Earlier today, Nintendo released a video detailing their latest character – Min-Min – for Super Smash Bros. Ultimate. Featured in a video showcase by Smash Bros. creator, Masahiro Sakurai, the presentation featured the character trailer as well as a brief tutorial and history of the character.
ARMS and Min-Min
ARMS is a 3D fighting game, developed by Nintendo, released for the Nintendo Switch in 2017. Released during the Switch’s launch year, Nintendo wanted to add a new IP to their latest console. ARMS takes cues from Nintendo’s classic series, Punch-Out!!, by positioning the camera behind the player and duking it out, with punches, face-to-face.
However, in ARMS, you use spring-loaded arms to extend your reach. These ARMs can be customized with various ways to deal damage, such as with elementals or multi-hitting attacks. You can play as a dozen different characters who use various, unique abilities to support their fighting style.
As with past DLC characters, Nintendo chose the character pick. However, Min-Min was chosen by the ARMS director, Kosuke Yabuki, and was a personal favorite pick from Sakurai as well. In ARMS, as well as Smash, she has a special Dragon arm, which fires heat beams, and can also use her strikes to reflect incoming attacks. With that said, be sure to check out the character’s official Smash page here.
Alongside the incoming update, Mr. Sakurai also revealed new Mii Fighter costumes including Vault Boy from Bethesda’s Fallout series. Mr. Sakurai also showcased an update for Spirits mode allowing you to rematch any Spirit you’ve faced before. Finally, players got their first look at upcoming amiibos including Joker (Persona 5) and Hero (Dragon Quest XI).
Impact on Smash
ARMS released its last update in 2018. Without much of a following in national fighting game tournaments, such as EVO and CEO, the game quickly declined in popularity. However, Nintendo recently announced that Fighters Pass 2 would feature an ARMS character. They followed this by announcing ARMS would be available to play as a free demo for Nintendo Switch Online users.
Given their continued support for Super Smash Bros. Ultimate and Splatoon 2 online tournament, perhaps this means Nintendo seeks to once again make ARMS a supported stable series. In doing so, they will use Smash Bros. to capitulate the series’ popularity and reignite interest among Nintendo Switch owners once more.
Min-Min will be available for download, on June 29th, 2020, for $5.99. If you already own Fighters Pass 2, you will download her automatically. Min-Min also comes with a new stage – ARMS Arena – as well as a selection of music tracks from her home game.
We will keep you updated on the latest in Super Smash Bros. Ultimate info. Stay tuned with us for features on the upcoming DLC fighters as they’re announced. Finally, be sure to follow All Cool Things on our social media channels listed below.
Ever since COVID-19 forced the globe into a quarantine, players have not been able to attend offline gaming tournaments. With CEO Dreamland being the last one, hosted back in March, players have been shut into their homes while playing video games online. Among the most popular choices includes Super Smash Bros. Ultimate. While I covered Smash Wi-Fi tournaments developing in a past article, this was before the aftermath ensued.
As I honestly expected, players quickly grew fed up with playing online. This even caused #FixUltimateOnline to trend on Twitter, with dismayed players sending the trending tweet to Nintendo’s official Twitter accounts. Despite this, Wi-Fi tournaments continue to grow in popularity. As such, players will continue entering them while complaining in the long run. I will break down some of the major problems of Wi-Fi tournaments as well as what draws people to them.
Super Smash Bros. Ultimate is a game that
– Won Fighting Game of the Year 2019 – Was nominated for Best Game of 2019 – Had the most entrants in EVO 2019 – Is enjoyed by millions, casually and competitively
For starters, Smash’s netcode remains the paramount problem among Wi-Fi players. The connection causes unnecessary amounts of input delay, particularly in Quickplay. You can never tell who is playing with a LAN Adapter which, at best, only remedies the problem somewhat.
Tournaments, such as Pound Online, Quarantine Series, and The Box continue to run with hundreds of players. Unfortunately, Wi-Fi tournaments come with Wi-Fi problems. The first being that connection issues not only stifle matches, but create enemies among players.
The first example being renowned Roy player from Florida, Goblin, losing to Mexico’s Mr. Game & Watch main, Maister. Following their match, Goblin tweeted out a message regarding his match with Maister. The tweet and replies show that this came due to the match lagging.
Honestly worst part about it all is that I have no beef/quarrel/hatred towards Maister and just called him out for lagging and it blows up to "I've lost all respect, **** you, get the **** out of my face you baby." I don't even instigate any issues or problems with anyone
Another such example that generated controversy includes Cosmos‘ set with Grayson at Pound Online. Despite being ahead two games, Cosmos requested a lag check. The result Tournament Organizer (TO) Cagt to disqualify Grayson from bracket. The ensuing fallout created controversy across Smash Twitter. However, Smash online is reeling from more than just netcode issues.
Please also note that Nintendo has made no attempt to fix online despite multiple balance patches for the game. In fact, lag was spotted even before the game’s release. The video below showcases an example of Nintendo trying to use “damage control” to minimize the issue that would eventually plague the game.
Along with Wi-Fi issues come Wi-Fi characters. Smash Twitter has collectively discussed, in disgust, their least favorite characters to fight online. Among them largely include Zelda and Samus, both of which otherwise aren’t considered top tier characters offline.
My proposal for future wifi tournaments
-Region locked -No spectators unless there's no streams to recast it on -Lan adapter required: If anyone lagtests you, you're required to send a picture of your lan adapter and the game screen or otherwise get DQ'd -Samus/zelda BANNED
However, the online Smash community has been dealing with an even more pressing matter from a single character: Sonic the Hedgehog. Known as a high tier character in Smash 4, Sonic has otherwise maintained steady results in Ultimate offline. During this transition to online play, however, Sonic’s prominence has once again developed him into an infamous character to fight. At the center of the controversy is Dominican Republic’s Sonic main, Sonix.
This largely stems from Pound Online where Goblin and Sonix fought in bracket. Even though Goblin maintained a lead in their last game, Sonix eventually brought the percent back. Rather than, KO him Sonix used the last few seconds to stall for a time-out. This resulted in Goblin’s rant about Sonic with Sonix catching wind of it and sharing it on Twitter.
Sonic mains feel so entitled because their character got nerfed from smash 4 when their character was the most bitch made fucking designed character in the fucking world and now that they're winning online where it DOESN'T matter where it's FUCKING BROKEN where NOTHING MATTERS th pic.twitter.com/8oGY7HrfLH
As such, this created a divide in the community. In a community that frequently targets players based on their mains, this only perpetuated even more in-fighting through social media. One TO even suggested banning Sonic from his next online tournament.
Additionally, fighting game website, EventHubs, reached out to Sonix for an interview. He explained his thoughts on the current competitive scene as well as gripes regarding online play. You can read the full interview here.
As a competitive player myself, I have entered several tournaments, one of which I won. As someone who lives in an area with roughly 20 players who attend weekly tournaments, my training options consists almost exclusively of online practice. However, I’m not so desperate as to play in an online event.
For one, I don’t feel like being confined to waiting for my bracket match to enter. I would rather spend time being more productive. Another part is I don’t want to be part of this rage culture. Smash Wi-Fi historically brings out the worst in its players.
