Other Known Aliases: BayonetGamer and Bayonetcosplay
Where We Found Her: Facebook
What Stood Out About Her: She looks like that high school crush that you never had the courage to approach, but would always smile at you in the hall. I was really surprised to see she had a Patreon and did lewds.
Hello and welcome to this month’s Game Corner! This monthly column is dedicated to our gaming backlogs and how we’re progressing through them. Whether we’re in the first half of a 60+ hour RPG or on our way to finishing up our Pokedexes, the Game Corner covers any topics revolving around finishing your backlog!
All Cool Things will be taking a hiatus after this article. We hope you’ve enjoyed the content we’ve shared with you over the past year and a half. Once con season begins rolling in around the middle of fall, we hope to be back in full form and better than ever! I’ll keep posting Smash content on my personal gaming blog, however.
With that being said, I just want to take the time to go over some of the games I’ve been playing. Truth be told, it’s been an ordeal to get these games lately. I’ve been so bent on practicing for Smash tournaments that I barely give myself the time to play anything else. With the return of Georgia tournaments and even the recent major at InfinityCon, I can’t afford to let my competition get the best of me! But likewise, I can’t let my backlog keep growing either! With that being said, take a look at what’s on the selection this month!
This quirky little Action/RPG serves as the precursor to 2017’s hit title, NieR: Automata. Originally released as NIER in 2010, this remaster features the younger protagonist set in the release exclusive to Japan. The hack-and-slash combat feels like something straight out of Devil May Cry while incorporating RPG elements such as leveling up, taking on side-quests, and even forming a small party of sorts.
Known for its convoluted storylines and dark storytelling, NieR Replicant grasps the player by the feelings after taking on the first few set of side-quests. Finding a lost dog in the field only starts the natural process of empty, sad outcomes for the player. If you’ve played NieR: Automata before, you might know what to expect.
As a remaster, it does little to hide the fact that it’s a title from the Xbox 360 and PS3 era. Despite that, it runs wonderfully at 60 FPS and looks much prettier than the original, mixed-received release. I’m glad to see Square-Enix continuing to pursue the NieR series. I hope they’ll consider remastering Yoko Taro’s related work, the Drakengard series, down the road.
Famicom Detective Club: The Missing Heir
It’s visual novel season and by season I mean it’s been years. While I’ve unfortunately let Ai: The Somnum Files and several Danganronpa titles pass me by, I finally found a visual novel that’s grabbed my attention. A full remake of the 80s Famicom Detective Club series, once exclusive to Japan, this tale features redrawn art, redesigned characters, and plenty of story to go through. If you’re familiar with games like Snatcher or Ace Attorney, you’ll be talking to people about different subjects. However, as an amnesiac protagonist, you’ll work through the story by recalling events slowly over time.
One thing I absolutely love is just the fact that Nintendo came out of the left field to revive a title that has never seen the west before. It’s like releasing a new IP except it’s an old IP formerly exclusive to Japan. Seeing as how popular titles like Zero Escape are, I’m glad Nintendo finally jumped to releasing their own brand of visual novels. This opens the door to many possibilities such as continuing the series with new games after this release. However, I’ll need to get through this series before The Great Ace Attorney Chronicles comes out later this month!
Resident Evil Village
Mommy Dimitrescu. That’s what we’re calling her, right? I’m still early on in Resident Evil Village but I’m really liking the gameplay so far. Honestly, it truly feels like a culmination of Resident Evil 7 and Resident Evil 4’s inventory, crafting, merchant, and puzzle systems. Now I only wish there was a button to kick or suplex stunned enemies.
Truth be told, I watched my girlfriend beat the game already so I know how it all ends. I want to enjoy the game for myself since I love this series’s gameplay, music, and mood. I’m interested in seeing how the story moves on after Village. However, I still want to see the characters I know and love return. At least we’re getting Netflix series based around Leon and Claire.
Honestly, I hate to admit that I’m not remotely terrified of Lady Dimitrescu or her daughters. It’s nothing like the terror I felt when being stalked by Tyrant or surprised by Nemesis. In fact, I like it when they chase me around and I will leave it at that!
Fire Emblem Heroes
How did I finally place Tier 32 in Aether Raids? I’ve spent the last 2 or 3 years around Tier 20! Once I finally decided to start looking up how to build good teams, I finally started making progress with some help from r/FireEmblemHeroes. I don’t think I ever bothered caring about these builds until I subscribed to Feh Pass. Now that I pay for some better units and extra orbs, I may as well make it count.
