Dragon Quest XI S coming to PlayStation 4, Xbox One, and Steam.

Last week, Square-Enix confirmed that Dragon Quest XI S would come to major consoles and PC later this year. Originally released in the west, in 2018, Dragon Quest XI came out to rave reviews when it debuted on the PlayStation 4 and PC. While the original Japanese version came out for 3DS, Square-Enix prepared a re-release for the title shortly after its overseas debut.

Dragon Quest XI S, a Nintendo Switch exclusive re-release, featured the 2D mode showcased in the Japanese 3DS version. However, this version of the game also added new cutscenes, storylines, bosses, and even endings to the game. This stellar level of content warranted a replay for veteran fans while introducing new ones to a fantastic JRPG. However, the latest announcement by Square-Enix ensures that Dragon Quest XI S will now be playable for owners of any modern console.

The Significance of Dragon Quest XI S

This title showcased a phenomenal level of polish from a 110-hour game. While America always struggled to embrace Japan’s long-loved series, Square-Enix added an extra dose of marketing to appeal to a larger fanbase. However, Nintendo took it even a step further the following year.

In 2019, Nintendo announced Dragon Quest XI S for Nintendo Switch. This is followed by E3 2019 where Nintendo features the game’s Hero as a new character for Super Smash Bros. Ultimate. Shortly after, they would follow it with a new trailer for the game. Upon its release, Square-Enix would later go onto mention the game succeeded.

For PlayStation and PC fans, this is a return to form with new content not featured in the original release. For Xbox fans, this is the debut of Dragon Quest. This is also the first JRPG featuring Akira Toriyama’s creative designs since Blue Dragon released on Xbox 360 in 2007. Ultimately, everyone can now enjoy the definitive edition of this legendary title.

Final Thoughts

I found Dragon Quest XI to be one of the best games I ever played. I personally rank it up with Persona 5 Royal as one of the best JRPGs of the current generation. Its charming character design, writing, aesthetics, and battle system all hit excel points. It never forced level grinding, save for an optional encounter, and proved to have a solid challenge for those who sought it.

I did not play Dragon Quest XI S, however, as I felt satisfied with my first playthrough of the original release. Despite this, I’m currently entertaining myself with Persona 5 Royal which grants me a 100+ hour replay after beating Persona 5. With that being said, I can’t say I’m not considering playing through Dragon Quest XI S at some point.

If you’re looking for a title that paces itself well, both in story and in gameplay, Square-Enix’s masterpiece will suit your needs. It’s a worthy addition to anyone’s library. With the multiplatform release of the Definitive Edition, I strongly recommend playing this title.

Dragon Quest XI S comes to PlayStation 4, Xbox One, and PC on December 4th, 2020. You can pre-order the game now. Be sure to follow up with us on AllCoolThings by following our social media pages below!

Balan Wonderworld, New 3D Platformer Developed by Sonic the Hedgehog Creators, Coming in 2021.

Balan Wonderworld is an upcoming 3D platformer developed by the creators of Sonic the Hedgehog. Helmed by Yuji Naka and Naoto Ohshima, Square-Enix’s upcoming title will herald the return of two platforming legends from the heydays of Sega and Sonic Team. This will also debut their new development studio, Balan Company.

What makes Balan Wonderworld significant?

Naoto Ohshima created Sonic the Hedgehog while Yuji Naka programmed the original Genesis titles. Yuji Naka would later lead Sonic Team in developing Sonic titles before leaving Sega in 2006. His last original platformer that featured a mascot character was Billy Hatcher and the Giant Egg for GameCube in 2003. Perhaps the most striking resemblance this has to Naka’s past work, however, is NiGHTS into dreams…

While Naoto Ohshima had continued developing games outside of Sega since 2001, he would find success in creating his own mascot platformer, Blinx the Time Sweeper, for Xbox. His studio, Artoon, would later go on to develop Yoshi’s Island DS. Once Artoon disbanded, Ohshima founded Azrest, which would develop games for Nintendo franchises, such as Yoshi’s New Island and Hey! Pikmin for 3DS.

With that being said, this is the first time Naka and Ohshima have teamed up together in decades. For fans of classic Sonic the Hedgehog and NiGHTS Into dreams…, this game feels like the return of an important era.

You can learn more about the title from the official website here.

Releasing in the perfect timeframe.

Balan Wonderworld will release during an era where 3D platforms have seen a massive boom. While Nintendo has pressed on with successful titles, like Super Mario Odyssey, only in the last few years have 3D platformers seen mainstream success in the gaming market once more.

Former Banjo-Kazooie developers founded Playtonic Games, creating Yooka-Laylee. Independent studios, such as Playful Studios, succeeded with games like New Super Lucky’s Tale for Nintendo Switch.

Meanwhile, Insomniac Studios‘ reboot of Ratchet and Clank in 2016 set the groundwork for the upcoming title Ratchet and Clank: Rift Apart. Plus, developers Vicarious Visions and Toys for Bob remade classic PlayStation titles in the form of Crash Bandicoot N.Sane Trilogy and Spyro Reignited Trilogy, respectively. In the former’s case, Toys for Bob is currently developing Crash Bandicoot 4: It’s About Time for the PlayStation 4 and Xbox One.

