Convention Flirting (A How-to Guide by Erocosplayer Gumiho Hannya)

A while back I wrote a full Up and Coming Cosplayer feature on Gumiho Hannya, an erocosplayer.  In the process, I think we have developed an internet acquaintance, so I asked her if she would like to write for the site.  She expressed concern at having time to do so, which is no surprise as she has constant shooting, costuming, and Patreon obligations for her international following.  She did, however ask me that if she somehow could write one article for All Cool Things™, what would it be about.  I immediately suggested, “How to Hit on Cosplayers without Being a Fuckboi,” and she said that she liked it…Imagine my surprised when a couple of weeks later she said she wrote the article!

Now, Gumi is not staff, and does not have an account here, but she did write the article below, not me, HERETICPRIME.  I just uploaded it, added some pictures, and minimally edited it, and by that I mean that I changed a “TM” to “™.” All spelling, grammar, and sentence structure, I left as is, because I think that she is just so darn cute, and I that it’s a part of her charm…even the weird half upside quotation marks that her word processor uses.

Well, enough of me.  I’m sure you want to learn how one of the sexiest, nicest, most fanservicing erocosplayers personally tells YOU how to let a cosplayer know that you like her. (Oh, if there are any male cosplayers that would like to make one for the ladies, <Yeah, like they need it!> please contact us!  We’d love to publish it!)

Oh yeah, and if you liked the pictures used in this article, each and every one, and many more were in Gumiho’s Cosplayer Score Card, Interview, and Pictorial.  Check them out if you haven’t already!

So I was asked to write about the topic, and I quote „What’s the best way to hit on a cosplayer at the con, and not be a total fuckboi?“ and I thought the topic was interesting to write about, so here we gooo:

As in all situations where you might think „hey this person there seems interesting, I wanna try my luck“ you need to consider the following: 1. Does the context of the situation allow flirting? 2. Does the person wants to be flirted with. 3. Would I want to be hit on by myself? I’m gonna ellaborate these, don’t worry. And if I sound like I’m about to write an essay for school, yeah that’s pretty much the last time I wrote, but I promise I’ll try to make it less dull.

So, if you’re at a convention (yes those things that existed ages ago and in my dreams they will exist again one day IRL), the chance that a cosplayer wants to be flirted with, is already pretty low. They are not zero and in some cases you might even meet your player number 2 but they are low. Why?

Well for instance, most cosplayers don’t want to be crushed on based on their cosplay. Let’s say, you’re cosplaying Tifa and there’s this really cute guy who hits on you at a convention. Is he hitting on you cause he dreams of having the snu snu with his childhood waifu (most cosplayers do NOT want to fulfill you that fantasy) or does he actually want to talk to YOU, the real person? Hard to tell.

And also, let me tell you right now, if your plan actually includes having the snu snu with your childhood/anime crush waifu, drop it right now. Unless you’re in a longterm relationship with a cosplayer who does cosplay porn, there’s no way any cosplayer would have sex in their expensive cosplay and potentially ruin it.

But as mentioned earlier, the chances AREN’T zero. Especially if you’re actually looking for something long term. I mean, the overall context is probably even in your favor. If you’re both at a convention, the chances that you have at least one anime in common you can talk about, is high. Or that you’re both into the same game or movie show.

So, you actually talked to that cute girl over there sipping on some bubble tea. Now let’s talk about consent and genuine interest.

Is she smiling when talking to you, touching her hair, asking you questions back, moving a little closer?

→ You can continue talking to her. She might also just be nice though. Don’t get angry when you confused basic politeness with flirting please.

Is she answering in very short sentences, or even moving a bit back from you?

→ Respect that she’s not into you, say goodbye politely and move on. She might already be seeing someone, or she doesn’t want to date anyone right now or is simply not interested. All of these possibilities are very much real and you can be the most friendly and handsome dude there is, and there’s still gonna be girls out there who just aren’t into you, same as there’s always gonna be guys who don’t like Megan Fox. (idk if that’s true actually but you get my point) And that’s okay.

What do most people like? Talking about themselves. Yes, there I said it. Asking people questions is a great way of both showing your (hopefully genuine) interest and giving you sympathy points. Avoid talking a lot about yourself or giving unsolicied advice. Also, if you find out you’re both playing the same video game, don’t offer to boost her, it’s lowkey insulting. Instead ask if you can play together sometime.

