The Game Corner: March 2021. What are you playing featuring Xenoblade Chronicles 2.

Welcome to the Game Corner! This month, I’ll cover a bit of my backlog featuring Xenoblade Chronicles 2 and a few other quality titles. If you like JRPGs and Fighting Games, you’ll surely find a favorite here!

Thanks to Pyra and Mythra’s inclusion in Super Smash Bros. Ultimate’s Fighter Pass 2, I hopped back onto the Xenoblade Chronicles 2 hype train. Having played them a bit, I gotta say I enjoy their playstyle. They may have what it takes to become my new secondaries. But in addition to trying them out on Smash online, I figured it would be worth exploring the stories they’re from as well.

In the meantime, I also managed to beat a Zelda title after a 10-year span and even jumped back into an old fighting favorite: Dragon Ball FighterZ. In the meantime, I continue my playthrough of Final Fantasy XV. Though to be fair, I haven’t touched it in a week so I’ll be omitting it from this list. Rest assured, I will have it beat before Final Fantasy XVI comes out.

Speaking of Final Fantasy, I postponed my playthrough of Final Fantasy VII Remake. Since I’m less than halfway through the game and Square-Enix announced the Intergrade and PS5 version enhancements, I’ve decided to wait until its release to resume my playthrough.

For those of you Final Fantasy fans looking to bite into a classic type experience, though, I recommend checking out Bravely Default II for Nintendo Switch. I watched my girlfriend beat this game and it really strikes the right chord for classic Final Fantasy fans. If you love the Job system of Final Fantasy V, you’ll surely want to sink your fangs right into this one.

With that being said, let’s get into this week’s Game Corner, shall we?

Xenoblade Chronicles 2

While I’ve been regularly playing Xenoblade Chronicles 2 since the beginning of the year, the Pyra/Mythra Smash release hype bug bit me. I’ve only just now reached Mor Ardain, however, and am about 30 hours in.

Can I just stop to say how much I love this official artwork by Matsusugu Saito?

When Shulk was announced for Super Smash Bros. 4, it prompted me to finish my long-delayed playthrough of Xenoblade Chronicles for Wii. I guess you could say history repeats itself here. Speaking of which, my girlfriend also started her playthrough of Xenoblade Chronicles: Definitive Edition for Nintendo Switch. While I’ve beaten the original game and don’t intend to play it, I look forward to watching her discover the worlds of Bionis and Mechonis for the first time!

While I intend to finish the storyline of Xenoblade Chronicles 2, however, I don’t see myself finishing the side-quests. I’ve heard they become quite repetitive and to the point that it would lose my interest. However, since I purchased it pre-emptively, I have a mind to do the Torna – The Golden Country DLC episode once I beat the game.

The Legend of Zelda: Spirit Tracks

Beating Spirit Tracks was an adventure 11 years in the making. Having gotten this game in 2010, I never beat this game on my DS. I ended up losing it in late 2011 and never found it until recently. Or rather, my girlfriend found my lost copy several months ago. With that said, I finally got to beat the one Zelda game that I never finished. Despite my last entry being in the Fire Temple, I picked the game back up relatively quickly.

Spirit Tracks really brought me back to another era. The blocky, low-resolution character models still charmed me with their glorious facial expressions and animations. The dated touch-screen controls were fairly gratuitous with Link being able to tap-and-hit enemies. I do recall it being a quality improvement over its predecessor, The Legend of Zelda: Phantom Hourglass, and it held up even a decade later.

Overall, I wouldn’t say it was the most special or must-play Zelda title by a long margin. Despite the long train rides and some annoying padding, though, Spirit Tracks can win over any Zelda fan.

The beautiful soundtrack harmonized perfectly with the unique story and writing in the final chapter of the Wind Waker era. However, in spite of the good dungeon design, boss battles, and funny moments, I would be okay with Nintendo never releasing another Zelda game with touch controls.

Dragon Ball FighterZ

What’s this? I’m playing another fighting game? Since several of my friends are doing it, I figured I may as well join in. Dragon Ball FighterZ resonates with largely balanced gameplay, long-strung combos, and entertainment to all player levels without ever being BS. Though if you follow the competitive scene, you might disagree after the release of the latest DLC character: Super Saiyan 4 Gogeta.

While I’m playing online in worldwide matchmaking, I’m  rather upset that casual battles aren’t sorted by rank. This makes fighting people on my level more difficult outside of friend battles. In other words, either I get bodied by players well above my level or I fight a player who ragequits after losing one character.

I’ve been experimenting with a number of characters and team choices. But to make it short, basically any variation of Goku, Vegeta, Gogeta, Vegito, Gohan, and Trunks are on my team along with the occasional Piccolo. While I said I would main Vegito or Gogeta at one point, I’ve been chugging along at my own pace. I’m trying out Blue Vegeta right now and some of his combos make me feel like I might have a future in this game after all. On top of that, I’m also only 4,000,000 zeni away from unlocking the final trophy!

Ghosts ‘n Goblins Resurrection

Speaking of challenging titles, this one brings me back. You love 2D platformers and Capcom games, Ghosts ‘n Goblins Resurrection sends the perfect love letter on Nintendo Switch. It brings me right back to Super Ghouls ‘n Ghosts on SNES albeit without a double-jump ability.

Despite that, it’s way more forgiving than most of the past games. You have no lives or continues and multiple checkpoints. You can adjust the difficulty between deaths and use a skill tree to learn new magic spells.

I’m not gonna lie. I’m playing on Squire and enjoying it just fine. I don’t even play this series for getting destroyed repeatedly. I love the art style, music, and overall gameplay. Dying a dozen times per stage is just a side-effect to me.

Speaking of art, this has some of the creepiest yet most charming artwork, monster design, and backgrounds you will ever see in a side-scroller. And despite what I’ve seen from some reviews, this game isn’t really any cheaper than past entries and, like I said, a bit more forgiving. More like Contra than Castlevania, it does rely greatly on pattern-recognition and memorization. But if you’re fine with that, I think you will like this game.

Pokemon Sword

Finally, after all these years, I’m back on Pokemon once again. I think the 25th-anniversary presentation struck a chord with me to get back into Pokemon. I loved this series as a kid, grew out of it as a teen and came back into it as an adult. Granted, I was never as obsessed and hype about it as I was back then. Still, I like to keep up.

The upcoming releases of Brilliant Diamond and Shining Pearl, as well as the Pokemon Legends Arceus, got me wanting to finally start my run of Pokemon Sword. Well, I’m in Galar with my Raboot, Stufful, Corvisquire, and a few others. I’m on Route 4 and about ready to enter my first gym battle.

I’m not saying I’m partial to Fire-type starters, but…

As it stands, I’m not sure when I’m going to transfer my Pokemon to Sword. Part of me wants to finish my Pokedex in past entries while the other says to just transfer my favorites to the game, like Sylveon and Pangoro. Not like I would be able to use them until I get gym badges but I still want to build a team around my favorites.

