The Game Corner: March 2021. What are you playing featuring Xenoblade Chronicles 2.

Welcome to the Game Corner! This month, I’ll cover a bit of my backlog featuring Xenoblade Chronicles 2 and a few other quality titles. If you like JRPGs and Fighting Games, you’ll surely find a favorite here!

Thanks to Pyra and Mythra’s inclusion in Super Smash Bros. Ultimate’s Fighter Pass 2, I hopped back onto the Xenoblade Chronicles 2 hype train. Having played them a bit, I gotta say I enjoy their playstyle. They may have what it takes to become my new secondaries. But in addition to trying them out on Smash online, I figured it would be worth exploring the stories they’re from as well.

In the meantime, I also managed to beat a Zelda title after a 10-year span and even jumped back into an old fighting favorite: Dragon Ball FighterZ. In the meantime, I continue my playthrough of Final Fantasy XV. Though to be fair, I haven’t touched it in a week so I’ll be omitting it from this list. Rest assured, I will have it beat before Final Fantasy XVI comes out.

Speaking of Final Fantasy, I postponed my playthrough of Final Fantasy VII Remake. Since I’m less than halfway through the game and Square-Enix announced the Intergrade and PS5 version enhancements, I’ve decided to wait until its release to resume my playthrough.

For those of you Final Fantasy fans looking to bite into a classic type experience, though, I recommend checking out Bravely Default II for Nintendo Switch. I watched my girlfriend beat this game and it really strikes the right chord for classic Final Fantasy fans. If you love the Job system of Final Fantasy V, you’ll surely want to sink your fangs right into this one.

With that being said, let’s get into this week’s Game Corner, shall we?

Xenoblade Chronicles 2

While I’ve been regularly playing Xenoblade Chronicles 2 since the beginning of the year, the Pyra/Mythra Smash release hype bug bit me. I’ve only just now reached Mor Ardain, however, and am about 30 hours in.

Can I just stop to say how much I love this official artwork by Matsusugu Saito?

When Shulk was announced for Super Smash Bros. 4, it prompted me to finish my long-delayed playthrough of Xenoblade Chronicles for Wii. I guess you could say history repeats itself here. Speaking of which, my girlfriend also started her playthrough of Xenoblade Chronicles: Definitive Edition for Nintendo Switch. While I’ve beaten the original game and don’t intend to play it, I look forward to watching her discover the worlds of Bionis and Mechonis for the first time!

While I intend to finish the storyline of Xenoblade Chronicles 2, however, I don’t see myself finishing the side-quests. I’ve heard they become quite repetitive and to the point that it would lose my interest. However, since I purchased it pre-emptively, I have a mind to do the Torna – The Golden Country DLC episode once I beat the game.

The Legend of Zelda: Spirit Tracks

Beating Spirit Tracks was an adventure 11 years in the making. Having gotten this game in 2010, I never beat this game on my DS. I ended up losing it in late 2011 and never found it until recently. Or rather, my girlfriend found my lost copy several months ago. With that said, I finally got to beat the one Zelda game that I never finished. Despite my last entry being in the Fire Temple, I picked the game back up relatively quickly.

Spirit Tracks really brought me back to another era. The blocky, low-resolution character models still charmed me with their glorious facial expressions and animations. The dated touch-screen controls were fairly gratuitous with Link being able to tap-and-hit enemies. I do recall it being a quality improvement over its predecessor, The Legend of Zelda: Phantom Hourglass, and it held up even a decade later.

Overall, I wouldn’t say it was the most special or must-play Zelda title by a long margin. Despite the long train rides and some annoying padding, though, Spirit Tracks can win over any Zelda fan.

The beautiful soundtrack harmonized perfectly with the unique story and writing in the final chapter of the Wind Waker era. However, in spite of the good dungeon design, boss battles, and funny moments, I would be okay with Nintendo never releasing another Zelda game with touch controls.

Dragon Ball FighterZ

What’s this? I’m playing another fighting game? Since several of my friends are doing it, I figured I may as well join in. Dragon Ball FighterZ resonates with largely balanced gameplay, long-strung combos, and entertainment to all player levels without ever being BS. Though if you follow the competitive scene, you might disagree after the release of the latest DLC character: Super Saiyan 4 Gogeta.

While I’m playing online in worldwide matchmaking, I’m  rather upset that casual battles aren’t sorted by rank. This makes fighting people on my level more difficult outside of friend battles. In other words, either I get bodied by players well above my level or I fight a player who ragequits after losing one character.