There, you made a human connection. It’s up to your evolving interpersonal relationship how things will develop. The most vital advice I can give is: Don’t be a nice guy™. What’s a nice guy™? A guy who thinks „being nice“ is a personality trait and that being a „good friend“ (aka only being „friends“ with someone cause you’re hoping to get some) should be rewarded with snu snu and in the end, often turns out to be the opposite of nice when facing a rejection. Being rejected is part of life, happens to everyone.

Remember how I said at the start you should ask yourself if you’d want to be hit on by yourself? Yeah, I meant that. It goes for both looks and personality. See something in the mirror you don’t like? Everyone can look decent with a little effort. Get a haircut, a nicely trimmed beard or clean shave, skin care, buy a gym membership and some good clothes. Learn to like yourself, and you will radiate confidence. Sounds cheesy, but it’s true. Confidence is sexy. Just don’t be an arrogant douchebag.

Do you have more than one hobby? Stuff you can talk about? Ambitions? Ambitions are crazy hot to have, and this is not a joke, repeat, not a joke. Something you’re passionate about, that you’re working and aiming for in life. And obviously, don’t be an asshole. Practice speaking loud and clearly. Yes, works wonders.

Okay and there’s one more thing and I’ll shut up I swear: Every person is DIFFERENT. Yes, there is no definite guide to talking to women/cosplayers whatever. Sure, some things, like, don’t be an asshole are good general rules, but in reality, there is no magic key that will make every person fall in love with you or even make them like you. If that were the case, everyone would know about it already. You gotta get out there and treat everyone slightly different based on what you find out/recognize about them.

Okay, actually, I take that back, don’t go out there RIGHT NOW. You know, stay inside, stay safe, stay sane if possible and let’s pray conventions will happen at some point in our lives again, preferably before I turn fifty, hope this essay/text/guide??/thingie??? was helpful or at least somewhat entertaining to read,

Your Gumi

PS: English isn’t my native language so if you find any grammar errors or typos…s-sorry?

Keep them b-baka!

PPS: I am not in any way AT ALL trying to say that my opinion is perfect or „right“, other people might disagree with what I have to say and that’s okay, take it all with a grain of salt please.

 

Please be sure to Like our main page, too.  Just click here.  -HERETICPRIME

Castlevania: A History of Boss Fights and Their Best Era on Nintendo DS.

Konami’s illustrious Castlevania series is one of the most well-known and beloved side-scrolling series in gaming history. Starting with the NES Castlevania, the series evolved from a difficult 2D platformer into a Metroidvania which invited exploration and RPG elements. Not only is Castlevania known for its stellar soundtrack and gameplay but features a remarkable history of boss battles as well.

However, it’s worth noting that the series’ boss battles evolved over the course of decades. While Castlevania was always known for its difficulty, the boss fights themselves only offered a simplistic variety of attack patterns. Rather, once the series debuted on the Nintendo DS, Castlevania boss fights quickly became tougher.

Note that this list will cover the 2D Castlevania titles from the NES (1986) to Harmony of Despair (2011). This list is meant to cover the evolution of the boss fight creativity within the Castlevania series over the years. With that being said, please be mindful of the Castlevania series spoilers below.

Traditional Platformers – NES

1986’s Castlevania featured boss fights from horror novels, movies, and even the Christian Bible. Among them included Vampire Bat, Medusa, The Creature, the Mummy, Death, and Count Dracula himself. Each boss featured considerably simplistic patterns. However, Simon Belmont’s limited movement made evading their attacks difficult.

Without Holy Water or Cross, you were screwed.

Castlevania III featured several characters including Grant Danasti. This agile pirate could freely control his jump movement in midair. In the Japanese version, he could also throw Knives while also equipping another sub-weapon. Grant could trivialize most boss fights including Dracula.

Haunted Castle’s Dracula featured a sinister yet contrasting visual style to the rest of the game.

Traditional Platformers – 16-bit era

Super Castlevania IV gave Simon free movement control. However, unlike Grant, Simon was considerably larger and thus not quite as agile. Boss fights still played as they did in past games with large health bars but limited movements and simplistic patterns. Despite some bosses being tougher, they could still be trivialized with proper methodology.

Castlevania Bloodlines featured two characters – John and Eric – while Rondo of Blood also featured two characters – Richter and Maria. In Bloodlines, the final boss fight was blocked with a major gauntlet of boss battles including Death, Elizabeth, and Dracula himself. Rondo of Blood also featured a boss gauntlet against the original four bosses from Castlevania before fighting the dark priest, Shaft.