Anyway, the game is quite fun so far and I like the open-world landscapes of each route. It’s structured much better than the samey, minimal paths between major areas like in other JRPGs such as Tales of Xillia. Battling moves fast, character design remains strong as always, and I’m looking forward to my next Pokemon adventure!

Final Thoughts

Believe it or not, I also started a playthrough of Yakuza 3, Last Window: Secret of Cape West, and Persona 5 Strikers. I also started up The Champion’s Ballad DLC in The Legend of Zelda: Breath of the Wild. Since I finished Twilight Princess HD and Spirit Tracks, I figured it was time. But I suppose discussion on those will have to wait till next time.

Right now, I want to focus on clearing a number of backlog titles. Xenoblade Chronicles 2 and Final Fantasy XV top my list of games I want to finish before moving onto others. Plus I want to keep my skills in Smash polished. Since I got my first COVID vaccine, I’ll be getting my second one next month. I would love for tournaments to return around May or June.

Until my next entry, feel free to share your journal in the comments. Whether you’re playing a new hit or an older classic, or you’re keeping your skills ahead of the curve in a competitive game, share your current play log in the replies!

Also, be sure to follow our social media links and stay up to date with our gaming and anime features. Until next time!

Rango’s Smash Column: March 2021. How Are Pyra and Mythra Looking?

Welcome to Rango’s Smash Column!

Earlier this month, Nintendo released Pyra and Mythra to Super Smash Bros. Ultimate. As part of Fighter Pass 2, this duo-unit can swap on a dime akin to Zelda and Sheik in past Zelda titles. However, more in line with the Echo Fighters of Smash, Pyra and Mythra share a similar moveset albeit with major differences in frame data, properties, and their Special moves.

After a week to try them out, how do Pyra and Mythra fare in the competition? I’ve been playing them online against a number of players and I gotta say they handle incredibly well. As someone who generally favors swordfighters and melee-type battlers, I think this is one of the best DLC characters I’ve played as!

I’ve given myself a few days to work out their mechanics and understand the fundamental differences between the two. Overall, Pyra hits harder and launches much sooner. Meanwhile, Mythra moves faster, can combo off of nearly anything, and her recovery is marginally better. This is thanks both to her Side B, Photon Edge, moving across wide gaps while her Up B recovery moves can briefly launch her upwards.

Together, with her faster air speed, she’s the better choice when moving back to the stage from a disadvantage. But take note not to get launched as her weight is 92 compared to Pyra’s 98, making her easier to KO as a result. With that said, I want to take the time to cover my findings with you and show you a bit of what the latest Smash DLC fighters are capable of.

Mythra, the damage dealer.

The Aegis’ true form wields a light-elemental blade. Mythra boasts minuscule damage and KO power for an incredible combo game and her ability to get away with nearly every button press. Imagine Marth without a sweetspot but moves with Meta-Knight’s speed. Plus she has Foresight, a dodge-counter ability similar to Bayonetta’s Bat Within.

Mythra is most fond of staying up in the enemy’s face to rack up as much damage as possible. Her frame data all but ensures that she will get away with whiffs while stuffing most offense attempts with her priority. However, she won’t get a KO with anything but FSmash which, at best, kills around 90% on the ledge. While you can hit a Forward Throw tech-chase mixup into this, her KO ability feels quite limited.

In the early Mythra meta, players have found a way to use her Neutral B move, Lightning Buster, into mixups. She can use it to ledgetrap as well as followup from a platform hit. While this will boast her damage dealing a little more, Mythra is best suited to building up damage until she switches out to Pyra.

Pyra, the killer.

Whereas Mythra plays more akin to Marth and Meta-Knight, Pyra feels more comfortable to the Roy and Ike player. Her heavier weight, slower speed,and flame sword attacks will feel right at home to any players of Roy and Ike. It also goes without saying that her impactful KO game contends among them as well.

Pyra has better range on her flame sword and multiple ways to KO an opponent. Her Up Aerial can KO off the top while Forward Aerial is better suited to edgeguarding. Back Aerial can also KO off the top, as well as auto-cancel, while Down Aerial can spike opponents using a large sweetspot.

In neutral, Pyra can end matches with Foward Smash within 70%. Up Smash and Prominence Revolt, her Up B, can also end matches under 100%. Dash attack can punish landings at a distance and a charged Flame Nova will not only end stocks but break shields.  In short, Pyra will end matches with among the most reliable KO ability in the game.

And that’s not to say her combo game isn’t without strength either. Pyra’s best starters come from Down Tilt and Down Throw. Plus her Side B, Blazing End, makes for a fantastic projectile. It starts relatively quickly and lingers for over a second making it ideal for camping and ledge-trapping. In the air, it will also KO around the 130% mark to punish landings.

Final Thoughts

Until I see their meta continue, I don’t think I’m going to switch over to them as secondaries, or at least not yet. They definitely give me everything I could ask for in a fighter, or pair of fighters rather. However, given that I have most of my bases covered with Pyra’s strength, Mythra’s speed, and a little of both with my current swordsmen, they’ll largely be my casual fighters to use online.

Make your own here.

However, that’s not at all to discount their ability in competitive Smash. All DLC characters from Fighter Pass 2 have proven to be relevant choices in the meta. Pyra and Mythra, right now, I would place in A-Tier. The only things really barring them from S-Tier are their lackluster recovery. Now, while bad recovery hasn’t impeded strong characters in the past, such as Wolf or Smash 4 Cloud, Pyra and Mythra don’t have a Limit mechanic to improve their recovery either.

Pyra falls like a stone with a single vertical option which you can punish. Mythra, speaking of Cloud, does not auto-snap the ledge off of her Side B. Overshoot the ledge and you’ll land on the stage and die to a ledge-trap. Undershoot it and you’ll fall just shy of the ledge-snapping point.

Their strengths, collectively, come from their range and their incredibly useful Special move options. Their Side B moves, in particular, cover various options. Photon Edge can punish nearly anything while Blazing End functions as one of the strongest projectile damage-dealers in the game. Even though Pyra becomes unable to attack during Blazing End, she can evade enemy attacks and move freely.

I see them hitting Ike and Roy’s level being not-quite top tiers but good enough to contend with most of the roster. They might lack recovery and edgeguarding options but while Mythra deals damage without punishment, Pyra will put the competitive meta on notice with her ridiculous KO power.

Keep up with All Cool Things for our latest Smash coverage. If you enjoyed this article, consider following our social media accounts!

Until next time!

Pyra and Mythra enter Smash Bros. Could they redefine the competitive meta?

Earlier this week, Nintendo dropped the latest DLC characters for Super Smash Bros. Ultimate: Pyra and Mythra. Hailing from the Nintendo Switch JRPG, Xenoblade Chronicles 2, these two can transform into each other akin to Zelda and Sheik from previous Smash Bros. titles. Utilizing a similar moveset, however, Pyra and Mythra feature notable differences in their abilities.

