Rango’s Smash Blog: I Still Play Competitive Smash and I Do Not Understand Why.

Welcome back to Rango’s Smash Blog! If this is your first time here, allow me to introduce myself.
I’m a competitive esports player and part-time Smash coach. I’ve been playing Smash since 1999 and playing competitively since Brawl came out on the Wii. My offline tournament journey began in 2014, upon the release of the 3DS and Wii U titles, and I’ve been competing ever since. As a previously sponsored player who traveled to tournaments across the country, I made myself a name as both as a ranked Georgia player and one of the best Ike mains in the world. If you’re interested, you can read a bit more about my tournament history.

2020 and Online Tournaments

Ever since COVID started, I’ve been inactive in the tournament scene. With CEO Dreamland, hosted in March, being the last major offline tournament, many players have resorted to playing in online tournaments. Moreover, even Nintendo has made bare-minimum efforts to improve online. With that being said, however, I’ve had no interest in playing in online tournaments.
 
I’ve done my fair share of entering a few online tournaments. Waiting around for matches at home isn’t the same as actually being inside a venue while interacting with people. It just feels like sitting in a waiting room, in your house, when you could be doing something more productive. It honestly surprises me how many players participate in online tournaments.
 
However, I also notice that the online rankings differ vastly from the offline rankings. Perhaps a number of top players have just as little interest in entering online tournaments as I do and prefer to focus on content creation and other endeavors.
I cite MKLeo and Fatality as two people who place much higher on the offline rankings. As such, I find this ranking to be subjective either to how online meta works, Or perhaps this is due to top players’ lack of interest in online tournament play.

Why I don’t enter online tournaments.

With that being said, why not enter? They’re easy to find and, I know if I wanted to, I could enter and do incredibly well. I not only main Ike but use several characters proficiently to cover his bad matchups. The online tournaments I’m aware of don’t even have a buy-in, so it’s basically entering for free and getting paid for placing high.
 
But truth be told, I’m not interested. While I take my offline tournaments seriously, I’ve always been someone who plays Smash for fun first and foremost. The same guy who enters 1v1 tournaments to win is also the same guy you’ll spot playing 8-player matches with items on. I’ll sooner go to a convention and play fun matches with groups of people than go ham when I’m trying to have a good time. I’ve won my fair share of con tournaments and even won free badges to southeast anime conventions such as Ichibancon and Triad. However, the pacing of a con tournament, coupled with its casual ruleset, no longer interests me.
 
With that being said, part of me wonders if it would be a good financial endeavor to enter online tournaments. It’s hard to find good training partners in Smash online. I struggle to find matches on Anther’s Ladder and even Discord. In fact, most of what I really do is just end up playing on Elite Smash, the random matchmaking mode. This leads me to play against players with poor habits, use annoying characters, or end up leaving after one match.

Nintendo’s Online and Fighting Games

This is mostly Nintendo’s fault for not only having poor netcode but also for offering poor matchmaking options. Joining an arena is a potluck of players of various skill levels which include those lower than what I seek. Even though a more recent update added Elite Smash to play with higher-level players in Arenas, it’s totally empty. I kid you not that searching for high-level players on arena matchmaking leads to no results. It’s just as empty if you host arenas too.
 
All-in-all, I want tournaments to come back. I’ve tried filling the void by playing more viable online fighting games, like Tekken 7. But nothing hits quite like Smash. It’s my favorite game by far and the one I still play online in.

Getting Back into the Game

For some reason, though, I just can’t stop playing online. Even if I’m tormenting myself on Quickplay, it feels good to just play my characters, practice, and feel some level of improvement. Sometimes I’ll find a good challenge on Discord and we’ll host arenas to play sets in. While it doesn’t happen often, those are some of the highlights of my day.
 
More than anything, I feel like I’m just prepping right now for offline tournaments to return. Once COVID goes away, perhaps thanks to the new vaccines, we might be able to venture out and compete once more. I would love to become a sponsored player again and travel the country in search of new challenges. I definitely want to become a better player than I am now and I certainly look forward to what comes once we get back in full gear.
 
Right now, playing online is just to prepare for offline tournaments. I might consider an online tournament if it conveniences me and falls into my time slot. Whether I do or do not, however, I’ll still be playing Smash online and getting ready for that day when we can compete offline once more.

The Game Corner – What Are You Playing? Week of 1/4/21

ACT Game Corner 1/1/21

Welcome to the new year! Now that we finally left 2020 behind, we’re looking forward to a much brighter and better year! With that being said, welcome to the Game Corner!

ACT Pokemon Game Corner

What is the Game Corner?

Named after the Pokemon series’ casino, the Game Corner is a column where I cover my gaming backlog. I’ll also include activities in the games I regularly play, such as Fire Emblem Heroes and Super Smash Bros. Ultimate. If you’re fond of JRPGs, Nintendo series, PlayStation hits, and a hint of fighting games, you came to the right place!

We encourage you to share your backlogs with us in the replies as well. Hopefully, this column will give you some ideas on what to add to your backlog. If you’re looking for new games to play, you might find something you like!

Super Mario 3D All-Stars

ACT Super Mario 64

Yep, I did it. I cleared Super Mario 64 with 120 Stars. I’m no stranger to this game and I got into it when it came out on the Nintendo 64 back in 1996! I’ve cleared through this game many times to include on the DS with 150 Stars! Despite being many years since I’ve last played through this game, though, it’s a blast to play no matter how many times I replay it.

Surprisingly, as well as it’s held up, it’s become easier to identify some of the design flaws in the game. Perhaps it’s because Super Mario Galaxy spoiled us. But when it comes to finding 100 coins, redoing a long mission because of a death and no checkpoint, or clearing Tick-Tock Clock, some of the missions were actually frustrating! It’s one thing for Mario to be challenging but when you have to go all the way back through the Hazy-Maze Elevator because you feel once, it admittedly becomes tedious.

ACT Super Mario 64 Tick Tock Clock
Tick Tock Clock was heavily redesigned in the DS remake. The level design was much more tolerable.

Still, I gotta say it was hard to put down even today. As long as my backlog is, I’m honestly surprised I decided to stick with 64 till the end and clear it over the last week. Believe it or not, going over some of the 3D platformers I’ve played in my life, I can’t say I’ve played one better from a series that wasn’t Mario. 64 isn’t just revolutionary but a polished monument to some of the best and most enjoyable gaming experiences imaginable.

ACT Super Mario 64 low-poly
Did you know that Mario’s model becomes low-polygon when the camera zooms away from him?

Judgment

ACT Judgment Yagami Kaito

Ah, good old Yakuza. The franchise that received a huge boom in the mid-late 2010s thanks to Yakuza 0, Sega’s been a master at marketing this title. The Yakuza series is known for its hilarious, serious, and clever writing, combining strong storytelling with over-the-top humor. Any fan of shonen anime and Japanese culture will fall in love with Yakuza. It’s got those Fist of the North Star and Jojo vibes in combat with just a hint of pro wrestling.

