fire Emblem’s 30th anniversary by clearing routes in Three Houses. I, for one, hope to clear my Golden Deer run before the month ends. Also, if you own Three Houses but haven’t done so already, be sure to check out the Cindered Shadows DLC from the Three Houses Expansion Pass, which released earlier this year!
How are you celebrating the 30th anniversary of Fire Emblem? What’s your favorite game in the series? Let us know in the comments below.
Nintendo recently released version 10.0.0 for the Nintendo Switch. The new update features a controller button mapping system, news bookmarks, and the ability to transfer software data between the console and the MicroSD card. If you were expecting more from the update, then I’m afraid that’s all there really is. As the Nintendo Switch has been out since March 2017, people have been clamoring for numerous features to be added to Nintendo’s latest console.
Unfortunately, even after three years worth of updates, Nintendo Switch shows itself as a gaming console with bare-bones features otherwise. While Nintendo’s previous handheld, the 3DS, was capable of multiple features, Nintendo seems much more conservative with updating the Switch for reasons unknown. With that said, we’ll go over some of the most demanded features players want Nintendo to implement.
Topping the list of most wanted features, people have wanted Themes on Switch for years. While themes have been a part of consoles since the Sony PlayStation 3‘s release in 2006, even Nintendo’s handheld, the 3DS, implemented them within 2 years of the system’s release. Featuring a pretty background with music accompanying it, themes add all kinds of life to your menu. Unfortunately, the Switch only has two themes: Light and Dark. Despite fans clamoring for it for years, Nintendo has remained silent on the subject.
Netflix, Crunchyroll, WWE Network, and other streaming apps all appear on modern consoles like PS4 and Xbox One. Even the Wii U, Nintendo’s last generation console, had Netflix on it. With the Nintendo Switch, it’s entirely possible to take the system with you and it should be able to play most of the same apps as other systems. Yet for some reason, Nintendo has once again decided to take a step back on their console’s possibilities. The only multimedia apps available for the Switch right now are Hulu and YouTube.
While Nintendo featured avatars from Mario, Zelda, and Kirby, fans believed that Super Smash Bros. Ultimate would open the floodgates for dozens of profile pictures to be featured. Yet again, Nintendo failed to deliver on an opportunity. Even with the release of Fire Emblem: Three Houses, Nintendo never bothered to update their avatars with the game’s characters. But at least Nintendo updated it with Animal Crossing: New Horizons characters, right?
If Nintendo added folders, this would make it much easier and more compact to find the games you want to play. Yet another feature missing from the 3DS, folders allowed for easy organization for games. Instead, you have to scroll all the way to the right of the menu just to pull up the library and find the game you want to play.
Music for eShop
The eShop in Wii U and 3DS played catchy music. In fact, this even dates back to the Wii’s Shop. The music was so catchy it was even added to Super Smash Bros. Ultimate as a remix. Why the eShop remains silent to this day no one knows. Much like with Themes, this would bring out more life in the Switch’s potential.
Pro Controller Disconnect
Specifically for Smash and potential fighting game players, Pro Controller Disconnect would become a massive help for the tournament scene at large. Right now, the only way to desync your Pro Controller is manually. Otherwise, you’ll have a synced Pro Controller prevent a character select screen from progressing into the tournament match just because the controller is still active. Without a way to immediately desync controllers by simply removing the USB cable from the Switch, this will continue being a nightmare for tournament organizers and pool captains wishing to go home from an event.
The list itself isn’t big by any means. It’s a few simple requests which Nintendo has chosen to stay silent about. Even after a 10.0.0 update, “stability enhancements” are about the most constructive thing Nintendo has done with the console save for one or two little features, such as zoom. While people will continue supporting the console due to its extensive software library, many fans remain skeptical that Nintendo will ever bother updating the system with the aforementioned features. But if the day comes, better late than never, right?
Which features would you like implemented most? Let us know in the comments below.
When Super Smash Bros. released in 1999, it brought with it 12 characters from 10 different franchises. With each character, a stage, and with each stage, a song from their respective game. These throwback tracks, arranged by Kirby composer, Hirokazu Ando, brought forth the love of Nintendo’s 18 year history. But when Super Smash Bros. Melee arrived in 2001, it changed the gaming music landscape forever.