The latest release also features the 11.0.0 patch. This includes an update that allows you to disconnect stray wireless controllers. For players who participated in offline tournaments, this will be a godsend once the pandemic ends. Furthermore, the latest update included a number of character balance changes. You can read the full patch notes here.

Pyra and Mythra feature a new stage as well as numerous tracks from their home game. This includes 3 new remixes for Smash. You can also find some new Spirits from Xenoblade Chronicles 2 as well as spirits from two recent Nintendo Switch releases: Ghosts ‘n Goblins Resurrection and Persona 5 Strikers.

With that being said, let’s discuss the new fighters, shall we?

Pyra and Mythra

Showcased in February’s Nintendo Direct, this duo-fighter enters with a plethora of fast and powerful sword techniques. While the two largely share the same moveset, Mythra focuses more on speed while Pyra focuses more on damage and KO launch power. While this approach is akin to an Echo Fighter, they share a single slot!

Mythra focuses on speed sword techniques similar to Roy and Marth. Her Photon Edge is a fantastic horizontal punisher that sweeps across much of the stage. Mythra can also use Forward Throw to tech-chase into multiple options including a killer Foward Smash near the ledge at just under 100%.

Pyra, on the other hand, focuses more on powerful single strikes akin to Roy and Ike. While she’s far less mobile than Mythra, she’s effective at KOing at early percents. All of her Smash attacks can KO under 100% as well as her dash attack, Flame Nova, and Prominence Revolt. Finally, Pyra’s Blazing End serves as an effective projectile that deals tremendous damage.

How Mythra and Pyra Could Affect the Meta.

Mythra boasts incredible speed in the air and on the ground. She’s quite effective for dealing damage at early percents, punishing landings and whiffs with Photon Edge. I tend to use her at the start of the round to rack up damage while keeping a mobility advantage. She can soften up the foe a bit while avoiding damage and striking combos.

Pyra, on the other hand, comes out around the 60% mark, on average, to finish the job. To even consider KOing around such a mid-percent sounds insane at first. But when you use Pyra’s Forward Smash you’ll quickly see why she’s incredible. Take Roy’s Forward Smash, double the range, and lose the sourspot. While’s it’s a bit slower than the former, it makes up with its incredible range.

I’ve also found Pyra’s Down Smash to effectively break partially-weakened shields. Flame Nova, with a full charge, can also penetrate shields. Another thing is that, if you want to use Pyra throughout the match, throwing out Blazing End makes for an effective zoning tool that will force the enemy to approach. This makes up for Pyra’s lack of speed on the ground.

Mythra is overall great at approaching and her speedy attacks can often get the first hit on opponents. Her Up Moves, which include Ray of Punishment and Chroma Dust, can also edgeguard opponents. Try launching a foe, snapping the ledge, and using one of the two as your opponent attempts to recover.

On that note, I would now like to touch upon the most recent update.

Nerfs

Four of the top tiers, Palutena, Joker, Wario, and Zero Suit Samus. Palutena received nerfs to her dash attack, forward aerial, and standing grab. Joker also received endlag nerfs on both Eiha and Tetrakarn/Makarakarn, thus leaving him more susceptible to punishment on whiff. Meanwhile, Wario received shorter duration on his Up Tilt and several charge levels of his Waft ability. For players struggling with these characters in battle, surely this will come as a breath of fresh air. Finally, Zero Suit Samus is now more vulnerable when landing on Neutral Aerial, and Boost Kick starts slower than before.

Buffs

On the flipside, several characters received buffs. Captain Falcon and Ganondorf can now act after using their respective Up B moves. Until recently, if they used their Up B against opponents offstage, they could tech the move and edgeguard Falcon/Ganondorf before they could react. Known as “rockcrocking” or “tech-checking,” this left them at a disadvantage. This recent patch will allow them to act faster to avoid the counterattack.

Furthermore, Pichu received minor buffs. He got intangibility on his ears for Neutral Aerial which will give him more attack range without getting punished up close. Plus his recoil damage was lessened considerably on several of its moves. While Pichu was initially seen as a top tier in the early meta, several nerfs brought him down a bit while Pikachu climbed to the top tier. However, perhaps these new buffs might close the gap between the two Pokemon once more.

But perhaps the most startling change involved Byleth. After a year since their release in Fighter Pass 1, Byleth’s Down Aerial and Down Smash, both of which use the axe Aymr, will launch opponents to the blast zone sooner. Down Aerial will also break shields sooner. These slow moves now feel less like “high risk, low reward” moves and will prove to be major tools thanks to their superior launching power. Byleth’s Up B, Sword of the Creator, will also KO sooner and starts up faster. You can use it to chain into Areadbhar.

Final Thoughts

Pyra and Mythra look like dangerous characters. They’re fast, strong, and when used in harmony, might turn the tide in the meta. As a fan of sword and melee characters, I’m looking forward to using them in battle more. I would love to see how they change up the current meta.

The nerfs to the top tiers were, as always, greatly appreciated. Anything to level the playing field for Ike is welcome in my book. Meanwhile, buffs for Byleth also make my day. I was using Byleth when he first came out and wanted to use him as a potential secondary. Sad to say he ended up being a lower-end character on the tier list. But these powerful buffs to Byleth’s toolkit might make the difference in his tournament performance and future tier placement.

I also cannot get over how great it is that we can now turn off Pro Controllers that aren’t being used. Anyone who hosted a tournament, or even participated, knows the frustration this would bring. The previous player’s Pro Controller, on a tournament setup, still being active yet could not be disconnected was a major inconvenience at events. Once the COVID pandemic ends and we can enter tournaments again, this will be one of the most appreciated changes in the patch.

I’ll be keeping the Smash Column updated and may get to add some of my Pyra/Mythra matches to the feature. Be sure to stay tuned for our updates. In the meantime, follow our social media links. Keep up with AllCoolThings as we follow Smash Ultimate into the last 2 entries in Fighter Pass 2.

Until next time!

Fire Emblem Heroes: What’s new for March 2021 featuring A Hero Rises!

Welcome to our first monthly entry for Fire Emblem Heroes! Nintendo’s mobile gacha RPG took the world by storm when it released in February 2017. Celebrating its 4th anniversary, Fire Emblem Heroes features a plethora of units and skills coming out this month. Among these include the 5.3.0 update.

As an avid player myself, I’ve been keeping up with the releases! As a recent subscriber to Feh Pass, I already got my monthly unit, Tana. Coming off the recent Voting Gauntlet, we got a new Forging Bonds event as well. You can see all the current and upcoming details below.

A Hero Rises Results for 2021

Congratulations to the winner of A Hero Rises, Lyn: Ninja-Friend Duo. The duo-unit came through in the Final Round of the recent Voting Gauntlet. While Seiros was initially the chosen favorite and ranked the highest in the early voting stages of A Hero Rises, the ever-popular protagonist from Fire Emblem: Blazing Blade snuck the win in classic ninja style. As such, all players will be awarded a free Lyn + Florina unit!

