SNK Features Debut Trailer for The King of Fighters XV, Samurai Shodown Season 3, and more!

SNK has finally unveiled their debut trailer for The King of Fighters XV! In a recent presentation, SNK featured their newest game featuring several KOF favorites to include Kyo, Mai, and Leona. Additionally, they’ve showcased the latest Season Pass DLC for Samurai Shodown as well as included a few extra goodies: The King of Fighters XIV Ultimate Edition and The King of Fighters 2002 UM featuring rollback netcode for PS4!

I’m honestly quite stoked for KOF XV. This largely stems from how much I love using Terry in Smash Bros. and dove into the SNK rabbit hole thanks to his inclusion. I got KOF XIV only to run into a barren wasteland online which, in turn, is thanks to its lukewarm reception and poor netcode. I’ve been wanting to get into KOF for a good while now and I’m really hoping SNK will deliver with XV.

Samurai Shodown

Believe it or not, SNK introduced not one, but two, characters for Season Pass 3! The first is Cham-Cham, the cute feral girl from past SamSho titles. The second? None other than Hibiki from The Last Blade.

What I love about this is seeing The Last Blade get some love. Hibiki might be known to some fighting gamers as a character from Capcom vs. SNK 2. But The Last Blade is rarely heard of in conversation. It’s a weapons-based 2D fighting game taking place during the end of the Edo period. Anime and manga fans who might be familiar with this timeframe might associate this with Rurouni Kenshin. In fact, The Last Blade does feature several influences from the famous samurai manga series.

I only became a fan of the Last Blade titles last year when CodeMystics released them on PS4 and PC. Despite being relics from the 90s, they play amazingly well. It’s the kind of game I would love to play in tournaments. I’ve always been a fan of weapons-based fighting games like SoulCalibur. I definitely love the game’s aesthetic and music too. But as SNK likely won’t revive the series anytime soon, I’m more than happy seeing The Last Blade representation in SamSho. Perhaps this will open the gateway for more Last Blade characters to enter SamSho as well.

Truth be told, I wish I could be more hype about this. In fact, I would love to play more Samurai Shodown. Unfortunately, due to the once again terrible netcode, the game was left in a barren state online. In the worst possible time period to have bad netcode in fighting games, SNK will not add rollback and, thus, leaves Samurai Shodown on PS4 to its barren fate.

The King of Fighters XIV Ultimate Edition

Remember what I said about KOF XIV? I practically rushed to go buy it on PS4 once it went on sale and I was riding that SNK high in Smash Bros. After a few trips through Arcade mode and several unsuccessful attempts to play online, that was it.

Sadly, KOF XIV will not introduce rollback netcode to this re-release. This sucks because CodeMystics, who released several of SNK’s classic 90s and 2000s titles on consoles and PC, implemented rollback into these games. KOF XIV, SNK’s last prominent entry in the series, will just have the same delay-based netcode. As such, I don’t expect people to play it online. I’ll just have to wait for KOF XV to come out.

The King of Fighters 2002 Unlimited Match

On the flipside, the game that introduced me to the KOF series is getting a re-release on PS4 and will feature rollback netcode. This alone gets me hype because, after Capcom vs. SNK 2, I bought this game on my 360 around 10 years ago. I loved KOF 2002 UM’s music so much! This was the game for me!

However, like with the PS4 releases of Garou, The Last Blade, and KOF ’97, I am a little worried that online will be barren again. Not because of netcode but because it’s the re-release of an older fighting game. If loyal KOF fans flock to the title, however, it might be popping for at least a little bit. I would love to get some matches in and prepare for KOF XV.

That being said, I’m really excited for some reason. Maybe it’s because SNK is picking up the steam and sharing the love for their classic games. I would love to see KOF XV become a mainstream fighting game hit like Street Fighter and Tekken. SNK has been quite busy with their games and new console lately. With that being said, here’s hoping their latest hit delivers!

We’ll keep you posted on upcoming news for KOF XV. Follow up with us on our social media links below! If you have anything to say about SNK’s upcoming releases, leave a note in the replies!

SNK to Release a New Console. Check Out This Brief Retrospective on Neo Geo Consoles!

SNK is a Japanese video game company known for developing titles such as Fatal Fury and The King of Fighters. Following their recent announcement of KOF XV, SNK has also announced the development of a new console.

If you’ve played Super Smash Bros. Ultimate, you may also recognize Terry Bogard as the DLC character from Fighter Pass 1. The same Terry comes from SNK’s long lineage of classic arcade fighting hits.

To this day, SNK features dozens of titles under their belt. While their online showings of The King of Fighters XIV and Samurai Shodown have been less-than-stellar, the latter did at least receive a huge following, in America, at offline tournaments. However, SNK has also focused heavily on re-releasing their classics in compilation titles as well as their Neo Geo mini-consoles.