Final Thoughts

As a longtime platforming fan, I’m glad to see the creators of Sonic working on a new project. I’m almost intrigued to play Billy Hatcher and the Giant Egg and NiGHTS into dreams…, the latter being released on the PlayStation Store for PS3. If nothing else, I suppose I could watch a playthrough on YouTube.

It would be fun to delve into Yuji Naka’s earlier works before this title comes out. While Sega has catered to fans with references to both games over the years, fans truly loved these original titles and want to see their creativity return.

While some 3D platformers have floundered with titles, like Sonic Forces in 2017, their releases have otherwise come few and far in between. However, thanks to the efforts of Insomniac Studios, Toys for Bob, and now Balan Company, platforming fans can rest assured; the era is back.

Look forward to Balan Wonderworld when it comes out for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Nintendo Switch in Spring 2021. Keep up with us and follow our site for incoming updates on Balan Wonderworld!

Koji Igarashi Announces Bloodstained: Curse of the Moon 2.

Earlier this week, Koji Igarashi (IGA), founder of ArtPlay, announced a sequel to 2017’s retro 8-bit love-letter to the classic Castlevania series, Bloodstained: Curse of the Moon. The title will receive a sequel featuring Zangetsu, main character of the first adventure, as well as three new playable characters replacing the playable cast from the first title.

About Bloodstained

Bloodstained: Curse of the Moon serves as the spin-off precursor IGA’s larger project, Bloodstained: Ritual of the Night. With the former title, developed by Inti Creates, it served as a tribute to the NES Castlevania titles. Ritual of the Night, however, served as a successor to IGA’s own produced Castlevania titles. Bloodstained Curse of the Moon 2, however, already shows more promise given the trailer’s use of new stage design choices.

While Curse of the Moon felt like a proper love-letter to the original Castlevania titles, its design scope felt limited beyond a few incentives to replay. The sequel, however, already shows the kind of promise you might expect from a quality indie platformer such as Shovel Knight.

What makes Bloodstained special?

The NES Castlevania titles were known for their critically-acclaimed platforming. The original Castlevania title remains a favorite among NES fans to this day. The first entry featured Simon Belmont, the gothic horror enemies, 5 different sub-weapons, a killer soundtrack, and the first of many epic battles against Lord Dracula.

Koji Igarashi’s Metrodivania titles integrated even more storyline into the narrative ranging from Alucard fighting his father, Dracula, to Soma Cruz, protagonist of Castlevania: Aria of Sorrow, discovering he was Dracula’s reincarnation. The exploration and map system borrowed heavily from Nintendo’s Metroid series while the RPG elements allowed you to equip weapons, armor, spells, and level up with EXP.

Bloodstained: Curse of the Moon continued the former’s tradition by allowing you to switch characters like in Castlevania III. Ritual of the Night took over Symphony of the Night and onward’s formula, allowing you to explore the castle to your heart’s content. Also note that Circle of the Moon (CotM) itself is a reference to Castlevania: Circle of the Moon which was released on GBA in 2001.

Final Thoughts

If you enjoy platforming titles, we strongly recommend checking out Bloodstained: Curse of the Moon. As with Shovel Knight, it serves as a love-letter to classic 8-bit platforming with a polished sheen, epic boss battles, and even replay incentives.

I found Bloodstained: Ritual of the Night to be a fine game. The series already shows that it features the spirit of Castlevania in many ways. As someone who also feels great disappointment in Konami’s performance – or lack thereof – over the past decade, IGA has yet to let us down.

Bloodstained: Curse of the Moon 2 will release on July 10th, 2020. Keep up with us as we cover ArtPlay and IntiCreates‘ latest title. The title will also feature a 2-player co-op mode. If you are seeking more info on Bloodstained, follow us on our social media links below. We’ll keep you updated with Curse of the Moon 2 here.

PlayStation 5 Reveal – The 5 Games That Stole Our Hearts.

Earlier this week, Sony showcased their PlayStation 5 digital reveal event. Featuring the new console, controller, and its specs, Sony showcased a number of incredible-looking titles coming to the system over the next two years. With that said, we want to show you the five titles that captured our hearts and left us the biggest impression from the show.

You can check out the official PlayStation 5 site here for additional info.

Ratchet and Clank: Rift Apart

Coming from Spyro and Spider-Man developer, Insomniac Games, Ratchet and Clank: Rift Apart will be the first title in the series since the 2016 Ratchet and Clank title, which was a remake of the original game. Featuring the titular duo, this title sets them in an adventure with ever-changing landscapes. Shifting through dimensions, you’ll enter a world of dragons one moment and get dragged into a futuristic city the next. The gorgeous fur texture and environments showcase exceptional visual detail. As someone who’s only played the PS4 remake, I’m excited to check out another title in the series.

