What Were the 6 Best Metroid Games?

When the Metroid series debuted in 1986, on the NES, space warrior Samus Aran took the galaxy by storm. The Metroid series has underwent evolutions several times. Moreover, it’s gone through near decade-long hiatuses several times since its inception.

Therefore, as a long-time Metroid fan, I want to address the best Metroid games in the series. While Nintendo’s intergalactic series remains highly prolific, the gap between the chaff and the wheat might greatly surprise you.

Super Metroid

It comes as no surprise that Super Metroid remains the series’ standard. Longtime fans swear by Super Metroid as the epitome of the series. Evolving from its 8-bit predecessors, this title introduced the mapping system, beam-stacking, and some colossal boss fights.

Super Metroid not only redefined the Metroid series but also gaming as a whole. At the time of its 1994 release, this 24-megabit title was Nintendo’s largest game to date. It also began the modern-day Metroidvania formula thanks to its use of a mini-map. While Metroid on NES introduced gaining abilities to open up new paths, Super Metroid perfected that formula.

The title was known for its massive boss fights, beautiful animation, and diversity in level designs. From the caverns of Planet Zebes to the underwater terrain of Maridia, Super Metroid created incredible and varied worlds. Even though it could be beaten in 8 hours or less, Super Metroid offered replay value for speedrunners, item hunters, and those who simply wanted to pick up and play it again. Best of all, it was polished in a way that still holds the series’ standard. As a result, Super Metroid remains one of the best games on the SNES.

You can play Super Metroid on the Nintendo Switch Online SNES library as well as the 3DS eShop.

Metroid Prime

After Super Metroid, the series spent eight years in hiatus before returning to the Nintendo GameCube and Game Boy Advance. Metroid Prime not only debuted the series in 3D but in first-person as well. Dubbed a “First-Person Adventure” by Nintendo, this title offered more elements than your standard FPS title. Exploration, platforming, and puzzle-solving made up the game’s core concepts.

Metroid Prime continued much of the same action Super Metroid introduced players to. The familiar beams from past titles offered new abilities. Wave Beam was electric and Plasma Beam was fire. These were key in not only solving puzzles but utilizing strategies against enemy weaknesses as well. Furthermore, Missile upgrades allowed these weapons to utilize more powerful abilities such as the Wavebuster and the Flamethrower.

Additionally, Metroid Prime featured more fearsome, gigantic bosses and massive locales. While the artifact hunt near the end might have added some unnecessary padding to the game, Metroid Prime was indeed the longest game in the series at the time. With that being said, Metroid Prime became one of GameCube’s finest hallmarks and a defining title of the 2000s.

Metroid Fusion

The sequel to Super Metroid released on Game Boy Advance at the same time as Metroid Prime. While Prime served as a midquel within the series, Fusion (dubbed “Metroid 4” in the opening) saw Samus taking on the Biologic Space Labs (BSL) to hunt down the X-Parasites.

Metroid Fusion brought much of Super Metroid’s wonderful gameplay and animations to the handheld system. Samus would also gain new weaponry such as the Ice Missiles and Diffusion Missiles.

But what made Metroid Fusion stand out more than anything was its sense of terror. The atmosphere in Fusion indicated you were being stalked by a powerful clone known as the SA-X. This killing machine could end Samus’ life with only a few hits. Along with the music and the bosses that destroyed entire sections, Fusion had the player gripping their handhelds in suspense throughout the game.

Metroid: Zero Mission

Developed as the remake to the original NES Metroid, Zero Mission offered a new story with the upgrades seen in more recent titles. Not only did it feature the gameplay similar to Super and Fusion, such as maps, but it played incredibly fast.

Zero Mission not only served as a wonderful reimagining of the original Metroid, however. It also added a new chapter after the battle with Mother Brain. This new part featured a stealth mission that would also show the origin in Samus’ story.

Moreover, Zero Mission did incredible justice to the boss battles, powerups, and locales of the original Metroid. It was a massive improvement in every way to the original title. As with Fusion, Zero Mission was a stellar game for the GBA.

Metroid Prime 3: Corruption

The Metroid series’ debut on Wii featured a new control scheme. Developed around using the Wiimote + Nunchuck, players could aim with the controller for accurate precision aiming. Corruption also introduced a new suit power which would briefly power up Samus.

Metroid Prime 3: Corruption included voice acting for the first time in the series. This served as a vehicle for one of the most plot-driven entries in the series. Samus met new hunters that were part of her mission and would even interact with them.