Smash is getting a world tour and this is how y'all act? my mans was just trying to have some fun playing luigi in an online tournament but he gets matched up against a top player with him and his boys constantly insulting him and talking shit. that ending is great though LOL pic.twitter.com/9XzWXFNKDj
On the outside, people on social media see players as taking online way too seriously. While some players might see these endeavors as “just for fun,” others are playing for thousands of dollars in prizes. As the burdens outweigh the enjoyability, I feel no reason to involve myself.
Also, there is no feeling quite like being at an actual tournament. I entered several tournaments a month, including locally, regionally, and even out-of-state majors, such as Momocon and CEO. Getting to see your friends again and playing offline matches against good competition makes the difference.
The tournament experience, on the opposite hand, largely brings out the best in players. There’s much more sportsmanship and camaraderie at offline tournaments when you’re meeting face-to-face. Plus you’re not hampered by the Wi-Fi connection either.
Alternatives to Smash Wi-Fi.
The reason people continue to play Smash online is because it stimulates the brain. It’s a fast-paced, competitive activity that plays unlike any other. As someone who’s staying at home playing JRPGs, like Persona and Fire Emblem, I too feel the need to test my reflexes and play a game of Smash. Even if it’s just for a few minutes to an hour, on Smash online, nothing feels quite like playing my favorite game.
I could play other fighting games, but I’m also not that good at them. Even then, I would still be running into largely the same netcode problem if I’m playing another fighter. If I need to play Smash seriously, I can always host a Battle Arena. I can enter a Discord with competitive players, seek a match out, and play with them till I’m done. Most of the time, the players I fight will have a LAN Adapter, making the connection a bit more seamless and easier to play.
Meanwhile, some players or even TOs, like Bear, have been spending their time fiending on Mario Kart 8 Online. As the best-selling Nintendo Switch game it still packs plenty of life several years later.
What you want to play for that mental stimulus is largely up to you. There’s tons of competitive online games out there including fighting games, Overwatch, Mario Kart, Splatoon, and more. But if you’re willing to brave the storm and play Smash Bros., the best thing to do is not take it too seriously. Have fun online, find people to play, and host battle arenas if you’re concerned you’ll run into lag. Despite what goes around on social media, it’s still playable. While online is not perfect, not playing Smash is even less enjoyable.
How are you managing through an era without Smash tournaments? Let us know in the comments below!
It’s no secret that Nintendo has used Super Smash Bros. to market their series for decades. Even when Roy was included in Super Smash Bros. Melee, Nintendo has continued this tradition through the release of Byleth in Super Smash Bros. Ultimate. However, this marketing method dates even further back than Melee. The original title, Super Smash Bros. on the Nintendo 64, introduced players into many series as well. In this week’s Smash Column, I’ll go over the importance of Smash Bros. for marketing and how it’s impacted us as players.
Super Smash Bros. (1999)
The original Nintendo crossover started with 8 characters. Mario, Link, Donkey Kong, Yoshi, and Fox were among the many classic staples with a legacy on NES, SNES, Game Boy, and N64. I had not yet played Metroid or Kirby until sometime after Smash’s release, so I did not feel as familiar with Samus or Kirby. However, because I enjoyed playing as Pikachu, and summoning the Pokémon out of Poké Balls, Smash got me into Pokémon. It was the first of many times that this series would influence my gaming choices.
When you fulfilled certain conditions, you would unlock four characters: Luigi, Jigglypuff, Captain Falcon, and Ness. Luigi’s inclusion was due to being in a game with his brother, Mario. You would think it was an obvious inclusion. Yet, after the release of Super Mario 64, his lack of appearance spawned many rumors and questions as to why he wasn’t there.
Jigglypuff, on the other hand, became a favorite among the Japanese audience who watched the anime. This would later lead to the inclusion of Pichu, Mewtwo, and Lucario. All of these Pokémon had anime movies featuring them.
However, Captain Falcon from F-Zero and Ness from EarthBound were two characters I was completely unfamiliar with. Captain Falcon comes from the F-Zero series, Nintendo’s racing series that predated Super Mario Kart. In those games, you don’t play as Falcon outside of his Blue Falcon vehicle. He only appears in the SNES title’s manual and in the select screen of F-Zero X.
Just who was this person? Why was he dressed as a superhero and why were his quotes so memorable? Falcon’s battle quotes, including his popular Falcon Punch, became popular Smash Bros. memes throughout much of the series’ existence.
Ness, on the other hand, came from the SNES title, EarthBound. Before JRPGs became big in the west, EarthBound was known only to a small niche group. Even among RPG fans, Nintendo’s worst attempt to market the game may have turned away potential fans. Whoever this Ness kid was, however, must have been a big deal in Japan. America largely knew nothing about him. But before long, Super Smash Bros. would invoke the curiosity of many players wanting to try EarthBound. Not only would people emulate the title on their computers, but copies of the game would sell for absurd prices on eBay.
Super Smash Bros. Melee
Melee introduced a plethora of new characters and worlds from even more series than the original. Not only did Peach, Bowser, Zelda, Ganondorf, Young Link, and Falco join the fray, but it introduced new series as well. While the inclusion of Ice Climbers, and Mr. Game & Watch, took a page out of Nintendo’s ancient history, an even more surprising introduction gained immediate notice: Fire Emblem.
Introducing Marth and Roy, the characters became an immediate hit due to their character design, fighting style, and their memorable theme music. Fans speculated if Nintendo’s Strategy/RPG series, Fire Emblem, would ever come to America. Smash series creator, Masahiro Sakurai chose to include Roy, in Melee, prior to the release of his home game, Fire Emblem: Binding Blade, in Japan.
Nintendo ultimately chose to keep these mysterious characters in the western release, opening us to a revolution. Fans demanded Fire Emblem be localized and Nintendo gave in. This preceded the American release of Fire Emblem: Blazing Blade in 2003.
Not only did Fire Emblem’s characters fascinate players, but the introduction of trophies gave us a new dimension to look through Nintendo’s history. Fully rotatable, 3D rendered models of characters, items, and stages fascinated us. But the lore that came with it introduced its history.
At the end of each description, Nintendo listed the original title that featured the trophy. For anyone interested in trying out these games, this little database gave them what they needed. I spent hours reading these descriptions and admiring the models.
Super Smash Bros. Brawl
In one way, Brawl did the opposite of the past two games. As opposed to introducing us to series we weren’t familiar with, Snake’s surprise inclusion invited fans to demand another popular video gaming mascot – Sonic the Hedgehog – into the roster. While your average gamer needed no introduction to Sonic, Metal Gear Solid was known primarily as a Sony PlayStation title. While Snake had appeared in several Nintendo games, Snake’s inclusion in Smash would introduce many Nintendo fans to a new world.
In addition to various new characters, stages, and Trophies, Brawl also introduced the Masterpieces collection. These featured 1-2 minute demos of Nintendo games from their past consoles. Each game also invited the player to download these games to their Wii via the Virtual Console. For anyone new to these games or series, this was the ideal introduction to new series.