The beat ’em up gameplay in Judgment is just as smooth and fluid as the Yakuza series could possibly deliver. This spin-off, however, also features a murder mystery. You’ll be solving puzzles, searching for clues, and even defending people in court just like in Ace Attorney. I also like the streamlined sub-quests which are now featured on corkboards for you to pick at.

Look. No touch!

Yagami’s truly a likable protagonist and Kaito’s an amazing side-kick, you could say! They differ from the series’ protagonist, Kiryu Kazuma, in many ways with Yagami being a little more coolheaded and Kaito being a little more cocky. Now that I’m on Chapter 9 I feel like I’m just a bit over halfway through the game at 30 hours.

Having beaten Yakuza 0, Kiwami, Kiwami 2, and Fist of the North Star: Lost Paradise, I look forward to continuing my journey once I clear Judgment. I’ll play through Yakuza Remastered Collection, Yakuza 6, and finally, get to try Like a Dragon once I’m through.

Super Smash Bros. Ultimate

Believe it or not, I’m still on the grind here. Still playing competitively, I find it hard to put Smash down. Even in an era without offline tournaments, I cannot put down my favorite game. I just gotta keep practicing for that time the tournaments return.

I’m still learning new things with Terry, Mario, Cloud, Chrom, Roy, and others. I honestly just love learning multiple characters. Even though in all practicality, you’re supposed to keep a small character pool in tournaments, it’s incredibly hard not to want to play more than a small handful of 78 characters. I even dabbled a bit with Sephiroth when he came out. Unfortunately, his zoning playstyle really isn’t for me and I just found Cloud to be more enjoyable personally.

I found a new YouTube channel, called 1437 Ultimate, with some sick plays by other top players. I’m already getting some inspiration from Zenyou’s Mario. If I find any more goodies, I’ll be sure to include them in my next column!

Fire Emblem Heroes

As always, I’m logging into my only gacha game regularly. I love Fire Emblem Heroes too much not to play it and care too little about other gacha to play anything else. I don’t even follow the meta anymore. I just look up guides on Gamepress, build my characters optimally, and send them out into Abyssal Maps. Don’t get me started on Aether Raids either.

Duma’s Abyssal stage. I still cannot beat this effing map.

Been running Fallen Ike, Brave Dimitri, Peony, and Brave Camilla lately. Unfortunately, I ran into a roadblock trying to conquer Abyssal Duma. Yet one switch from Camilla to Brave Claude and, within two tries, I clobbered that map like it was nothing. You gotta adapt to your changes and when you see a map full of fliers it’s time to get the bow out.

The new year banner is coming so I’m looking forward to that. Much as I would love a summer banner of the Ljosalfheim faeries, this gracious New Year banner gives them beautiful kimonos to wear and fly around in. However, I can’t say I’m ready to commit to the New Year’s banner when I could still possibly get Winter Sothis and Winter Fae. Just maybe!

The Legend of Zelda: Twilight Princess HD

That’s right. I’m back to playing an old favorite Zelda title. Having beaten it on Wii (2006) and the GameCube years later, I had to pick up the HD remaster. One thing that drove me to this release was the addition of a harder difficulty.

Barring A Link Between Worlds, I’ve never been a fan of the Hero Mode difficulty in Wind Waker HD or this one either. However, with the use of the Ganondorf amiibo, I could boost enemy damage x2 and still collect hearts in the field. Unfortunately, I have to use my amiibo every time I load up the game.

I’m at the Lakebed Temple now which is the Water Temple of the game but on steroids. For those unaware, the Water Temple in Ocarina of Time was infamously difficult the first time we played through. Lakebed Temple is that but even bigger and more intimidating. That being said, I’m looking forward to getting this one over with.

Despite how much I enjoy this game, I always thought it fell short of the N64 classics, Ocarina of Time and Majora’s Mask. A large part of that reason was due to how easy combat was. Enemies dealt 1/4 heart of damage and you could get by them without even trying.

While the HD version’s difficulty gives me the incentive to beat the game, I have little doubt that Nintendo will release this game for Switch as part of this year’s celebration, Maybe we’ll see Twilight Princess and Wind Waker as part of Zelda 35th Anniversary. In the meantime, I’ll see if I can use the Wolf Link amiibo to help me with the DLC in Breath of the Wild.

Wrap-up

Well, here’s hoping I can clear Judgment before the next Game Corner. It’s probably around 60 hours and I’m doing side-cases like mad. Eventually, I do want to finally start my copies of Nioh 2 and Ghost of Tsushima, both of which I’ve heard nothing but fantastic things about. But I’m also trying to be good and not scatter off to too many games at once. I say this as I haven’t touched my half-finished copies of Final Fantasy XV and Final Fantasy VII Remake in weeks.

Share with us what you’re playing in the replies below. Stay tuned with us for next time’s Game Corner. And finally, be sure to follow us on our social media links below. Happy New Year, everyone!

SNK to Release a New Console. Check Out This Brief Retrospective on Neo Geo Consoles!

SNK is a Japanese video game company known for developing titles such as Fatal Fury and The King of Fighters. Following their recent announcement of KOF XV, SNK has also announced the development of a new console.

If you’ve played Super Smash Bros. Ultimate, you may also recognize Terry Bogard as the DLC character from Fighter Pass 1. The same Terry comes from SNK’s long lineage of classic arcade fighting hits.

To this day, SNK features dozens of titles under their belt. While their online showings of The King of Fighters XIV and Samurai Shodown have been less-than-stellar, the latter did at least receive a huge following, in America, at offline tournaments. However, SNK has also focused heavily on re-releasing their classics in compilation titles as well as their Neo Geo mini-consoles.

SNK is known for the Neo Geo arcade system which was like a portable arcade cabinet that you could rent or purchase. Featuring top-notch sound quality, these machines from the early 90s played quality fighting game titles.

I recommend checking out this video. The first few minutes cover the history of the Neo Geo better than I can.

However, with the recent news, SNK plans to release a new console in the near future. This comes along with the recent announcement of The King of Fighters XV. Given their bold statement of making it the most ambitious title they’ve released, SNK seems to be attempting to define the early part of this decade with some major hitters.

Neo Geo

SNK introduced the Neo Geo in the early 90s. This arcade system offered multiple arcade titles. SNK still had some success with the Neo Geo Pocket and Neo Geo Pocket Color systems before eventually moving on strictly to hardware.

SNK released the Neo Geo Pocket in the late 90s. This featured portable titles such as SNK vs. Capcom, a fighting game that predated the successful crossover fighter, Capcom vs. SNK 2. It also featured 8-bit hits like Samurai Shodown and The Last Blade.