New Units and Forging Bonds

This month introduces a new banner featuring four characters from Fire Emblem: Three Houses: Dedue, Marianne, Linhardt, and Ingrid. These four characters also come with a new Forging Bonds campaign.

I feel bad for Linhardt, though. He got the short end of the stick and received no new abilities. He’s a copy-pasted mage unit who will serve as a fodder 4-star unit. However, Dedue’s defensive ability reflects similarly to Gustav who appeared in last month’s Day of Devotion banner. He can swap places to take close-ranged damage. We’ll also be getting another free unit to go with them.

If you don’t remember this old bastard, he was causing major problems through the first arc of Three Houses.

Final Thoughts

The Three Houses banner follows up with the Legendary Claude banner so I’m always happy to see this game get represented. However, I feel that the Ashen Wolves banner cannot come soon enough. The DLC of Fire Emblem: Three Houses featured four prominent characters who quickly became favorites. I would love to add them to my team.

In other news, I can’t lie about my feelings for A Hero Rises. I was really hoping to get Seiros in my army. Granted, she is best girl in Three Houses. As such, I can’t help but vote for the Hero who kept peace in Fodlan for nearly a millennium. However, since I don’t have Lyn: Ninja Friend Duo in my army yet, I suppose I can take solace knowing I get a new unit.

As far as Book V goes, I’m enjoying the story right now. I love Norse Mythology and seeing the contrast between Nidavellir’s dvegar (dwarves) and Jotunheimr’s giants. With that said, perhaps we will get to add the Jotunheimr princesses to our army in the next year or so.

I look forward to playing through this month’s story chapter and meeting the Jotunheimr princess, Nott.

Finally, we’ll be updating you with Fire Emblem Heroes monthly so be sure to keep an eye out. As always, follow our social media links and stay tuned for our quality gaming content. Also, be sure to keep up with Fire Emblem Heroes on Twitter or whichever social media platform you prefer.

Until next time!

New Pokemon Snap, Diamond and Pearl Remakes, and Legends coming to Nintendo Switch!

Nintendo and The Pokemon Company recently showcased a new presentation featuring three upcoming titles for Nintendo Switch. This showcase was presented in February 2021 which marks the 25th anniversary of Nintendo and Game Freak’s illustrious monster-catching RPG!

Among the featured titles, the first game showcased New Pokemon Snap while the other two were new announcements. Nintendo has finally confirmed the remakes of Diamond and Pearl! But perhaps even more intriguing is the announcement of a brand new Pokemon game: Pokemon Legends Arceus.

New Pokemon Snap

In the recent presentation, New Pokemon Snap received a new trailer going further in-depth with the title. Taking place in the Lental region, you’ll get to snap pictures of wild Pokemon across various landscapes!

This successor to the 1999 N64 hit, Pokemon Snap, will feature the same on-rails gameplay. You’ll use various items to goad Pokemon into posing for your pictures and send them to the professor. Better pictures mean a higher score!

New Pokemon Snap will also come with modern-day features like filters and stickers to add to your photos. You can also post them online and get ratings from other players. The game is set to launch for Nintendo Switch on April 30, 2021!

Pokemon Brilliant Diamond and Shining Pearl

Originally released for the Nintendo DS in 2006, the fourth generation of Pokemon games introduced online play to the series. This included both online battling and trading as well. Newly titled “Brilliant” and “Shining,” these remakes will retell the Pokemon story in the Sinnoh region.

As opposed to remaking these titles in full 3D, like Sword and Shield, Brilliant Diamond and Shining Pearl will retain the original 2D look. This art style will reflect much closer to the original DS releases.

Nintendo previously used this approach for their remake of The Legend of Zelda: Link’s Awakening.

While past Pokemon remakes included elements of the “third” game, such as HeartGold and SoulSilver borrowing elements from Pokemon Crystal, we cannot say if this will take cues from Pokemon Platinum in the same vein. Pokemon Brilliant Diamond and Shining Pearl will be released in late 2021 for Nintendo Switch.

Pokemon Legends Arceus

Finally, on top of remaking Pokemon Diamond and Pearl, Game Freak and Nintendo are creating an original storyline set within the same region of Sinnoh. This will tell a story around the “God” of the Pokemon universe, Arceus.

By appearance alone, it differs vastly from the traditional Pokemon storylines and settings. There’s no telling if there will be a goal to fill up a Pokedex, or the past-era equivalent, or how much it will deviate. However, this story not only features prototype Poke Balls but also an open-world setting!

Pokemon Legends Arceus is expected to release for Nintendo Switch in 2022.

Final Thoughts

As a Pokemon Snap fan from the N64 era, I can definitely say I’m looking forward to the new release! It will feel good to revisit the photo-catching gameplay once more. While I previously downloaded Pokemon Snap to my Wii U Virtual Console, I’m definitely looking forward to this one.

Believe it or not, I never played Pokemon Diamond, Pearl, or Platinum. I started moving away from the series after Gen III and, as such, feel like I skipped out on an important chapter in the series. After watching this presentation, I finally started my Pokemon Sword playthrough. With that said, these remakes couldn’t come at a better time.

Finally, the big announcement came from Pokemon Legends Arceus. Revisiting Sinnoh in an era set in an ancient eastern world, this original storyline looks a bit darker and more focused on a fantasy storyline. This looks to be one of the biggest spin-offs in the Pokemon series’ history. As opposed to the typical catch Pokemon and become League Champion story, this original storyline will tell its own tale.

Be sure to keep up with us for future updates on the upcoming Pokemon titles. And visit our social media links to stay tuned with us for the latest on quality gaming content. Till next time!

The Game Corner: February 2021. Featuring Super Mario 3D World + Bowser’s Fury.

Since I recently finished Sega’s Yakuza spin-off, Judgment, I immediately found myself going in to finish the next game I was closest to beating: The Legend of Zelda: Twilight Princess HD for Wii U. While I was around 20 hours in some weeks ago, I can happily say that I’ve finished the game!

In the midst, I’ve also been playing my fair share of Super Mario 3D World + Bowser’s Fury. Nintendo’s latest hit for the Switch brought forth quite possibly the best Mario game in existence as well as an expansion to the title. Though Super Mario 3D World, originally released for Wii U, was good enough to release standalone, the Bowser’s Fury expansion definitely sweetened the deal.

As always, I’m still playing Smash, Fire Emblem Heroes, and even finally picked back up my copy of Final Fantasy XV after three months of neglect. With that said, what are you playing this month?

The Legend of Zelda: Twilight Princess HD

Finishing The Legend of Zelda: Twilight Princess HD gave me clarity on an old favorite. Though I beat the original Wii release in 2006, I revisited the game on GameCube several years later. While I found the latter marginally better due to the controls, both releases of Twilight Princess featured a few glaring issues. Perhaps the biggest was that enemies barely damaged Link which trivialized combat throughout the game.