I’ve been experimenting with a number of characters and team choices. But to make it short, basically any variation of Goku, Vegeta, Gogeta, Vegito, Gohan, and Trunks are on my team along with the occasional Piccolo. While I said I would main Vegito or Gogeta at one point, I’ve been chugging along at my own pace. I’m trying out Blue Vegeta right now and some of his combos make me feel like I might have a future in this game after all. On top of that, I’m also only 4,000,000 zeni away from unlocking the final trophy!

Ghosts ‘n Goblins Resurrection

Speaking of challenging titles, this one brings me back. You love 2D platformers and Capcom games, Ghosts ‘n Goblins Resurrection sends the perfect love letter on Nintendo Switch. It brings me right back to Super Ghouls ‘n Ghosts on SNES albeit without a double-jump ability.

Despite that, it’s way more forgiving than most of the past games. You have no lives or continues and multiple checkpoints. You can adjust the difficulty between deaths and use a skill tree to learn new magic spells.

I’m not gonna lie. I’m playing on Squire and enjoying it just fine. I don’t even play this series for getting destroyed repeatedly. I love the art style, music, and overall gameplay. Dying a dozen times per stage is just a side-effect to me.

Speaking of art, this has some of the creepiest yet most charming artwork, monster design, and backgrounds you will ever see in a side-scroller. And despite what I’ve seen from some reviews, this game isn’t really any cheaper than past entries and, like I said, a bit more forgiving. More like Contra than Castlevania, it does rely greatly on pattern-recognition and memorization. But if you’re fine with that, I think you will like this game.

Pokemon Sword

Finally, after all these years, I’m back on Pokemon once again. I think the 25th-anniversary presentation struck a chord with me to get back into Pokemon. I loved this series as a kid, grew out of it as a teen and came back into it as an adult. Granted, I was never as obsessed and hype about it as I was back then. Still, I like to keep up.

The upcoming releases of Brilliant Diamond and Shining Pearl, as well as the Pokemon Legends Arceus, got me wanting to finally start my run of Pokemon Sword. Well, I’m in Galar with my Raboot, Stufful, Corvisquire, and a few others. I’m on Route 4 and about ready to enter my first gym battle.

I’m not saying I’m partial to Fire-type starters, but…

As it stands, I’m not sure when I’m going to transfer my Pokemon to Sword. Part of me wants to finish my Pokedex in past entries while the other says to just transfer my favorites to the game, like Sylveon and Pangoro. Not like I would be able to use them until I get gym badges but I still want to build a team around my favorites.

Anyway, the game is quite fun so far and I like the open-world landscapes of each route. It’s structured much better than the samey, minimal paths between major areas like in other JRPGs such as Tales of Xillia. Battling moves fast, character design remains strong as always, and I’m looking forward to my next Pokemon adventure!

Final Thoughts

Believe it or not, I also started a playthrough of Yakuza 3, Last Window: Secret of Cape West, and Persona 5 Strikers. I also started up The Champion’s Ballad DLC in The Legend of Zelda: Breath of the Wild. Since I finished Twilight Princess HD and Spirit Tracks, I figured it was time. But I suppose discussion on those will have to wait till next time.

Right now, I want to focus on clearing a number of backlog titles. Xenoblade Chronicles 2 and Final Fantasy XV top my list of games I want to finish before moving onto others. Plus I want to keep my skills in Smash polished. Since I got my first COVID vaccine, I’ll be getting my second one next month. I would love for tournaments to return around May or June.

Until my next entry, feel free to share your journal in the comments. Whether you’re playing a new hit or an older classic, or you’re keeping your skills ahead of the curve in a competitive game, share your current play log in the replies!

Also, be sure to follow our social media links and stay up to date with our gaming and anime features. Until next time!

Bravely Default II: Demo Overview and Preview.

With February around the corner, Square-Enix is primed to release their latest JRPG, Bravely Default II. With the visuals and gameplay of an older Final Fantasy title, Bravely Default II features the Job system allowing players to change the classes of their party members. The newest demo offers you up to 5 hours to clear two bosses in the game’s Chapter 1.

Last year, Square-Enix offered players a brief demo for Bravely Default II. The first build also came with a feedback survey. The newest demo incorporates much of that feedback along with a bit more gameplay to enjoy.

What to Expect from the Bravely Default II Demo.