In 2013, SNK released the Neo Geo X. This was a portable version of the console which could play the full console-quality SNK titles. Additionally, it could be plugged into a dock to play the game on the TV. As mentioned in the above video, this concept predated Nintendo’s Switch by four years!

Impact of Terry in Super Smash Bros. Ultimate.

My personal experience from SNK came from playing Capcom vs. SNK 2 and curiously trying The King of Fighters 2002 Unlimited Match for Xbox 360. When Terry came to Smash, however, I immediately resonated with not just the character but everything that came with him.

The King of Fighters stage, the background characters, and all the music featured within motivated me to try more of SNK’s titles. The previously posted video also showcases, by Sakurai, how KoF impacted Smash Bros. with the use of dodge rolls, spot-dodge, spot-dodge attack cancels, and even Squad Strike.

Thanks to the presentation, I also ended up starting with Fatal Fury Special and The King of Fighters ’95 before moving onto Code Mystics’ ports of KOF ’97, Samurai Shodown V Special, The Last Blade 1 and 2, and Garou: Mark of the Wolves. While I was already a fan of Rock Howard in CvS2, I was more than thrilled to finally play through his home game.

While I was tempted, multiple times, to get the Neo Geo Mini microconsole, I stopped myself as I feel the cost of the system wouldn’t justify the experience. In the COVID era, it’s hard enough to find people to play with offline. Without online play, it might be better to just wait for more games to be ported with the rollback netcode implemented.

On that note, I also picked up SamSho (PS4) and KOF XIV. But unfortunately, their poor online netcode made it nearly impossible to find random online matches. No one wants to play a fighting game with poor netcode no matter how popular it is offline.

Significance of SNK

SNK was much more popular in Japan and Mexico than it was in America. While it has its own competition among other popular fighting games, such as Tekken, it never quite got off the ground in America. KOF was largely more populated by fans of Mortal Kombat, Marvel vs. Capcom, and others.

However, SNK plans to release both this new console as well as make KOF XV their most ambitious title. There’s no better way to capitalize on the latter than to add netcode, strong single-player modes, and some of the best audiovisual quality you could ask for in a fighting game. SNK music is among the most enjoyable to listen to in gaming.

The upcoming Neo Geo console will likely not be released to compete with the likes of the Nintendo Switch, PS5, and Xbox Series X as some might suggest. Rather, by following suit with their past iterations, the upcoming Neo Geo will likely give SNK their own platform to publish their own games on. For fighting game enthusiasts and SNK supporters, this likely also means re-releases of past arcade games once more. But it will also likely house one of the releases of the upcoming KOF XV.

With that being said, here’s hoping that SNK can truly make an impact on the world within the next few years. SNK enthusiasts know their games aren’t the most popular or well-known in the U.S. But if Samurai Shodown means anything, it’s that they still know how to make quality titles that resonate well with their fans. We badly want SNK and KOF to become more popular and we hope that KOF XV will become the best game SNK has ever made!

Sephiroth Invades Super Smash Bros. Ultimate.

The One-Winged Angel

This past week, The Game Awards hosted the latest character reveal trailer for Super Smash Bros. Ultimate. The opening trailer showed World of Light villain, the angelic Galeem, about to vaporize the cast. In an instant, a flash of light streaks across the creature, slicing it in two with a single swipe.

As soon as his figure appears where Galeem once appeared, “One-Winged Angel” from Final Fantasy VII plays. The familiar boss theme from Final Fantasy VII kicks in as the camera pans to the powerful swordsman who confronts the Smash cast and declares war on its fighters, especially one Cloud Strife.

Who is Sephiroth?

Sephiroth is the main villain of Final Fantasy VII. Formerly once considered the strongest SOLDIER alive, he became corrupt and chose instead to expunge the world. This powerful fighter was infused with the cells of the alien being, Jenova, giving him his incredible strength. However, upon learning the truth of Jenova in the library of Nibelheim, he went mad and sought a new path. Rather than fight as a hero, he chose to fulfill his role as Jenova’s heir and absorb the Planet’s Mako to attain godhood.

Sephiroth is intertwined with Cloud as an adversary. Sephiroth burned down Nibelheim, Cloud’s hometown, and in doing so, killed his mother and wounded his best friend, Tifa Lockheart. Cloud suffered an accident prior to Final Fantasy VII leaving his mind in a hazy state and, thus, prone to seizures. Oftentimes these came from Sephiroth tormenting him from within.

Even after Final Fantasy VII, Sephiroth continues to torment Cloud. Most notably includes his appearance in Final Fantasy VII: Advent Children, the movie sequel to the game, where he appears once again to battle his rival. Sephiroth has also squared off against Cloud’s friend and SOLDIER predecessor, Zack Fair, in Crisis Core: Final Fantasy VII.

Why is Sephiroth so important?

Final Fantasy VII left a supernova impact on the gaming scene. It was a revolutionary 3D Japanese RPG, for PlayStation, which released in 1997. The title featured exceptional CGI visuals and over 40 hours of gameplay across 3 discs. It was considered a masterpiece of its time and offered players a fantastic soundtrack, a memorable cast, and a story that would follow them for decades.

Sephiroth, being the main villain, quickly gained popularity for his strength and handsome looks. His exceptional sword prowess made him an extremely dangerous foe. This became apparent in titles, such as Kingdom Hearts, where he appears as a superboss who can end Sora in a single hit. In addition to Kingdom Hearts, Sephiroth has also appeared in the fighting game spin-off, Dissidia: Final Fantasy.

Not only can Sephiroth wield his amazingly long Masamune katana with exceptional ease but he is also a capable practitioner of powerful black magic. Heartless Angel can instantly kill a character or reduce their HP to 1. He can also use attacks like Shadow Flare to deal heavy damage. His ultimate move, Supernova, deals heavy damage and can kill the opponent.

Sephiroth’s impact echoes Cloud’s impact in Super Smash Bros. 4 when his trailer was revealed five years ago. Both are iconic Final Fantasy characters and, through the course of over two decades and various series, Cloud and Sephiroth are destined to clash once again. This also adds to the relatively small pool of villains in the game as well.

Analyzing the Trailer

Galeem was the powerful angelic being who started World of Light by vaporizing everyone in the Smash Bros. universe with the exception of Kirby. This powerful foe was later fought twice in the World of Light storyline. Thought to be some kind of powerful angel, Sephiroth could simply one-shot the being and end its life in an instant. This speaks echoes for the kind of power Sephiroth wields which runs in line with his power in the story.

You could sum up his entrance like this.

The trailer makes allusions to several scenes in Final Fantasy VII. Cloud confronts him as Sephiroth says he shall “give Smash despair” while conjuring storm clouds. This is the first of several references to Final Fantasy VII: Advent Children.

After his splash screen appears, Sephiroth is shown in flames and in the Ganon boss stage. This is a reference to the iconic scene where he burns down Nibelheim.