SNK is known for the Neo Geo arcade system which was like a portable arcade cabinet that you could rent or purchase. Featuring top-notch sound quality, these machines from the early 90s played quality fighting game titles.

I recommend checking out this video. The first few minutes cover the history of the Neo Geo better than I can.

However, with the recent news, SNK plans to release a new console in the near future. This comes along with the recent announcement of The King of Fighters XV. Given their bold statement of making it the most ambitious title they’ve released, SNK seems to be attempting to define the early part of this decade with some major hitters.

Neo Geo

SNK introduced the Neo Geo in the early 90s. This arcade system offered multiple arcade titles. SNK still had some success with the Neo Geo Pocket and Neo Geo Pocket Color systems before eventually moving on strictly to hardware.

SNK released the Neo Geo Pocket in the late 90s. This featured portable titles such as SNK vs. Capcom, a fighting game that predated the successful crossover fighter, Capcom vs. SNK 2. It also featured 8-bit hits like Samurai Shodown and The Last Blade.

In 2013, SNK released the Neo Geo X. This was a portable version of the console which could play the full console-quality SNK titles. Additionally, it could be plugged into a dock to play the game on the TV. As mentioned in the above video, this concept predated Nintendo’s Switch by four years!

Impact of Terry in Super Smash Bros. Ultimate.

My personal experience from SNK came from playing Capcom vs. SNK 2 and curiously trying The King of Fighters 2002 Unlimited Match for Xbox 360. When Terry came to Smash, however, I immediately resonated with not just the character but everything that came with him.

The King of Fighters stage, the background characters, and all the music featured within motivated me to try more of SNK’s titles. The previously posted video also showcases, by Sakurai, how KoF impacted Smash Bros. with the use of dodge rolls, spot-dodge, spot-dodge attack cancels, and even Squad Strike.

Thanks to the presentation, I also ended up starting with Fatal Fury Special and The King of Fighters ’95 before moving onto Code Mystics’ ports of KOF ’97, Samurai Shodown V Special, The Last Blade 1 and 2, and Garou: Mark of the Wolves. While I was already a fan of Rock Howard in CvS2, I was more than thrilled to finally play through his home game.

While I was tempted, multiple times, to get the Neo Geo Mini microconsole, I stopped myself as I feel the cost of the system wouldn’t justify the experience. In the COVID era, it’s hard enough to find people to play with offline. Without online play, it might be better to just wait for more games to be ported with the rollback netcode implemented.

On that note, I also picked up SamSho (PS4) and KOF XIV. But unfortunately, their poor online netcode made it nearly impossible to find random online matches. No one wants to play a fighting game with poor netcode no matter how popular it is offline.

Significance of SNK

SNK was much more popular in Japan and Mexico than it was in America. While it has its own competition among other popular fighting games, such as Tekken, it never quite got off the ground in America. KOF was largely more populated by fans of Mortal Kombat, Marvel vs. Capcom, and others.

However, SNK plans to release both this new console as well as make KOF XV their most ambitious title. There’s no better way to capitalize on the latter than to add netcode, strong single-player modes, and some of the best audiovisual quality you could ask for in a fighting game. SNK music is among the most enjoyable to listen to in gaming.

The upcoming Neo Geo console will likely not be released to compete with the likes of the Nintendo Switch, PS5, and Xbox Series X as some might suggest. Rather, by following suit with their past iterations, the upcoming Neo Geo will likely give SNK their own platform to publish their own games on. For fighting game enthusiasts and SNK supporters, this likely also means re-releases of past arcade games once more. But it will also likely house one of the releases of the upcoming KOF XV.

With that being said, here’s hoping that SNK can truly make an impact on the world within the next few years. SNK enthusiasts know their games aren’t the most popular or well-known in the U.S. But if Samurai Shodown means anything, it’s that they still know how to make quality titles that resonate well with their fans. We badly want SNK and KOF to become more popular and we hope that KOF XV will become the best game SNK has ever made!

What Are You Playing? – 8/17/20

Welcome to the newest column for All Cool Things. I’m starting a new column blog where I discuss what I’m clearing off my backlog every week! If you find something you’re playing on our list, we would love to hear your thoughts.

Without further adieu…

Tekken 7

I’m no pro at Tekken. I love the character design, music, and gameplay. But I’ve never really played it competitively.

However, I live in a part of Georgia that plays it heavily. It’s one of our top 3 fighting games along with Street Fighter V and Dragon Ball FighterZ. I managed to host a 10-player tournament once but I didn’t compete in it.