Spider-Man: Miles Morales

Spawning off of the 2018 PS4 hit, Marvel’s Spider-Man, the upcoming Spider-Man: Miles Morales looks nothing short of beautiful. It features Peter Parker’s protege taking on crime in his own adventure. However, while initial reports mentioned that this is not a sequel, but rather a remaster of the 2018 PS4 hit featuring a new storyline, Insomniac confirmed this is, indeed, a standalone title.

Demon’s Souls Remake

Bluepoint Games, developer of the Shadow of the Colossus remake, unveiled the remake of From Software’s original Souls title. Setting the groundwork for Dark Souls, this PS3-exclusive title began From Software’s modern legacy into creating some of the best games released in the last decade.

Demon’s Souls set a precedent as a real-time Action/Adventure title with RPG elements. However, it was unquestionably flawed in its execution with some elements, such as World Tendency. This mysterious element changed world elements. As such, without the proper understanding of how it worked, you could miss out on crucial weapons, such as the Dragon Bone Smasher in the second world. This frustrating aspect will hopefully be corrected in the upcoming feature. If the Dark Souls Remaster taught us anything, it’s that quality-of-life improvements will almost certainly come to this remake as well.

Resident Evil: Village

Capcom’s upcoming survival-horror title, Resident Evil Village, features Ethan Winters, the protagonist of highly successful Resident Evil 7, as well as Chris Redfield, longtime Resident Evil protagonist. The trailer features an old village, the occult, and more.  To what extent the title will feature supernatural elements, akin to the Resident Evil 4 beta, remains to be seen. Perhaps most striking is the end of the trailer confirming that “Resident Evil Village” spells out “Resident Evil VIII.” Coming after two Resident Evil remakes, Capcom has chosen to continue the story from its last chronological entry.

Horizon: Forbidden West

The sequel to Guerilla’s incredible 2017 title, Horizon: Zero Dawn, Forbidden West will continue protagonist Aloy’s story in a world set 1,000 years from the present day. Featuring the machines, it appears that they will become part of yet another global threat. The trailer also features Sylens, one of the prominent characters from the first game, interacting with the machines as well. However, fans of the original game remember one thing: the fate of past-world antagonist, Ted Faro, was never uncovered. His actions single-handedly created the apocalypse and his status is only presumed deceased. Hopefully, we will see in the very near future.

The Five Times That Video Games Stood Up Against Prejudice and Oppression.

Given the current events and following the #BlackLivesMatter movement, we want to dedicate this piece to the protesters fighting for human rights. We’ll feature five stories in video games where characters stood up against authority figures who spread nothing but lies, hatred, and ruled with an iron fist. These uplifting stories of rebellion will hopefully bring some peace of mind and a brighter outlook on the future.

Please keep in mind that the following game sections contain spoilers. If you see the game’s title and are even mildly curious, I strongly suggest buying them.

Final Fantasy X

The Al-Bhed people were shunned by the followers of Yu Yevon, the guardian deity of the world of Spira. However, throughout the game, you begin to notice corruption within the church of Yevon. As your team became branded enemies of Yevon, the Al Bhed came to your rescue. This aid came, in no small part thanks, to Rikku, the Al Bhed girl that you befriended early on in the game.

 

This connection bridges the party to the Al Bhed working together for a better cause. Even though the Yevon loyalists in the party, such as Wakka, initially reject such a radical change, they eventually warm up to the Al Bhed. Eventually, you join up with them in a united effort to save Spira, using their machina to destroy Sin, and set a new course for the world.

Tales of Symphonia

From the beginning of the game, you befriend Genis and Raine, your elf friends. Only later do you learn that they were half-elves, a being repressed throughout Sylvarant and Tethe’alla due to their mixed heritage.

While their secret comes out later in the game, the protagonist, Lloyd, still unites his friends and continues his journey to save both worlds. Genis, despite saying he hates humans, reassures Lloyd he’s still his best friend. Even when the mayor of the town, Iselia, preaches his racism towards your half-elven party members, the people stand against him.

Regarding the overarching storyline, you later learn that the Sylvarant’s folk hero and eventual antagonist, Mithos, began his entire crusade because of the half-elven oppression and the death of his sister, Martel.

Fire Emblem: Path of Radiance

“Sub-humans.” That was the word used to describe the laguz, or beastkin people, in Tellius. The country of Gallia waged battles with the beorc, or humans, and faced discrimination simply due to their appearance. When Ike fought against the Daein army, he traveled to Gallia, which he later learned was his birthplace. Throughout his travels, he encountered new laguz friends, united them for the cause of liberating the country of Crimea, and took down the Mad King Ashnard.

The story comes full-circle when Ike would unite the Tellius continent once more to defeat the Begnion Senate and their army. Near the end of the game, Ike’s forces, the Greil Mercenaries, defeat Senator Lekain and the Begnion Senate, ending a decades-long struggle between Begnion’s iron grip and the laguz who fought against their oppression.

Persona 5

Persona 5’s story tackles sensitive social issues. Authority figures who bully, exploit, and even murder become the victim of the Phantom Thieves’ vengeance. The whole point of the story is to help your friends rebel against oppressive authority figures and, as they join you, take the fight against other horrible people in Tokyo.