The trailer introduces a new stage, The Planet’s Core, the final dungeon in Final Fantasy VII. This is where Jenova is fought one last time before the final battle with Sephiroth. This was also the Final Fantasy VII stage in Dissidia.

Sephiroth is scene entering a dark portal as well as attempting to downward-stab Zelda. This is in reference to a particular scene at the end of FF7’s Disc 1. However, this is not the first time series creator, Masahiro Sakurai has had fun referencing this little scene.

One of the Challenge screenshots unlocked in the game.

Sephiroth appears on Termina Great Bay watching the Moon fall. This references Meteor which he summons to destroy the Planet. It also shows renders of him overpowering much of the Smash roster to include the powerful Umbra Witch, Bayonetta, who’s thought to be the strongest Smash character. The trailer comes near its end when Sephiroth nearly impales a hapless Mario.

Afterward, Cloud and Sephiroth duel once more with Cloud gaining a new Final Smash: Omnislash Ver. 5. This is how he defeated Sephiroth in Advent Children and is also one of his techniques in Dissidia. Whether this means Cloud will get buffs or not is, of course, yet to be determined.

The trailer ends as Cloud and Sephiroth recite a quote from the end of their battle in Advent Children.

How Sephiroth will play in Smash Bros.

Sephiroth wields the Masamune which is an ultra-long katana. This alone will already give him more range than Shulk, the swordsman who wields the laser-blade Monado. At a first glance, it seems that Sephiroth should be a slower character with exceptional range. However, given Sephiroth’s history in Final Fantasy and Kingdom Hearts, that will likely not be the case.

His range will accompany almost certainly off-the-charts speed and strength. He uses magic attacks such as the previously mentioned Heartless Angel and appears to use a Counter as well. Sephiroth also demonstrated a form change where he will grow a singular wing. How this will affect his moveset remains to be seen.

There’s no telling what else he’s capable of. The trailer already showed him using a wall-cling with his sword which will add to his recovery abilities. In Kingdom Hearts, Sephiroth was shown to be an exceptionally agile and powerful warrior. Plus, with his dense muscle, it’s entirely likely he will be a heavyweight character who can take a beating.

On that note, Sephiroth ends the trailer by transforming into Safer Sephiroth. In this form, he fought Cloud and his party in one last battle in Final Fantasy VII. Here, he unleashed his ultimate move, Supernova.

Final Thoughts

As a sword user myself, I’m all about Sephiroth entering Smash. I beat Final Fantasy VII back in the day and I’ve always been a fan of the game and Cloud. I’ve kept up with Advent Children and Crisis Core and whooped Sephiroth in the first two Kingdom Hearts games. I’m quite familiar with this fighter and I expect him to be a massive threat to the competitive meta.

I main Ike and I’ve used Cloud a bit myself in Smash. While I don’t see myself maining Sephiroth, I’m eager to try him once he comes out. Sephiroth had the best reveal trailer of any character I’ve seen so far and he looks absolutely lethal. Smash needs a villain and Sephiroth will deliver.

With that being said, Sephiroth will release later this month in Super Smash Bros. Ultimate. Sakurai will reveal an in-depth look at the character on December 17th. Stay tuned with us at AllCoolThings as we give you the latest on Sephiroth’s next showcase.

As always, make sure to hit up our social media links below to keep up with the latest for your gaming needs. Take care of yourselves this holiday season and enjoy this bonus video!

What Are You Playing? – 8/17/20

Welcome to the newest column for All Cool Things. I’m starting a new column blog where I discuss what I’m clearing off my backlog every week! If you find something you’re playing on our list, we would love to hear your thoughts.

Without further adieu…

Tekken 7

I’m no pro at Tekken. I love the character design, music, and gameplay. But I’ve never really played it competitively.

However, I live in a part of Georgia that plays it heavily. It’s one of our top 3 fighting games along with Street Fighter V and Dragon Ball FighterZ. I managed to host a 10-player tournament once but I didn’t compete in it.

Despite that, I’m on a Trophy run right now. I hate admitting that I play a fighting game casually. But I’m trying to finish collecting Trophies. I’ve done all the single-player mode achievements. The 3 Special Battles one was detestably long and random.

The only Trophies I have left are the 1 Ranked Match, 10 Ranked Matches, and win a tournament battle. I main Miguel and he’s the only one I play. I’m vaguely familiar with his style yet I haven’t even incorporated Savage Stance into it yet. Despite being new to the competitive meta, I’ve already managed to send one ragequitter packing.

Did I mention I met Katsuhiro Harada, creator of Tekken, at Final Round 2016?

Odin Sphere: Leifthrasir

Even though it came out in 2007 for PS2, I always wanted to play this game. I loved Vanillaware’s Dragon’s Crown for PS3. Ever since I played Dragon’s Crown, I’ve become a huge fan of George Kamitami’s work.

Right now I’m still only on the Valkyrie story. I love hearing all the familiar voices from the games I recently played. It might be because both Persona and Odin Sphere are developed and published by Atlus that these games share voice actors.

This game still looks beautiful as heck. Even with the remastered visuals, though, I can still tell this is a PS2 title by the mouth movement animations. That’s not a bad thing by any means.

Moreover, I can tell how much Odin Sphere influenced Dust: An Elysian Tail which is one of my favorite indie games. The hand-drawn style and 2D beat ’em up gameplay both showcase similarities between the two.

Once I beat Odin Sphere, I plan to jump onto Muramasa Rebirth for PS Vita. I had the Wii version but sold it shortly after I played it. But now I can try the definitive version of Muramasa before Atlus’ next game, 13 Sentinels: Aegis Rim comes out.

On that note, it makes me wish Princess Crown got localized.

Super Smash Bros. Ultimate

As always, I’m playing Smash. I don’t get how I can’t let this game go. Even though everyone hates online mode – and rightfully so – I can’t seem to stop logging onto Elite Smash, play a few rounds, and call it a day.

Who I’m currently playing as online.

Despite everyone’s online complaints, Nintendo did manage to patch the game’s online. However, this was honestly too vague to decipher what they meant by patching the online experience. We know it isn’t rollback netcode. But at the least, Nintendo also said they would continue patching the game’s online mode.

Fire Emblem Heroes

Did you know I enjoy gacha? Yeah, only this one and maybe a little bit of Dr. Mario World. Even as gorgeous as the Final Fantasy gacha titles look, I’m not allowing myself to get hooked on another one. That especially goes for spending any money on them.

I’m so far behind that I haven’t played much since the latest update. I’m probably missing out on a ton of orbs. Unfortunately, not only is the Pirate banner the only one that interests me, but I haven’t landed a solid 5-star in weeks now.

It’s demoralizing to the point I hardly care. Moreover, none of them give you the 40 summons + 1 free one. Why even introduce this feature if you’re not going to implement it every month? Good thing I didn’t subscribe to Feh Pass.