The HD remaster not only condenses these fetch quests immensely but gives you the option to bolster the enemy difficulty. Using the Ganondorf amiibo will double enemy damage. Playing on Hero Mode will not only boost enemy damage but also keep Hearts from spawning in the field. You could even quadruple the enemy damage by stacking the two if you like.

In one fell swoop, Nintendo not only managed to restore a classic in HD but fixed the most glaring problems the original title suffered from. Plus they even added the Cave of Shadows which is a new enemy gauntlet that you can tackle in Wolf form. You can view a list of changes here.

You earn this statue for clearing the Cave of Shadows.

This remaster makes Twilight Princess HD the definitive version of the game and one that will hopefully come to Nintendo Switch later this year.

Super Mario 3D World + Bowser’s Fury

I might have said this before, but Super Mario 3D World is my favorite Mario platformer. Not counting the RPGs like Super Mario RPG and Paper Mario, it’s my favorite Mario game thanks to its incredible level of polished design. I honestly believe it’s on the same tier as Super Mario Galaxy and its sequel, all of which were designed by the same team.

You can play around with filters.

Nintendo not only ported 3D World to the Switch but even added a few quality-of-life improvements. Perhaps the most stunning is that you now move at 1.5x speed which streamlines the levels even more than before. Plus you can now play online with friends!

But let’s talk for a moment about the expansion, Bowser’s Fury. This new mode marries Super Mario Odyssey’s open-world gameplay with Super Mario 3D World’s controls and powerups. This new quest introduces an awesome, powerful version of the titular villain known as Fury Bowser.

With 100 Shines to collect, Bowser’s Fury offers between 5-10 hours of gameplay in this fun little campaign on Lapcat Island. It also includes offline co-op allowing a friend to play as Bowser Jr. to aide you. Whether you enjoy the Super Mario Sunshine references, the new music, or Odyssey’s gameplay, you’ll have plenty of reasons to try this lovable new expansion mode!

Final Fantasy XV

I can’t believe how long it’s been since I’ve owned this game. I bought it in 2017 and have still only just cleared the first few chapters. Even worse is when I shelved it in November 2020 and only just started playing it again. Thankfully, re-learning combat wasn’t the rude awakening I was afraid it might be.

Sadly, the Naga was nowhere near as attractive as I was hoping for.

Right now, I’m about to storm an Imperial base to get the Regalia back. I finished the Ramuh trials and I’m looking forward to finishing this chapter as well. I’m honestly hoping to finish Final Fantasy XV before XVI comes out.

Super Mario Galaxy

Welcome to my guilty pleasure. I have already cleared 120 Stars on all three games of Super Mario 3D All-Stars. So why am I playing Luigi mode in Super Mario Galaxy? Either because I hate myself or because I love the game that much.

As I mentioned earlier, Super Mario Galaxy is one of my favorite games of all time. At the time of its 2007 release, one could argue that it was the greatest game Nintendo has ever released. Its Metacritic score speaks volumes about not just its quality but how well it has lasted throughout 14 years. 3D All-Stars remastered the title in glorious HD and it still looks and plays like a charm.

Wii version.

However, while I already enjoyed my run-through as Mario, Luigi mode is literally just the same game over again except you jump higher and skid on surfaces; a tribute to Super Mario Bros. The Lost Levels. In the end, you get 120 Stars and unlock the opening level once more to collect one more star each: once as Mario, once as Luigi, for a total of 242 stars. No Grandmaster Galaxy or any such reward exists for doing so, either.

I literally did this years ago. Not once, but twice.

Fire Emblem Heroes

I subscribed to Feh Pass. I’ve continuously apologized to myself for the past week for doing this. After a year of resisting, I finally caved. With the amount of time I spend on this game, despite being F2P, I figured I might as well treat myself to some of the quality improvements. I already love continuously auto-battling through Tempest Trials+ without having to check my phone every minute as well.

Brave Ike made me do it.

Onto other modes, though, as usual, I know nothing of what I’m doing. I still teeter on Aether Raids Tier 19-20 and Arena Rank 17-19. I seldom play a number of modes, like Hall of Forms and Pawns of Loki. I figure since I’m finally subscribing to Feh Pass for $10 a month, I may as well try to get a little better at the game, right?

My current main team for general purpose and Abyssal maps.

Xenoblade Chronicles 2

My on-and-off relationship with Xenoblade Chronicles 2 began since getting it in 2017 when it first came out. Unfortunately, I’ve just left this one largely on the backburner. It’s not a bad game and I even beat and enjoyed the first Xenoblade on the Wii. But when it comes to prioritizing my backlog, this one has scarcely been on my radar.

If you think I can’t juggle Xenoblade and Final Fantasy XV, you’re sorely underestimating me.

Thankfully, I decided to pick it up and play it for real. After a quick romp of re-learning some of the mechanics, I think I got a handle on everything for the most part. Blades, Cores, and all that complicated mess you don’t get in your standard JRPG really add to the learning curve. After 20+ hours I finally finished Chapter 3 and you know what that means!

I literally could not have picked a better time to get her.

I’ll be starting Chapter 4 soon. I enjoy watching the plot pick up from here. Hopefully, I can get Zeke soon and add him to my party. He’s my favorite character so far.

Zeke is represented by Cloud as a Spirit in Super Smash Bros. Ultimate.

Super Smash Bros. Ultimate

I’m still kicking around online. In addition to tormenting myself on Elite Smash, I’m also playing in Best 3 out of 5 sets against noteworthy players. For starters, I managed to beat a notable DK player from North Carolina and one of my longtime rivals, KDK, in a set 3-2 using Terry. I also battled Deluxemenu and won 3-2 against his Bowser, but I’ve also lost to his Min-Min in two sets. Mr. E won 5-3 in a First to 5 and I fought a close set with NickRiddle which he took 3-2.

On the bright side, I’m feeling pretty good about this win. I lost to his Sephiroth hard with Roy but Terry gave me three wins. Can’t be mad about that.

I’ve been doing well with The Legendary Hungry Wolf online lately.

While I still don’t intend to enter online tournaments yet, I’ll still keep it in the back of my mind just in case. Right now, I enjoy playing with my friends and other high-level players in competitive sets. As long as I get to do that, I’m happy.

Oh, and before I forget, here are some clips I can finally share with you!

Punch, Punch!

Here’s MY Falcon Punch!

I’ll follow you to your grave.

Finally, here’s an Ike mini-montage I made last year with Aether spike finishes. It’s the one thing keeping Ike viable in this meta!

That’s all for this week’s Game Corner! What are you playing lately? Share in the replies below!

As always, don’t forget to follow our social media links below. Stay tuned for next time’s Game Corner as I’ll surely, hopefully, have made some more progress and maybe a new game or two added in there.

Until next time!

Rango’s Smash Column – Why Are You Not Using Wolf?