You’ll enter their cognitive Palaces, fight their Shadows, and change their conscience. Doing so will change their heart, forcing them to own up, confess their crimes, and relinquish their positions of power.

Fire Emblem: Three Houses

Three Houses marked the third Fire Emblem game where racial injustice became a major focal point of the plot. Claude, one of the House leaders, wants to unite Fodlan. He does so due to his Almyran background. The people of Almyra, dark-skinned warriors, faced oppression from the Fodlan continent for decades.

When joining the Golden Deer route, you’ll fight alongside Claude and his quest to reform Fodlan’s government. This includes allying with the church, the enemy of the Black Eagles route, and uniting your forces against the Adrestian Empire and Those Who Slither in the Dark.

 

Final Thoughts

For anyone keeping up with the protests, we’ve all gone through a tough time. Supporting our fellow human beings, including those who are different from ourselves, becomes an important cause in these times. Hopefully, this list helps inspire you with these courageous stories of people fighting alongside friends and make the world a better place.

Be sure to follow our social media channels listed below for the latest in gaming culture!

Interested in Donating?

Know Your Rights Camp – Started by Colin Kaepernick, this camp helps empower teens and meets three cities, at the moment:  Atlanta, Baltimore, and Miami.

 

Want to Donate, but Not for the Cause?

HFC (Hilarity for Charity) – Founded by Seth Rogen and Laura Miller Rogen, this non-profit helps spread awareness about Alzheimers, as well as funding research.

 

How the SEGA 32X Could Have Saved the Saturn, and to a Greater Extent, SEGA’s Hardware Business

(Originally Posted April 21, 2019)

First off, I’d like to say that I would love it if folks from SEGA of Japan and North America could see this article.  I have been a SEGA fanboy ever since the Genesis was released in North America.  When I got my Genesis and Power Base Converter that Christmas, it was one of the most magical moments ever.  I had only owned an Atari 7800 before that, and the Genesis assaulted my senses and imagination.  Because of SEGA, to this day Mario, Link, and Samus mean nothing to be.  My home experience was a slightly scaled down arcade experience rather than the small screen made for home platforms.  Thank you, SEGA, for making my bedroom an arcade room.

Oh, and I am not a programmer.  Nor am I someone that works with computer hardware, professionally.  If I suppose or think that something could be done in this article and it cannot, please be kind.  This is more of a “love letter” to SEGA and what it meant to me a long time ago.

 

A lot of gamers think that the launch and support of the SEGA 32X was in the top three of SEGA’s mistakes that killed off their hardware business.  I think that how they handled the 32X was.  I think the 32X had great potential, and it’s success did not have to be exclusive to it’s big brother, the Saturn.  As some of you know, the 32X was SEGA of America’s baby.  The Genesis was still a hot success when talk of 32 Bit systems started, and SEGA of America saw it as a means to capitalise on both.  However, SEGA OF Japan wanted a truly next generation machine, and seemed to do everything in it’s power to make the Saturn as seperate and standalone from the 32X as fiscally possible.  However, the success of both the 32X and Saturn could have depended on cooperation rather than pissing contests and inhouse competition.

 

 

Really, the 32X wasn’t that bad!  Have you even played one?

 

First off, if what I heard was correct, one of the reasons that the Saturn had a RAM/Cartridge slot was the success and love of the Genesis/Mega Drive.  Is there any reason that they didn’t make the Saturn backwards compatible with the Genesis/Mega Drive?  True to both the legacy of SEGA and Atari, the Saturn’s sound chip was the main processor of it’s past generation machine.  This helped with the library of their machines because it meant an easy means for their new machines to play games from their predecessors.  The hardware was there.  All SEGA would have needed was to make the cartridge port the same as the Genesis/Mega Drive.  

How cool would that have been to play Streets of Rage 2 on the Saturn?  I’m not even sure if Genesis/Mega Drive backwards compatibility would have meant backwards compatibility with Sega CD, but I’m sure that was something might have been able to have been worked out.  The hardware power was definitely there, but that’s not even that important.  The important thing is that the Saturn would have been physcially compatible with the 32X.  I know, that probably sounds blasphemous to some of you, but keep an open mind and follow me for a few more minutes. 

The SEGA Saturn was already a superior machine to the PlayStation.  The only thing that the PlayStation had on the Saturn was an easier chipset design specifically made for a home console,  and better and easier transparency technology.  The Saturn’s progaming and chipset has been misunderstood and cursed with erroneous lore for decades.  It’s 3D prowess was believed weaker than PlayStation’s because programmers lazily made straight copied ports of PlayStation’s games, completely ignoring the power of the multiple chips sets in the Saturn, which were not just slapped together without thought, but was directly influenced by SEGA’s prolific legacy as an arcade giant. 

Yes, arcade machines’ motherboards used multiple chips to maximise power, efficiency, and performance.  The Saturn and Genesis/Mega Drive were actually at home heirs to that legacy.  Multple processors to lighten processing loads, plus the cartridge slot that made increases in RAM and a second direct access to the processors made for gaming experiences  far beyond that of the PlayStation.  If you don’t believe me, just take a look at the videos  below that compares PlayStation games with Saturn games that were built from the ground up, rather than being ported over.