…Although I admit that my lazy self could also use those continuous auto-battle features. Not to mention I’ve been tempted to buy those beautiful Resplendent units.

Fist of the North Star: Lost Paradise

Finally, after beating Persona 5 Royal, I’m ready to commit to another long game. I haven’t touched a Yakuza title since Yakuza Kiwami 2. I plan on beating this one before I move onto Judgment. Then I’ll start Yakuza Remastered Collection afterward.

I love Fist of the North Star. I finished the anime series before FotNS2. Yakuza is filled with references to the series so it doesn’t surprise me that RGG Studios would want to adapt Fist of the North Star into a game.

I’m only past the intro but it’s fun so far. It’s standard Yakuza side-quests and beat ’em up action with tons of violence. Plus I’m using the Kiryu skin. Interesting fact, Kiryu’s Japanese voice actor is also Kenshiro’s. It fits perfectly all things considered.

Well, that’s a wrap for my play log this week. Maybe one day I’ll finally get back to Dragon Quest IV. I would like to play the rest of the series.

In the meantime, what are you playing this week? Reply with your games in the comments below.

Rango’s Smash Column: Melee Gets Rollback Netcode and a Farewell Until Next Time!

As COVID has kept players in quarantine for over a quarter of the year, now, Smash tournaments have shown no sign of opening back up. As someone who doesn’t follow online tournaments, I’ve since felt my motivation deteriorating from playing Smash. Opting to clear games off my backlog, or even play fighting games with better netcode, I wanted to cover a few quick subjects in the Smash community before signing off.

Therefore, I want to address Super Smash Bros. Melee. Known for hosting a lasting tournament scene, for over 18 years, Melee is one of the greatest games of all time. Years after the release of Super Smash Bros. Brawl, series creator, Masahiro Sakurai, even admitted that Melee was his sharpest work.

The title took everything from SSB64 and magnified it considerably. The newly added Side B moves, the gorgeous character models, stage design, music, extra modes, and speedy gameplay charmed everyone who played it.

Melee Netplay Gets Rollback

The Smash community is no stranger to modding. Super Smash Bros. Brawl gained a second lease in competitive life thanks to mods such as Project M. However, perhaps the biggest mod to come from the Smash community since PM is Super Smash Bros. Melee’s rollback netcode.

Codenamed “Slippi” (likely named after the Star Fox character), this new mod allows Melee players to play using a vastly enhanced form of online netplay. You can learn more about it here.

In the past, we’ve stressed the importance of rollback netcode in competitive fighting games. We’ve listed some of the more prominent titles to feature rollback, such as Killer Instinct, and the difference it makes online. Plus, with Nintendo outright refusing to fix Super Smash Bros. Ultimate’s atrocious online netcode, Smash fans are finally left with a proper alternative. In an era where players cannot compete in offline tournaments, this comes as a blessing to many.

Resource

In addition to the main site, you can also check on Reddit for a FAQ. u/Sugden_ breaks down several facets of Slippi including various modes, possibilities, and so forth. You can check the FAQ here.

If you’re skimming over the Reddit post, they’ve included a video on Slippi and Melee netplay. Make sure you view it here.

Last Words

Thanks again for coming to our Smash Column. I’m sure to be writing again when tournaments open up and I’m off competing in regionals and majors again. Until then, however, be sure to update your Smash copies on June 29th and enjoy Min-Min, the latest Smash DLC character.

I’ll keep the site updated with Smash articles. But they will not be a regular column again until offline tournaments come back. Until my motivation to play competitively returns, expect the occasional update regarding DLC characters.

Keep up with us as we provide you with more reviews, previews, and opinion pieces from your favorite games. Be sure to follow us on social media using the channels below!

Have you played Melee on Slippi? Let us know in the comments below.

Super Smash Bros. Ultimate Showcases its Latest DLC Character – Min-Min from ARMS.

Earlier today, Nintendo released a video detailing their latest character – Min-Min – for Super Smash Bros. Ultimate. Featured in a video showcase by Smash Bros. creator, Masahiro Sakurai, the presentation featured the character trailer as well as a brief tutorial and history of the character.

ARMS and Min-Min

ARMS is a 3D fighting game, developed by Nintendo, released for the Nintendo Switch in 2017. Released during the Switch’s launch year, Nintendo wanted to add a new IP to their latest console. ARMS takes cues from Nintendo’s classic series, Punch-Out!!, by positioning the camera behind the player and duking it out, with punches, face-to-face.

However, in ARMS, you use spring-loaded arms to extend your reach. These ARMs can be customized with various ways to deal damage, such as with elementals or multi-hitting attacks. You can play as a dozen different characters who use various, unique abilities to support their fighting style.

As with past DLC characters, Nintendo chose the character pick. However, Min-Min was chosen by the ARMS director, Kosuke Yabuki, and was a personal favorite pick from Sakurai as well. In ARMS, as well as Smash, she has a special Dragon arm, which fires heat beams, and can also use her strikes to reflect incoming attacks. With that said, be sure to check out the character’s official Smash page here.

Extra Info

Alongside the incoming update, Mr. Sakurai also revealed new Mii Fighter costumes including Vault Boy from Bethesda’s Fallout series. Mr. Sakurai also showcased an update for Spirits mode allowing you to rematch any Spirit you’ve faced before. Finally, players got their first look at upcoming amiibos including Joker (Persona 5) and Hero (Dragon Quest XI).

Impact on Smash

ARMS released its last update in 2018. Without much of a following in national fighting game tournaments, such as EVO and CEO, the game quickly declined in popularity. However, Nintendo recently announced that Fighters Pass 2 would feature an ARMS character. They followed this by announcing ARMS would be available to play as a free demo for Nintendo Switch Online users.

Given their continued support for Super Smash Bros. Ultimate and Splatoon 2 online tournament, perhaps this means Nintendo seeks to once again make ARMS a supported stable series. In doing so, they will use Smash Bros. to capitulate the series’ popularity and reignite interest among Nintendo Switch owners once more.

Min-Min will be available for download, on June 29th, 2020, for $5.99. If you already own Fighters Pass 2, you will download her automatically. Min-Min also comes with a new stage – ARMS Arena – as well as a selection of music tracks from her home game.

We will keep you updated on the latest in Super Smash Bros. Ultimate info. Stay tuned with us for features on the upcoming DLC fighters as they’re announced. Finally, be sure to follow All Cool Things on our social media channels listed below.

Rango’s Smash Column: EVO Online Fighting Game Championship Will Not Include Super Smash Bros. Ultimate

EVO, the Evolution Fighting Game Championships, is an annual, worldwide fighting game tournament. The EVO Twitter account recently shared their trailer for the upcoming EVO Online tournament. Due to the COVID-19 crisis, this will be the first time EVO will host an online tournament. However, one suspicious omission became the single most glaring point of contention on social media. Among the games featured, Super Smash Bros. Ultimate was not included.