I don’t see how myself making it to Tier 20 in Arena any time soon. Not unless I get lucky. Of course, I never expected my Aether Raids score to suddenly jump past 24 from last season. Honestly, though, I’m starting to like making multiple builds. I feel a little bit more variety than just letting Team Ike carry everything.
400 Pokemon in the Pokedex and Battle Tower cleared. What else is there besides online battling? Exactly, online battling. I finally stuck my nose into the competitive scene in Pokemon. Believe it or not, this is the first time I’ve ever actually battled people in the Pokemon series. I never even really did it except maybe a small handful of times as a kid in Yellow at my daycare.
Incineroar and Charizard serve as my powerhouses but Sylveon remains a staple in all my teams. I really want to get more use out of Pangoro but I haven’t been successful yet. I will say that single battle 3v3 feels faster-paced than 6v6 and I think I’m starting to prefer it. However, I think it might be time to start up 2v2.
Thanks largely to one of my friends for supplying me with some good breeds, Egg moves, and Ability Patches, I finally decided to delve into the competitive rabbit hole. I just hope it doesn’t take too much time away from my Smash practice.
Super Smash Bros. Ultimate
Earlier, I mentioned that InfinityCon was a major. Tallahassee, FL, hosted a 512 player tournament featuring competitors from FL, GA, IL, and other sectors. In the end, Georgia’s own Kola took grand finals and won it all ahead of skilled competitors like Myran, Ned, Fatality, and more. As a Roy and Cloud player, I was quite impressed with Kola’s performance.
Seeing this tournament has me really gearing up for my return to tournaments. I’ve already booked an event at our local World of Beer for our first return back to tournaments on June 24th. Plus, several days before that, 4o4 esports is hosting their monthly series near Atlanta. I’m incredibly excited to return to the competition if not a little nervous since it’s been over a year since I’ve competed.
I should also mention that I coach players on Metafy.gg. Be sure to check it out and book a session with me if you’re seeking to improve your gameplay!
Fellas, it’s been fun. I could spend more time talking about how I’m trying to play more King of Fighters XIII on my PC or finally starting Xenoblade Chronicles 2 back up for the first time in several months. But I think this covers this month’s column well enough.
Remember that E3 begins on Saturday, June 12, and lasts till June 15th. If you’re as excited about it as I am, make sure you stay tuned for the news and all the upcoming releases. As always, I know better than to expect Metroid Prime 4, Super Mario RPG’s return, or a Legend of Dragoon remake. However, I can always hope for something really good and out of left-field, like Zelda Oracle remakes to celebrate the series’ 35th anniversary. Here’s hoping Nintendo doesn’t let us down!
I’ve enjoyed writing this column and I hope you’ve enjoyed reading it as much. I won’t be able to discuss releases with you for a while except on my own personal blog. Feel free to follow me there!
But make sure to leave a Like on our main page and follow the social media channels to get a reminder on when we’ll be back! We’re hoping for October if not a little later so be sure to stay tuned for our grand return!
Disclaimer: This ranking will not include Yakuza 6 or Yakuza: Like a Dragon.
Welcome to our ranking of the recent Yakuza titles! For those wondering, Sega released the Yakuza series for the PlayStation 2 in the early 2000s. This open-world game took place in the Japanese fictional city of Kamurocho. Starring former member of the Tojo Clan Yakuza, Kazuma Kiryu, the title would feature a deep crime drama storyline. Furthermore, the gameplay offered a blend between RPG elements and 3D beat ’em up gameplay.
Yakuza remained a niche series throughout its releases over the past 16 years. However, the series began to hit a successful stride with the release of Yakuza 0 on the PlayStation 4. Thanks to Sega’s aggressive marketing on social media platforms, people quickly took note of this quirky yet serious RPG by Sega. Marketed as the origin of the Yakuza series storyline, this title made for the perfect jumping-on point for newcomers. In doing so, it was lauded as a fresh experience for many as well as what became one of the best games in the series.
After the release of Yakuza 0, Sega went onto make several more titles in the series alongside continuing the previous chronology with the release of Yakuza 6. Additionally, Sega renamed this division Ryo Ga Gotoku (RGG) Studios based on the Japanese name of the series.
Each game they released brought a quality experience to the table. However, it’s worth ranking these titles accordingly. As such, this ranking will go in descending order to the best game over the last few years.
#5. Fist of the North Star: Lost Paradise
While Lost Paradise includes neither the Yakuza branding nor the Kamurocho setting, make no mistake. Developed by RGG Studios, this adaptation of the popular manga and anime series is still a Yakuza title. However, it stars Fist of the North Star series protagonist, Kenshiro.