Much like the games before it, Corruption featured impressive boss battles, abilities, and gorgeous locales. Unlike Metroid Prime 2: Echoes, however, the player wasn’t forced to get lost and look around for nothing for over an hour. It also did not include a massive fetch quest divided between two worlds. Corruption flowed wonderfully by taking the best parts of its predecessors.

Metroid: Samus Returns

Much like Zero Mission, Samus Returns serves as a reimagining of a previous game. This remake of Metroid II: Return of Samus (Game Boy) was done by Mercury Steam. However, the developers also collaborated with series creator Yoshio Sakamoto as well as one of the composers of Super Metroid.

Samus Returns was fittingly named as it ended the second major hiatus of the Metroid series. Featuring larger areas and Aeion abilities, Samus Returns continued to build upon the formula. While reintroducing Metroid evolutions, these served as boss battles with various patterns to challenge the player.

While Samus Returns wasn’t the prettiest game, one could suggest the visuals weren’t as gorgeous due to the limitations of the 3DS hardware. However, Samus Returns played incredibly well and featured the fast-paced gameplay Metroid fans enjoyed. Moreover, the final boss was an incredible surprise for players including those who had played Metroid II for Game Boy.

Final Thoughts

Three years after the release of Samus Returns, I’m eagerly awaiting Nintendo to announce a new Metroid game. Even if we get a 2D title before Metroid Prime 4 – more likely than not at this point – I’m always ready for more. I feel that the series had its ups and downs. While the lower points of the series weren’t exactly stellar, the best games were among some of the greatest of all time.

What’s your favorite Metroid game? Do you have a favorite boss fight? Let us know in the comments below.

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Madoka Magica, Bravely Default, and the Relationship Between the Two.

Puella Magi: Madoka Magica is an anime, written by Gen Urobuchi, which was developed by studio Shaft in 2011. This dark, enchanting tale told of teenage girls who were lured into becoming magical girls once tempted by fate. Their dark struggles became gruesome as they realized that they were being used.

Meanwhile, when Square-Enix and Silicon Studio developed the Japanese RPG, Bravely Default, in 2014, I couldn’t help but notice the similarities between the two. While I beat Bravely Default before I watched Madoka, the similarities became more noticeable the further I watched the latter. For fans of either, check out what makes these two similar below.

Be wary of spoilers for both series.

Airy and Kyubey

Art by Adeshark. Please visit the author’s page here.

In Madoka, Kyubey, the small, cat-like mascot talks to the girls. He entices them to become magical girls in order to grant their wishes. Later, his purpose is revealed as a soul-harvester. Revealing Kyubey as the antagonist was a shocking turn for many as few would expect the cute mascot to be capable of evil.

Similarly, in Bravely Default, Airy, the small cryst-fairy guides the party towards rejuvenating the crystals. However, I caught her one-track mindedness to be suspicious during the Fire Crystal arc. I noticed Airy became more obsessed with the crystals than rescuing a young child from a mine.

True to my suspicions, late in the game, she’s revealed to be the true antagonist. She’s the cause of mass genocide and serves the demon lord, Ouroboros, to break his seal and set him upon the world. Despite this, they wrote Airy cleverly in as a supporting character while subtly hinting she could be your enemy.

Both of these characters are revealed as traitors despite their unsuspecting appearances. Few people expected either of them to be powerful, malevolent forces. Only when you learn the truth does it become too late to turn back the clock.

Witches and Ba’als

The witches in Bravely were oddly-shapen monsters trapped in labyrinths. These were later revealed to be the corrupted souls of former magical girls. Their labyrinths spawned from a twisted cognition of reality.

Similarly, the Ba’als (known as Nemesis in Bravely Default) were corrupted, twisted memories. These were later identified as Ba’als which came from the moon in the sequel, Bravely Second. Unlike the witches, these came from the corrupted dreams spawned by a major character.

In both cases, these powerful creatures are fought within a twisted dimension from reality. You can see a semblance of real life within the scenery. But the colorful, blotter-art dimensions and macabre enemies bring together similarities.

Time-Traveling Savior

Both Madoka and Bravely feature a time-traveler, clad in black, to prevent the worst from happening. In Madoka, Homura Akemi was Kyubey’s victim. Her time ability allowed her to go back to try and save Madoka, time and time again, while failing with each attempt. Despite originally being depicted as the antagonist, the story later showcased Homura as Madoka’s friend.