If you have yet to try it, Bravely Default II will take place in Chapter 1. The game will offer you the four protagonists off the bat: Seth, Gloria, Elvis, and Adelle. Each one comes pre-equipped with one of the early-game classes, such as Vanguard, Black Mage, White Mage, and Monk.

Adelle’s name sounds like the name of a sorceress from Final Fantasy VIII, Adel. Bravely Default’s Edea was also named after a sorceress from the same game.

You’ll garner one new Asterisk, or class-change, before the end of the demo: Bard. This performing art will be used to buff your allies’ stats. You can also make it your default class, thus leveling it up, or as a sub-class. It’s entirely up to you on how you want to approach it.

In my experience, I found the demo to be fairly challenging. The new weight system means I can’t stack defense equipment on my party members and need to balance out what to give them. I ended up losing several times to the second boss, Anihal, the Beastmaster asterisk, before preparing once again in the shop with more items and better equips. Thankfully, this forgiving title gives you Teleport stones to warp out of dungeons and even warp points to move closer to the boss fight when you return.

For Newcomers to Bravely.

Bravely Default II comes from the titles that predated it on Nintendo 3DS: Bravely Default and Bravely Second. The first title came out in 2014 and offered one of the greatest soundtracks on the system’s library. If you’re familiar with composer, REVO, he composed the opening theme songs of Attack on Titan and Sailor Moon Crystal.

Bravely Second came out on 3DS in 2016. The direct sequel to Bravely Default followed the tales of the four heroes with two of them being main party members alongside new characters. Unfortunately, Bravely Second had both cast another writer and a different composer, Ryo, who’s known for the second opening theme of the anime, Fire Force.

Despite these changes, I found Bravely Second to be superior to its predecessor in a number of ways. While the title never quite became as successful overall, the gameplay quality-of-life improvements included stacking battles for EXP, balancing several classes, and removing a dreaded time loop of sorts that plagued the second half of Bravely Default.

Even with its glorious references to Puella Magi: Madoka Magica and Fullmetal Alchemist, Bravely Second was a standalone JRPG that could rank among the best on the 3DS. It astonished me to see the developer of the game apologizing for his past work due to its lackluster success. It explains my confusion for why this title wasn’t called “Bravely Third” and as such, I stand with fans when I say Bravely Second doesn’t warrant an apology.

However, after Bravely Second, the development team created Octopath Traveler on Nintendo Switch. This highly successful sprite-based HD-2D JRPG became an instant hit and one of the console’s best games. Following this act, it’s also great to see Tomoya Asano’s team working on the Bravely series once more.

Final Thoughts

I’m excited to try the final version of the game. While Bravely Default had its heart in the right place, I was a huge fan of Team Asano’s later works. Bravely Default II will join up the Nintendo Switch’s stellar lineup of JRPGs. Among them include Dragon Quest XI S, Fire Emblem: Three Houses, Xenoblade Chronicles, Pokemon Sword and Shield, and the studio’s past work, Octopath Traveler.

Bravely Default II will come out for Nintendo Switch on February 26, 2021. Be sure to try the demo if you haven’t already. Finally, be sure to follow us on our social media channels below for our next batch of gaming content.

Until next time!

Sephiroth Invades Super Smash Bros. Ultimate.

The One-Winged Angel

This past week, The Game Awards hosted the latest character reveal trailer for Super Smash Bros. Ultimate. The opening trailer showed World of Light villain, the angelic Galeem, about to vaporize the cast. In an instant, a flash of light streaks across the creature, slicing it in two with a single swipe.

As soon as his figure appears where Galeem once appeared, “One-Winged Angel” from Final Fantasy VII plays. The familiar boss theme from Final Fantasy VII kicks in as the camera pans to the powerful swordsman who confronts the Smash cast and declares war on its fighters, especially one Cloud Strife.

Who is Sephiroth?

Sephiroth is the main villain of Final Fantasy VII. Formerly once considered the strongest SOLDIER alive, he became corrupt and chose instead to expunge the world. This powerful fighter was infused with the cells of the alien being, Jenova, giving him his incredible strength. However, upon learning the truth of Jenova in the library of Nibelheim, he went mad and sought a new path. Rather than fight as a hero, he chose to fulfill his role as Jenova’s heir and absorb the Planet’s Mako to attain godhood.