(Video by VCDECIDE)

Notice the many objects on the field and how much more deail is in this.

While the PlayStation did have transparency effects, the Saturn has more

to offer visually and does it’s best to replicate the transparencies.

 

 

(Video by VCDECIDE)

Again in the video you can see how the Saturn is able to handle more

sprites and overall information at a time.

 

 

(Video by VCDECIDE)

The final example is Dead or Alive or DOA as the game and

the series has also come to be known.  The difference between

the Saturn and PlayStation was so profound that the creators,

Team Ninja felt that the Saturn was not only superior, but

was “the definitive version.”

 

 

Now imagine if that Saturn with the RAM/cartridge port shaped like a Genesis/Mega Drive was able to take advantage of the added power of the 32X.  Can you imagine how much more slack could be taken off of Saturn’s chipsets if yet two more Hitachi 32 Bit RISC, a VDP, and a 32X VDP were pumping out power? Not only woiuld the Saturn get more parallel processing power, but an addition of 4 Meg of RAM from the 32X. Of course, this would have required forethought in the production of the Saturn to have the interface outlets possible There is no doubt in my my mind that a Saturn 32X would be able to play a decently passable version of Virtua Fighter 3, not to mention decent versions of any other SEGA Model 2 arcade games.  Saturn + 32X + 4 Meg RAM cart > PlayStation. In fact, it might have even given the PS2 the same surprising competition that the SNES gave the 32X in graphics.

 

 

(Video by Top Hat Gaming Man)

Top Hat Gaming Man researched and found an attachment that might have been in the

works to give the SEGA Saturn that extra UMPH! that could have KOed the PlayStation

right out the box!  ‘Look familiar..?

 

 

(Video by Michael’s Retro Game Reviews)

In Michael’s Retro Game Reviews Channel, Michael uncovered that SEGA

almost released a Saturn version of Virtua Fighter 3.  it was speculated that

it might be possible with the latest development packs.  However, this was

more likely to be possible because of an add-on with technology from

Lockheed/Martin.  ‘Sound familiar, again?  Could this have been the 64X?

Do both of these technologies get inspiration from the 32X?

 

 

Now instead of being sold for $20 a pop in clearance bins, 32X machines would have been a hotly sought after accessory in the 90’s rather than a cult object of interest in today’s retro gaming world.  Who knows?  SEGA might have actually had to have made more, as well as Saturns.  Maybe it would have pushed back the timeline in video game generations, increasing the quality of all gaming consoles to come.

But for this to have been possible, like I said, it would have required cooperation between SEGA of American and Japan.  It would have required SEGA of Japan to see all of the possibilities of the 32X and all of it’s strengths suggested by SEGA of America.  If that failed, then SEGA of America could have also embraced the other side’s suggestion of the Saturn, and sought to find a way that 32X could have played support for it’s big brother, as well.  In the end while both sides failed, it ultimately falls upon the shoulders of SEGA of Japan to take the lion’s share of blame.  They were the ultimate authority, and should have been more open and mature about the rivalry, especially since thier bottom line is ultimately the international bottom line of SEGA.

So what do you think?  Did what I say make any sense?  Do you think the tweeks I suggested to the Saturn’s hardware and design were reasonable?  Would a 32X charged Saturn have made that much of a difference?  Comment below on that.  Share to perpetuate the debate.

I cannot think of all of the sources of information I have for this article.  Like I said, it is sort of a “love letter” to SEGA and the Saturn.  I can tell you the places that I do get my information from when I need it, and chances are that they are responsible to a great deal of what I do know and allowed me to write this article.

 

Thanks to The Top Hat Gaming Man and Sega Lord X.  Their YouTube channels are constants in my retro-love, and I don’t miss any episodes.

There are also a couple of Facebook groups that I am in that help tremendously when I have questions in real time:  Sega Saturn Collectors of America and The PS Junkyard (Planet Saturn Junkyard).

Thanks also to David Lee and Ke Kona, fellow members in many of my Facebook groups and hosts of SEGA SATURN, SHIRO Podcast.

All of you have helped grow my knowledge and obsession with SEGA.

‘See you next timie.

-HEREITCPRIME

History Lesson: Persona 3, Persona 4, and Atlus’ Localization Changes

With the recent releases of Catherine: Full Body, and Persona 5 Royal, developer Atlus fell under scrutiny due to notable censorship of these two fabled titles. In the case of Catherine, a bit of controversy emerged from dead-naming a trans-female character. In Persona 5 Royal’s case, Atlus chose to change a scene where Ryuji got hit on by homosexual men. This created outrage from various sides of the fanbase to include responding by boycotting the game.

While many fans of Atlus’ games got their start to the series with Persona 5, their past titles showcased scenes that might be deemed “not kosher” in today’s political climate. While Catherine was originally released in 2011, and Persona 5 came out in 2017, Atlus deemed it necessary to edit the re-releases’ scenes to acclimate the changing internet culture. One example of these past titles includes 2007’s Persona 3. I’ll outline a few scenes that, while some viewers may find innocuous or humorous, might also raise a few eyebrows.