Metroidvania Era – Symphony of the Night

When Symphony of the Night came to PlayStation in 1997, players gained control of a new character: Alucard. Son of Dracula, who originally appeared in Castlevania III for NES, this revamped design of Alucard could equip swords, magic spells, and summon familiars. The Metroidvania era meant the game progressed akin to titles like Super Metroid which featured a map and free exploration. However, you needed to gain certain powerups or keys to gain access to another part of the castle.

Alucard’s free movement, his equipment, the item inventory, and RPG leveling mechanics gave the player new ways to conquer bosses. While some could pose a challenge to the player, proper equips and well-timed dodges could trivialize most of them. Particularly, weapons such as the Valmanway (aka Crissaegrim) or the Alucard Shield + Shield Rod combo effectively rendered all challenge null.

Granted, it took a bit of time and work to even access these items. Symphony of the Night allowed the player a bit of a challenge up until a little past the first half of the game. But with such equips, even the game’s superboss, Galamoth, could fall within seconds.

Metroidvania Era – Game Boy Advance

I found the Dragon Zombies to be among the hardest fights in the game.

Years later, Circle of the Moon, which came to Game Boy Advance in 2001, offered a bit harder of a challenge. I daresay you needed to grind levels in order to take out Adrammelch, Zombie Dragon, Camilla, and Dracula. Nathan needed to find DSS cards in order to cast magic and summon creatures. In my case, I just used a DSS glitch to summon Cockatrice to level the playing field against the bosses.

Neither Harmony of Dissonance nor Aria of Sorrow presented much boss challenge in their Normal difficulty modes. Bosses still moved with their stiff movements. Rather, only the rival battles against Maxim and Julius, respectively, could really be considered challenging for the player. Julius in particular dealt out harsh damage and could use multiple sub-weapons in his boss battle.

Metroidvania Era – Nintendo DS

Castlevania: Dawn of Sorrow continued the Game Boy Advance titles onto the stronger hardware of the Nintendo DS. Dawn of Sorrow was in fact a direct sequel to Aria of Sorrow. However, the spritework and use of 3D backgrounds, thanks to the stronger processor of the latter handheld, ran more in line with Symphony of the Night on PlayStation.

Portrait of Ruin featured Dracula and Death in the final battle.

However, what stands out here is the particular design of boss battles. Players who failed to read and memorize its pattern would end up punished and lose tons of health compared to past games. Whereas it might be easy to be a bit overleveled in the GBA titles, the DS games knew how to punish the player’s mistakes and give them the right challenge for their approximate level in line with their location.

Flying Armor, the first boss in the game, could pose a serious challenge to the newcomers. It set a standard for much tougher bosses like Abaddon.

Order of Ecclesia took it a step further. Released in 2008, the final true Castlevania title by series producer, Koji Igarashi, offered an even more difficult challenge than its predecessors. In addition to bosses that dealt hard damage to the player, hoarding items was scarcely an option.

Eligor was a colossal boss which had several phases.

Players needed to rescue the villagers of Wygol Village and complete side-quests in order to unlock shops and items from them. In addition to the challenge, you could kill bosses using unique methods as well. Climbing an elevator to kill a giant enemy crab or fighting several phases of a powerful mech golem painted Castlevania’s noteworthy boss fights in a new light.

Extra Modes and Other Titles

The result of the bad ending included a fight with Dracula in Dawn of Sorrow’s Julius Mode.

While players may debate on the difficulty of Symphony of the Night, Harmony of Dissonance, and Aria of Sorrow, keep in mind it offered unlockable character modes. Richter, Maxim, and Julius could all be unlocked from these respective games. Moreover, they could not take advantage of the RPG elements such as inventory and equipment. While they could dish out powerful attacks, they were also subject to greater limitations than their respective game’s main protagonist.

Harmony of Despair

Finally, Koji Igarashi’s last game for Konami was Castlevania: Harmony of Despair. Playing as an online multiplayer dungeon crawler, the 2011 title featured a series crossover involving protagonists and stages across multiple games in the series.

Largely taking cues from the DS titles and Symphony of the Night, these bosses required proper strategizing among teammates thanks to their high HP count which could take minutes of dealing damage to finally slay. Furthermore, certain bosses, such as Galamoth and R.Count (from the retro Castlevania stage) could even send out projectiles to attack players outside of the boss room!