Despite that, I’m on a Trophy run right now. I hate admitting that I play a fighting game casually. But I’m trying to finish collecting Trophies. I’ve done all the single-player mode achievements. The 3 Special Battles one was detestably long and random.

The only Trophies I have left are the 1 Ranked Match, 10 Ranked Matches, and win a tournament battle. I main Miguel and he’s the only one I play. I’m vaguely familiar with his style yet I haven’t even incorporated Savage Stance into it yet. Despite being new to the competitive meta, I’ve already managed to send one ragequitter packing.

Did I mention I met Katsuhiro Harada, creator of Tekken, at Final Round 2016?

Odin Sphere: Leifthrasir

Even though it came out in 2007 for PS2, I always wanted to play this game. I loved Vanillaware’s Dragon’s Crown for PS3. Ever since I played Dragon’s Crown, I’ve become a huge fan of George Kamitami’s work.

Right now I’m still only on the Valkyrie story. I love hearing all the familiar voices from the games I recently played. It might be because both Persona and Odin Sphere are developed and published by Atlus that these games share voice actors.

This game still looks beautiful as heck. Even with the remastered visuals, though, I can still tell this is a PS2 title by the mouth movement animations. That’s not a bad thing by any means.

Moreover, I can tell how much Odin Sphere influenced Dust: An Elysian Tail which is one of my favorite indie games. The hand-drawn style and 2D beat ’em up gameplay both showcase similarities between the two.

Once I beat Odin Sphere, I plan to jump onto Muramasa Rebirth for PS Vita. I had the Wii version but sold it shortly after I played it. But now I can try the definitive version of Muramasa before Atlus’ next game, 13 Sentinels: Aegis Rim comes out.

On that note, it makes me wish Princess Crown got localized.

Super Smash Bros. Ultimate

As always, I’m playing Smash. I don’t get how I can’t let this game go. Even though everyone hates online mode – and rightfully so – I can’t seem to stop logging onto Elite Smash, play a few rounds, and call it a day.

Who I’m currently playing as online.

Despite everyone’s online complaints, Nintendo did manage to patch the game’s online. However, this was honestly too vague to decipher what they meant by patching the online experience. We know it isn’t rollback netcode. But at the least, Nintendo also said they would continue patching the game’s online mode.

Fire Emblem Heroes

Did you know I enjoy gacha? Yeah, only this one and maybe a little bit of Dr. Mario World. Even as gorgeous as the Final Fantasy gacha titles look, I’m not allowing myself to get hooked on another one. That especially goes for spending any money on them.

I’m so far behind that I haven’t played much since the latest update. I’m probably missing out on a ton of orbs. Unfortunately, not only is the Pirate banner the only one that interests me, but I haven’t landed a solid 5-star in weeks now.

It’s demoralizing to the point I hardly care. Moreover, none of them give you the 40 summons + 1 free one. Why even introduce this feature if you’re not going to implement it every month? Good thing I didn’t subscribe to Feh Pass.

…Although I admit that my lazy self could also use those continuous auto-battle features. Not to mention I’ve been tempted to buy those beautiful Resplendent units.

Fist of the North Star: Lost Paradise

Finally, after beating Persona 5 Royal, I’m ready to commit to another long game. I haven’t touched a Yakuza title since Yakuza Kiwami 2. I plan on beating this one before I move onto Judgment. Then I’ll start Yakuza Remastered Collection afterward.

I love Fist of the North Star. I finished the anime series before FotNS2. Yakuza is filled with references to the series so it doesn’t surprise me that RGG Studios would want to adapt Fist of the North Star into a game.

I’m only past the intro but it’s fun so far. It’s standard Yakuza side-quests and beat ’em up action with tons of violence. Plus I’m using the Kiryu skin. Interesting fact, Kiryu’s Japanese voice actor is also Kenshiro’s. It fits perfectly all things considered.

Well, that’s a wrap for my play log this week. Maybe one day I’ll finally get back to Dragon Quest IV. I would like to play the rest of the series.

In the meantime, what are you playing this week? Reply with your games in the comments below.

Fighting Game Online Renaissance: How COVID-19 Has Affected the Fighting Game Community.

With COVID-19 forcing the closure of fighting game tournaments, many players have turned to online play. As we’ve covered previously, Smash Bros. players have begun participating in online tournaments as an alternative. However, these were met with less-than-stellar results largely stemming from Smash Ultimate’s poor netcode.

For other fighting games, many of them are played on PC, PS4, and Xbox One. The latter two feature monthly subscriptions that cost more than Nintendo’s yearly $20 online service. However, they’re also far more functional choices for online play given the wider array of resources, such as messaging, profiles, matchmaking options, and more. However, much as with the Smash community, fighting game players also feel disillusioned due to many of their games suffering from similar netcode issues.