Sephiroth is intertwined with Cloud as an adversary. Sephiroth burned down Nibelheim, Cloud’s hometown, and in doing so, killed his mother and wounded his best friend, Tifa Lockheart. Cloud suffered an accident prior to Final Fantasy VII leaving his mind in a hazy state and, thus, prone to seizures. Oftentimes these came from Sephiroth tormenting him from within.

Even after Final Fantasy VII, Sephiroth continues to torment Cloud. Most notably includes his appearance in Final Fantasy VII: Advent Children, the movie sequel to the game, where he appears once again to battle his rival. Sephiroth has also squared off against Cloud’s friend and SOLDIER predecessor, Zack Fair, in Crisis Core: Final Fantasy VII.

Why is Sephiroth so important?

Final Fantasy VII left a supernova impact on the gaming scene. It was a revolutionary 3D Japanese RPG, for PlayStation, which released in 1997. The title featured exceptional CGI visuals and over 40 hours of gameplay across 3 discs. It was considered a masterpiece of its time and offered players a fantastic soundtrack, a memorable cast, and a story that would follow them for decades.

Sephiroth, being the main villain, quickly gained popularity for his strength and handsome looks. His exceptional sword prowess made him an extremely dangerous foe. This became apparent in titles, such as Kingdom Hearts, where he appears as a superboss who can end Sora in a single hit. In addition to Kingdom Hearts, Sephiroth has also appeared in the fighting game spin-off, Dissidia: Final Fantasy.

Not only can Sephiroth wield his amazingly long Masamune katana with exceptional ease but he is also a capable practitioner of powerful black magic. Heartless Angel can instantly kill a character or reduce their HP to 1. He can also use attacks like Shadow Flare to deal heavy damage. His ultimate move, Supernova, deals heavy damage and can kill the opponent.

Sephiroth’s impact echoes Cloud’s impact in Super Smash Bros. 4 when his trailer was revealed five years ago. Both are iconic Final Fantasy characters and, through the course of over two decades and various series, Cloud and Sephiroth are destined to clash once again. This also adds to the relatively small pool of villains in the game as well.

Analyzing the Trailer

Galeem was the powerful angelic being who started World of Light by vaporizing everyone in the Smash Bros. universe with the exception of Kirby. This powerful foe was later fought twice in the World of Light storyline. Thought to be some kind of powerful angel, Sephiroth could simply one-shot the being and end its life in an instant. This speaks echoes for the kind of power Sephiroth wields which runs in line with his power in the story.

You could sum up his entrance like this.

The trailer makes allusions to several scenes in Final Fantasy VII. Cloud confronts him as Sephiroth says he shall “give Smash despair” while conjuring storm clouds. This is the first of several references to Final Fantasy VII: Advent Children.

After his splash screen appears, Sephiroth is shown in flames and in the Ganon boss stage. This is a reference to the iconic scene where he burns down Nibelheim.

The trailer introduces a new stage, The Planet’s Core, the final dungeon in Final Fantasy VII. This is where Jenova is fought one last time before the final battle with Sephiroth. This was also the Final Fantasy VII stage in Dissidia.

Sephiroth is scene entering a dark portal as well as attempting to downward-stab Zelda. This is in reference to a particular scene at the end of FF7’s Disc 1. However, this is not the first time series creator, Masahiro Sakurai has had fun referencing this little scene.

One of the Challenge screenshots unlocked in the game.

Sephiroth appears on Termina Great Bay watching the Moon fall. This references Meteor which he summons to destroy the Planet. It also shows renders of him overpowering much of the Smash roster to include the powerful Umbra Witch, Bayonetta, who’s thought to be the strongest Smash character. The trailer comes near its end when Sephiroth nearly impales a hapless Mario.

Afterward, Cloud and Sephiroth duel once more with Cloud gaining a new Final Smash: Omnislash Ver. 5. This is how he defeated Sephiroth in Advent Children and is also one of his techniques in Dissidia. Whether this means Cloud will get buffs or not is, of course, yet to be determined.

The trailer ends as Cloud and Sephiroth recite a quote from the end of their battle in Advent Children.

How Sephiroth will play in Smash Bros.

Sephiroth wields the Masamune which is an ultra-long katana. This alone will already give him more range than Shulk, the swordsman who wields the laser-blade Monado. At a first glance, it seems that Sephiroth should be a slower character with exceptional range. However, given Sephiroth’s history in Final Fantasy and Kingdom Hearts, that will likely not be the case.

