Welcome to our first monthly entry for Fire Emblem Heroes! Nintendo’s mobile gacha RPG took the world by storm when it released in February 2017. Celebrating its 4th anniversary, Fire Emblem Heroes features a plethora of units and skills coming out this month. Among these include the 5.3.0 update.
As an avid player myself, I’ve been keeping up with the releases! As a recent subscriber to Feh Pass, I already got my monthly unit, Tana. Coming off the recent Voting Gauntlet, we got a new Forging Bonds event as well. You can see all the current and upcoming details below.
A Hero Rises Results for 2021
Congratulations to the winner of A Hero Rises, Lyn: Ninja-Friend Duo. The duo-unit came through in the Final Round of the recent Voting Gauntlet. While Seiros was initially the chosen favorite and ranked the highest in the early voting stages of A Hero Rises, the ever-popular protagonist from Fire Emblem: Blazing Blade snuck the win in classic ninja style. As such, all players will be awarded a free Lyn + Florina unit!
Announcing the winner of the A Hero Rises 2021 event! After a long and arduous battle, Lyn has emerged victorious in the Voting Gauntlet! Thank you for your support and your votes. Lyn: Ninja-Friend Duo will be gifted to all players Mar. 10, 11 PM PT! #FEHeroespic.twitter.com/gDChsk0Xa5
This month introduces a new banner featuring four characters from Fire Emblem: Three Houses: Dedue, Marianne, Linhardt, and Ingrid. These four characters also come with a new Forging Bonds campaign.
I feel bad for Linhardt, though. He got the short end of the stick and received no new abilities. He’s a copy-pasted mage unit who will serve as a fodder 4-star unit. However, Dedue’s defensive ability reflects similarly to Gustav who appeared in last month’s Day of Devotion banner. He can swap places to take close-ranged damage. We’ll also be getting another free unit to go with them.
If you don’t remember this old bastard, he was causing major problems through the first arc of Three Houses.
The Three Houses banner follows up with the Legendary Claude banner so I’m always happy to see this game get represented. However, I feel that the Ashen Wolves banner cannot come soon enough. The DLC of Fire Emblem: Three Houses featured four prominent characters who quickly became favorites. I would love to add them to my team.
In other news, I can’t lie about my feelings for A Hero Rises. I was really hoping to get Seiros in my army. Granted, she is best girl in Three Houses. As such, I can’t help but vote for the Hero who kept peace in Fodlan for nearly a millennium. However, since I don’t have Lyn: Ninja Friend Duo in my army yet, I suppose I can take solace knowing I get a new unit.
As far as Book V goes, I’m enjoying the story right now. I love Norse Mythology and seeing the contrast between Nidavellir’s dvegar (dwarves) and Jotunheimr’s giants. With that said, perhaps we will get to add the Jotunheimr princesses to our army in the next year or so.
Finally, we’ll be updating you with Fire Emblem Heroes monthly so be sure to keep an eye out. As always, follow our social media links and stay tuned for our quality gaming content. Also, be sure to keep up with Fire Emblem Heroes on Twitter or whichever social media platform you prefer.
Ys I & II Chronicles is an Action/RPG title developed by Falcom and published by XSeed for PSP, mobile devices, and PC. The latest remake of the titles Ys I & II from the late 1980s, this title brings the original gameplay style to newer consoles featuring an updated visual style, arranged soundtrack, and animated cutscenes.
The original Ys I & II titles were ported to various systems. Originally released on PC-88, the title’s first remake, and perhaps the most prominent, came out on the PC-Engine which was known as the Turbografx-16 in America. This version featured animated speaking cutscenes with full voice acting and an exceptional soundtrack with surprisingly quality instrumentals for a release in the early 90s.
Unfortunately, Ys I & II’s gameplay is woefully dated. Its gameplay style featured the “bump combat” system. That is to say, instead of having an attack button, you would bump into enemies to damage them from an angle. If you were higher level, you wouldn’t take much damage and would win the exchange. If you were low level, you had to frequently grind levels.