The inclusion of Lucas also prompted fans to demand the release of Mother 3 in the west. Being the second EarthBound character to join Smash’s roster, fans of EarthBound wanted to know more about Lucas’ origins. While a fan-translated product was eventually released, Nintendo has yet to officially translate, and release, the title outside of Japan.
Super Smash Bros. for Nintendo 3DS and Wii U
Smash 4 featured fully animated trailers featuring new characters. One trailer even introduced two characters – Lucina and Robin – from Fire Emblem: Awakening. While these two characters were popular among series fans, this would inevitably lead to the “too many Fire Emblem characters” discussion prominent among the Smash community.
Both Smash titles featured DLC expansions to the roster. In Smash 4, Sakurai introduced the “Smash Ballot.” Fans could vote for a character and the winning character would be added to the roster. While that winner was Bayonetta, Sakurai added one character just for his popularity: Cloud Strife from Final Fantasy VII. Appearing from one of the most revolutionary JRPGs, Cloud was a heavily demanded, but unlikely, favorite.
Despite the love for Cloud, much like Snake, fans were well-aware that Final Fantasy VII’s only console release was on the PlayStation. This also meant a world of introduction for people who have scarcely ventured outside of Nintendo. Notably, Final Fantasy VII would not appear on a Nintendo console until its release, on Nintendo Switch, in 2019.
While Fire Emblem Fates had been released in Japan, the title would not come to America for several more months. Similar to Roy’s inclusion in Melee, Corrin would enter the Smash roster prior to the release of their home game in the west. Despite Nintendo’s obvious attempt to use Corrin’s inclusion to market their game, their efforts resulted in Fire Emblem Fates becoming the best selling title in the series.
Sakurai’s passion extended through his characters by giving these DLC characters special videos explaining to players their fundamentals and origins. He would remark about their home game, the game mechanics, and how he translated them directly into Smash, including the sound effects.
Super Smash Bros. Ultimate
Ultimate’s new roster featured many leftover favorites which came from unrequited fan demands. Prior to the game’s release, Ridley (Metroid), Simon and Richter Belmont (Castlevania), Isabelle (Animal Crossing), Chrom (Fire Emblem), and King K. Rool were all added to the roster. Sakurai’s fulfillment served as a sign of good faith representing the relationship between the fans and himself. The DLC introduced five characters. While some included heavily requested characters, several came out of nowhere and shocked the world.
In terms of marketing, Joker’s reveal might have had the biggest impact. Coming one year off of winning RPG of the Year at The Game Awards 2017, Persona 5 had introduced many new fans into a cult favorite series. At The Game Awards 2018, Joker and The Phantom Thieves stole the show with Joker’s surprise reveal trailer airing during the broadcast.
Sakurai not only included the Mementos stage, and music, from Persona 5. He included a blue and yellow thematic, representing Persona 3 and Persona 4, as well. These also included musical themes from those respective titles as well as their victory themes should Joker win on the stage. As someone who loved Persona 5, I heard good things about the other titles. But I think playing in the Persona 3 thematic prompted me to finally play Persona 3 FES, a game released in 2007, for PlayStation 2. Likewise, beating Persona 3 FES lead me right into playing Persona 4 Golden which, at the time of this writing, I’m about 20 hours into. Keep in mind I also did not own a PlayStation Vita, or TV, to play it on until I felt the need to try P4 Golden.
Even the littlest details could influence my decision. One of the featured songs, “Time to Make History,” appears exclusively in Persona 4 Golden. This re-release of Persona 4 came out exclusively to PlayStation Vita.
Despite owning a digital copy of Persona 4, on my PS3 (via PS2 Classics), I could only appreciate this song more if I played Golden, the game it came from. Researching the laundry list of exclusive content, and improvements, over the original title only helped persuade me to purchase a PS Vita with Persona 4 Golden.
When Hero from Dragon Quest was revealed, it was followed by a trailer of his home game, Dragon Quest XI, coming to Nintendo Switch later that year. While many westerners scratched their heads wondering, “who,” Dragon Quest had always maintained a heavy following in Japan. Nintendo’s method to introduce new Dragon Quest fans in the west involved clever marketing idea.
That idea involved showcasing his trailer to reveal, not just who he was, but where he was from, and when his game was coming out as well. This, in turn, helped lead to Dragon Quest XI receiving some of the best sales in the series history. Dragon Quest’s newfound success in the west further cemented Smash’s success in marketing game series including those not developed by Nintendo.
For a rare change of pace, Smash itself did not get me into Dragon Quest XI. Rather, it was one of the top Smash competitors, Nairo, who influenced my decision to try the game. As a fan of the player, I also checked into his Twitch streams from time to time. One of those streams happened to be Dragon Quest XI, which had not yet been announced for Switch at the time. The gorgeous design of the game and its polish really caught my attention. Eventually, I caved in and chose to buy it for myself.
If yall never played a dragon quest game before and are interested, DQXI is a good one to start with imo, it's out on ps4 right now and will have an upgraded one on the switch in September
Banjo-Kazooie, stars of the legendary N64 title, finally entered the Smash Bros. roster in summer of 2018. Given their large fanbase, they became one of the most massively requested characters to enter the series. However, I’m going to shorten this section because there was little marketing involved. While Banjo-Kazooie’s feature included a fantastic throwback to a legendary game, from 20 years ago, there was no real “marketing” involved, per se.
Banjo-Kazooie still remains absent from the Nintendo Switch and has not been released on a Nintendo system since the N64. Until there’s any sort of re-release of the game, Banjo-Kazooie’s reveal served a purpose similar to Sonic’s. Rather than market the game, they wanted to introduce fans to a character largely loved and remembered by fans.
Months later, Terry Bogard, from SNK’s Fatal Fury, would debut in Smash. Despite western Smash fans once again bewildered with confusion, Sakurai gave fans an entertaining history lesson on Terry in a video explaining the origins of Fatal Fury as well as his recommended choice for series beginners. Incidentally, these titles went on sale, for discounted prices, on the Nintendo Switch’s eShop. Any curious player immediately had the chance to see what Terry was like in his home game.
As someone largely unfamiliar with Terry at the time, I resonated well with this video. Sakurai’s history lesson invited me to get into a series I never thought I would love as much as I do now. Furthermore, the King of Fighters Stadium stage boasts the largest number of music, including remixes, of any of the DLC character stages. The love Sakurai showed for the SNK music marketed not just good music and arcade classics, but showcases an impactful level of passion as well.
With Fighter Pass 1 wrapping up with its last character, the inclusion of Byleth gave way to controversy as well as positive reception for the character. On one hand, it brought forth anger from Smash fans who felt the roster was, at this point, overly saturated with Fire Emblem characters. On the other hand, Fire Emblem: Three Houses won numerous accolades, including the Player’s Voice award at 2019’s Game Awards. This highly successful title immediately became one of the best selling in the series. Given that it had quickly become one of the most popular titles on the Switch, Nintendo had already decided to add the character to Smash in order to boost sales and introduce fans to Three Houses.
While Sakurai himself admitted that Smash has too many Fire Emblem characters, he gave Byleth a trademark ability to distinguish him from the other swordsmen. By allowing him to wield three additional weapons, his varied playstyle added new flavor to the roster. The additional weapons gave Byleth a different flavor than most would expect from a Fire Emblem character. Despite the initial protests, Byleth eventually made themselves at home in Smash along with several noteworthy tracks to add to Smash’s already renowned soundtrack.