His range will accompany almost certainly off-the-charts speed and strength. He uses magic attacks such as the previously mentioned Heartless Angel and appears to use a Counter as well. Sephiroth also demonstrated a form change where he will grow a singular wing. How this will affect his moveset remains to be seen.

There’s no telling what else he’s capable of. The trailer already showed him using a wall-cling with his sword which will add to his recovery abilities. In Kingdom Hearts, Sephiroth was shown to be an exceptionally agile and powerful warrior. Plus, with his dense muscle, it’s entirely likely he will be a heavyweight character who can take a beating.

On that note, Sephiroth ends the trailer by transforming into Safer Sephiroth. In this form, he fought Cloud and his party in one last battle in Final Fantasy VII. Here, he unleashed his ultimate move, Supernova.

Final Thoughts

As a sword user myself, I’m all about Sephiroth entering Smash. I beat Final Fantasy VII back in the day and I’ve always been a fan of the game and Cloud. I’ve kept up with Advent Children and Crisis Core and whooped Sephiroth in the first two Kingdom Hearts games. I’m quite familiar with this fighter and I expect him to be a massive threat to the competitive meta.

I main Ike and I’ve used Cloud a bit myself in Smash. While I don’t see myself maining Sephiroth, I’m eager to try him once he comes out. Sephiroth had the best reveal trailer of any character I’ve seen so far and he looks absolutely lethal. Smash needs a villain and Sephiroth will deliver.

With that being said, Sephiroth will release later this month in Super Smash Bros. Ultimate. Sakurai will reveal an in-depth look at the character on December 17th. Stay tuned with us at AllCoolThings as we give you the latest on Sephiroth’s next showcase.

As always, make sure to hit up our social media links below to keep up with the latest for your gaming needs. Take care of yourselves this holiday season and enjoy this bonus video!

The Five Times That Video Games Stood Up Against Prejudice and Oppression.

Given the current events and following the #BlackLivesMatter movement, we want to dedicate this piece to the protesters fighting for human rights. We’ll feature five stories in video games where characters stood up against authority figures who spread nothing but lies, hatred, and ruled with an iron fist. These uplifting stories of rebellion will hopefully bring some peace of mind and a brighter outlook on the future.

Please keep in mind that the following game sections contain spoilers. If you see the game’s title and are even mildly curious, I strongly suggest buying them.

Final Fantasy X

The Al-Bhed people were shunned by the followers of Yu Yevon, the guardian deity of the world of Spira. However, throughout the game, you begin to notice corruption within the church of Yevon. As your team became branded enemies of Yevon, the Al Bhed came to your rescue. This aid came, in no small part thanks, to Rikku, the Al Bhed girl that you befriended early on in the game.

 

This connection bridges the party to the Al Bhed working together for a better cause. Even though the Yevon loyalists in the party, such as Wakka, initially reject such a radical change, they eventually warm up to the Al Bhed. Eventually, you join up with them in a united effort to save Spira, using their machina to destroy Sin, and set a new course for the world.

Tales of Symphonia

From the beginning of the game, you befriend Genis and Raine, your elf friends. Only later do you learn that they were half-elves, a being repressed throughout Sylvarant and Tethe’alla due to their mixed heritage.

While their secret comes out later in the game, the protagonist, Lloyd, still unites his friends and continues his journey to save both worlds. Genis, despite saying he hates humans, reassures Lloyd he’s still his best friend. Even when the mayor of the town, Iselia, preaches his racism towards your half-elven party members, the people stand against him.

Regarding the overarching storyline, you later learn that the Sylvarant’s folk hero and eventual antagonist, Mithos, began his entire crusade because of the half-elven oppression and the death of his sister, Martel.

Fire Emblem: Path of Radiance

“Sub-humans.” That was the word used to describe the laguz, or beastkin people, in Tellius. The country of Gallia waged battles with the beorc, or humans, and faced discrimination simply due to their appearance. When Ike fought against the Daein army, he traveled to Gallia, which he later learned was his birthplace. Throughout his travels, he encountered new laguz friends, united them for the cause of liberating the country of Crimea, and took down the Mad King Ashnard.

The story comes full-circle when Ike would unite the Tellius continent once more to defeat the Begnion Senate and their army. Near the end of the game, Ike’s forces, the Greil Mercenaries, defeat Senator Lekain and the Begnion Senate, ending a decades-long struggle between Begnion’s iron grip and the laguz who fought against their oppression.