Fighting games, particularly those developed in Japan, use a delay-based netcode. This causes input delay which may force players to rely on anticipation over reaction when playing against opponents, largely depending on the connection. Even with an ethernet cable, this only tends to mitigate some of the worst connection experience.

In the end, while fighting games online are plenty playable, some have worse netcode than others. As such, it becomes difficult to pick which ones to play online, even among the most popular titles. This goes especially true during a time when we can’t play online with friends or at tournaments. Yet players will persist in their love-hate relationship to play an enjoyable game despite its major drawbacks.

Which games have the worst netcode?

For starters, the most popular known fighting game, Street Fighter V, is unfortunately the most infamous case of poor netcode. Capcom’s flagship fighting game series has seen significant criticism regarding its netcode since the game’s release in 2016. When Capcom released Street Fighter V: Champion Edition earlier this year, a fan took it upon themselves to patch the netcode. Capcom later updated the game removing the patch, once again causing netcode issues and also locking out players who downloaded the patch.

From personal experience, I dove into an SNK kick after the release of Terry in Super Smash Bros. Ultimate late last year. In doing so, I decided to buy The King of Fighters XIV for PS4 while also playing Samurai Shodown. I may have gotten only one random match in KOF XIV before never finding another one again. Meanwhile, in SamSho, I could not find a single random match. The difference here is that KOF XIV was notably unpopular due to its first impression character models being deemed ugly. As a result, many KOF fans jumped ship back to KOF XIII and earlier titles which are available on Steam.

SamSho, on the other hand, has only been out for roughly a year and has already died online. For players who live far away from prevalent fighting game scenes, this means they are unable to practice and play the game with others unless they’re in a dedicated online community, such as Discord or Reddit. Once again, players cite the netcode issues as why the online scene died early.

Which games are most playable online?

Keep in mind that many fighting games follow suit. Bandai Namco titles, like Tekken and SoulCalibur, also use delay-based netcode. The same goes for any of Arc Systems Works games, such as Guilty Gear Xrd, BlazBlue Cross-Tag, and Dragon Ball FighterZ.

However, one mainstream game in mind gets it right. In particular, Mortal Kombat 11 is known for having solid netcode. Netherrealm Studios has also announced their latest update – Mortal Kombat 11: Aftermath – featuring new DLC characters.

Developers have been using rollback netcode dating back to the days of GGPO, an online client to play fighting games online, which was released in 2009. More recently, players have also begun using Fightcade, a platform based on using GGPO.

CodeMystics, a developer that ported several SNK fighting games across platforms, also implemented rollback netcode into their games. The developer explains the process below. Furthermore, you can find a list of games using rollback netcode here.

The Biggest Impact on Fighting Games Right Now

EVO recently announced EVO Online, an online tournament which will replace their annual offline fighting game tournament. As such, they’ve included a new lineup which excludes one of EVO 2020’s initially featured titles, Super Smash Bros. Ultimate. In doing so, they chose to host some of the most popular fighting games on the market right now.

Perhaps one of the most notable parts of this announcement is the return of Killer Instinct. Originally released in 2013, the title was exclusive to the Xbox One console until 2016, when it was released for PC. Despite not being released for PlayStation 4, the title’s second lease on life gained major traction online.

While it was hosted as a major title at EVO and CEO for several years, Killer Instinct’s popularity began to wane as other titles came out and received timely updates. Killer Instinct is one of four games being featured in the open online tournament alongside Mortal Kombat, Skullgirls, and Them’s Fightin’ Herds.

Rollback: The Future of Online Fighting Games?

While western fighting titles have largely adopted rollback, however, Japanese developer Arc Systems Works will be using it for their upcoming title Guilty Gear Strive. Arc Systems Works has been one of the foremost fighting game developers, over the past decade, having released Persona 4 Arena, BlazBlue, Dragon Ball FighterZ, and Guilty Gear Xrd. Now their latest game will enter the current decade with the first Japanese-developed fighting game to use rollback.

Perhaps this will set a precedent inviting other fighting game developers to follow suit and develop a more consistent, quality online experience. The COVID era has proven one thing and it’s that players will continue playing fighting games despite poor netcode but suffer while doing so. With rollback netcode setting the standard, hopefully more developers will take note and the current decade will feature some of the best fighting game experiences online.

On that note, keep in mind that you may play any fighting game online you choose. Even despite some of the netcode issues, most of these games remain playable and functional online even without rollback. Many players will endure a few frames of input lag to just enjoy the feel of the game they love the most.

Which fighting game do you play or follow right now? Let us know in the comments below.