Nintendo has used Smash Bros. to market gaming series for over 20 years. Fans, like myself, got into Metroid, Kirby, EarthBound, Fire Emblem, and many more. I was fascinated by the music, the stages, the characters, and the Trophy lore. This introduced me to countless worlds of wonder and many new series I would love for years to come.
While Fighter Pass 2 has already confirmed the first character to be from the Nintendo Switch fighting game, ARMS, five more characters will be revealed over the course of the next year. Therefore, it’s anyone’s guess as to who will come to Smash. Given that many of the most-requested characters have entered Smash, it truly becomes anyone’s guess as to who will enter. Nintendo has already chosen their picks for Smash Ultimate, so perhaps they’ll be used to market an upcoming Switch title. We will keep you updated with the next wave of Smash info. In the meantime, stay tuned for our next Smash Column!
What series has Smash gotten you into? Let us know in the comments below.
Over the last decade, we’ve seen publishers release a tremendous amount of remakes and remasters. Some have given us incentive to play an even better version of a beloved favorite. Others, ever so rarely, have left players with a bad aftertaste.
However, one can’t deny the importance of re-releasing classics. Not only have publishers given longtime fans a chance to replay a favorite. But they’ve also introduced their legacy to a new generation of fans. With that said, I want to list a few noteworthy game companies that have put some effort into preserving their video game library for generations to come.
Known for their many re-releases of Street Fighter II throughout history, Capcom has remastered many of their titles over the years. They’ve maintained Mega Man, Street Fighter, and several more as household names thanks to their countless re-releases. Mega Man Legacy Collection, Mega Man X Legacy Collection, and Mega Man Zero + ZX Legacy Collection feature a massive chunk of their classic platforming series. Capcom even released the Beat ’em up bundle which features some titles never seen on consoles before.
Notably, you can find the entire Resident Evil series on PS4, Xbox One, and PC. Plus, this generation saw the re-release of Okami HD, onto modern platforms, as well as Dragon’s Dogma: Dark Arisen remastered for modern consoles. Capcom also released Devil May Cry 1-3 on Switch with DMC3 receiving some hearty new additions.
Perhaps even more noteworthy would be to consider Capcom’s remakes of Resident Evil 2 and 3. Much like Resident Evil 1’s remake, 2 and 3 were completely built from the ground up. These new features incorporate modern-day enhancements, controls, and storytelling fitting for a game of the current era.
Despite releasing Darkstalkers, Ghosts ‘n Goblins, Breath of Fire, and Power Stone for PSP, however, we have not seen these games in over a decade. Capcom did release several of their Marvel vs. and Darkstalkers titles during the last generation, but have not been seen since. Furthermore, we have not seen the likes of Viewtiful Joe since the 2000s. Capcom keeps some of these series alive, so to speak, as costumes in Street Fighter V. But we would love to play them as full games again.
However, given that Capcom does continue to release some of their best games every generation, new players will get to try Resident Evil , Okami, and many other classics. Perhaps we may yet see more long-missing names appear in this decade.
The company’s habit of re-releasing titles dates back to the early 2000s. You could find Final Fantasy IV, V, and VI, on Game Boy Advance, all remade with extra content. Chrono Trigger, the 1995 SNES classic, also came out for DS in 2008. All of the aforementioned games would later come to mobile devices and Steam Despite coming out to various levels of reception, Square-Enix would continue to update and polish them for a new generation to enjoy.
One of the biggest walls Square-Enix smashed was when they announced the remaster of Final Fantasy VIII, in 2019, for modern systems. The new version of the game includes redone character textures, upscales the title to HD, and features other minor improvements. This came with a slew of other announcements featuring remastered games.
Among those included in the announcements, Square-Enix released The Mana Collection, which features the original 90s Mana trilogy. This includes Trials of Mana, previously known as Seiken Densetsu 3, which was never released in the west. Similarly, Square-Enix released Star Ocean: First Departure R, Romancing SaGa 3, and SaGa Scarlet Grace Ambitions on modern consoles. With that being said, expect to see the newly-announced remaster of Final Fantasy: Crystal Chronicles, as well as NieR: Replicant, within the next year.
Despite the love Square-Enix has shown for many of their series, one particular game stands out missing in action. Due to the copyrights involved, Square-Enix owns the rights to many of the characters in the 1996 SNES classic, Super Mario RPG: Legend of the Seven Stars. Mario’s breakout RPG remains heralded as one of the greatest JRPGs of all time.
While it was released on the Wii and Wii U Virtual Consoles, you would never see more than a passing mention from Nintendo’s social media accounts. However, it released on the SNES Classic along with Final Fantasy VI. Despite this, though, unlike many of the aforementioned titles, Super Mario RPG has never been re-released as more than a direct port without any updates.
Many fans want a remake or a true remake or sequel to Super Mario RPG. While Square-Enix has done well for preserving their most famous series, fans would love to see Nintendo and Square-Enix collaborate on another classic featuring its sorely missed characters.
Perhaps the single most impressive re-release Bandai Namco has published is Tales of Vesperia: Definitive Edition. Once lost to history as the Japan-exclusive release, the Definitive Edition includes all of the story content, new characters, and battle improvements never seen in the west. Save for Troy Baker, voice of Yuri, it also includes the original voice actors reprising their roles for the newly dubbed lines.
Meanwhile, Bandai Namco has stayed busy reviving SoulCalibur in 2018 as well as maintaining Tekken 7. These include songs from their past respective entries which you can add to any stage. If you love SoulCalibur music, you won’t be disappointed.
Also, if you’re a fan of Pac-Man, you can download it on mobile apps and play newly released maps. Namco Museum Arcade Pac for Nintendo Switch also includes a number of their old arcade hits, like Galaga and Splatterhouse.
Perhaps one day, though, Bandai Namco might release more Tales games in the west. While we’ve never gotten Tales of Destiny: Director’s Cut, Tales of Destiny II, or Tales of Rebirth, hope never truly fades.
With each generation, Sega releases new Genesis collections. You may have seen them released as Sega Genesis Collection, Sonic’s Ultimate Genesis Collection, or even Sega Genesis Classics. Let’s also not forget the release of the Sega Genesis Mini microconsole.
Even though, for some reason, re-releases of Sonic 3 & Knuckles are apparently rare, Sega generally does a good job of keeping their Genesis games afloat. Sega even released a Dreamcast Collection, featuring several hits, on Steam, as well as the Saturn classic NiGHTS into Dreams…
As of late, it seems Sega has become more interested in releasing some of their classic series. Super Monkey Ball: Banana Blitz HD recently came to modern consoles. Following that, Sega released the Panzer Dragoon Remake on Nintendo Switch. Also noteworthy includes not only the remaster of Shenmue I & II on modern consoles, but the release of Shenmue III, which released over 15 years after Shenmue II.
But one more thing I want to cover is how Sega has distributed their classic series to different studios to develop their games. They collaborated with Christian Whitehead and his team to develop Sonic Mania, one of the best reviewed Sonic titles of all time. Now, with April 30th around the corner, Dotemu is set to release Streets of Rage 4, the first official title in the illustrious beat ’em up series in over 25 years.