Final Thoughts on Castlevania

Castlevania and its boss fights evolved with the times. Throughout the years, it went from bosses with fairly predictable and stiff movements to boss fights against powerful demons and even mechas. Their ever-changing patterns and high damage punishment made games in the latter titles even greater than their predecessors. Furthermore, the boss battles against rival characters, such as the Belmonts themselves, usually ended up being among the hardest.

No matter if Death was facing Richter or Maria, he would yell out, “face me, boy!”

Koji Igarashi’s Bloodstained Series

Koji Igarashi formed his own studio, ArtPlay, after leaving Konami. Having developed Bloodstained: Ritual of the Night, you can find more of his genius designs in this game. Additionally, Inti Creates developed two 8-bit retro spinoffs, the Curse of the Moon series, to accompany Ritual of the Night.

These games offer their own twist on the Castlevania boss formula with a more elaborate pattern akin to something like Shovel Knight. WayForward also developed the Classic Mode in Bloodstained: Ritual of the Night which featured a major throwback to the original NES Castlevania.

There’s nothing bad to take away from the original boss fights. However, after the fairly easier titles in the original Metroidvania (or IGAvania) titles, the DS titles easily had some of the best boss fights in the series. I daresay they set a new standard for boss fights in platformers thanks to their challenging, yet balanced, level of difficulty. Their quality spritework, animations, and creative ways of defeating them left DS fans some of the best boss fights in gaming history. But until Konami ever revives the series I recommend investing time into IGA’s Bloodstained titles.

Which Castlevania game do you believe had the best boss fights overall? Let us know in the replies below. Finally, be sure to Like our main page and follow our social media channels for more quality gaming content!

Until next time!

Cosplay at a Glance: Britany Angelus

Today’s cosplayer is from Santiago, Chile in South America.  She started Cosplay in 2012.

Not only does she have a Patreon, but also a domain of her own.

Today’s cosplayer for Cosplay at a Glance is Britany Angelus.

 

Name:  Britany Angelus

Other Known Aliases:  Britany

Where We Found Her:  Facebook

What Stood Out:  ‘Her sensual lewds and implied nudes, combined with her thiccness.

Famous Cosplayers at a Glance: Hane Ame

I think that as this series grows, there are going to be two reasons to really watch out for it:  1) ‘Seeing cosplay from well known cosplayers from here and some from around the world, and 2) ‘Being introduced to a lot of international cosplayers that have big followings back home.  Either way, I think that’s pretty cool.

This month’s Famous Cosplayer at a Glance is from Japan, (I think.) and is one of those cosplayers from Asia that is cute, almost doll-like, as well as extremely sexy.  Her makeup and costumes are perfect, and along with her physique give the impression that a god placed her in a chair and attended to every detail.

Please enjoy Famous Cosplayers at a Glance with Hane Ame.

 

Name:  Hane Ame

Other Known Aliases:  HaneAme Cosplay, HaneAme 雨波, and HaneAme 雨波 Cosplay

Rango’s Smash Column – The Fascination of Spirits and Trophies.

Hello and welcome to Rango’s Smash Column! In this edition, I want to step back from the competitive scene and talk about one of the most fun aspects of Smash: Spirits and Trophies. The lore behind spirits and trophies details some of the finest aspects of the history of the series represented in Smash. Each Trophy and Spirit has a story to tell and invites you to their world.

Trophies gave you brief history lessons on games exclusive to Japan.

With that being said, I’ve been doing a little bit of research into the Spirits and Spirit Battles of Super Smash Bros. Ultimate. By connecting the dots, I wanted to compare the Spirits represented by other characters. To my surprise, I found some fascinating parallels among several of my favorites.

Resident Evil once had a Spirit Board event.

I can’t say that I’m a huge fan of collecting Spirits. Honestly, I buzzed through World of Light in a few days, cleared it 100%, and that was it for me. However, I still can’t help but appreciate the work it took to get thousands of characters into the game. Although the Spirits replaced the fully rendered Trophies from games before, I still appreciate the representation that went into them.

The Allure of Trophies

Trophies became a thing in Super Smash Bros. Melee in 2001. Originating from the character bios in Super Smash Bros. for N64, Trophies featured fully-rendered models of characters, stages, and items in Smash.

Donkey Kong’s bio in Super Smash Bros. for N64.

