Game Corner May 2021: What Are You Playing This Month?

Hello and welcome to the Game Corner. These entries will feature site editor Rango’s gaming backlog. If you enjoy Nintendo, JRPGs, and fighting games, you’ve come to the right place!

I’ll be covering a bit of my gaming blog each month and include my thoughts on each game as well as a bit of progress I’ve made. If you’re a fan of Nintendo games or Japanese titles on PlayStation, then you’ll surely enjoy what’s to come! By all means, feel free to post your play log in the comments as well.

This month, I’ve been covering a smaller selection of games thanks to my recent Pokémon addiction. Since the Game Corner was named after the slot machine mini-game areas of the Pokémon titles, perhaps it’s apropos that I finally add a Pokémon game to the lineup.

Unfortunately, I need to get a move on with filling out my Pokedex. Resident Evil Village is right around the corner, Famicom Detective Club comes out next month, and Capcom recently announced The Great Ace Attorney Chronicles coming out later this year.

Well, with that being said, let’s get to the games!

Pokémon Sword

I haven’t been this addicted to Pokémon since the first two gens. While my love for Pokémon Silver could not be topped for the longest time, I hate to admit that I also found Gen III underwhelming and skipped both Gen IV and V on the DS. People tell me I picked a fine chapter to omit since Platinum and HeartGold/SoulSilver are community favorites while the Black and White titles are said to have some of the best stories in the series.

Feel free to add my League Card: 0000-0005-F6DG-P1

While I found myself returning to the series with Pokémon X and Y, I had a passing interest in the 6th and the 7th gen titles, Ultra Sun and Ultra Moon. Good games to play and beat, but for some reason, I never felt compelled to fill my Pokedex. This might be due to their limited postgame campaigns.

However, Pokémon Sword hooked me since I started playing it. While I’m more than aware of the many complaints regarding the National Dex and other minor issues, I found myself loving it far more than I expected to. But most importantly, perhaps the timing to which I played the game – after the DLC released – might have played a factor in my favoritism.

This good boy helped me catch many Pokémon. Teach Boltund Nuzzle and it will paralyze your opponents for minimal damage.

Pokémon Sword and Shield Expansion Pass

The Isle of Armor and Crown Tundra both provide lengthy campaigns across new regions in Galar. The dozens upon dozens of Pokémon to collect, the interesting characters you meet, and the more challenging battles you face not only add more to the game but make the overall experience more enjoyable. While you could get by with the limited postgame campaign and Pokedex adventure in the base game, the DLC more than supplements the title. Crown Tundra alone adds Dynamax Adventure allowing you to catch rare and legendary Pokémon with friends or online players.

Legendary Pokémon appear at the end of these 4-battle campaigns. However, they will not appear on your Pokedex.

I’ve already caught all the major legendaries from both campaigns and finished their storylines. With 76 hours in and 244 Pokémon captured, I’m spending most of my time now in Dynamax Adventures. In addition, I finally tried out the Battle Tower for the first time. I missed these in past generations and already know it will be quite the challenge.

Final Fantasy XV: Comrades

Unlike Pokémon, I can’t say I’ve spent much time in Comrades yet. Over the last couple of weeks, I managed to clear both the main storyline as well as the DLC episodes. Like Pokémon Sword and Shield, I’ve found XV to have a concerning number of complaints from players only to end up enjoying the game far more than expected.

Comrades offers a multiplayer campaign and allows you to customize an avatar character before starting your adventure. It takes place after the party lands in Altissia but before the timeskip.

I hate to admit that I’ve been a bit slow in entering this adventure. Part of me feels burned out from playing Final Fantasy XV and all of its campaigns. Worse yet is that NieR Replicant, another Action/RPG by Square-Enix and prequel to one of my favorite games of all time, NieR Automata, just came out. Hopefully, I get to it sooner than later. On the bright side, by the time I finish this campaign, Final Fantasy VII: Intergrade will come out for PS5. I’ll be playing that, finishing the playthrough I started, and hopefully will be ready for Final Fantasy XVI to come out whenever it does.

Dragon Ball FighterZ

Hooray! I finally got 20 million Zeni and the last trophy! After owning this game since launch, it took a bonus event with a daily 200,000 Zeni bonus and a few romps through the Tournament of Power mode to finally grind out that last trophy. That’s quite possibly the dumbest and most time-consuming trophy requirement I have seen in a fighting game since My Kung-Fu is Stronger in Mortal Kombat.

As far as the game itself goes, I’ve been off-and-on playing it as a hobby title. While I doubt I will end up going to tournaments in FighterZ, I will say I’ve found myself favoring it over Tekken 7. Previously, I’d been dabbling in other fighting games to play alongside Smash Bros. FighterZ has not only held my attention long enough for me to play at least weekly but I also have several friends who also enjoy the game regularly.

Since we’re all playing together, I might end up showing a bit more action and playing it a bit more. I finally found a team I can get behind as well. Since Goku and Vegeta are my obvious favorite characters, and I can’t pick between the two, I figured I should learn them on the same team. Even though I love Vegito and Gogeta, I want to start with these guys, plus Adult Gohan, before I move onto other fighters. Playing FighterZ has also got me wanting to try Street Fighter V again down the road.

Fire Emblem Heroes

I can’t believe I actually hit Tier 26 in Aether Raids last season. I didn’t even understand how to boost my score until recently. I’d just been fighting with my base team, a bonus unit, and hoping for the best. But now I think I’m finally understanding how to build a proper team and get a move on to climb up the ranks. Sadly, I can’t say I’ve had as much luck this week. On the bright side, we got a new legendary banner.