Super Smash Bros. has held a history in EVO for over a decade. This includes Melee, Brawl, Smash 4, and most recently, Smash Ultimate. However, this is the first time that the series will be omitted from the lineup. While Super Smash Bros. Ultimate was initially slated for EVO 2020’s offline tournament, the plans were scrapped following the COVID crisis. Unfortunately, the reason for Smash’s omission comes largely from its poor online netcode.

EVO 2020 would have featured Smash Bros. Ultimate at its offline tournament.

Recently, players began trending tags such as #FixUltimateOnline on Twitter. As a result of the global quarantine, the lack of offline tournaments pushed many top players to participate in Wi-Fi tournaments. Unfortunately, Smash Bros. Ultimate quickly became known for having some of the worst online in fighting game history. Even among other fighting games, Smash Bros. online mode is frowned upon. Hence, EVO chose not to host it this year.

While Mortal Kombat 11 was initially omitted from EVO 2020’s lineup, EVO Online will feature the title.

Positive Reception

Despite the game’s omission, however, many fans rejoiced at the decision. Some realized the game would lag considerably and not be fun to enter or even watch on stream. Others suggested they did not want a Sonic main to win the tournament.

Despite the confusion caused in the scene, and in the thread, many agreed that EVO made a good move. While other fighting games, including those featured, have notorious issues with netcode, none of them carry the reputation of Smash’s online. Unfortunately, the roster does not have a more games use rollback netcode. However, this step in the right direction may hopefully influence developers to implement it in their future titles.

How do you feel about Smash Bros. being dropped from EVO? Let us know in the comments below. Be sure to follow our social media pages for more updates regarding EVO 2020.

Rango’s Smash Column – How Smash Gets You to Try New Series.

It’s no secret that Nintendo has used Super Smash Bros. to market their series for decades. Even when Roy was included in Super Smash Bros. Melee, Nintendo has continued this tradition through the release of Byleth in Super Smash Bros. Ultimate. However, this marketing method dates even further back than Melee. The original title, Super Smash Bros. on the Nintendo 64, introduced players into many series as well. In this week’s Smash Column, I’ll go over the importance of Smash Bros. for marketing and how it’s impacted us as players.

Super Smash Bros. (1999)

The original Nintendo crossover started with 8 characters. Mario, Link, Donkey Kong, Yoshi, and Fox were among the many classic staples with a legacy on NES, SNES, Game Boy, and N64.  I had not yet played Metroid or Kirby until sometime after Smash’s release, so I did not feel as familiar with Samus or Kirby. However, because I enjoyed playing as Pikachu, and summoning the Pokémon out of Poké Balls, Smash got me into Pokémon. It was the first of many times that this series would influence my gaming choices.

Pikachu Pokeball ACT

When you fulfilled certain conditions, you would unlock four characters: Luigi, Jigglypuff, Captain Falcon, and Ness. Luigi’s inclusion was due to being in a game with his brother, Mario. You would think it was an obvious inclusion. Yet, after the release of Super Mario 64, his lack of appearance spawned many rumors and questions as to why he wasn’t there.

Jigglypuff, on the other hand, became a favorite among the Japanese audience who watched the anime. This would later lead to the inclusion of Pichu, Mewtwo, and Lucario. All of these Pokémon had anime movies featuring them.

However, Captain Falcon from F-Zero and Ness from EarthBound were two characters I was completely unfamiliar with. Captain Falcon comes from the F-Zero series, Nintendo’s racing series that predated Super Mario Kart. In those games, you don’t play as Falcon outside of his Blue Falcon vehicle. He only appears in the SNES title’s manual and in the select screen of F-Zero X.

Just who was this person? Why was he dressed as a superhero and why were his quotes so memorable? Falcon’s battle quotes, including his popular Falcon Punch, became popular Smash Bros. memes throughout much of the series’ existence.

Ness, on the other hand, came from the SNES title, EarthBound. Before JRPGs became big in the west, EarthBound was known only to a small niche group. Even among RPG fans, Nintendo’s worst attempt to market the game may have turned away potential fans. Whoever this Ness kid was, however, must have been a big deal in Japan. America largely knew nothing about him. But before long, Super Smash Bros. would invoke the curiosity of many players wanting to try EarthBound. Not only would people emulate the title on their computers, but copies of the game would sell for absurd prices on eBay.

Super Smash Bros. Melee

Melee introduced a plethora of new characters and worlds from even more series than the original. Not only did Peach, Bowser, Zelda, Ganondorf, Young Link, and Falco join the fray, but it introduced new series as well. While the inclusion of Ice Climbers, and Mr. Game & Watch, took a page out of Nintendo’s ancient history, an even more surprising introduction gained immediate notice: Fire Emblem.

Introducing Marth and Roy, the characters became an immediate hit due to their character design, fighting style, and their memorable theme music. Fans speculated if Nintendo’s Strategy/RPG series, Fire Emblem, would ever come to America. Smash series creator, Masahiro Sakurai chose to include Roy, in Melee, prior to the release of his home game, Fire Emblem: Binding Blade, in Japan.

Featured in the staff credits of Fire Emblem: Binding Blade.

Nintendo ultimately chose to keep these mysterious characters in the western release, opening us to a revolution. Fans demanded Fire Emblem be localized and Nintendo gave in. This preceded the American release of Fire Emblem: Blazing Blade in 2003.

Not only did Fire Emblem’s characters fascinate players, but the introduction of trophies gave us a new dimension to look through Nintendo’s history. Fully rotatable, 3D rendered models of characters, items, and stages fascinated us. But the lore that came with it introduced its history.

At the end of each description, Nintendo listed the original title that featured the trophy. For anyone interested in trying out these games, this little database gave them what they needed. I spent hours reading these descriptions and admiring the models.

Super Smash Bros. Brawl

In one way, Brawl did the opposite of the past two games. As opposed to introducing us to series we weren’t familiar with, Snake’s surprise inclusion invited fans to demand another popular video gaming mascot – Sonic the Hedgehog – into the roster. While your average gamer needed no introduction to Sonic, Metal Gear Solid was known primarily as a Sony PlayStation title. While Snake had appeared in several Nintendo games, Snake’s inclusion in Smash would introduce many Nintendo fans to a new world.

In addition to various new characters, stages, and Trophies, Brawl also introduced the Masterpieces collection. These featured 1-2 minute demos of Nintendo games from their past consoles. Each game also invited the player to download these games to their Wii via the Virtual Console. For anyone new to these games or series, this was the ideal introduction to new series.

Masterpieces later appeared in Super Smash Bros. for Wii U.

The inclusion of Lucas also prompted fans to demand the release of Mother 3 in the west. Being the second EarthBound character to join Smash’s roster, fans of EarthBound wanted to know more about Lucas’ origins. While a fan-translated product was eventually released, Nintendo has yet to officially translate, and release, the title outside of Japan.