While you could save nearly anywhere, the amount of grinding needed to survive became ridiculous. Moreover, the title did not offer many guide points to avoid getting lost and also featured major pacing issues, especially in the final dungeons of each respective title.
For the record, I beat the PSP version on my Vita. If you have hand cramps or carpal tunnel syndrome, then I strongly suggest playing on Steam or mobile.
Ys I begins with the protagonist, Adol Christin, shipwrecked on an island. Ys fans will tell you this is par for the course and that’s 100% true. In this case, the island he’s on houses two goddesses, a black pearl, and a slew of demons that have invaded the island. The progression is tight, simple, and paces itself fairly quickly. After all, Ys I can be beaten within 10 hours with a lengthy chunk of time spent in the final dungeon.
However, Ys II covers a bit more about the goddesses and the villains which have invaded the world. It’s standard JRPG fantasy fare with a bit of tragedy woven in. Perhaps what’s most impressive about the story is the level of consistency that carries over throughout its sequels as well as Ys Origin.
Make no mistake. This visual update looks gorgeous. The updated character art and the game designs and levels just look great for a game of its time. Ys has some undeniably strong character designs. I’ve always been fond of the artistic style of the Ys series. Taking character designs from the 80s and remastering them in the 2000s, the designs look gorgeous even today.
I can’t say enough good things about the epic music. Dungeon, town, and battle themes alike all hit strongly and are memorable tracks. I’m quite fond of “Holders of Power,” “Tower of the Shadow of Death,” and “Dreaming.” Ys excels as a musical adventure which may very well be the best part of the game.
Unfortunately, the gameplay is where Ys quickly slides down to rock bottom. As mentioned earlier, it features the “bump” combat system. However, this is perhaps the tip of the iceberg of problems featured within the game. I say this because this title was also released on DS as Legacy of Ys: Books I & II. The DS version even featured an attack button. But I wouldn’t go as far as to say it’s better when you consider everything else holding the title back.
For starters, if you’re playing on Normal, you will need to grind levels. This happens early on and lasts for the rest of the game. If you do not want to grind, pick Easy mode. It will balance out the challenge which is something I discovered when playing Ys II.
The bosses themselves are a pain partially because of “bump” combat but also because of the limited window you get to attack them. You will certainly take damage in every fight you’re in. If you’re under-leveled or lack strong armor, you may die almost instantly. One boss even features two floating heads and makes taking damage nigh-unavoidable.
They become endurance matches for your HP rather than a skillful battle of proper timing like, say, Link’s Awakening. I say this because it’s entirely possible to trivialize these very bosses with a bit of grinding making it an incredibly lopsided challenge.
Now, let’s also take a look at the two final dungeons of each game: Darm Tower and Solomon Shrine. In the former, you’re climbing up a lengthy tower, but you will need to go back down several floors, several times, to pick up items and progress.
In the latter, you will find yourself in a less interconnected dungeon, but one that will have you moving all over the place. Not only will you certainly get lost multiple times but you will have to exit the dungeon, multiple times, to finish your progression. These dungeons can take several hours to finish. But the level of warping to-and-from might drive you insane.
Overall, I cannot in good faith recommend Ys I & II Chronicles to any but the most patient and curious fans of Action/RPGs or nostalgic fans who played an older version of these games. Both games can be finished in an accumulated 20 hours. While the levels outside of the final dungeon pace themselves relatively well, the momentum halts once you need to grind some more.
If you’re playing on Easy mode, which I strongly recommend, you’ll have to grind less. Unfortunately, the final dungeons will still be lengthy, repetitive, and force you to backtrack for hours. It’s such a shame because I love the audio, visuals, and character designs in this game.
Despite its ambitious audiovisual style and attempt to update the oldest Ys titles, they only hold up well to the most dedicated, hardcore players with enough patience to last through both games. Those seeking a challenge will certainly find it, and then some, in Ys I & II. But aside from its audiovisual presentation and story, you’ll be better off picking another game in the series, such as Ys Origin or Ys VIII: Lacrimosa of Dana.