Persona 5

Persona 5’s story tackles sensitive social issues. Authority figures who bully, exploit, and even murder become the victim of the Phantom Thieves’ vengeance. The whole point of the story is to help your friends rebel against oppressive authority figures and, as they join you, take the fight against other horrible people in Tokyo.

You’ll enter their cognitive Palaces, fight their Shadows, and change their conscience. Doing so will change their heart, forcing them to own up, confess their crimes, and relinquish their positions of power.

Fire Emblem: Three Houses

Three Houses marked the third Fire Emblem game where racial injustice became a major focal point of the plot. Claude, one of the House leaders, wants to unite Fodlan. He does so due to his Almyran background. The people of Almyra, dark-skinned warriors, faced oppression from the Fodlan continent for decades.

When joining the Golden Deer route, you’ll fight alongside Claude and his quest to reform Fodlan’s government. This includes allying with the church, the enemy of the Black Eagles route, and uniting your forces against the Adrestian Empire and Those Who Slither in the Dark.

 

Final Thoughts

For anyone keeping up with the protests, we’ve all gone through a tough time. Supporting our fellow human beings, including those who are different from ourselves, becomes an important cause in these times. Hopefully, this list helps inspire you with these courageous stories of people fighting alongside friends and make the world a better place.

Be sure to follow our social media channels listed below for the latest in gaming culture!

Interested in Donating?

Know Your Rights Camp – Started by Colin Kaepernick, this camp helps empower teens and meets three cities, at the moment:  Atlanta, Baltimore, and Miami.

 

Want to Donate, but Not for the Cause?

HFC (Hilarity for Charity) – Founded by Seth Rogen and Laura Miller Rogen, this non-profit helps spread awareness about Alzheimers, as well as funding research.

 

How Are Video Game Companies Preserving Their Titles for Future Generations?

Over the last decade, we’ve seen publishers release a tremendous amount of remakes and remasters. Some have given us incentive to play an even better version of a beloved favorite. Others, ever so rarely, have left players with a bad aftertaste.

However, one can’t deny the importance of re-releasing classics. Not only have publishers given longtime fans a chance to replay a favorite. But they’ve also introduced their legacy to a new generation of fans. With that said, I want to list a few noteworthy game companies that have put some effort into preserving their video game library for generations to come.

Capcom

Known for their many re-releases of Street Fighter II throughout history, Capcom has remastered many of their titles over the years. They’ve maintained Mega Man, Street Fighter, and several more as household names thanks to their countless re-releases. Mega Man Legacy Collection, Mega Man X Legacy Collection, and Mega Man Zero + ZX Legacy Collection feature a massive chunk of their classic platforming series. Capcom even released the Beat ’em up bundle which features some titles never seen on consoles before.

Notably, you can find the entire Resident Evil series on PS4, Xbox One, and PC. Plus, this generation saw the re-release of Okami HD, onto modern platforms, as well as Dragon’s Dogma: Dark Arisen remastered for modern consoles. Capcom also released Devil May Cry 1-3 on Switch with DMC3 receiving some hearty new additions.

Perhaps even more noteworthy would be to consider Capcom’s remakes of Resident Evil 2 and 3. Much like Resident Evil 1’s remake, 2 and 3 were completely built from the ground up. These new features incorporate modern-day enhancements, controls, and storytelling fitting for a game of the current era.

Absences

Despite releasing Darkstalkers, Ghosts ‘n Goblins, Breath of Fire, and Power Stone for PSP, however, we have not seen these games in over a decade. Capcom did release several of their Marvel vs. and Darkstalkers titles during the last generation, but have not been seen since. Furthermore, we have not seen the likes of Viewtiful Joe since the 2000s. Capcom keeps some of these series alive, so to speak, as costumes in Street Fighter V. But we would love to play them as full games again.

However, given that Capcom does continue to release some of their best games every generation, new players will get to try Resident Evil , Okami, and many other classics. Perhaps we may yet see more long-missing names appear in this decade.

Square-Enix

The company’s habit of re-releasing titles dates back to the early 2000s. You could find Final Fantasy IV, V, and VI, on Game Boy Advance, all remade with extra content. Chrono Trigger, the 1995 SNES classic, also came out for DS in 2008. All of the aforementioned games would later come to mobile devices and Steam Despite coming out to various levels of reception, Square-Enix would continue to update and polish them for a new generation to enjoy.

Despite their noble intentions, the sprites could use some work.