While we would certainly love to see the return of Skies of Arcadia and Billy Hatcher, Sega has done a surprisingly stellar job of releasing classic titles and new entries onto modern-day consoles and PC. Since they own the rights to Puyo Puyo and its characters, I would also love to see the Madou Monogatari series return.
With that said, I’m even more surprised that I didn’t have to name many absent franchises this time. Sega has done a surprisingly stellar job of releasing most of their classic entries into the current era. Well done!
Over the last decade, Nintendo has built up a bit of a resume remaking classics we grew up with. One example includes Fire Emblem Gaiden, for Famicom in Japan, which never came to America until it was released as Fire Emblem Echoes: Shadows of Valentia for 3DS. Nintendo has also released four Legend of Zelda remakes, three of which were developed by GREZZO. The latest remake includes Link’s Awakening for Nintendo Switch. The Legend of Zelda: The Wind Waker HD was developed by Nintendo EAD, which built the GameCube classic from the ground up and added several upgrades.
Furthermore, Nintendo has released many of their unsuccessful Wii U titles – largely due to the failure of the console itself – onto the Nintendo Switch. You’ll find some amazing software like Donkey Kong Country: Tropical Freeze, Captain Toad: Treasure Trackers, Bayonetta 2, and Mario Kart 8 Deluxe, released with a visual update and some noteworthy updates.
However, I feel Nintendo still needs help when it comes to keeping some of their franchises alive. It goes without saying that we’ve seen more than a decade without the release of F-Zero or Golden Sun. The Nintendo Switch Online’s SNES Classics library misses a number of heavy-hitters such as Super Mario RPG and Donkey Kong Country. The lack of regular updates does not help its relevance who wish to see more titles. Even compared to the Wii Virtual Console from 14 years ago, Nintendo could do much better with the Switch online.
In the past, Nintendo released the Ambassador Program for 3DS. Featuring ports of GBA titles digitally released for 3DS, this feature was only available for people who owned the initial release of the 3DS. They were not seen again until they were released on the Wii U eShop For 3DS owners who enjoy playing these games on a handheld, this did not help them at all. Also, as many players are aware, Nintendo still refuses to release Mother 3 in the west.
For Nintendo, it’s a mixed bag. They remake classic titles and the upgrades make them even better. The Switch releases of Wii U titles give players hope we could see more classics like Super Mario 3D World embraced by fans who didn’t own a Wii U. But Nintendo also seems finicky, even compared to the aforementioned companies, when it comes to keeping their abandoned series fresh.
Until recently, Konami seemed to completely neglect digital preservation. In fact, they seem to have completely ignored the console and PC gaming market entirely. After the unceremonious departure of Metal Gear creator, Hideo Kojima, and Castlevania Producer, Koji Igarashi, their studio had become bereft of classic titles.
During the 2000s, the company released amazing titles like Silent Hill 2, Castlevania: Aria of Sorrow, Metal Gear Solid 3, and Contra 4. The 2010s, on the other hand, saw the controversial reboot of Castlevania (Lords of Shadow) and what many deemed to be an unfinished title, Metal Gear Solid V: The Phantom Pain. Even P.T. Silent Hills, a horror demo many players looked forward to, was scrapped completely.
The last few years, though, saw the release of Super Bomberman R, a return to form for the classic Bomberman series. Konami later updated the title with several free DLC releases as well as ports to the PS4, Xbox One, PC. In 2018, they also released Castlevania Requiem, which featured Castlevania: Rondo of Blood and Symphony of the Night (PSP version) for PS4.
But perhaps last year showed the biggest change in tide. Castlevania Anniversary Collection, Contra Anniversary Collection, and Konami Arcade Classics Anniversary Collection included many releases from the 80s and 90s. These titles even featured Japanese versions of their respective games as well as exclusive interviews. Even more impressive was that these were the first official releases of Castlevania Bloodlines and Contra Hard Corps, both initially released for Sega Genesis, in over 25 years.
We don’t know if this means Konami is throwing a bone to their fans or if they’re pushing back into the right direction. We can only hope to see them return to form as the gaming giant they once were.
While it’s important for game companies to keep pressing forward, by creating sequels and new IPs, it’s also important for fans to know where they came from. Releasing older games creates praise from players who want to try a new experience or relive their past memories. Furthermore, it establishes a relationship between the developers and the fans by listening to their requests.
As long as video game companies set a precedent, it might encourage other publishers to follow. Let’s hope that we can see the best of old and new from this decade onward. Maybe one day Sony might even release a remake of the PS1 JRPG classic, The Legend of Dragoon. Just maybe.
Which games do you wish to see return one day? Let us know in the comments below!
Perhaps one of the most defining traits of Fire Emblem is its character design. Super Smash Bros. Melee created icons out of Marth and Roy. But the series is widely known for its colorful artwork and memorable character designs. While the fantasy storyline tasked you with saving the world, you would also learn about the backstories of your comrades-in-arms.
Fire Emblem: Blazing Blade quickly became popular thanks to its addictive Strategy/RPG (SRPG) gameplay. The grid-based gameplay offered movement similar to Chess. However, the level of flexibility and variety Fire Emblem offered, in its map design, classes, and overall gameplay, resonated well with fans.
But Fire Emblem introduced the permadeath mechanic. Lose a unit and they will stay dead. Your option would be either to press forward without them or restart the entire map and give them another chance. Note that later games, from Awakening onward, became much more forgiving in that department.
While the west had seen other SRPGs, such as Final Fantasy Tactics, Tactics Ogre, and Shining Force, prior to Blazing Blade’s release, Fire Emblem offered more to the genre. Fire Emblem quickly became known for its addictive gameplay. You could promote your units, earning a new weapon and more powerful stats. Plus you could support units, growing their bonds, and even giving them a special ending together. Blazing Blade featured several difficulty modes, including one that let you play through Hector’s Route. This began a series tradition where you could replay a title to see another part of the story.
Additionally, Fire Emblem is known for its remarkable storytelling. Path of Radiance and Radiant Dawn speak of relevant, worldly themes such as racial and class divide. It showcases horrors of war and even pit former friends against each other, something you would see in Fates and Three Houses. Even the Japanese-exclusive titles, like Genealogy of the Holy War, weren’t afraid to showcase dark themes, such as incest and genocide.
Fire Emblem also gained recognition for its music. The map, battle, and recruitment themes all share special recognition. Many of them appeared as remixes in the Super Smash Bros. series. “Together We Ride,” the recruitment theme from Fire Emblem: Shadow Dragon, stood out as being one of the most famous due to its inclusion in Melee.
Decline and Rise
Despite several releases appearing in the west, none of them sold as well as Blazing Blade. In fact, the remake of Mystery of the Emblem, for DS, never came to America. Plus, due to its poor sales, the series began a major decline. It was thanks to every possible effort by developer Intelligent Systems and Nintendo to make Awakening the success it would become. What could have been the final game in the series breathed new life into Fire Emblem.Thanks to heavy marketing, new mechanics, and broadening the fanbase, Fire Emblem: Awakening would go on to become the series best-selling title. It would later be succeeded by Fire Emblem Fates, also released for 3DS. Nintendo would continue to appeal to fans, and reel in new fans, with spin-offs, such as the free-to-play mobile title, Fire Emblem Heroes, which was released in 2017.