Welcome to the Smash Column! Last time, I pondered the idea that Ike might be the weakest character I use. Despite being the most skilled with him, the realization that he might be a B-Tier character with more than a handful of losing matchups dawned on me. However, he works so well against the likes of Pikachu and Bowser that even if he wasn’t already my main, I wouldn’t drop him.

This week, I want to cover the opposite side of the spectrum. Whereas many tournament players swear by Wolf being one of the best characters in the game, I’m on the verge of dropping him. While I cannot deny Wolf’s results in tournaments, thanks especially to Zackray and Larry Lurr, part of me wonders if he’s for me.

Who suits you?

While this is a topic I’ve discussed extensively in the past, I’ve learned that, naturally, you do better with characters that suit you. Just because players swear that Pikachu, Peach, and Joker are the top characters in the game doesn’t mean you’ll get top results using them. You might be more naturally inclined to use Snake, Palutena, or Wario instead. Even then, who says you need to use a top tier at all?

Ultimate is known for being considerably balanced compared to its predecessors.

With that being said, I love Wolf both in Smash and as a character in Star Fox. He’s a mercenary who answers to nobody but himself. Wolf O’Donnell is a total badass and one of the greatest rivals in gaming history.

In Smash, I love that he’s heavier than Fox and Falco, deals immense damage off his attacks, has one of the single best projectiles in the game, and KOs early off Smash attacks and his back aerial. With that being said, Wolf has been one of my secondaries since Smash Ultimate came out.

Okay, so why not use Wolf?

What’s wrong with me, right? Why not use a borderline top-tier character? Even Larry swears that Wolf is the among best characters in the game.

Truth be told, I’m kinda bad with him. I don’t exactly get Wolf. I’ve spent dozens of hours playing the likes of Roy, Chrom, Terry, and Bowser to know that they’re right for me. Likewise, I’ve spent dozens of hours playing Mario, Cloud, Lucina, and Incineroar to know they’re not right for me.

If Incineroar was a bit higher on the tier list, though, I might change my mind.

Even the few times I played Joker online, I realized that though he feels overpowered at times, I just don’t have as much fun using him as I do the rest of my characters. With that being said, I find Wolf more fun than Joker as well as the rest of the top tiers. Wolf has a fluid and flexible game with an overwhelming selection of options.

However, Wolf is not without his weaknesses. You do so much as miss a confirm and your opponent will survive to 150% or higher every time. Wolf’s approach to killing moves, however, comes from a rather linear and predictable path. You either get the early KO off of his powerful killing moves or suffer while your opponent survives to ridiculous percents and KOs you under 100.

It’s the same reason I stopped using Mario.

He’s not exactly ideal at KOing off the top either as most of his best KOs come from the ledge. In other words, unless you manage to strike a kill move under 100%, don’t be surprised if your opponent survives to ridiculously high percents.

Final Thoughts

All-in-all, I feel like I’m doing well enough using my current assortment of characters. I feel Ike, Terry, Roy, and Bowser cover each other’s bad matchups well-enough to handle the roster. Even up against a threat like Greninja or another Bowser, I don’t think it’s remotely out of Ike’s league to handle if they’re his -1 matchups. However, against the likes of Samus, Palutena, ROB, and others, I feel it’s wise to cover your bases.

On the flipside, it’s like I said before. I enjoy using Wolf. He’s incredibly fun and feasible. He’ll do well against the likes of Palutena, Shulk, Zero Suit Samus, and other problem meta characters. He isn’t perfect but he can definitely bring the heat.

Regardless, just as I continue to make the mistake of playing Incineroar online, I still enjoy using my casual characters from time to time. While I love playing Wolf online, as a tourney character, he’s teetering right now. Not because he’s bad but because he might not suit me as well as the others.

That’s all for this Smash Column. I hope you find these entries to be entertaining and informative. Hopefully, you can also glean some material to help step-up your game as well.

Finally, make sure to follow us on our social media links below. I’ll keep you updated on my Smash journey with next month’s column. Until next time!

Nintendo Direct 2/17/21 featuring Pyra from Xenoblade in Smash!

Nintendo recently showcased their first Nintendo Direct in over a year. Featuring 50 minutes of footage, they unveiled several new games as well as the latest character in Super Smash Bros. Ultimate: Pyra and Mythra.

 

With that being said, Nintendo featured 50 minutes of game trailers. You can check out the link to the Nintendo Direct below.

We will also cover a few of the choice announcements featured in the presentation as well!

Pyra and Mythra in Smash

First, the big announcement and quite possibly the most relevant in this Direct. Pyra and Mythra from the Nintendo Switch JRPG, Xenoblade Chronicles 2, will come to Super Smash Bros. Ultimate!

While people have been fervently asking for the protagonists, Rex and Pyra, to get into Smash, the dream seemed to end since Rex became a Mii Costume in Smash. Furthermore, it seemed unlikely Pyra would get in alone as she’s tethered to Rex in battle.

Xenoblade Chronicles 2 (2017)

However, Smash broke the script once again adding not only Pyra to the mix but Mythra as well. Revealed as Pyra’s other self at the end of Chapter 3, Mythra can use light magic in battle. Also, while Smash 4 ended the Zelda/Sheik transformation ability, it seems character switching has returned with these characters.

Smash creator Mr. Sakurai will surely reveal a character showcase video in the coming month. Keep up with us as we update you with the Pyra/Mythra showcase in the near future. Look out for Pyra as part of the Super Smash Bros. Ultimate Fighter Pass 2 DLC next month in March 2021!

Project Triangle Strategy

From the team behind Square-Enix’s Octopath Traveler comes a new Strategy/RPG called Project Triangle Strategy. As with the former title, this one’s starting with “Project” in the title but will likely drop it from the final title.

Just so we’re clear, Octopath is designed largely by the team behind the Bravely Default series. The team was inspired by Final Fantasy V to create Bravely Default and Final Fantasy VI for Octopath Traveler. For longtime Square-Enix fans, it’s a no-brainer to see that Triangle Strategy looks and feels like a successor to Final Fantasy Tactics.

Final Fantasy Tactics (1998)

I’m curious about the name, though. Octopath Traveler not only featured eight protagonists but the word “OCTOPATH” represented their names. O for Olberic and Ophelia, T for Tressa and Therion, and so forth. Triangle Strategy may or may not carry on that tradition.

Anyway, I’m looking forward to this one. I love Fire Emblem but I have scarcely played another JRPG not named Final Fantasy Tactics or Shining Force. As usual for Bravely and Octopath titles, I’m also digging the character artwork as well.

On a related note, the team also developed an Octopath mobile title which has yet to release in the west.

Look for Triangle Strategy in 2022. In the meantime, you can download a free demo as well as submit feedback in a survey. Trust me when I say the development team listens. They’ve released feedback videos and changes for Octopath Traveler and Bravely Default II. So don’t be afraid to speak your mind when you’re done playing the demo!

Famicom Detective Club

Nintendo is remaking two murder mystery visual novel titles for Nintendo Switch. The Missing Heir and The Girl Who Stands Behind are full remakes of two mystery titles developed in the 80s for Nintendo Famicom, hence the name. As such, these titles never came to the U.S. despite receiving several ports in Japan.