Persona 3

During a trip to the beach, three of the male characters decide to go on a “babe hunt.” This means they will flirt with women on the beach in hopes of getting a date. While their first two attempts end up getting blown up in their faces, the third option starts off successfully.

The scene begins at 5:06 when Akihiko and Junpei make their pass at a woman. All is going well until Akihiko points out what is implied to be a stray beard hair. This outs the character as trans. However, while the identification itself isn’t so much noteworthy, she also comments how close she was to snagging a “boy-toy.” This implies the character to be promiscuous and predatory, seeking to date someone and trap them.

Persona 4

In the month of June, three male characters once again go on a “babe hunt,” this time in the city of Okina. While their efforts end with their rejection, one character seems to get catfished with the number he got. The number he calls belongs to a classmate, Hanako Ohtani, who is morbidly obese and unattractive.

At 14:00, you’ll meet the girl who follows the stereotypes of “selfish, ugly, fat girl.” She suddenly invites herself to Yosuke’s bike and breaks it by jumping on it.

Days later, you meet her again on a camping trip. She’s unwilling to share her massive portion of food and snores loudly at night. At 7:14, Yosuke asks her for food, only to be turned away. At 14:21, the snoring ensues.

Also note that the Persona wiki deems that there is another overweight character in an earlier game, Persona 2, who’s said to be treated more sensitively. However, if you look through the gallery, you’ll notice that she ends up losing weight at some point in the game, perhaps used as a sort of redeeming quality to her appearance. Once again, many players deem this scene normal and humorous. Others, however, might consider this fat-shaming.

How has censorship changed the landscape for gaming?

Moving slightly off the Atlus subject for a minute, keep in mind how much the political climate has changed in just the past 5 years. Nintendo censored Fire Emblem Fates, Fatal Frame, Xenoblade Chronicles X, and the recent Tokyo Mirage Sessions release on Switch. They even censored Bernadetta’s Support conversation in Fire Emblem: Three Houses in a recent patch as well as replaced a voice actor due to his history of abuse. Another smaller example would be Super Smash Bros. Ultimate’s censorship of Mithra, from Xenoblade Chronicles 2. However, Smash Bros. creator, Masahiro Sakurai, explained in the past that he had to censor female characters or else the game’s CERO rating would raise.

Sony has also taken measures, in their recent policies, to censor or not release games in the west. Among these include longtime favorite series from Japan, such as Senran Kagura and Dead or Alive.

How this affects Atlus’ games.

Persona 3 and Persona 4 were released before the days of digital patches and updates. The aforementioned scenes fell in with cultural humor considered normal for its release. While the scenes were likely created with humor and no harm intended, reflect on censored games in the past few years. They might not pass the litmus test to be released without various amounts of editing to be re-released in the west today.

In my personal case, I played Persona 5 before going back to 3 and 4. Knowing of the censorship of Persona 5 and watching the aforementioned scene, it immediately crossed my mind. “They probably wouldn’t be allowed to get away with this today,” I thought as I watched the scenes. Granted, I could be entirely wrong, but I could also see why groups on social media could create an issue out of it.

However, please consider that Atlus has done a tremendous job of gracefully touching social issues. They tackle one character’s insecure homosexuality in Persona 4 and allow his newfound friends to accept him for who he is. Persona 5 deftly tackled issues of bullying, sexual assault, exploitation, plagiarism, suicide, blackmail, sex work, and trauma. The story revolves around punishing abusive adults, and removing them from power, while exposing their crimes for the world to see.

Some parts of the internet argue Atlus is insensitive with handling certain characters. Others praise the series for its deft handling of social issues. However, perhaps the most important thing to consider is the gray area. It becomes paramount to educate other players on the importance of accepting other people, for who they are. This falls in regardless of whether a publisher will cater to the whims of one side or the other. A black and white difference encourages fighting among fanbases whereas a gray area brings players together for a common cause: respect for other viewpoints.

Final Thoughts

Given the recent examples, scenes that involve alleged transphobia, fat-shaming, deadnaming, and homophobia are indeed hot-button issues. It’s easy for a few articles to argue one side, attack the other, and create social media fighting while doing so. However, this article does not serve to cater to any side, but to serve as a history lesson on Atlus’ titles and how recent localization policies affect social media as well as game re-releases. If you’re a fan of Persona 5, or Catherine, and did not know about these scenes in Persona 3 and Persona 4, then hopefully this enlightened you with a bit of trivia.

Also, on last personal note, Persona 3 FES and Persona 4 Golden are wonderful JRPGs that I strongly recommend getting. If you enjoyed Persona 5, please give them a try one day!

Do you feel these issues are worth addressing for game releases or do you feel they’re blown out of proportion? Let us know in the comments below!