Most recently, Nintendo released Fire Emblem: Three Houses, for Nintendo Switch, in summer of last year. The title features over 100 hours of gameplay and story and quickly became one of the Switch’s most successful titles. Among its accolades includes a score of 89, at Metacritic, and winning the Player’s Voice award at last year’s Game Awards. Additionally, Three Houses’ success would also influence Nintendo’s decision to include Byleth into Super Smash Bros. Ultimate.
How is Nintendo celebrating?
In Fire Emblem Heroes, Nintendo has released a new orb banner celebrating the 30th anniversary. This includes a throwback, of sorts, to Fire Emblem: Shadow Dragon and Fire Emblem: Mystery of the Emblem. These two stories feature Marth and the origin of the series. Keep in mind that Mystery of the Emblem’s “Book I” is a remake of Shadow Dragon, for the Super Famicom (SNES), while Book II continues the story after.
In this banner, you can summon childhood versions of Marth, Caeda, Merric, Palla, and recruit Minerva as a free unit. As a duo-unit, Palla also comes with her little sisters, Catria and Est. This throwback also features maps based on the original Shadow Dragon. Nintendo will continue posting updates on their social media channels for Fire Emblem Heroes. Keep up to date with their Facebook, Twitter, and YouTube accounts for more info.
Additionally, Nintendo and Cygames’s collaborative mobile JRPG, Dragalia Lost, will also hold another Fire Emblem crossover. While the series has crossed over in the past with Fire Emblem, as well as Mega Man, this event will also center around the series’ 30th anniversary. You can check it out in the tweet below.
Twitter has already begun trending #FireEmblem to celebrate the series’ 30th anniversary. If you search for the trend, you will find numerous works of fanart and cosplay dedicated to the series. Be sure to check them out!
Happy anniversary to #FireEmblem!🎈 I didn’t discover this series until later than most, but I’m so happy I did because it provides me with constant inspiration and brings me so much joy 💕 pic.twitter.com/Z1ApbhlX8q
Many players will surely celebrate Fire Emblem’s 30th anniversary by clearing routes in Three Houses. I, for one, hope to clear my Golden Deer run before the month ends. Also, if you own Three Houses but haven’t done so already, be sure to check out the Cindered Shadows DLC from the Three Houses Expansion Pass, which released earlier this year!
How are you celebrating the 30th anniversary of Fire Emblem? What’s your favorite game in the series? Let us know in the comments below.
Nintendo recently released version 10.0.0 for the Nintendo Switch. The new update features a controller button mapping system, news bookmarks, and the ability to transfer software data between the console and the MicroSD card. If you were expecting more from the update, then I’m afraid that’s all there really is. As the Nintendo Switch has been out since March 2017, people have been clamoring for numerous features to be added to Nintendo’s latest console.
Unfortunately, even after three years worth of updates, Nintendo Switch shows itself as a gaming console with bare-bones features otherwise. While Nintendo’s previous handheld, the 3DS, was capable of multiple features, Nintendo seems much more conservative with updating the Switch for reasons unknown. With that said, we’ll go over some of the most demanded features players want Nintendo to implement.
Topping the list of most wanted features, people have wanted Themes on Switch for years. While themes have been a part of consoles since the Sony PlayStation 3‘s release in 2006, even Nintendo’s handheld, the 3DS, implemented them within 2 years of the system’s release. Featuring a pretty background with music accompanying it, themes add all kinds of life to your menu. Unfortunately, the Switch only has two themes: Light and Dark. Despite fans clamoring for it for years, Nintendo has remained silent on the subject.
Netflix, Crunchyroll, WWE Network, and other streaming apps all appear on modern consoles like PS4 and Xbox One. Even the Wii U, Nintendo’s last generation console, had Netflix on it. With the Nintendo Switch, it’s entirely possible to take the system with you and it should be able to play most of the same apps as other systems. Yet for some reason, Nintendo has once again decided to take a step back on their console’s possibilities. The only multimedia apps available for the Switch right now are Hulu and YouTube.
While Nintendo featured avatars from Mario, Zelda, and Kirby, fans believed that Super Smash Bros. Ultimate would open the floodgates for dozens of profile pictures to be featured. Yet again, Nintendo failed to deliver on an opportunity. Even with the release of Fire Emblem: Three Houses, Nintendo never bothered to update their avatars with the game’s characters. But at least Nintendo updated it with Animal Crossing: New Horizons characters, right?
If Nintendo added folders, this would make it much easier and more compact to find the games you want to play. Yet another feature missing from the 3DS, folders allowed for easy organization for games. Instead, you have to scroll all the way to the right of the menu just to pull up the library and find the game you want to play.
Music for eShop
The eShop in Wii U and 3DS played catchy music. In fact, this even dates back to the Wii’s Shop. The music was so catchy it was even added to Super Smash Bros. Ultimate as a remix. Why the eShop remains silent to this day no one knows. Much like with Themes, this would bring out more life in the Switch’s potential.
Pro Controller Disconnect
Specifically for Smash and potential fighting game players, Pro Controller Disconnect would become a massive help for the tournament scene at large. Right now, the only way to desync your Pro Controller is manually. Otherwise, you’ll have a synced Pro Controller prevent a character select screen from progressing into the tournament match just because the controller is still active. Without a way to immediately desync controllers by simply removing the USB cable from the Switch, this will continue being a nightmare for tournament organizers and pool captains wishing to go home from an event.
The list itself isn’t big by any means. It’s a few simple requests which Nintendo has chosen to stay silent about. Even after a 10.0.0 update, “stability enhancements” are about the most constructive thing Nintendo has done with the console save for one or two little features, such as zoom. While people will continue supporting the console due to its extensive software library, many fans remain skeptical that Nintendo will ever bother updating the system with the aforementioned features. But if the day comes, better late than never, right?
Which features would you like implemented most? Let us know in the comments below.
When Super Smash Bros. released in 1999, it brought with it 12 characters from 10 different franchises. With each character, a stage, and with each stage, a song from their respective game. These throwback tracks, arranged by Kirby composer, Hirokazu Ando, brought forth the love of Nintendo’s 18 year history. But when Super Smash Bros. Melee arrived in 2001, it changed the gaming music landscape forever.
Melee’s soundtrack changed the landscape thanks not only to its orchestral remixes, but the sheer quality and quantity of music. Not only did each stage feature one of these beautiful arrangements, but some of the stages even had a “hidden” track which could play if you held the correct button down while picking the stage. In addition to both F-Zero and EarthBound gaining a stage, Nintendo even brought over Fire Emblem’s recruitment theme, “Together, We Ride.” This piece in particular became an instant favorite among players. In fact, it created so much impact that Nintendo even re-used the theme as the recruitment theme for the first western release of the series, Fire Emblem: Blazing Blade, in 2003.
You can listen to Melee’s orchestral playlist here.