Super Smash Bros. for Nintendo 3DS and Wii U

Smash 4 featured fully animated trailers featuring new characters. One trailer even introduced two characters – Lucina and Robin – from Fire Emblem: Awakening. While these two characters were popular among series fans, this would inevitably lead to the “too many Fire Emblem characters” discussion prominent among the Smash community.

Both Smash titles featured DLC expansions to the roster. In Smash 4, Sakurai introduced the “Smash Ballot.” Fans could vote for a character and the winning character would be added to the roster. While that winner was Bayonetta, Sakurai added one character just for his popularity: Cloud Strife from Final Fantasy VII. Appearing from one of the most revolutionary JRPGs, Cloud was a heavily demanded, but unlikely, favorite.

Despite the love for Cloud, much like Snake, fans were well-aware that Final Fantasy VII’s only console release was on the PlayStation. This also meant a world of introduction for people who have scarcely ventured outside of Nintendo. Notably, Final Fantasy VII would not appear on a Nintendo console until its release, on Nintendo Switch, in 2019.

While Fire Emblem Fates had been released in Japan, the title would not come to America for several more months. Similar to Roy’s inclusion in Melee, Corrin would enter the Smash roster prior to the release of their home game in the west. Despite Nintendo’s obvious attempt to use Corrin’s inclusion to market their game, their efforts resulted in Fire Emblem Fates becoming the best selling title in the series.

Sakurai’s passion extended through his characters by giving these DLC characters special videos explaining to players their fundamentals and origins. He would remark about their home game,  the game mechanics, and how he translated them directly into Smash, including the sound effects.

Super Smash Bros. Ultimate

Ultimate’s new roster featured many leftover favorites which came from unrequited fan demands. Prior to the game’s release, Ridley (Metroid), Simon and Richter Belmont (Castlevania), Isabelle (Animal Crossing), Chrom (Fire Emblem), and King K. Rool were all added to the roster. Sakurai’s fulfillment served as a sign of good faith representing the relationship between the fans and himself. The DLC introduced five characters. While some included heavily requested characters, several came out of nowhere and shocked the world.

Joker

In terms of marketing,  Joker’s reveal might have had the biggest impact. Coming one year off of winning RPG of the Year at The Game Awards 2017, Persona 5 had introduced many new fans into a cult favorite series. At The Game Awards 2018, Joker and The Phantom Thieves stole the show with Joker’s surprise reveal trailer airing during the broadcast.

Sakurai not only included the Mementos stage, and music, from Persona 5. He included a blue and yellow thematic, representing Persona 3 and Persona 4, as well. These also included musical themes from those respective titles as well as their victory themes should Joker win on the stage. As someone who loved Persona 5, I heard good things about the other titles. But I think playing in the Persona 3 thematic prompted me to finally play Persona 3 FES, a game released in 2007, for PlayStation 2. Likewise, beating Persona 3 FES lead me right into playing Persona 4 Golden which, at the time of this writing, I’m about 20 hours into. Keep in mind I also did not own a PlayStation Vita, or TV, to play it on until I felt the need to try P4 Golden.

Even the littlest details could influence my decision. One of the featured songs, “Time to Make History,” appears exclusively in Persona 4 Golden. This re-release of Persona 4 came out exclusively to PlayStation Vita.

Despite owning a digital copy of Persona 4, on my PS3 (via PS2 Classics), I could only appreciate this song more if I played Golden, the game it came from. Researching the laundry list of exclusive content, and improvements, over the original title only helped persuade me to purchase a PS Vita with Persona 4 Golden.

Hero

When Hero from Dragon Quest was revealed, it was followed by a trailer of his home game, Dragon Quest XI, coming to Nintendo Switch later that year. While many westerners scratched their heads wondering, “who,” Dragon Quest had always maintained a heavy following in Japan. Nintendo’s method to introduce new Dragon Quest fans in the west involved clever marketing idea.

That idea involved showcasing his trailer to reveal, not just who he was, but where he was from, and when his game was coming out as well. This, in turn, helped lead to Dragon Quest XI receiving some of the best sales in the series history. Dragon Quest’s newfound success in the west further cemented Smash’s success in marketing game series including those not developed by Nintendo.

For a rare change of pace, Smash itself did not get me into Dragon Quest XI. Rather, it was one of the top Smash competitors, Nairo, who influenced my decision to try the game. As a fan of the player, I also checked into his Twitch streams from time to time. One of those streams happened to be Dragon Quest XI, which had not yet been announced for Switch at the time. The gorgeous design of the game and its polish really caught my attention. Eventually, I caved in and chose to buy it for myself.

Banjo & Kazooie

Banjo-Kazooie, stars of the legendary N64 title, finally entered the Smash Bros. roster in summer of 2018. Given their large fanbase, they became one of the most massively requested characters to enter the series. However, I’m going to shorten this section because there was little marketing involved. While Banjo-Kazooie’s feature included a fantastic throwback to a legendary game, from 20 years ago, there was no real “marketing” involved, per se.

Banjo-Kazooie still remains absent from the Nintendo Switch and has not been released on a Nintendo system since the N64. Until there’s any sort of re-release of the game, Banjo-Kazooie’s reveal served a purpose similar to Sonic’s. Rather than market the game, they wanted to introduce fans to a character largely loved and remembered by fans.

Terry

Months later, Terry Bogard, from SNK’s Fatal Fury, would debut in Smash. Despite western Smash fans once again bewildered with confusion, Sakurai gave fans an entertaining history lesson on Terry in a video explaining the origins of Fatal Fury as well as his recommended choice for series beginners. Incidentally, these titles went on sale, for discounted prices, on the Nintendo Switch’s eShop. Any curious player immediately had the chance to see what Terry was like in his home game.

As someone largely unfamiliar with Terry at the time, I resonated well with this video. Sakurai’s history lesson invited me to get into a series I never thought I would love as much as I do now. Furthermore, the King of Fighters Stadium stage boasts the largest number of music, including remixes, of any of the DLC character stages. The love Sakurai showed for the SNK music marketed not just good music and arcade classics, but showcases an impactful level of passion as well.

Byleth

With Fighter Pass 1 wrapping up with its last character, the inclusion of Byleth gave way to controversy as well as positive reception for the character. On one hand, it brought forth anger from Smash fans who felt the roster was, at this point, overly saturated with Fire Emblem characters. On the other hand, Fire Emblem: Three Houses won numerous accolades, including the Player’s Voice award at 2019’s Game Awards. This highly successful title immediately became one of the best selling in the series. Given that it had quickly become one of the most popular titles on the Switch, Nintendo had already decided to add the character to Smash in order to boost sales and introduce fans to Three Houses.