It’s worth noting that Ayumi Tachibana, one of the characters, made two brief appearances in America. One of which was as a Trophy in Super Smash Bros. Melee. The other was as a Spirit in Super Smash Bros. Ultimate.

Nintendo Switch is past overdue for a visual novel title. Titles like Ace Attorney, Hotel Dusk, and Zero Escape found success on the Nintendo DS and Nintendo 3DS handheld systems. However, perhaps this will best scratch the itch for visual novel fans looking for their fix on Nintendo Switch. If you enjoy the sense of mystery and dialogue from games like Konami’s Snatcher, then this will definitely be a treat.

Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind will release on May 14, 2021.

Ninja Gaiden: Master Collection

Normally, I wouldn’t cover a compilation title as part of the major announcements of the Nintendo Direct. But when it includes one of the greatest action games in history, included in Ninja Gaiden: Master Collection, I must oblige.

Ninja Gaiden Sigma, the re-release of Ninja Gaiden Black and Ninja Gaiden for Xbox, features some of the cleanest, fastest, and heaviest hitting action in any game in existence. Easily comparable to the likes of Devil May Cry, God of War, and Bayonetta, Team Ninja’s key title features badass ninja, Ryu Hayabusa, out for blood and vengeance against the dark forces of Vigoor who attacked his clan.

Much like the aforementioned titles, you will get to equip a multitude of weapons that will suit various enemies and bosses. Furthermore, you can play this already challenging title on harder difficulties each time you clear the game. If challenging action is your thing, Ninja Gaiden Sigma is for you.

Ninja Gaiden Sigma 2 also offered a quality 3D action experience. Unfortunately, I’ve only heard bad things about Ninja Gaiden III. While I find it doubtful that Team Ninja will restore or “fix” anything wrong with Razor’s Edge, I feel good knowing that a new generation of players will get to try out one of the best action games ever released. The real hope of this news is that we someday might finally get a Ninja Gaiden IV.

With that being said, expect the release of Ninja Gaiden: Master Collection on June 10, 2021.

Splatoon 3

Nintendo’s finale to the Nintendo Direct was Splatoon 3. Despite some novelty Splatfests happening in Splatoon 2, we had a “final Splatfest” over a year ago and, as such, Nintendo would no longer update the game. This was a surefire sign that Splatoon 3 was in development.

This one looks like it takes place in a western scene. Unlike the metropolitan utopia of the first two games, you’ll see a lot of dust and desert everywhere you go.

While I haven’t touched Splatoon online in a while, something about the campaigns always manages to pull me in. I cleared both the Splatoon 2 campaign and the Octo-Expansion, which while challenging, ended with the most devastating and difficult boss I have ever had the displeasure of fighting. Let’s hope that Nintendo never pulls a stunt like that ever again.

No.

Look for Splatoon 3 in 2022. We’ll keep you up to date with the latest game in the series as news turns up.

Final Thoughts

I’m feeling lukewarm about it honestly. Not because it’s by any means bad but I’m not sure I would have saved Splatoon 3 for the final part of the presentation.

Don’t get me wrong. I was hoping for something big like Metroid Prime 4 even though I counted on it still being too early in development to showcase just yet. But I’m still surprised Nintendo didn’t pick another IP to showcase at the end of their presentation. Let alone that Mercury Steam could work on another 2D Metroid game like Samus Returns, we could have had a new F-Zero, Star Fox, or even Kirby title like a sequel to Kirby Air Ride. This definitely ended on a weaker note than past Nintendo Directs.

Furthermore, Zelda series director Eiji Aonuma also shot down the possibility of seeing Breath of the Wild 2. However, he opened the possibility up that we might get to see the game later this year. If E3 happens, we might see it during June. Otherwise, it sounds like Nintendo is at least dedicated to having another big showing later in the year. As it’s Zelda’s 35th anniversary, it’s all but likely that we’ll get much more than Breath of the Wild 2 in a Zelda-themed Direct.

Meanwhile, The Legend of Zelda: Skyward Sword is getting a remaster and will retail for $60.

With that being said, I also want to mention Square-Enix’s unbelievable effort for both developing new games, like Triangle Strategy, as well as remastering titles like the visually-ageless Legend of Mana. Speaking of which, enjoy this final trailer of Bravely Default II before the game releases on February 26, 2021.

We will keep you covered on the upcoming releases for Nintendo Switch. Be sure to follow our social media links below!

Till next time!

Ghosts ‘n Goblins Resurrection: New to the Series? Here’s a Quick Primer to Get You Started!

Capcom is set to release their upcoming platformer, Ghosts ‘n Goblins Resurrection, for the Nintendo Switch next month. First debuting at The Game Awards 2020, the upcoming title marks the first entry in over a decade. Known for its brutal and punishing difficulty, the Ghosts ‘n Goblins series continues to charm players with its soundtracks and monster designs.

This series features you playing as Sir Arthur, a knight who must rescue the Princess from the demons of hell. These hordes of monsters take many forms with some surprisingly twisted and terrifying for such a bright and colorful game. The end of each game features a showdown against the demon lord which usually comes from Biblical and mythical origins, such as Samael and Astaroth.

Much like Konami’s Castlevania, the series features a gothic horror approach albeit a bit more colorful and less bloody. Arthur can also equip different weapons which include throwing daggers and even firebombs which act like the series’ own Holy Water. 2D side-scrolling aficionados will immediately feel at home playing this title.

Did You Say Hard?

Yes, I did say this game is hard. It’s a daunting and unforgiving series dating back to the original Ghosts ‘n Goblins release in the mid-80s. Arthur can only take two hits before he’s reduced to a pile of bones.

Fear not because later titles, like Super Ghouls ‘n Ghosts for SNES, offered easier difficulty levels and extra lives. For the unsuspecting player, though, Normal will rip them to shreds on just the first stage. Though, coming from Super Ghouls ‘n Ghosts, I can safely tell you that it is the hardest stage in the game before the final. The rest are moderately difficult but not spawn-zombies-in-your-face difficult. You can learn more about the difficulty settings and new modes here.

I’m not going to say something outlandish like “Ghosts ‘n Goblins is the Dark Souls of 2D platformers” even though that wouldn’t be far from the contextual truth. The series is, in fact, soul-crushing at times. Fortunately, Super Ghouls ‘n Ghosts for SNES is quite fair in that it punishes your mistakes but rewards good play. It comes down to more than just stage memorization. Your reflexes, proper item choosing, and your ability to time your jumps carefully will reward your play in time.

Can I just say that I adore Shinkiro‘s art?

Curious About Trying the Series Before Ghosts ‘n Goblins Resurrection?

If you own a Switch and have an online subscription, you have access to the NES and SNES libraries. As such, you can try Ghosts ‘n Goblins for NES and Super Ghouls ‘n Ghosts for SNES. Unless Switch ever adds a Sega Genesis library ala the Virtual Console from past Nintendo consoles, you might have to emulate to get Ghouls ‘n Ghosts.