You’ll guide Kenshiro through the city of Eden while taking on sub-quests, playing mini-games, and fighting bad guys. The Yakuza elements include the skill tree, trademark combat system, and the flashy animations that come with Kenshiro’s classic killer techniques.
While utilizing the Yakuza 3 engine, Lost Paradise falls a few paces behind its contemporaries. This comes despite Yakuza 6’s 2016 release, predating Lost Paradise by two years, which uses the refined Dragon Engine. However, that’s not the only reason Lost Paradise falls short.
Rather, the title inherently falls short due to its pacing and padding issues stemming from traveling around the barren wasteland. Unlike in Kamurocho, you’ll also find no taxis to help you quick travel around the city. While a good game in its own right, and a fine video game adaptation of manga and anime, several flaws hold back Lost Paradise from the rest of the recent Yakuza releases.
#4. Yakuza Kiwami
Coming hot off the heels of Yakuza 0’s stellar 2017 release, Sega went to work with a full-blown remake of the original Yakuza title. This remake enhances everything about the PS2 original while using the Yakuza 3 engine and giving the game a full audiovisual makeover. Additionally, Kiryu can use his three fighting styles from Yakuza 0 (Brawler, Rush, Beast), as well as the unlockable Dragon style available right from the start.
Yakuza Kiwami takes place over a decade after Yakuza 0 and sets the tale for a growing rift between former best friends Kiryu and Nishikiyama. The original title of the series also introduces Kiryu’s adopted daughter, Haruka, and his rivalry with the Mad Dog of Shimano, Goro Majima.
Kiwami sets a standard for everything you could ask for from a Yakuza game. However, it falls short due to several pacing issues. One of which comes from certain subquests forcing you to go back and forth for items like dog food. Another issue stems from the many times you will encounter Majima with the game’s Majima Everywhere system. Kiwami is overall an incredibly solid game and worth playing but it still falls on the lower end of its superior contemporaries.
#3. Yakuza Kiwami 2
This is where the going gets strong. Yakuza Kiwami 2 utilizes the Dragon Engine from Yakuza 6. This means you’ll better-paced battles, traveling, and fewer load times. Entering buildings doesn’t come with a break in the action either.
Kiwami 2 introduced a powerful new rival named Ryuji Goda and Kiryu’s girlfriend, Kaoru Sayama. All the while building on his relationship with Haruka, Kiryu travels back and forth between Kamurocho and Sotenbori to avoid a full-scale war between rival clans.
I feel Kiwami 2 took the series a step up in many ways including its already stellar writing. However, I bumped into a few gripes such as a cluttered skill tree menu and constantly mashing to get up from constant enemy attacks. Despite this, I feel the sum of its parts makes it a standard Yakuza title utilizing the Dragon Engine. Therefore, it’s a highlight of the series and one absolutely worth playing.
Following suit from Yakuza Kiwami 2, Judgment utilizes the Dragon Engine. However, the protagonist of this adventure is private detective Takayuki Yagami. Disgraced as a former attorney, Yagami seeks to uncover the truth behind the case that ruined his reputation.
Fans of Ace Attorney or detective-type games in general, you’re in for a real treat. Judgment allows you to search for clues, present evidence in arguments, tail people from a distance, and even fly a drone. The combat feels straight-up Yakuza style with a Yagami twist. You can switch between a Tiger and a Crane battle style.
I enjoyed Judgment’s writing, character synergy, and overall gameplay. However, I found tailing segments to be a little long at times. But what really became a problem was finishing the subquests.
One makes you search Kamurocho for 50 QR codes and enter drone racing. Another forces you to play at least two games of Mahjong. Despite its lengthy tutorial, if you really did not want to understand playing Mahjong, you had to farm money to buy a piece to cheat the game. However, Judgment’s main game, clean UI, sub-quests, and character design truly make it one of RGG Studios’ finest highlights.
#1. Yakuza 0
Believe it or not, the best Yakuza game released since 2017 may be Yakuza 0. Despite running on the Yakuza 3 engine, the developers managed to balance it around stellar mini-games, combat, and weave together a gripping story. Additionally, you play as both Kiryu Kazuma and Goro Majima.
Among the mini-games included karaoke and a dancing rhythm game, both of which have scarcely been seen in the series since. Like Kiwami 2 and Lost Paradise, you can also play the hostess mini-game and dress up women to serve at your Cabaret Club. Plus, unlike Majima Everywhere or the constant badgering of the Keihin Gang in Judgment, the Mr. Shakedown fights are optional and highly rewarding.