While Sakurai himself admitted that Smash has too many Fire Emblem characters, he gave Byleth a trademark ability to distinguish him from the other swordsmen. By allowing him to wield three additional weapons, his varied playstyle added new flavor to the roster. The additional weapons gave Byleth a different flavor than most would expect from a Fire Emblem character. Despite the initial protests, Byleth eventually made themselves at home in Smash along with several noteworthy tracks to add to Smash’s already renowned soundtrack.

The Importance of Music in Smash Bros.

Final Thoughts

Nintendo has used Smash Bros. to market gaming series for over 20 years. Fans, like myself, got into Metroid, Kirby, EarthBound, Fire Emblem, and many more. I was fascinated by the music, the stages, the characters, and the Trophy lore. This introduced me to countless worlds of wonder and many new series I would love for years to come.

While Fighter Pass 2 has already confirmed the first character to be from the Nintendo Switch fighting game, ARMS, five more characters will be revealed over the course of the next year. Therefore, it’s anyone’s guess as to who will come to Smash. Given that many of the most-requested characters have entered Smash, it truly becomes anyone’s guess as to who will enter. Nintendo has already chosen their picks for Smash Ultimate, so perhaps they’ll be used to market an upcoming Switch title. We will keep you updated with the next wave of Smash info. In the meantime, stay tuned for our next Smash Column!

What series has Smash gotten you into? Let us know in the comments below.

Celebrating Fire Emblem’s 30th Anniversary.

On April 20th, 1990, Nintendo released Fire Emblem: Shadow Dragon and the Blade of Light for the Famicom. The Japanese Strategy/RPG series followed with several installments that never came to U.S. shores until the 7th entry. Thanks to Marth and Roy’s appearance in Super Smash Bros. Melee (2001), and largely due to fan demand to release the series outside of Japan, Nintendo would eventually release Fire Emblem: Blazing Blade (2003) in the west for Game Boy Advance.

Why do people love Fire Emblem?

Perhaps one of the most defining traits of Fire Emblem is its character design. Super Smash Bros. Melee created icons out of Marth and Roy. But the series is widely known for its colorful artwork and memorable character designs. While the fantasy storyline tasked you with saving the world, you would also learn about the backstories of your comrades-in-arms.

Fire Emblem: Blazing Blade quickly became popular thanks to its addictive Strategy/RPG (SRPG) gameplay. The grid-based gameplay offered movement similar to Chess. However, the level of flexibility and variety Fire Emblem offered, in its map design, classes, and overall gameplay, resonated well with fans.

But Fire Emblem introduced the permadeath mechanic. Lose a unit and they will stay dead. Your option would be either to press forward without them or restart the entire map and give them another chance. Note that later games, from Awakening onward, became much more forgiving in that department.

While the west had seen other SRPGs, such as Final Fantasy Tactics, Tactics Ogre, and Shining Force, prior to Blazing Blade’s release, Fire Emblem offered more to the genre. Fire Emblem quickly became known for its addictive gameplay. You could promote your units, earning a new weapon and more powerful stats. Plus you could support units, growing their bonds, and even giving them a special ending together. Blazing Blade featured several difficulty modes, including one that let you play through Hector’s Route. This began a series tradition where you could replay a title to see another part of the story.

Additionally, Fire Emblem is known for its remarkable storytelling. Path of Radiance and Radiant Dawn speak of relevant, worldly themes such as racial and class divide. It showcases horrors of war and even pit former friends against each other, something you would see in Fates and Three Houses. Even the Japanese-exclusive titles, like Genealogy of the Holy War, weren’t afraid to showcase dark themes, such as incest and genocide.

Fire Emblem also gained recognition for its music. The map, battle, and recruitment themes all share special recognition. Many of them appeared as remixes in the Super Smash Bros. series. “Together We Ride,” the recruitment theme from Fire Emblem: Shadow Dragon, stood out as being one of the most famous due to its inclusion in Melee.

Decline and Rise

Despite several releases appearing in the west, none of them sold as well as Blazing Blade. In fact, the remake of Mystery of the Emblem, for DS, never came to America. Plus, due to its poor sales, the series began a major decline. It was thanks to every possible effort by developer Intelligent Systems and Nintendo to make Awakening the success it would become. What could have been the final game in the series breathed new life into Fire Emblem.Thanks to heavy marketing, new mechanics, and broadening the fanbase, Fire Emblem: Awakening would go on to become the series best-selling title. It would later be succeeded by Fire Emblem Fates, also released for 3DS. Nintendo would continue to appeal to fans, and reel in new fans, with spin-offs, such as the free-to-play mobile title, Fire Emblem Heroes, which was released in 2017.

Most recently, Nintendo released Fire Emblem: Three Houses, for Nintendo Switch, in summer of last year. The title features over 100 hours of gameplay and story and quickly became one of the Switch’s most successful titles. Among its accolades includes a score of 89, at Metacritic, and winning the Player’s Voice award at last year’s Game Awards. Additionally, Three Houses’ success would also influence Nintendo’s decision to include Byleth into Super Smash Bros. Ultimate.

How is Nintendo celebrating?

In Fire Emblem Heroes, Nintendo has released a new orb banner celebrating the 30th anniversary. This includes a throwback, of sorts, to Fire Emblem: Shadow Dragon and Fire Emblem: Mystery of the Emblem. These two stories feature Marth and the origin of the series. Keep in mind that Mystery of the Emblem’s “Book I” is a remake of Shadow Dragon, for the Super Famicom (SNES), while Book II continues the story after.

In this banner, you can summon childhood versions of Marth, Caeda, Merric, Palla, and recruit Minerva as a free unit. As a duo-unit, Palla also comes with her little sisters, Catria and Est. This throwback also features maps based on the original Shadow Dragon. Nintendo will continue posting updates on their social media channels for Fire Emblem Heroes. Keep up to date with their Facebook, Twitter, and YouTube accounts for more info.

Additionally, Nintendo and Cygames’s collaborative mobile JRPG, Dragalia Lost, will also hold another Fire Emblem crossover. While the series has crossed over in the past with Fire Emblem, as well as Mega Man, this event will also center around the series’ 30th anniversary. You can check it out in the tweet below.

How are the fans celebrating?

Twitter has already begun trending #FireEmblem to celebrate the series’ 30th anniversary. If you search for the trend, you will find numerous works of fanart and cosplay dedicated to the series. Be sure to check them out!

Meanwhile, some of the series’ voice actors are also celebrating the anniversary.

Many players will surely celebrate Fire Emblem’s 30th anniversary by clearing routes in Three Houses. I, for one, hope to clear my Golden Deer run before the month ends. Also, if you own Three Houses but haven’t done so already, be sure to check out the Cindered Shadows DLC from the Three Houses Expansion Pass, which released earlier this year!

How are you celebrating the 30th anniversary of Fire Emblem? What’s your favorite game in the series? Let us know in the comments below.