One of the biggest walls Square-Enix smashed was when they announced the remaster of Final Fantasy VIII, in 2019, for modern systems. The new version of the game includes redone character textures, upscales the title to HD, and features other minor improvements. This came with a slew of other announcements featuring remastered games.

Among those included in the announcements, Square-Enix released The Mana Collection, which features the original 90s Mana trilogy. This includes Trials of Mana, previously known as Seiken Densetsu 3, which was never released in the west. Similarly, Square-Enix released Star Ocean: First Departure R, Romancing SaGa 3, and SaGa Scarlet Grace Ambitions on modern consoles. With that being said, expect to see the newly-announced remaster of Final Fantasy: Crystal Chronicles, as well as NieR: Replicant, within the next year.

Speaking of remakes…

Super Mario RPG

Despite the love Square-Enix has shown for many of their series, one particular game stands out missing in action. Due to the copyrights involved, Square-Enix owns the rights to many of the characters in the 1996 SNES classic, Super Mario RPG: Legend of the Seven Stars. Mario’s breakout RPG remains heralded as one of the greatest JRPGs of all time.

While it was released on the Wii and Wii U Virtual Consoles, you would never see more than a passing mention from Nintendo’s social media accounts. However, it released on the SNES Classic along with Final Fantasy VI. Despite this, though, unlike many of the aforementioned titles, Super Mario RPG has never been re-released as more than a direct port without any updates.

Many fans want a remake or a true remake or sequel to Super Mario RPG. While Square-Enix has done well for preserving their most famous series, fans would love to see Nintendo and Square-Enix collaborate on another classic featuring its sorely missed characters.

Bandai Namco

Perhaps the single most impressive re-release Bandai Namco has published is Tales of Vesperia: Definitive Edition. Once lost to history as the Japan-exclusive release, the Definitive Edition includes all of the story content, new characters, and battle improvements never seen in the west. Save for Troy Baker, voice of Yuri, it also includes the original voice actors reprising their roles for the newly dubbed lines.

Meanwhile, Bandai Namco has stayed busy reviving SoulCalibur in 2018 as well as maintaining Tekken 7. These include songs from their past respective entries which you can add to any stage. If you love SoulCalibur music, you won’t be disappointed.

Also, if you’re a fan of Pac-Man, you can download it on mobile apps and play newly released maps. Namco Museum Arcade Pac for Nintendo Switch also includes a number of their old arcade hits, like Galaga and Splatterhouse.

Perhaps one day, though, Bandai Namco might release more Tales games in the west. While we’ve never gotten Tales of Destiny: Director’s Cut, Tales of Destiny II, or Tales of Rebirth, hope never truly fades.

Sega

With each generation, Sega releases new Genesis collections. You may have seen them released as Sega Genesis Collection, Sonic’s Ultimate Genesis Collection, or even Sega Genesis Classics. Let’s also not forget the release of the Sega Genesis Mini microconsole.

I’m a little sad knowing that the Sega Genesis Mini in America does not have Yu Yu Hakusho: Makyo Toitsusen.

Even though, for some reason, re-releases of Sonic 3 & Knuckles are apparently rare, Sega generally does a good job of keeping their Genesis games afloat. Sega even released a Dreamcast Collection, featuring several hits, on Steam, as well as the Saturn classic NiGHTS into Dreams…

As of late, it seems Sega has become more interested in releasing some of their classic series. Super Monkey Ball: Banana Blitz HD recently came to modern consoles. Following that, Sega released the Panzer Dragoon Remake on Nintendo Switch. Also noteworthy includes not only the remaster of Shenmue I & II on modern consoles, but the release of Shenmue III, which released over 15 years after Shenmue II.

But one more thing I want to cover is how Sega has distributed their classic series to different studios to develop their games. They collaborated with Christian Whitehead and his team to develop Sonic Mania, one of the best reviewed Sonic titles of all time. Now, with April 30th around the corner, Dotemu is set to release Streets of Rage 4, the first official title in the illustrious beat ’em up series in over 25 years.

While we would certainly love to see the return of Skies of Arcadia and Billy Hatcher, Sega has done a surprisingly stellar job of releasing classic titles and new entries onto modern-day consoles and PC. Since they own the rights to Puyo Puyo and its characters, I would also love to see the Madou Monogatari series return.

With that said, I’m even more surprised that I didn’t have to name many absent franchises this time. Sega has done a surprisingly stellar job of releasing most of their classic entries into the current era. Well done!