5 Essential Resident Evil Titles You Must Play

With the recent release of Resident Evil 3, Capcom has surged the series back into full mainstream. Following Resident Evil 7’s revival of the series and Resident Evil 2’s heavily successful remake, we want to promote the five best Resident Evil titles. Whether you’re a newcomer to the series or have played one or two games, this list will help you find the best games to play in the series. And the good news is that all of them are currently available for modern consoles and PC.

#5 Resident Evil 3

Starting with the most recent release, Resident Evil 3 successfully breathes new life into the 1999 classic. Featuring Jill Valentine, you’ll escape from Raccoon City while being pursued by a powerful B.O.W.: Nemesis. This variation of the Tyrant comes armed with heavy weaponry, moves faster than Jill, and will confront you throughout the game.

Utilizing the RE Engine from RE2 and RE7, this title features gorgeous animations using the over-the-shoulder perspective and the survival horror experience. Despite being only 12 hours long, with only one scenario campaign, Resident Evil 3 packs a punch from start to finish. Every element feels incredibly well-polished.

Original vs. Remake

To be honest, though, I struggle to pick a version of the game to recommend here. I have a soft-spot for the 1999 release. I loved the Live Selection and I preferred the structure of Nemesis’ pop-up encounters over him becoming a chase segment in the remake. For impact, I found it to be the best of the original PlayStation trilogy due to adding elements like ammo crafting, dodge step, and 180 turn.

On the flip-side, however, Carlos and several other characters got some amazing redesigns. The gorgeous visuals, sound, and animation really make the remake pop-out and breathe new life into it. If you loved the Resident Evil 2 remake, I can recommend it. If you’re not willing to spend full price on a shorter adventure, though, wait for a price drop.

However, keep in mind that major parts of the story were altered, as well as the level designs. Unlike Resident Evil 2’s remake, this feels like a total re-imagining in every conceivable way. With that said, I recommend the remake for newer players. But if you’re curious and want to see how Resident Evil 3 started, I cannot recommend the original enough. You can pick it up for $5.99 on the PSN Store for PS3 or Vita. It doesn’t have the gorgeous resolution of the Dreamcast or GameCube releases, but it’s the original version of the core game and definitively worth the price and then some.

#4 Resident Evil Remake

When series director, Shinji Mikami, stated that the 1997 Resident Evil hasn’t aged well, he set out to remake the title. Rebuilt from the ground up, Resident Evil (dubbed REmake) featured a new mansion layout, dialogue, voice acting, and boss battles. While it was largely the same game, it became a massive improvement over the original in every conceivable way. The gorgeous visuals stood out well enough to still be considered among the best on the GameCube even today. This definitive classic set the precedent for survival horror and what a proper remake should be built like.

In the past decade, REmake was released for HD consoles as well. Scaling up the resolution made a pretty game even prettier. On PS4, the title also runs at 60 FPS. And on the HD version, you gain access to new costumes as well as the ability to move much easier. You can choose to keep the infamous tank controls, but you also gain the option to run freely for smoother control.

Perhaps the best way to play this game is to purchase Resident Evil Origins Collection. You’ll pick up REmake as well as Resident Evil Zero in one fell swoop. But you can also purchase REmake standalone digitally. It’s all up to you if you want the main game or to take a dive on the series prequel as well. In addition to PS4, Xbox One, and PC, Resident Evil: Origins Collection is also available for Nintendo Switch.

#3 Resident Evil 7

Go tell Aunt Rhody.”

The chilling song in the opening tells the story. It tells the story of a man trying to rescue the wife he thought dead. As he enters the Baker Household, he finds grisly sights, dead bodies, and his wife, now turned by some kind of mind control.

Resident Evil 7 tells the story of the revival of survival horror. Bringing back tight corridors, monsters around the corner, and limited ammo, your attempt to escape this madhouse brings horror to a new level. Not only are you fighting zombies and members of the household, but you’ll come across grisly sights that will test your nerves. In a way, it’s RE’s foray into psychological horror as well, disturbing the player with gory sights wherever you turn.

I would argue Resident Evil 7 has the best narrative in the series. Even though it originally seems disconnected from the rest of the series, you’ll eventually read documents that help tie in with the rest of the series. Some lore alludes to the Raccoon City incident. Meanwhile, you’ll also discover involvement with Chris Redfield, who even has his own DLC campaign. It will also delve further into the mind of a psychopath featured in the main story.

Resident Evil 7 offers multiple modes and mini-games as well as two DLC campaigns. If you buy the Gold Edition, these come with the game for free. They’re several hours long each and worth the purchase to bring the story full circle.

As a whole, Resident Evil 7 revitalized the genre in the best way possible. Resident Evil 7 isn’t just a numbered title in the series, but a revolution. If you want the true meaning of horror, disgust, intrigue, and tragedy, I cannot recommend this one enough. Finally, be sure to check out some of the accolades befitting this title.

#2. Resident Evil 2 Remake

Using the aforementioned RE Engine, Resident Evil 2 successfully delivered a remake of the classic 1998 title. Featuring the over-the-shoulder camera from past Resident Evil titles, the engine allowed for fantastic animations, controls, and lighting. Dimly lit rooms of the RPD obscured enemies with all but a flashlight. Despite facing even tougher enemies than before, the ability to aim, craft ammo, and save without ribbons gave players much more control and freedom in the survival horror world. Note that if you played on Hard Mode, you would need to procure ink ribbons to save. In doing so, it offered a challenge for everyone.

