Ghosts ‘n Goblins Resurrection: New to the Series? Here’s a Quick Primer to Get You Started!

Capcom is set to release their upcoming platformer, Ghosts ‘n Goblins Resurrection, for the Nintendo Switch next month. First debuting at The Game Awards 2020, the upcoming title marks the first entry in over a decade. Known for its brutal and punishing difficulty, the Ghosts ‘n Goblins series continues to charm players with its soundtracks and monster designs.

This series features you playing as Sir Arthur, a knight who must rescue the Princess from the demons of hell. These hordes of monsters take many forms with some surprisingly twisted and terrifying for such a bright and colorful game. The end of each game features a showdown against the demon lord which usually comes from Biblical and mythical origins, such as Samael and Astaroth.

Much like Konami’s Castlevania, the series features a gothic horror approach albeit a bit more colorful and less bloody. Arthur can also equip different weapons which include throwing daggers and even firebombs which act like the series’ own Holy Water. 2D side-scrolling aficionados will immediately feel at home playing this title.

Did You Say Hard?

Yes, I did say this game is hard. It’s a daunting and unforgiving series dating back to the original Ghosts ‘n Goblins release in the mid-80s. Arthur can only take two hits before he’s reduced to a pile of bones.

Fear not because later titles, like Super Ghouls ‘n Ghosts for SNES, offered easier difficulty levels and extra lives. For the unsuspecting player, though, Normal will rip them to shreds on just the first stage. Though, coming from Super Ghouls ‘n Ghosts, I can safely tell you that it is the hardest stage in the game before the final. The rest are moderately difficult but not spawn-zombies-in-your-face difficult. You can learn more about the difficulty settings and new modes here.

I’m not going to say something outlandish like “Ghosts ‘n Goblins is the Dark Souls of 2D platformers” even though that wouldn’t be far from the contextual truth. The series is, in fact, soul-crushing at times. Fortunately, Super Ghouls ‘n Ghosts for SNES is quite fair in that it punishes your mistakes but rewards good play. It comes down to more than just stage memorization. Your reflexes, proper item choosing, and your ability to time your jumps carefully will reward your play in time.

Can I just say that I adore Shinkiro‘s art?

Curious About Trying the Series Before Ghosts ‘n Goblins Resurrection?

If you own a Switch and have an online subscription, you have access to the NES and SNES libraries. As such, you can try Ghosts ‘n Goblins for NES and Super Ghouls ‘n Ghosts for SNES. Unless Switch ever adds a Sega Genesis library ala the Virtual Console from past Nintendo consoles, you might have to emulate to get Ghouls ‘n Ghosts.

Sony’s PlayStation Portable also featured Ultimate Ghosts ‘n Goblins which released in 2006. This was the first rebirth of the series before its long slumber. This title also added easier difficulties.

With that being said, I only recommend Ghosts ‘n Goblins on NES if you’re a complete masochist. You do not have a double jump and movement is much stiffer. If you want to play a quality platformer, then I strongly recommend Super Ghouls ‘n Ghosts on SNES. It’s an enjoyable game with some great music and a reasonably difficult challenge for platforming enthusiasts. Don’t feel bad if you’re new to the series and want to try an easy difficulty either.

Brief Timeline of the Series

If you’re interested in the release order, take a look here!

Ghosts ‘n Goblins came out in the Arcades in 1985 and NES in 1986. Known for its tremendously difficult platforming action, the series would kickoff with Arthur rescuing the Princess from the clutches of the demon Astaroth.

Ghouls ‘n Ghosts debuted on Arcade machines in 1988. The sequel to Ghosts ‘n Goblins actually featured a backstory of a demonic genocide to include the life of the Princess. While ported on multiple systems, Ghouls ‘n Ghosts is perhaps best known for appearing on the Sega Genesis.

Super Ghouls ‘n Ghosts came out on SNES in 1991. This key title featured quality-of-life improvements to control, giving Arthur a double jump, and began to round out the difficulty. The title received a Game Boy Advance port in 2002 as well featuring new level designs.

Ultimate Ghosts ‘n Goblins is the first reboot of the series. Not affiliated as a direct sequel to any game, Ultimate Ghosts ‘n Goblins brought the series to PSP in 2006. This version brought new difficulty modes which affected level designs. Plus it featured a new equipping system allowing Arthur to store his weapons. The title received a Japanese-exclusive re-release as well.

Capcom releaesed the ever rare Makaimura for Wonderswan in the 90s as well as two mobile apps, titled Gold Knights, for mobile devices. The series also spun-off into titles such as Gargolye’s Quest. This culminated into the popular SNES title, Demon’s Crest. Additionally, Capcom also developed the Maximo titles for PS2, a sister series which took the formula into 3D.

Final Thoughts

I’m eager to try Ghosts ‘n Goblins Resurrection. I feel Switch has been hurting for games over the past year and Capcom’s helping inject some life (and death) into the library. Plus nothing feels quite as good as seeing an old franchise revived once more. We haven’t seen Arthur since his inclusion in Marvel vs. Capcom Infinite.

But Infinite is ugly so we’ll show you Marvel vs. Capcom 3 instead.

Capcom will also release Capcom Arcade Stadium for Nintendo Switch in February. This title will feature 32 Capcom classics including Ghosts ‘n Goblins and Super Street Fighter II Turbo. You can also choose to buy them in bundles instead of the whole game at once.

ACT Capcom Arcade Stadium

Ghosts ‘n Goblins Resurrection will come out for Nintendo Switch on February 25, 2021. Within a month away, you may want to check out Super Ghouls ‘n Ghosts and see what the fuss is about. Be sure to follow our social media channels below for our latest gaming content!

Until next time!