When Super Smash Bros. Brawl arrived for Wii in 2008, director Masahiro Sakurai once again changed the gaming landscape. Introducing the My Music feature, players could pick and choose which songs they wanted to hear. No longer limited to one or two tracks per stage, each stage featured a handful of tracks dating back years to the series’ respective history. Brawl’s soundtrack even included music from series not represented by characters in Smash.
One particular thing to note, unfortunately, is Square-Enix‘s lack of contribution to Smash’s music. When Cloud came to Smash 4, he was given only two battle themes from Final Fantasy VII. Neither were remixed. While fans lauded Cloud’s debut in Smash, many of them sent backlash towards Square-Enix, accusing them of being stingy.
The Ultimate Soundtrack
When Super Smash Bros. Ultimate came out, it featured over 900 tracks. This includes nearly every track from the Smash series history as well as new ones featured for many of the stages. Even Capcom, creators of Street Fighter and Mega Man, let Nintendo use nearly their entire Street Fighter II soundtrack just for the Suzaku Castle stage. Plus, some stages received a prominent number of remixes. Wily’s Castle received a dozen new remixes alone just for the love and recognition of the Mega Man soundtracks.
When Joker, from Persona 5, debuted in Smash, Sakurai did something special with the character’s stage, Mementos. Featuring remixes from Persona 3, 4, and 5, the song you picked on the stage would change the stage’s very color and thematic. Even Joker’s victory theme would come from the respective game that the song was playing.
Once again, however, with the debut of Dragon Quest‘s Hero in Smash, the character was given zero remixes and only a handful of songs from Dragon Quest’s legendary soundtrack history. Much like with Final Fantasy’s lack of music in Smash 4, fans would once again react similarly to Square-Enix’s reported stinginess.
On the flip-side, however, Banjo & Kazooie’s entrance into Smash brought many wondrous tracks from their titles into Smash. Sakurai even noted that this was the first time he collaborated with a western composer for music in Smash. The composer in question was none other than Banjo-Kazooie series composer, Grant Kirkhope. He would arrange the series’ main theme for Spiral Mountain stage.
Also noteworthy was Terry Bogard’s debut into Smash brought perhaps the single biggest selection of new tracks, including remixes, to the King of Fighters*** Stadium stage. Not only did this introduce many new fans to the wondrous tracks of Fatal Fury and SNK’s history, but even Sakurai showed his love for their music in his Nintendo Direct.
Finally, one of the biggest surprises for fans was the debut of Sans, as a Mii Fighter, from the notable RPG, Undertale. In addition to the Mii Costume entering the game, Sakurai featured a remix, arranged by composer Toby Fox himself, of Megalovania. Fans reacted with great joy upon hearing this news. Similarly, Cuphead’s Mii Costume also featured Floral Fury, a boss theme from the game, but it was not a remix of the song.
One cannot understate the importance of Smash’s musical presence. It contains over 40 years of history and roughly 1,000 tracks of memories and new introductions to players. All of these tracks either came from their respective games or were remixed by talented composers. Furthermore, you can even take your Switch with you and play it using a Playlist feature. This debuted initially in Super Smash Bros. for Nintendo 3DS and Wii U. With each game’s soundtrack building over the last, it would not be a surprise to state that Super Smash Bros. Ultimate has one of the best soundtracks in gaming history.
What are your favorite songs in the Smash series? Let us know in the comments below.
With the COVID-19 affecting many public gatherings and gaming events, people in the U.S. have been instructed to stay at home to avoid spreading the disease. While much of the internet has shown the most serious effects and repercussions of the Coronavirus, others have tried to lighten up the severity a little. In fact, some gaming websites have already taken their jab at the virus.
However, with Animal Crossing: New Horizons’ release on Nintendo Switch this past week, one can’t deny the impact it’s had across the country. While players are cooped up in their houses playing games, one of Nintendo’s single-most anticipated titles have swept the globe’s attention. Already reaching the #1 Best Seller status on Amazon, Twitter has also added several hashtags featuring emotes to celebrate the game’s release. Meanwhile, top gaming personalities have begun streaming the game. Among these include top competitive Super Smash Bros. Ultimate players who have been unable to attend tournaments due to multiple events being canceled.
Perhaps the most fitting thing about Animal Crossing: New Horizons’ release is its timing. For those quarantined in their house during this pandemic, many consider it to be a silver lining to the crisis.
Animal Crossing might not really be my thing, but it could not have released at a more perfect time.
All in all, this might be one of the single-most unifying events in gaming culture since the release of Pokemon Go. For anyone who remembers Pokemon Go’s release in 2016, the phenomenon involved bringing players together to venture outside, attend public events, and catch Pokemon together. In a similar vein, Animal Crossing unifies the gaming community, inviting players to join each other’s islands.
One primary feature of online play allows you to visit other people’s islands and vice-versa. You can set up online codes or invite friends to play together, on your island, as well as visit theirs. You can also use text chat to send each other messages.
New to the series is NookLink. While used as an in-game smartphone app, you can use NookLink on your own smartphone as well. Download the Nintendo Switch App and you’ll find connectivity to Animal Crossing: New Horizons within the app! Once you connect, you can check your friends’ statuses, access voice chat, and even download outfits and designs online! This features scannable QR codes where you can share outfits you designed or download those from others. You can find social media groups where you can share designs.
Be sure to check out Animal Crossing: New Horizons which is now available for Nintendo Switch!
For the first time since 2017, Community Effort Orlando (CEO) hosted its Smash and platform fighter-oriented event in Orlando this past weekend. I had the pleasure of attending the event and competing in Super Smash Bros. Ultimate singles. While I didn’t do as well as I’d hoped, I can’t deny I had a great time at the event. With the Coronavirus saturating the media, this was a nice excursion from the news, and I’m looking forward to sharing it all with you!
We arrived Friday night around the time Smash Ultimate doubles ended. Having only signed up for singles, I eagerly anticipated my singles pools (brackets) on noon of the following day. As I showed up, I got a few matches in with players before calling it a night.
Upon entering the venue, on Saturday, to begin my tournament rounds, I managed to win my first two matches. However, I lost to Rideae (2-1) and Geez (2-1), a Pichu and Palutena respectively. I’ve known Rideae for a few years now and I’ve known he’s been quite a capable player. But what caught me off-guard was the Palutena waiting for me in the loser’s round of our double-elimination bracket.
I hadn’t heard of Geez and ended up getting crushed in a matchup – which I was not familiar with – at high level play. I quickly learned why this character generally sits at the top of the tier list. Even after a recent balance update, the character still proved to be quite a threat. Overall, I took 97th. Not my best performance, but one I took as a lesson to learn more about the game. Even after my loss, my journey continued.
Outside of the Tournament
The time I spent throughout the weekend included “money matches,” or matches played with $5 on the line – winner take all. I challenged myself against many players, most of whom were, of course, from Florida. Among my matches, I fought tough players including LingLing, Shine, CPU, CD, and others. I learned I struggle against Palutena, Zero Suit Samus, Shulk, Donkey Kong, and Wii Fit Trainer, all of which were played by capable opponents. After each loss, I took the time to ask them about what went wrong and what I could learn from it. One of the best parts about this community is that players are always willing to instruct and educate. We’re all seeking to improve and our ability to help others grow means both as people and as competitors. Likewise, I happily explained my knowledge to willing opponents after my wins.