Featuring two campaigns to get the true ending, the game would take roughly 20 hours to finish, if not a little more. Even after you clear the game, you could play some of the extra modes. These served as sort of escape missions where you fight off hordes of zombies to make it to your goal. They offered a score attack element almost akin to The Mercenaries from past titles. If you died, you would do a little better next time.

Resident Evil 2 excelled past expectations and brought forth a new definitive chapter in survival horror experience. It would later go on to be nominated for 2019 Game of the Year at The Game Awards and win the GotY award for the Golden Joysticks.

#1. Resident Evil 4

It goes without saying Resident Evil 4 tops this list. This revolutionary title introduced a camera angle that not only standardized modern Resident Evil, but many other popular games as well. Titles like God of War 4, Marvel’s Spider-Man, and Horizon: Zero Dawn all use this angle as well. While loyal fans saw the direction of survival horror drift towards fighting off hordes of undead, the gameplay offered perhaps the single most polished experience in the series.

While fighting off impressive enemies and using various close-combat mechanics, Leon was given many ways to defend himself. Along with vaulting over rails and hopping out of windows, this gave the player tons of freedom over control. In doing so, it optimized the gameplay and set a new series standard. Even after you beat the game, you could play a New Game+ and carry over your goods and unlocked costumes. Those seeking a challenge could also try their hand at Professional difficulty.

Even after you beat the game, you could play through The Mercenaries mode. You could play as 5 characters in 4 different maps. This score attack mode pre-loaded you with an inventory, arming you to take down as many B.O.W.s as you could while extending the time. 5-star rewards would unlock weapons.

All-in-all, Resident Evil 4 is the defining gameplay experience with some memorable dialogue and narrative. The extras it offers remains unparalleled to this day. Plus, every release after the original GameCube version featured Assignment Ada – an extra story mode – as well as new costumes. Resident Evil 4 is currently available on all modern consoles, in full HD, including on Nintendo Switch. If you’re looking for one of the single greatest games of all time, I cannot recommend this one enough.

Final Thoughts

Resident Evil’s best games range from quality survival horror to groundbreaking titles that were heralded among the best of all time. They all feature impressive enemies, boss battles, exploration, and music. If you want to try the series, these are the best ones to start with. Depending on your experience, you may want to start with Origins Collection to play the story in order. Otherwise, you can jump into RE4 to play the best game, 7 for the new start, or 2 and 3 if you want to try the latest remakes. It really doesn’t matter because which one you start with. Each title sets itself apart well from the others, offering their own experience. Go with the one your heart tells you to because you’re in for a treat if you enjoy survival horror.

Do you have a favorite? Which one appeals to you the most? Let us know in the comments below.

Atlus Encourages Players to Demand Persona 5 for Nintendo Switch

Atlus Calls for Action

With the release of Persona 5 Royal only a month away, Atlus West – the publisher of the illustrious Persona series – began a campaign to encourage players to ask for a Switch release.  IGN asked Atlus Community Manager, Ari Advincula, about Persona 5 coming to Nintendo Switch. Her response was, “I am a strong believe in ‘never give up on hope’.” Featured on Reddit, the thread received over 16K upvotes. While Persona has maintained being a Playstation-exclusive franchise, Atlus has released spin-offs of the series on Nintendo systems. Among them include Persona Q and Persona Q2 for 3DS and the upcoming Persona 5 Scramble – a Musou title – for Nintendo Switch later this year.  More notably, however, the protagonist from Persona 5 made his debut in Super Smash Bros. Ultimate, last year, as a DLC character. Put together, all of these elements have perpetuated hope for the award-winning RPG to come to Nintendo’s console. As of February 16th, #BreakFreePersona was trending on Twitter. The social media movement garnered a huge following with players demanding Atlus release Persona 5 Royal on Nintendo Switch. For Smash Bros. fans who do not own a PS4, it would become a capital investment for Atlus to introduce Joker fans to his home game for the first time.  As has been the case for over two decades, Super Smash Bros. serves to market characters and games to players from the games they were originally from. Note that Cloud appeared in Super Smash Bros. before Final Fantasy VII ever came to a Nintendo system. Yet, while even Final Fantasy VII is now available on Nintendo Switch, Atlus currently shows no signs of releasing Persona 5 Royal on the system.

Atlus Titles on Nintendo Switch

In the meantime, Atlus has recently re-released their Wii U title, Tokyo Mirage Sessions #FE Encore, for Nintendo Switch. Also noteworthy is, despite their strong line of games for the 3DS, Atlus has yet to make an update regarding Shin Megami Tensei V, which was first revealed several years ago. With that said, we’ll keep you updated on the news regarding Persona 5 Royal for Nintendo Switch. Have you played Persona 5 before? Would you like it to come to Nintendo Switch? Let us know in the comments below!