These not only included in-game references but those outside of Smash as well. That is to say, a multitude of characters and other references from Nintendo’s history appeared as unlockable trophies.

Famicom Detective Club, released for Nintendo Switch, debuted in the west only recently.

Players could decorate their collection, add background filters, or just spend minutes reading up on Nintendo lore. To be absolutely honest, the appeal of Trophies had me wanting to play dozens of Nintendo games. Metroid was among the many titles I badly wanted to play from reading Trophy lore.

Look at that detail. How could you not want to try Metroid after that?

While Melee offered several third-party trophies, such as the Proximity Mine from Rare’s Perfect Dark, Brawl began to take more cues from outside of Nintendo’s universe. Trophies from Sonic the Hedgehog and Metal Gear Solid debuted in Smash. Super Smash Bros. for Wii U was the first title to offer HD Trophies and brought some of the most beautifully rendered designs in Smash history.

The Appeal of Spirits

Unlike previous Smash titles, Ultimate does not include Trophies. The absolute multitude of having to design thousands of characters into fully-rendered Trophies sounds absolutely maddening. However, the Smash team still opted to give multiple characters representation detailed as images with custom passive abilities or stat boosts. The World of Light mode harbored Spirits across different worlds.

How about an entire area dedicated to Street Fighter II?

Despite the scaling back to Spirits, one of the most interesting facets is how many non-Nintendo franchises are included even in spite of previous third-party representations. Rayman, Shantae, Shovel Knight, Resident Evil, Octopath Traveler, Bravely Second, and the Mana series number among the many titles which received representation within Smash in some capacity.

Persona 5 Strikers and Ghosts ‘n Goblins Resurrection save data netted you these Spirits.

One of the best things to happen to the Spirit Board came from Sephiroth’s inclusion in Smash Ultimate. Unlike Cloud’s inclusion in Smash 4,  Square-Enix decided to compliment Sephiroth’s release with several new remixed songs and open the door for Final Fantasy VII Spirits as well.

Spirit Representation

I still think Ike should have represented Olberic.

Another interesting facet is how the Spirit correlates with its respective fighter. For instance, they represent Ike with other heavyweight swordfighters including Magnus from Kid Icarus, Sigurd from Fire Emblem: Genealogy of the Holy War, Hendrik from Dragon Quest XI, and Ephraim from Fire Emblem: The Sacred Stones. Ike shares traits with these Spirits including their similar tank stats for HP, Attack, and Defense. Plus they all have something in common with their never-back-down personalities.

Meanwhile, Spirits represented by Chrom largely include Swordmasters from Fire Emblem titles.

Another favorite, Cloud, represents two characters from Xenoblade Chronicles 2 and one from Astral Chain. While I already liked Kyle from Astral Chain, his intrinsic connection to Cloud only resonated with me further. Plus, I noticed Cloud was represented by Zeke even before meeting him in Xenoblade Chronicles 2. Despite this, Cloud and Zeke contrast heavily in personality!

Despite his recent inclusion to the roster, Sephiroth would represent Jin better at this point.

If you’re interested in checking who represents who as Spirits, I recommend checking SSBWiki and searching for your favorite characters. The connections might surprise you and might even lead you to discover a new favorite character.

Final Thoughts

Spirits and Trophies always fascinated me. Even today, I’m discovering series I’ve never played before and learning new things about them. Trophies helped get me into tons of Smash series through their fascinating descriptions and Spirits continued the tradition.

Remember when Pyra wasn’t playable?

I always found it fascinating how Sakurai would determine who goes with who. Like why Roy represents Garet from Golden Sun or why Chrom represents Matthew from the same series.

Smash has always been a museum of sorts for Nintendo history. It later gained its status as a massive library for gaming history with its addition of many third-party universes. It’s astounding to see how far it’s come and how many players discovered new franchises just because of a Trophy or a Spirit.

Until Pyra/Mythra came to Smash, Pneuma from Xenoblade Chronicles 2 never had official art.

Do you have a favorite Trophy or Spirit? If these influenced your decision to try a new game series, share your story in the replies. As always, be sure to Like our page and follow our social media channels. Keep up with our quality gaming content and be sure to Like our main page!

Until next time!

Cosplay at a Glance: Jinxie Cosplay

If you had to ask her what her defining characteristics were, she’d probably say that it was being bite-sized, but I would say that it would be her perfect face and lips.