Sony’s PlayStation Portable also featured Ultimate Ghosts ‘n Goblins which released in 2006. This was the first rebirth of the series before its long slumber. This title also added easier difficulties.

With that being said, I only recommend Ghosts ‘n Goblins on NES if you’re a complete masochist. You do not have a double jump and movement is much stiffer. If you want to play a quality platformer, then I strongly recommend Super Ghouls ‘n Ghosts on SNES. It’s an enjoyable game with some great music and a reasonably difficult challenge for platforming enthusiasts. Don’t feel bad if you’re new to the series and want to try an easy difficulty either.

Brief Timeline of the Series

If you’re interested in the release order, take a look here!

Ghosts ‘n Goblins came out in the Arcades in 1985 and NES in 1986. Known for its tremendously difficult platforming action, the series would kickoff with Arthur rescuing the Princess from the clutches of the demon Astaroth.

Ghouls ‘n Ghosts debuted on Arcade machines in 1988. The sequel to Ghosts ‘n Goblins actually featured a backstory of a demonic genocide to include the life of the Princess. While ported on multiple systems, Ghouls ‘n Ghosts is perhaps best known for appearing on the Sega Genesis.

Super Ghouls ‘n Ghosts came out on SNES in 1991. This key title featured quality-of-life improvements to control, giving Arthur a double jump, and began to round out the difficulty. The title received a Game Boy Advance port in 2002 as well featuring new level designs.

Ultimate Ghosts ‘n Goblins is the first reboot of the series. Not affiliated as a direct sequel to any game, Ultimate Ghosts ‘n Goblins brought the series to PSP in 2006. This version brought new difficulty modes which affected level designs. Plus it featured a new equipping system allowing Arthur to store his weapons. The title received a Japanese-exclusive re-release as well.

Capcom releaesed the ever rare Makaimura for Wonderswan in the 90s as well as two mobile apps, titled Gold Knights, for mobile devices. The series also spun-off into titles such as Gargolye’s Quest. This culminated into the popular SNES title, Demon’s Crest. Additionally, Capcom also developed the Maximo titles for PS2, a sister series which took the formula into 3D.

Final Thoughts

I’m eager to try Ghosts ‘n Goblins Resurrection. I feel Switch has been hurting for games over the past year and Capcom’s helping inject some life (and death) into the library. Plus nothing feels quite as good as seeing an old franchise revived once more. We haven’t seen Arthur since his inclusion in Marvel vs. Capcom Infinite.

But Infinite is ugly so we’ll show you Marvel vs. Capcom 3 instead.

Capcom will also release Capcom Arcade Stadium for Nintendo Switch in February. This title will feature 32 Capcom classics including Ghosts ‘n Goblins and Super Street Fighter II Turbo. You can also choose to buy them in bundles instead of the whole game at once.

ACT Capcom Arcade Stadium

Ghosts ‘n Goblins Resurrection will come out for Nintendo Switch on February 25, 2021. Within a month away, you may want to check out Super Ghouls ‘n Ghosts and see what the fuss is about. Be sure to follow our social media channels below for our latest gaming content!

Until next time!

Bravely Default II: Demo Overview and Preview.

With February around the corner, Square-Enix is primed to release their latest JRPG, Bravely Default II. With the visuals and gameplay of an older Final Fantasy title, Bravely Default II features the Job system allowing players to change the classes of their party members. The newest demo offers you up to 5 hours to clear two bosses in the game’s Chapter 1.

Last year, Square-Enix offered players a brief demo for Bravely Default II. The first build also came with a feedback survey. The newest demo incorporates much of that feedback along with a bit more gameplay to enjoy.

What to Expect from the Bravely Default II Demo.

If you have yet to try it, Bravely Default II will take place in Chapter 1. The game will offer you the four protagonists off the bat: Seth, Gloria, Elvis, and Adelle. Each one comes pre-equipped with one of the early-game classes, such as Vanguard, Black Mage, White Mage, and Monk.

Adelle’s name sounds like the name of a sorceress from Final Fantasy VIII, Adel. Bravely Default’s Edea was also named after a sorceress from the same game.

You’ll garner one new Asterisk, or class-change, before the end of the demo: Bard. This performing art will be used to buff your allies’ stats. You can also make it your default class, thus leveling it up, or as a sub-class. It’s entirely up to you on how you want to approach it.

In my experience, I found the demo to be fairly challenging. The new weight system means I can’t stack defense equipment on my party members and need to balance out what to give them. I ended up losing several times to the second boss, Anihal, the Beastmaster asterisk, before preparing once again in the shop with more items and better equips. Thankfully, this forgiving title gives you Teleport stones to warp out of dungeons and even warp points to move closer to the boss fight when you return.

For Newcomers to Bravely.

Bravely Default II comes from the titles that predated it on Nintendo 3DS: Bravely Default and Bravely Second. The first title came out in 2014 and offered one of the greatest soundtracks on the system’s library. If you’re familiar with composer, REVO, he composed the opening theme songs of Attack on Titan and Sailor Moon Crystal.

Bravely Second came out on 3DS in 2016. The direct sequel to Bravely Default followed the tales of the four heroes with two of them being main party members alongside new characters. Unfortunately, Bravely Second had both cast another writer and a different composer, Ryo, who’s known for the second opening theme of the anime, Fire Force.

Despite these changes, I found Bravely Second to be superior to its predecessor in a number of ways. While the title never quite became as successful overall, the gameplay quality-of-life improvements included stacking battles for EXP, balancing several classes, and removing a dreaded time loop of sorts that plagued the second half of Bravely Default.

Even with its glorious references to Puella Magi: Madoka Magica and Fullmetal Alchemist, Bravely Second was a standalone JRPG that could rank among the best on the 3DS. It astonished me to see the developer of the game apologizing for his past work due to its lackluster success. It explains my confusion for why this title wasn’t called “Bravely Third” and as such, I stand with fans when I say Bravely Second doesn’t warrant an apology.

However, after Bravely Second, the development team created Octopath Traveler on Nintendo Switch. This highly successful sprite-based HD-2D JRPG became an instant hit and one of the console’s best games. Following this act, it’s also great to see Tomoya Asano’s team working on the Bravely series once more.

Final Thoughts

I’m excited to try the final version of the game. While Bravely Default had its heart in the right place, I was a huge fan of Team Asano’s later works. Bravely Default II will join up the Nintendo Switch’s stellar lineup of JRPGs. Among them include Dragon Quest XI S, Fire Emblem: Three Houses, Xenoblade Chronicles, Pokemon Sword and Shield, and the studio’s past work, Octopath Traveler.

Bravely Default II will come out for Nintendo Switch on February 26, 2021. Be sure to try the demo if you haven’t already. Finally, be sure to follow us on our social media channels below for our next batch of gaming content.

Until next time!