Many players said my ledgetrapping was one of my finest assets. I strongly suggest watching Poppt’s video on ledgetrapping and using that to improve your methods if you’re seeking to compete in Smash tournaments. Plus, I’ve begun sorting out my characters even further to compete in matchups more wisely. I’ll be training my Wolf, Roy, and Chrom along with my Ike for the future.
Held at the Wyndham in Orlando, FL, this venue holds a history of hosting CEO for the past decade. While the last two years were spent in Daytona Beach, returning to the Wyndham felt like a homecoming. The resort hotel is located right by Disney World, Universal Studios, and a plethora of restaurants in-between. Among those include a Red Robin and a BJ’s. Getting to go to the latter twice, I strongly recommend their Italian Market Pizza. I was quite convinced that was some of the best I ever had. We also stopped by Pollo Tropical, which blew me away with its amazing wings and chicken soup.
Days before the event, CEO Dreamland faced closure. In under a night, 600 attendees dropped out of the event due to the Coronavirus scares. Event organizer, Alex Jebailey, however, continued to run the event despite the looming threat of cancellation. During this time, he sent out his plea on social media and asked attendees for donations.
In Eleven years of event hosting I've never had to do this.
Since everything for #CEODreamland was ordered to make the event great already before a ton of COVID-19 refunds started to come in.
Players from all over the scene chipped in with what they could afford. For those who love CEO and feel at home within this community, the players responded with the type of love that you could only be proud of in the Smash and Fighting Game Communities.
Thank you Jacob and to everyone that has supported us with everything going on. The show must and will go on. Next week is going to be a long one processing everything but I'm hopeful everything will be ok & I won't have to cut way back on the standard/planning that is #CEO2020. pic.twitter.com/aJe5WK4suJ
When it’s all said and done, I couldn’t be more proud of my scene. I love watching our players come together and boost our scene up. Even in spite of this crisis, we will stand together. And when that time comes, we will be back when CEO and CEO Dreamland return. #CEOStrong
Hello and welcome to our Smash Column. This week, we’ll be discussing the Radiant Hero of Legend, Ike. Known for his huge KO power and his great reach, Ike is arguably the strongest hitter out of any swordsman in the game. Despite having an incredibly strong start in the early meta, however, Ike’s weaknesses have become more apparent, pushing him away from the Smash community’s initial, more favorable impressions. In this column, we’ll be discussing Ike’s rise, his fall, and his current place in the meta.
Ike’s tenure in Smash Ultimate kicked off in January 2019 at Smash Conference United. This tournament would serve both as Ike’s first major victory in Smash as well as the start of MKLeo’s illustrious rise. Despite being considered a low-tier character in both Super Smash Bros. Brawl and Smash 4, Ike’s many buffs from the past game turned him into a monster character.
Some months later, another prominent player would pick up Ike in tournaments. Marss, a Zero Suit Samus main from Smash 4, began using him as a secondary. He would eventually gain success against Esam at Get On My Level 2019 (GOML).
The Fall of Ike.
As the meta progressed, however, Ike began losing status in the community. MKLeo began suffering losses at the hands of players, such as the beast, Light. MKLeo would eventually switch mains, switching Wolf, Lucina, and eventually, Joker.
The growing meta would establish Palutena, Snake, Pikachu, and others climbing over Ike in results. The Radiant Hero’s strengths included out-of-this-world KO power off several moves, including kill confrims. Ultimately, it would not be enough to save him from his poor recovery, fairly slow mobility, disadvantage state, or lack of options against certain zoner characters.
Even Ryuga, a prominent Ike player from the days of Brawl and Smash 4, would fight MKLeo using the latter’s former main. This loss, coupled with Ike’s less prominent appearances at tournaments, made a case that he was no longer relevant in the current meta.
Amidst other tournament results, the Ike main would share his mixed feelings about the character.
Yep and that’s the last time I rely on shit characters lol
While Ike began facing mid-tier status among the roster, not everyone was convinced that this was the end. One example includes San, a noteworthy Smash 4 and Brawl Ike main. Despite not appearing as much, in tournaments, throughout Ultimate’s lifespan, he would return to Frostbite and secure 65th place out of 1,280 entrants.
Another prominent example includes Ravenking, an Ike main from Illinois, would consistently maintain high placings at Chicago weeklies. Perhaps his most prominent success, so far, was taking 33rd which was also at Frostbite. Prior to the end of his run, he managed to take one game off of Tweek, the #3 ranked Smash player in the world.
A New Lease on Life?
Maister, a player from Mexico, recently made waves through innovating the Mr. Game & Watch meta. Going from a relatively unknown character into the Smash community’s latest pariah, Mr. Game & Watch has helped propel Maister through stardom over the last year. Most recently, this includes his grand finals set with MKLeo at Frostbite. Despite this, however, Maister has insisted that Ike is one of Mr. Game & Watch’s losing matchups. For players who fear the 2D Flat-Zone warrior, and potential top tier character, perhaps a certain mercenary might be their ideal counterpick.
Updated G&W MU Chart, after a BUNCH of traveling I think my opinions and thoughts on MUs are clearer now (: G&W is probably around top 15 if played right. Won't be answering questions since it's always a mess lol have fun in the comments. pic.twitter.com/HXwuIJJZzM
It stands to reason that Ike places around the upper tier placings, or the “B” Tier. In other words, he won’t place among the ranks of Pikachu, Roy, Olimar, or Palutena. On the flip side, he has a reasonable matchup spread good enough to take down most threats. My personal matchup chart can serve for reference. -2 means heavily losing while +2 means heavily winning.
In short, while I find Roy and ROB to be on the difficult end of the spectrum, the matchups aren’t guaranteed unwinnable. With that said, Ike does much better against the roster than he did in past Smash titles. Players may argue that Roy, Chrom, Lucina, or Shulk would be better choices for a sword user. But at the end of the day, it comes down to what playstyle is most comfortable with you. If you click better with Ike, forcing yourself to play as Lucina or Cloud won’t net you better results. Furthermore, having the right secondaries to back you up will change the tide in battle when you’re struggling. Smash is not a title where you can main one character and expect them to win all your matchups. As a result, it becomes imperative that every competing player learns more than one character.
No character in Smash is solo-viable. Even MKLeo has swapped out from Joker during bracket matches. It stands to reason that every player, including top players, benefit from learning multiple characters. Top and high tiers have a better chance against others due to their advantageous matchup spread. But in the end, even their players will find a time to switch out in order to survive against a capable opponent.
In this case, Ike is no exception. What started as the first character to win a Smash Ultimate major dwindled out of the top leagues. But, still maintaining consistency among his most dedicated players, Ike stands in an upper tier location; lower than high tier, but higher than mid tier. Unlike Marth and Lucina, he plays with a more aggressive combat style. And unlike Roy and Chrom, he has slightly better reach. Ike has plenty of strengths and plenty left in the tank. As the meta continues to develop over time, it’s just going to take the right hands to keep him consistent and continue to make big waves in tournaments.