Yakuza 0’s only real issues come from some minor pacing flaws such as only a few taxis scattered around town and no saving from the menu. While in some ways it feels dated compared to its Dragon Engine contemporaries, its overall balance is worth more than the sum of its parts. Yakuza 0 is truly one of the best places to start for series newcomers and still holds up well today.
I’m currently playing through Yakuza 3 which takes me back to the original engine. I eventually want to beat Yakuza Remastered Collection, Yakuza 6, and Yakuza: Like a Dragon in order. That way I can compare the remaining titles to the rest of this incredible series.
Which one was your favorite? Let us know in the replies! As always, be sure to Like our main page and follow our social media for more quality gaming content.
As I recently completed my first playthroughs of Ghosts ‘n Goblins Resurrection and Shantae and the Seven Sirens, a thought occurred to me. Games like this have suddenly started appearing left and right over the course of the last few years. While indie devs began to fill the gap of side-scrollers with games like Shovel Knight and Freedom Planet, Nintendo, Capcom, and even Konami have begun stepping up with revivals of their own.
And yet, before you knew it, they were gone. Just fizzled back out into obscurity after a few years without a peep since. E3’s coming up next month and it’s given us hope that we’ll get to see more of what we love.
However, that’s not to dismiss the claim that a number of these revival titles could be more than what they are. After all, that’s one of the main reasons they develop sequels, right? I would love to see more of our familiar favorites coming out from our favorite developers. And I can think of a few games that come to mind.
Mega Man 11
One of the predominant side-scrolling series across the past 35 years, Mega Man deserves a place in every gaming generation. Returning for the first time since 2010, the Blue Bomber geared up for a new adventure to take on his nemesis, Dr. Wily. Featuring new fusion abilities, Mega Man 11 set a new standard for trademark copy abilities and gave you new ways to progress through levels.
Unfortunately, Capcom’s mascot took an unwarranted leave of absence after the release of Mega Man 10. Shortly after its release, series producer Keiji Inafune left. Ambitiously attempting to replicate the success of Mega Man at his new studio, Comcept, his next game left disastrous results to say the least.
Meanwhile, Capcom finally decided to cave under the pressure of demand and, after a seven-year absence, developed Mega Man 11. The very notion that Mega Man had returned had people leaping for joy. This new title brought Mega Man into HD and looked much better than Mighty No. 9 could ever hope to be. The Nintendo Switch release even featured an exclusive amiibo.
Future of Mega Man
However, it comes with a few issues that could be tackled. It’s a good Mega Man title but one that could always use more. While I feel the soundtrack wasn’t as much of a hit as past games, it still did its job. But where are the extra playable characters akin to Mega Man 9 and 10?
In addition to Mega Man 12, fans continue to demand Mega Man X9 as X8 came out on PS2 in 2004! While Capcom has been on fire with its recent Resident Evil, Devil May Cry, and Monster Hunter releases, here’s hoping they haven’t forgotten their beloved mascot either.
Metroid: Samus Returns
When Nintendo announced Metroid Prime 4 at E3 2017, they announced a side-scrolling 3DS title alongside it: the reimagining of Metroid II: Return of Samus for Game Boy. Metroid: Samus Returns is the first 2D Metroid title to come out since 2004’s Metroid: Zero Mission for Game Boy Advance. Developer Mercury Steam took the reigns and gave Samus Returns a 2.5D remake playing similar to the hit title Super Metroid. Adding a map, new abilities, and some mighty battles, the developer took cues from past Metroid titles, including Prime, and delivered a hit Metroidvania on the 3DS.
Now, I can’t vouch that Metroid: Samus Returns was the prettiest looking game on the system. While its animations looked great, I feel its character models and backgrounds looked rather bland. Call me spoiled by the 2D sprite work used in Metroid: Zero Mission but I feel the art could have used a bit more polish. However, it’s at least passable and the game itself still delivers a solid experience. I should also mention, however, that Samus Returns looks gorgeous on the Citra emulator.
Samus Returns added the new Aeion abilities which allowed Samus to use powerful rapid-fire abilities or stop time. The final boss fight also took a massive swerve from the original Game Boy title in the best possible way. However, unlockable images in the gallery showed the potential for a sequel. Despite being released in 2017, this has yet to surface. It goes without saying Nintendo is long overdue for releasing another Metroid title.
Ghosts ‘n Goblins Resurrection
When I beat this game, I can’t say I was as satisfied as I’d hoped to be. Instead of taking the balanced level design and double-jump options from Super Ghouls ‘n Ghosts, it was more of an enemy mob rush akin to the original arcade and NES Ghosts ‘n Goblins title. As such, I found myself unsatisfied with several design choices.