I guess that sounds a little weird to some, but I have to calls it like I sees it.

Today’s Cosplay at a Glance cosplayer is Jinxie Cosplay.

 

Name:  Jinxie Cosplay

Other Known Aliases:  Jinxkittie Cosplay, Jinxiebutt, and JinxieCosplay

Where We Found Her:  Facebook

What Stood Out:  Not only great sexualised cosplay, but a cute face and perfect lips

It’s a Fine Time to Play The Legend of Zelda: Breath of the Wild – The Champions’ Ballad.

It’s 2021 and the gradual decline of the COVID pandemic has incentivized Nintendo back to releasing titles on a regular basis. The first Nintendo Direct in over a year was followed by the announcement that Nintendo would be at E3 in mid-June. With Nintendo preparing to release some quality first-party titles, I took a step back to finish what I started. The Champions’ Ballad.

Although I played The Legend of Zelda: Breath of the Wild on its 2017 launch, I managed to clear all 120 Shrines shortly after I beat the story. I gave the Master Trials a quick attempt before putting it down for the next four years.

In that span of those four years, however, I’ve come across an interesting game that captured the essence of Breath of the Wild. I’m talking especially about Genshin Impact, the free-to-play Action/RPG by Chinese developer MiHoYo. Borrowing heavily from Breath of the Wild’s visual aesthetic, exploration, combat gameplay, loot, and cooking system, Genshin Impact became a worldwide smash hit over the course of several months. In just under the year, Genshin Impact has grossed over $1 billion in revenue.

Playing Genshin Impact

I’ve enjoyed my fair share of the game despite how short of the time I’ve played it. However, my busy backlog has kept me from investing in it as much as my friends who have long soared past my progress. Yet I appreciate the obvious combat similarities such as the continuous spin attack of the Greatsword weapons. Unlike Breath of the Wild, Genshin Impact lacks a lock-on mechanic, feels decisively easier, and focuses more on character stat-building than procuring survival weapons and timing dodges and parries.

Genshin Impact (2017)

Now with that being said, I appreciate Genshin for what it’s done. I’m not remotely upset at how much it borrowed from Breath of the Wild. Seeing people protest the game just looked ridiculous. This does not mark the first time another developer used Zelda as an inspiration. For instance, compare the aesthetic of Secret of Mana to The Legend of Zelda: A Link to the Past on SNES.

Secret of Mana (1993)

Square-Enix borrowed the art style of A Link to the Past using Secret of Mana as a basis before carrying the style over to Final Fantasy VI, Chrono Trigger, and Trials of Mana. With that being said, Nintendo’s Legend of Zelda series sets a perennial example that continuously inspires other game developers.

The Legend of Zelda: A Link to the Past (1992)

Playing the Champions’ Ballad.

Now, having gone back to Breath of the Wild for the first time in over four years, it took some time to remember the controls. Well, more like a few minutes really. I don’t really know what came over me to finish this quest besides a bug telling me to finish this part of my backlog. Perhaps the release of Age of Calamity made me want to see the rest of the tale of the Champions of Hyrule.

Well, the Champions’ Ballad ended up giving me a reasonable challenge starting with draining all but 1/4 heart of health with the required weapon, the One-Hit Obliterator. While this feels daunting at first, keep in mind the Great Plateau isn’t exactly known for flooding you with enemies. Moreover, only one shrine had mini-guardians for you to slay. Once you finish the last shrine, you can put the weapon away and restore all your hearts to normal as you enter the next stretch of the Champions’ Ballad.

The One-Hit Obliterator drains nearly all your health. But you can one-shot enemies as long as the weapon lights up.

Once you’re done with the first half, you can travel once more to Hyrule’s mainland to enter four different quests. Relative to the Champions and their Divine Beasts, each region featured a triangle of monoliths detailing three shrines each. You had to decipher where each shrine was or you could do what I did and use a guide.

The Second Half

More than anything, Kass wants to finish his teacher’s song. Hence the Champions’ Ballad.

Each shrine offered its own puzzle thematic and no two shrines were alike. It brought back fond memories of solving the 120 shrines of the main game and evoked that feeling of wanting a challenge once more. For what it’s worth, the Shrines offered the best part of the Champions’ Ballad.

After each series of shrines, you would enter a Divine Beast to fight an EX version of the Blight Ganon bosses you encountered before. Each one featured a new form and you were limited to the weapons you could use. To be honest, I didn’t find them any harder than before. The new forms offered a puzzle element to figuring out their weakness. But once you learned it, they went down quickly.

