This week’s Cosplay at a Glance cosplayer is all the way from South Africa. She’s got a Patreon and an Onlyfans, but she also goes to fun convention like the Sexpo in Australia. (Which actually leads me to believe that she is in charge of her sexuality, as well as her attractiveness.)
Take a gander at Vanity Insanity Cosplay.
Name: Vanity Insanity Cosplay
Other Known Aliases: Cat Vanity Insanity Cosplay, Cat Insanity, and Catherine
Where We Found Her: Facebook
What Stood Out: Vanity Insanity Cosplay comments on other cosplayers’ profiles very positively.
While many fans of Atlus’ games got their start to the series with Persona 5, their past titles showcased scenes that might be deemed “not kosher” in today’s political climate. While Catherine was originally released in 2011, and Persona 5 came out in 2017, Atlus deemed it necessary to edit the re-releases’ scenes to acclimate the changing internet culture. One example of these past titles includes 2007’s Persona 3. I’ll outline a few scenes that, while some viewers may find innocuous or humorous, might also raise a few eyebrows.
During a trip to the beach, three of the male characters decide to go on a “babe hunt.” This means they will flirt with women on the beach in hopes of getting a date. While their first two attempts end up getting blown up in their faces, the third option starts off successfully.
The scene begins at 5:06 when Akihiko and Junpei make their pass at a woman. All is going well until Akihiko points out what is implied to be a stray beard hair. This outs the character as trans. However, while the identification itself isn’t so much noteworthy, she also comments how close she was to snagging a “boy-toy.” This implies the character to be promiscuous and predatory, seeking to date someone and trap them.
In the month of June, three male characters once again go on a “babe hunt,” this time in the city of Okina. While their efforts end with their rejection, one character seems to get catfished with the number he got. The number he calls belongs to a classmate, Hanako Ohtani, who is morbidly obese and unattractive.
At 14:00, you’ll meet the girl who follows the stereotypes of “selfish, ugly, fat girl.” She suddenly invites herself to Yosuke’s bike and breaks it by jumping on it.
Days later, you meet her again on a camping trip. She’s unwilling to share her massive portion of food and snores loudly at night. At 7:14, Yosuke asks her for food, only to be turned away. At 14:21, the snoring ensues.
Also note that the Persona wiki deems that there is another overweight character in an earlier game, Persona 2, who’s said to be treated more sensitively. However, if you look through the gallery, you’ll notice that she ends up losing weight at some point in the game, perhaps used as a sort of redeeming quality to her appearance. Once again, many players deem this scene normal and humorous. Others, however, might consider this fat-shaming.
How has censorship changed the landscape for gaming?
Sony has also taken measures, in their recent policies, to censor or not release games in the west. Among these include longtime favorite series from Japan, such as Senran Kagura and Dead or Alive.
How this affects Atlus’ games.
Persona 3 and Persona 4 were released before the days of digital patches and updates. The aforementioned scenes fell in with cultural humor considered normal for its release. While the scenes were likely created with humor and no harm intended, reflect on censored games in the past few years. They might not pass the litmus test to be released without various amounts of editing to be re-released in the west today.
In my personal case, I played Persona 5 before going back to 3 and 4. Knowing of the censorship of Persona 5 and watching the aforementioned scene, it immediately crossed my mind. “They probably wouldn’t be allowed to get away with this today,” I thought as I watched the scenes. Granted, I could be entirely wrong, but I could also see why groups on social media could create an issue out of it.
However, please consider that Atlus has done a tremendous job of gracefully touching social issues. They tackle one character’s insecure homosexuality in Persona 4 and allow his newfound friends to accept him for who he is. Persona 5 deftly tackled issues of bullying, sexual assault, exploitation, plagiarism, suicide, blackmail, sex work, and trauma. The story revolves around punishing abusive adults, and removing them from power, while exposing their crimes for the world to see.
Some parts of the internet argue Atlus is insensitive with handling certain characters. Others praise the series for its deft handling of social issues. However, perhaps the most important thing to consider is the gray area. It becomes paramount to educate other players on the importance of accepting other people, for who they are. This falls in regardless of whether a publisher will cater to the whims of one side or the other. A black and white difference encourages fighting among fanbases whereas a gray area brings players together for a common cause: respect for other viewpoints.
Given the recent examples, scenes that involve alleged transphobia, fat-shaming, deadnaming, and homophobia are indeed hot-button issues. It’s easy for a few articles to argue one side, attack the other, and create social media fighting while doing so. However, this article does not serve to cater to any side, but to serve as a history lesson on Atlus’ titles and how recent localization policies affect social media as well as game re-releases. If you’re a fan of Persona 5, or Catherine, and did not know about these scenes in Persona 3 and Persona 4, then hopefully this enlightened you with a bit of trivia.
Also, on last personal note, Persona 3 FES and Persona 4 Golden are wonderful JRPGs that I strongly recommend getting. If you enjoyed Persona 5, please give them a try one day!
Do you feel these issues are worth addressing for game releases or do you feel they’re blown out of proportion? Let us know in the comments below!