Melee’s soundtrack changed the landscape thanks not only to its orchestral remixes, but the sheer quality and quantity of music. Not only did each stage feature one of these beautiful arrangements, but some of the stages even had a “hidden” track which could play if you held the correct button down while picking the stage. In addition to both F-Zero and EarthBound gaining a stage, Nintendo even brought over Fire Emblem’s recruitment theme, “Together, We Ride.” This piece in particular became an instant favorite among players. In fact, it created so much impact that Nintendo even re-used the theme as the recruitment theme for the first western release of the series, Fire Emblem: Blazing Blade, in 2003.
You can listen to Melee’s orchestral playlist here.
When Super Smash Bros. Brawl arrived for Wii in 2008, director Masahiro Sakurai once again changed the gaming landscape. Introducing the My Music feature, players could pick and choose which songs they wanted to hear. No longer limited to one or two tracks per stage, each stage featured a handful of tracks dating back years to the series’ respective history. Brawl’s soundtrack even included music from series not represented by characters in Smash.
One particular thing to note, unfortunately, is Square-Enix‘s lack of contribution to Smash’s music. When Cloud came to Smash 4, he was given only two battle themes from Final Fantasy VII. Neither were remixed. While fans lauded Cloud’s debut in Smash, many of them sent backlash towards Square-Enix, accusing them of being stingy.
The Ultimate Soundtrack
When Super Smash Bros. Ultimate came out, it featured over 900 tracks. This includes nearly every track from the Smash series history as well as new ones featured for many of the stages. Even Capcom, creators of Street Fighter and Mega Man, let Nintendo use nearly their entire Street Fighter II soundtrack just for the Suzaku Castle stage. Plus, some stages received a prominent number of remixes. Wily’s Castle received a dozen new remixes alone just for the love and recognition of the Mega Man soundtracks.
When Joker, from Persona 5, debuted in Smash, Sakurai did something special with the character’s stage, Mementos. Featuring remixes from Persona 3, 4, and 5, the song you picked on the stage would change the stage’s very color and thematic. Even Joker’s victory theme would come from the respective game that the song was playing.
Once again, however, with the debut of Dragon Quest‘s Hero in Smash, the character was given zero remixes and only a handful of songs from Dragon Quest’s legendary soundtrack history. Much like with Final Fantasy’s lack of music in Smash 4, fans would once again react similarly to Square-Enix’s reported stinginess.
On the flip-side, however, Banjo & Kazooie’s entrance into Smash brought many wondrous tracks from their titles into Smash. Sakurai even noted that this was the first time he collaborated with a western composer for music in Smash. The composer in question was none other than Banjo-Kazooie series composer, Grant Kirkhope. He would arrange the series’ main theme for Spiral Mountain stage.
Also noteworthy was Terry Bogard’s debut into Smash brought perhaps the single biggest selection of new tracks, including remixes, to the King of Fighters*** Stadium stage. Not only did this introduce many new fans to the wondrous tracks of Fatal Fury and SNK’s history, but even Sakurai showed his love for their music in his Nintendo Direct.
Finally, one of the biggest surprises for fans was the debut of Sans, as a Mii Fighter, from the notable RPG, Undertale. In addition to the Mii Costume entering the game, Sakurai featured a remix, arranged by composer Toby Fox himself, of Megalovania. Fans reacted with great joy upon hearing this news. Similarly, Cuphead’s Mii Costume also featured Floral Fury, a boss theme from the game, but it was not a remix of the song.
One cannot understate the importance of Smash’s musical presence. It contains over 40 years of history and roughly 1,000 tracks of memories and new introductions to players. All of these tracks either came from their respective games or were remixed by talented composers. Furthermore, you can even take your Switch with you and play it using a Playlist feature. This debuted initially in Super Smash Bros. for Nintendo 3DS and Wii U. With each game’s soundtrack building over the last, it would not be a surprise to state that Super Smash Bros. Ultimate has one of the best soundtracks in gaming history.
What are your favorite songs in the Smash series? Let us know in the comments below.