Once I finished each boss fight, I was awarded an upgrade to a Champions’ power. Each one could now cool down much faster than before. After which, Kass would play a song that would stir a flashback featuring Zelda recruiting one of the Champions.

 

The Proper Sendoff to Breath of the Wild.

I enjoyed the puzzles and combat throughout the game. To include some extra content, Nintendo included various armor pieces based on the Zelda series’ past, I have next to no interest in collecting them. They’re side-quests for the sake of side-quests. I feel little reward is given for collecting them especially when I already have the fully-upgraded Tunic of the Wild.

The Champions’ Ballad successfully unifies the Zelda timelines by bringing together armor from every era.

Once I finished the Champions’ Ballad, I received the Master Cycle Zero. But I think the real reward was learning more of the backstories of Princess Zelda and her Champions. Getting to experience the world of Hyrule once more sent me back to enjoying Breath of the Wild for the first time four years ago. It was a fun little challenge and excuse to revisit the title once more. This made for a wonderful sendoff until Nintendo finally, and hopefully, showcases the sequel to Breath of the Wild at E3 this year.

Your final reward is literally the successor to a reference from Mario Kart.

It’s not perfect but despite its imperfections, Breath of the Wild still sets the standard as a defining Action/Adventure title of the current gaming generation. I think the dungeons in this game were quite a good challenge even though I prefer the traditional dungeon layout of previous Zelda games. I also found the game’s single-biggest flaw to be the lack of enemy variety especially compared to past Zelda games. I’m hardly fazed about the breakable weapons especially considering the abundance at which you receive new ones.

Final Thoughts

Breath of the Wild proved to be one of the best games in the Zelda series, a top-level title for Nintendo Switch, and a must-play for any fan of the series. Champions’ Ballad provided a cherry on top that gave players one more reason to explore the world once again.

Until the sequel comes out, I’ll be chugging through my backlog and playing a little bit of Genshin Impact here and there. I won’t play anything to fill the void of Breath of the Wild, however, because it’s a wonderful game on its own. While I might finish Age of Calamity to close the circle on the story of Breath of the Wild, that might be a while to come. Given the size of my backlog, I can’t promise I’ll finish it before the sequel to Breath of the Wild comes out.

Give Champions’ Ballad a try if you’re looking for an excuse to jump back into Breath of the Wild. It might seem daunting at first but it comes around as a solid, level challenge for anyone to enjoy.

Have you tried Breath of the Wild or played its DLC? Let us know in the replies! As always, be sure to follow our social media links for our exclusive content and coverage. And be sure to Like our main page!

Until next time!

Cosplay at a Glance: CherryAmaru

One of yet another of the many modern-day cosplayers that won’t give any information about them, but is willing to accept your Patreon and Onlyfans dollars.

Here’s CherryAmaru.

 

Name:  CherryAmaru

Other Known Aliases:  None

Where We Found Her:  Facebook

What Stood Out:  She’s like a more talented and prettier Liz Katz.

Famous Cosplayers at a Glance: Kay Bear

This cosplayer has been a longtime mutual Twitter follower.  I knew she was something special way back when, and her following has shot off like a rocket.

While she is extremely beautiful, sexy, and uninhibited, one could easily overlook her sketching and other artistic abilities, which is a shame.

I have tried to contact her for many reasons, because I would value her perspective, but I guess she’s too busy too often.

Our Famous Cosplayer at a Glance is Kay Bear.

 

Name:  Kay Bear

Other Known Aliases:  KayyyBear

Rango’s Smash Column: Georgia Smash Tournaments Return!

Disclaimer: If you play competitive Smash in the state of Georgia and want to come to one of these tournaments, 4o4 esports is located at 6035 Peachtree Rd Suite C-220, Atlanta, GA 30360. Every Thursday, 4o4 esports hosts a Smash Ultimate tournament and adheres to the COVID CDC guidelines. Visit their page to learn more.

Welcome to Rango’s Smash Column and what a week it’s been! While I initially planned to write a column on salt, frustration, and how to deal with it, I feel a more pressing matter has come to mind: the return of Georgia Smash local tournaments!