This comes despite its awe-inspiring artistic work. The animations, colors, and gorgeous level backgrounds spoke of an epic fantasy adventure worth your eyes and ears. The new skill tree system gave Arthur new abilities and spells to help him survive using skills like Doppelganger to double or triple his attacks.
However, even despite my critique, that doesn’t mean I want the series to go away. If anything, I want Capcom to continue digging back into their vault and reimagining their franchises for the modern era. Ghosts ‘n Goblins already took a decade and a half before coming back to the forefront. I would love to see it since there’s another certain demon fighting game series by Capcom which has yet to see a new game.
Bloodstained: Ritual of the Night
Bloodstained is interesting in that it’s essentially an indie title but one by a former well-known producer from Konami. The former producer of the Castlevania titles from Symphony of the Night onwards, Koji Igarashi, created Bloodstained as a spiritual successor to his titles. The game included much of the same gameplay as his Metroidvania titles and even featured his game’s composer, Michiru Yamane, at the helm.
Through and through, Bloodstained is heavily inspired by Koji Igarashi’s last mainline Castlevania title, Order of Ecclesia, which was released in 2008 for Nintendo DS. The 1800s setting consists of demon attacks on villages while the female protagonist enters a castle and absorbs enemy shards to gain their powers.
Sometimes it feels a little too close to Order of Ecclesia, but that’s also not bad. However, it leaves less of an impact than Symphony of the Night, which practically defined its own genre. It also doesn’t feel like a polished refinement or evolution, like Castlevania: Aria of Sorrow, but rather serves as a love letter to the series’ fans.
Pros and Cons of Bloodstained
My gripes with Bloodstained came from its visual style and some pacing issues. Even though they fixed the game’s lighting and backgrounds, something about the game still looks rather stiff in comparison to past Metroidvania titles. Another problem stemmed from its disastrously long loading times should you get killed.
In one instance, you also have to kill an aquatic enemy to gain the power to swim. Yet you’re given no hint to this and in past games underwater travel was unlocked through a nigh-unmissable item you could obtain after a boss fight for instance. Plus, while previous Castlevania games unlocked Boss Rush and extra character modes after clearing, these were free DLC pieces that came months after the main game came out.
Speaking of extra character modes, I feel Julius Mode in Castlevania: Dawn of Sorrow did it best for having actual dialogue and an alternate final boss battle. I feel IGAvania titles rely too much on the “swap character but have no storyline” formula that they’ve done since Richter Mode in Symphony of the Night. In addition to a game rounded out with unlockables from the start, I would love to see the next Bloodstained title look prettier and offer more to the extra character story.
Getsu Fuma Den
Finally, on the subject of Konami and Castlevania, the developer actually unveiled a trailer featuring the remake of a title never released in the U.S. While Nintendo delved deep into their vault to remake the NES title, Famicom Detective Club, Konami figured they would do the same. In a time where the aforementioned titles gained success from longtime fans and newcomers, Konami decided instead of releasing a new Castlevania to dig into their own NES vault to release this mystery title.
Konami initially showcased Getsu Fuma Den: Undying Moon was initially via DLC in 2011’s Castlevania: Harmony of Despair. The multiplayer dungeon crawler’s final level featured a metal remix of one of the game’s themes, an 8-bit level from the game, and a new character: Getsu Fuma. The game’s theme also came to Super Smash Bros. Ultimate.
As such, Konami has hopped onto the retro remake bandwagon to capitalize on a franchise previously unreleased to the west. While Konami has been under heavy scrutiny for the past decade, their release of Super Bomberman R has at least shown some promise that they might begin developing actual console games. The announcement of Getsu Fuma Den certainly does not disappoint!
I could go on about games we would love to see. By no means am I disappointed to see how many 2D side-scrollers we’ve received since the latter half of the past decade. Even if Capcom keeps releasing Resident Evil 4 HD and Okami HD, that doesn’t mean we might not get Viewtiful Joe HD someday.
But it also goes to show the progress that fan demand has made in getting developers to release these long-standing series with a glorious HD makeover. Whether it’s through their art styles, new music, creative game mechanics, or just a nice throwback to the past, these quality gaming experiences prove they can last as well now as they did in the 80s and 90s.
With E3 coming up, I really hope to see what else developers will throw at us. 2D side-scrollers deliver some of the most enjoyable experiences gaming has to offer.
What’s your favorite 2D platformer or Metroidvania revival of the past decade and what do you hope to see? Let us know in the replies below. As always, be sure to Like our main page and follow our social media accounts for more quality gaming content.