Likewise, Alternis Dim, the Dark Knight, battles the party to stop them from achieving from their goal. The party member, Ringabel, is later revealed to have been Alternis Dim from another universe. Much like Homura, he is also a victim of the aforementioned antagonist. As Alternis, his personality was changed and he lost his memory.

Interestingly enough, both focal characters of the stories are fated to die. Madoka becomes a Magical Girl while Agnes becomes the Vestal of Wind. Both would fall victim to their respective antagonists.

Notable Points

While the first two and a half episodes felt pretty droning and typical moe cuteness, the end of Episode 3 caught me completely off guard. It was dark, gruesome, and changed the tone of the entire series.

Likewise, Bravely Default did this several times. Several of the Asterisk arcs, such as Summoner Mephilia’s, took an incredibly dark turn. Bravely Default starts off as a fairly typical JRPG but ends up shocking the player on multiple occasions.

One lovable thing about the Bravely series is its amount of references and homages to other series. The Enopu Mushroom, for instance, even features a lore description that references the Super Mario series. The crystals themselves also reference Square-Enix’s headline series, Final Fantasy.

It isn’t far-fetched to say that Bravely Default took notable cues out of anime. The game was even composed by REVO, who composed the openings for Attack on Titan and Sailor Moon Crystal. Moreover, Bravely Second also features an arc where a character saved his young son’s life by sealing his soul inside a suit of armor. This serves as a nod to the anime and manga Fullmetal Alchemist.

Final Thoughts

If you enjoyed Bravely Default, I strongly suggest playing Bravely Second and Octopath Traveler which were also made by the same developers. Furthermore, Bravely Default II comes out for Switch supposedly later this year. Keep an eye out on our site for the latest updates on Square-Enix’s and Team Asano‘s next JRPG.

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We’ve Gone Four Years Without A New Ace Attorney Game.

Phoenix Wright: Ace Attorney is a visual novel and puzzle series developed by Capcom. The Phoenix Wright: Ace Attorney series, originally released in the early 2000s as Gyakuten Saiban in Japan, involves defending your client, in court, while solving puzzles. You’ll interact with characters and investigate murder scenes between trial dates. When you’re in court, you’ll press your witness’ testimony for more information and present evidence when you find a contradiction.

Why do people love Ace Attorney?

The Ace Attorney series features a strong narrative with many plot twists and likable characters. You’ll often run into tragic situations and experience the full weight of their consequences. On the flip side, the hilarious dialogue and character designs fit something that might feel reminiscent of the manga and anime series, Jojo’s Bizarre Adventure. The lengthy explanations, the immediate turnabouts, the explosive character animations, and even the voiced attacks feel reminiscent of a shonen manga or anime. However, it all takes place either within a courtroom or at a crime scene.

These titles carry anywhere between 12 and 20 hours of intricate narrative, solving puzzles, noteworthy soundtracks, and memorable characters. Whether the player prefers faster paced action games and likes to slow it down a little, or is a fan of slower-paced games and other visual novels, the Ace Attorney series feels right at home for people who enjoy its vibrant, anime aesthetic, writing, and puzzles. Six mainline titles later and the series continues to attract new fans thanks to Capcom’s bevy of re-releases.

Four years later…

Despite the growing success of the Ace Attorney series, though, the 6th release of the series, Spirit of Justice, came out in 2016. While the Ace Attorney series has featured spin-offs, some of them never came outside of Japan’s borders, there was a six-year gap between the 4th and 5th games of the series. However, please keep in mind that the aforementioned link lists the Game Boy Advance release dates, for the initial Japanese release, and not their western DS releases. Minus the Japanese-exclusive spin-offs, this is the longest the west has gone without an Ace Attorney title.

This could be for various reasons. The Ace Attorney series has always had a shaky foundation in the west. Phoenix Wright: Ace Attorney and its sequel, Justice for All, sold to a niche crowd. Not only was it an unfamiliar genre at the time. Capcom even challenged fans to convince western fans to release the third game, Trials and Tribulations. Meanwhile, localization issues caused Gyakuten Kenji 2, the sequel to Ace Attorney Investigations, to remain exclusively in Japan.

Despite this wait, however, Capcom has already announced they will soon showcase game releases leading up to, and through, 2021. If you’re new to the Ace Attorney series, we suggest trying the Ace Attorney Trilogy for modern consoles as well as mobile phones. In the meantime, stay tuned to AllCoolThings for more info on Ace Attorney and follow our social media channels located at the bottom of the page.

Which Ace Attorney game was your favorite? Let us know in the comments below!