While 4o4 esports has been hosting smaller-level local tournaments in an attempt to bring back the offline competitive Smash Bros. scene, last week’s April 29th tournament brought in 64 entrants and 720 viewers in its Twitch chat. Among those in chat included tournament organizers and talent  across the country, including Benny, 2GG Strides, and Dabuz. Meanwhile, players in attendance included Fatality, LordMix, Kola, and Mugen (formerly known as HyperKirby).

You can watch the full tournament here.

What it Means for Tournaments to Return.

The most pressing part of this tournament comes from two factors. One, the return to offline tournaments in other regions draws nearer. Tournament organizers and players will surely take note of this successful event. Following COVID guidelines, such as wearing masks in the venue, other scenes across the U.S. will surely be able to run tournaments safely before long. Thanks to the rising availability of the COVID vaccinations, players should be allowed to attend and compete in tournaments sooner than later.

However, the more pressing and long-term consequence of this tournament comes from all the eyes on the stream. Years ago, during the Smash 4 era, the most prominent scenes in the country included Tristate (NY, NJ, PA), SoCal (Southern California), and Florida. The Midwest, NorCal, and Texas began to grow in strength over the course of Smash 4’s prominence and into the dawn of Ultimate. However, Georgia was considered a state with limited talent with the outside looking in. Save for the most prominent members of the Georgia’s Power Rankings (PR), Georgia had some talented players but was largely overlooked as one of the major threats in the Smash scene.

Georgia’s Rise to Prominence.

Although Georgia had incredibly daunting players, such as Fatality and ScAtt, the state’s talent quickly began to grow during the beginning of Ultimate. Kola (formerly known as SaltOne) and HyperKirby began to take out the state’s PR players. Among these also included Sonido who quickly rose in the ranks as a top Sonic main. Several of these players were either considered for the Panda Global Rankings or entered Area 51 which heralded the honorable mention section. Before long, numerous players across Georgia began challenging the top players of the state and landing upsets in the process.

Numerous players called the 4o4’s tournament stacked. After all, the bracket included 64 players including a number of proficient players. But perhaps even more pressing was the number of times I saw “Georgia is the best scene in the U.S.” While the state’s top-level talent has proven to show effective results in national tournaments, such as Fatality’s #2 placing at 2GG Civil War in Smash 4, these same players are laying it on the line against the new standard of competition within the state.

Long story short, Georgia’s talented players are constantly on the rise. The current PR extends to a Top 15 with an honorable mentions section. However, this only showcases the tip of the iceberg among the Georgia state talent. Previously, it was not uncommon for state scenes to have roughly 5 high-level players ranked before a skill gap separated them from the rest of their state’s talent. However, as time went on, players practiced the game, got better, and continued to enter competitions. Compared to the mid-to-late 2010s, Georgia is brimming with talented, high-level players.

Moving Forward.

Among the notable rising talent in Georgia includes Kevetex, a Chrom main, and Fallen Thunder, who mains Steve. Both of these players successfully eliminated Fatality in Winner’s and Loser’s bracket, respectively. Preem, an Inkling main, also made his way to Top 16 and took a game off of Mugen in Winner’s. Meanwhile, Dusk, a Roy main, brought his way to Top 8 before his elimination by Vivid, a  Toon Link.

Despite the rise of new talent in the scene, both Winner’s Finals and Grand Finals featured Mugen vs. Kola. The two players that dominated the Ultimate tournaments in the first year of Georgia tournaments retained their reputation by making it to the final match in this tournament. Two of the greatest rivals in Georgia’s history, also quite possibly Georgia’s best doubles team, continue to pave the way forward for the rest of the state’s rising talent to follow.

However, Mugen and Kola only number two of the dozens of players rising up the ranks in Georgia. Among the many players that competed, worked their asses off, and achieved the highest results they have in their tournament careers, the crown is up for grabs. It’s anyone’s game and if there’s one thing Georgia players do well, it brings out the best in each other in competition. We love to compete and we hate to lose.

The Key to Victory.

As long as Georgia players continue to foster growth, we can become the greatest Smash scene in history. With the spark ignited by 4o4 esports’ tournament, this state could become a major hub with new eyes set on Georgia’s Smash events. As a competitor myself, I feel excited returning to tournaments as well.

Are you keeping up with Smash Ultimate tournaments during the pandemic? If you keep up with watching tournaments or compete in them, let us know in the replies below. Keep up with All Cool Things on social media to stay updated with the latest content. We’ll keep you posted on the Georgia Super Smash Bros. Ultimate tournament scene!

Until next time!

 

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