Nintendo

Over the last decade, Nintendo has built up a bit of a resume remaking classics we grew up with. One example includes Fire Emblem Gaiden, for Famicom in Japan, which never came to America until it was released as Fire Emblem Echoes: Shadows of Valentia for 3DS. Nintendo has also released four Legend of Zelda remakes, three of which were developed by GREZZO. The latest remake includes Link’s Awakening for Nintendo Switch. The Legend of Zelda: The Wind Waker HD was developed by Nintendo EAD, which built the GameCube classic from the ground up and added several upgrades.

Furthermore, Nintendo has released many of their unsuccessful Wii U titles – largely due to the failure of the console itself – onto the Nintendo Switch. You’ll find some amazing software like Donkey Kong Country: Tropical Freeze, Captain Toad: Treasure Trackers, Bayonetta 2, and Mario Kart 8 Deluxe, released with a visual update and some noteworthy updates.

However, I feel Nintendo still needs help when it comes to keeping some of their franchises alive. It goes without saying that we’ve seen more than a decade without the release of F-Zero or Golden Sun. The Nintendo Switch Online’s SNES Classics library misses a number of heavy-hitters such as Super Mario RPG and Donkey Kong Country. The lack of regular updates does not help its relevance who wish to see more titles. Even compared to the Wii Virtual Console from 14 years ago, Nintendo could do much better with the Switch online.

Puyo Puyo 2 imported on the SNES Classics libary? Now that’s a surprise.

In the past, Nintendo released the Ambassador Program for 3DS. Featuring ports of GBA titles digitally released for 3DS, this feature was only available for people who owned the initial release of the 3DS. They were not seen again until they were released on the Wii U eShop For 3DS owners who enjoy playing these games on a handheld, this did not help them at all. Also, as many players are aware, Nintendo still refuses to release Mother 3 in the west.

For Nintendo, it’s a mixed bag. They remake classic titles and the upgrades make them even better. The Switch releases of Wii U titles give players hope we could see more classics like Super Mario 3D World embraced by fans who didn’t own a Wii U. But Nintendo also seems finicky, even compared to the aforementioned companies, when it comes to keeping their abandoned series fresh.

Konami

Until recently, Konami seemed to completely neglect digital preservation. In fact, they seem to have completely ignored the console and PC gaming market entirely. After the unceremonious departure of Metal Gear creator, Hideo Kojima, and Castlevania Producer, Koji Igarashi, their studio had become bereft of classic titles.

During the 2000s, the company released amazing titles like Silent Hill 2, Castlevania: Aria of Sorrow, Metal Gear Solid 3, and Contra 4. The 2010s, on the other hand, saw the controversial reboot of Castlevania (Lords of Shadow) and what many deemed to be an unfinished title, Metal Gear Solid V: The Phantom Pain. Even P.T. Silent Hills, a horror demo many players looked forward to, was scrapped completely.

The last few years, though, saw the release of Super Bomberman R, a return to form for the classic Bomberman series. Konami later updated the title with several free DLC releases as well as ports to the PS4, Xbox One, PC. In 2018, they also released Castlevania Requiem, which featured Castlevania: Rondo of Blood and Symphony of the Night (PSP version) for PS4.

But perhaps last year showed the biggest change in tide. Castlevania Anniversary Collection, Contra Anniversary Collection, and Konami Arcade Classics Anniversary Collection included many releases from the 80s and 90s. These titles even featured Japanese versions of their respective games as well as exclusive interviews. Even more impressive was that these were the first official releases of Castlevania Bloodlines and Contra Hard Corps, both initially released for Sega Genesis, in over 25 years.

We don’t know if this means Konami is throwing a bone to their fans or if they’re pushing back into the right direction. We can only hope to see them return to form as the gaming giant they once were.

Final Thoughts

While it’s important for game companies to keep pressing forward, by creating sequels and new IPs, it’s also important for fans to know where they came from. Releasing older games creates praise from players who want to try a new experience or relive their past memories. Furthermore, it establishes a relationship between the developers and the fans by listening to their requests.

As long as video game companies set a precedent, it might encourage other publishers to follow. Let’s hope that we can see the best of old and new from this decade onward. Maybe one day Sony might even release a remake of the PS1 JRPG classic, The Legend of Dragoon. Just maybe.

Which games do you wish to see return one day? Let us know in the comments below!