The recent banner released features child units of the major characters from Fire Emblem: Sacred Stones including a duo unit of Eirika and Ephraim. While I thought last year’s child units, based on Fire Emblem: Shadow Dragon, was a one-time deal, I wouldn’t be surprised if this becomes an annual banner now.

I think my new favorite unit of the week is my Brave Hector as well. I’m now using him for Arena Offense and might even try him in some Aether Raids Offense and Defense as well. Time to try and see if that works.

Borrowed from the Gamepress build with a little help from r/FireEmblemHeroes.

I also managed to conquer another Abyssal map. Seiros’ map was giving me some serious trouble. But with a quick tweak to my main all-purpose team, we got the job done. A defense tanking Claude who can take out flyers really makes the difference.

I’m looking forward to how the story advances. We’ll have new units coming out likely next week. Any suspects on who might be showing up? Your guess is as good as mine!

Super Smash Bros. Ultimate

Even in spite of its bad netcode made even worse with the recent patch, I can’t peel myself away from Smash. Since Georgia’s 404 local offline tournaments are coming back, it’s only a matter of time before offline events in general return. I need to continue training and stay ahead of the curve.

I think I’ve finally narrowed down my characters.

While I continue to master matchups and my secondary characters, especially Roy, I’ve also found myself using Cloud a ton again. Arguably a high-tier character at this point, Cloud has a toolkit for nearly any matchup out there. His Blade Beam projectile, Climhazzard out-of-shield option, Limit Charge to force approaches, and his overall reach, damage building, and KO power still make him an excellent choice for players at any level.

I can’t say he covers any matchups that aren’t already covered by the Top 3 characters I use. However, he’s definitely one of the most favorite recent choices along with Roy.

I look forward to returning to the competitive scene once more. I can’t say I’ve had an interest in entering WiFi tournaments or streaming and becoming a content creator. However, I still regularly play Smash online and find the occasional strong opponent in Elite Smash. Sometimes when you find a strong opponent on random matchmaking, you end up building bonds on Twitter. You never know who you’ll find next.

That’s a wrap!

That’s all for this week’s Game Corner. I can’t say I’ve had much variety outside of my usual suspects and a heavy abundance of Pokémon. I’ll continue catchingPokémon and try to fill up my Pokedex before the next update. I’m a little over halfway to 400 so it might not take much longer. In the interim, I will continue to farm Dynite Ore and hit up the Battle Tower.

What are you playing this month? Share your play log in the replies below! As always, be sure to follow our social media account for the latest and greatest from All Cool Things!

Until next time!

The Game Corner: March 2021. What are you playing featuring Xenoblade Chronicles 2.

Welcome to the Game Corner! This month, I’ll cover a bit of my backlog featuring Xenoblade Chronicles 2 and a few other quality titles. If you like JRPGs and Fighting Games, you’ll surely find a favorite here!

Thanks to Pyra and Mythra’s inclusion in Super Smash Bros. Ultimate’s Fighter Pass 2, I hopped back onto the Xenoblade Chronicles 2 hype train. Having played them a bit, I gotta say I enjoy their playstyle. They may have what it takes to become my new secondaries. But in addition to trying them out on Smash online, I figured it would be worth exploring the stories they’re from as well.

In the meantime, I also managed to beat a Zelda title after a 10-year span and even jumped back into an old fighting favorite: Dragon Ball FighterZ. In the meantime, I continue my playthrough of Final Fantasy XV. Though to be fair, I haven’t touched it in a week so I’ll be omitting it from this list. Rest assured, I will have it beat before Final Fantasy XVI comes out.

Speaking of Final Fantasy, I postponed my playthrough of Final Fantasy VII Remake. Since I’m less than halfway through the game and Square-Enix announced the Intergrade and PS5 version enhancements, I’ve decided to wait until its release to resume my playthrough.

For those of you Final Fantasy fans looking to bite into a classic type experience, though, I recommend checking out Bravely Default II for Nintendo Switch. I watched my girlfriend beat this game and it really strikes the right chord for classic Final Fantasy fans. If you love the Job system of Final Fantasy V, you’ll surely want to sink your fangs right into this one.

With that being said, let’s get into this week’s Game Corner, shall we?

Xenoblade Chronicles 2

While I’ve been regularly playing Xenoblade Chronicles 2 since the beginning of the year, the Pyra/Mythra Smash release hype bug bit me. I’ve only just now reached Mor Ardain, however, and am about 30 hours in.

Can I just stop to say how much I love this official artwork by Matsusugu Saito?

When Shulk was announced for Super Smash Bros. 4, it prompted me to finish my long-delayed playthrough of Xenoblade Chronicles for Wii. I guess you could say history repeats itself here. Speaking of which, my girlfriend also started her playthrough of Xenoblade Chronicles: Definitive Edition for Nintendo Switch. While I’ve beaten the original game and don’t intend to play it, I look forward to watching her discover the worlds of Bionis and Mechonis for the first time!

While I intend to finish the storyline of Xenoblade Chronicles 2, however, I don’t see myself finishing the side-quests. I’ve heard they become quite repetitive and to the point that it would lose my interest. However, since I purchased it pre-emptively, I have a mind to do the Torna – The Golden Country DLC episode once I beat the game.

The Legend of Zelda: Spirit Tracks

Beating Spirit Tracks was an adventure 11 years in the making. Having gotten this game in 2010, I never beat this game on my DS. I ended up losing it in late 2011 and never found it until recently. Or rather, my girlfriend found my lost copy several months ago. With that said, I finally got to beat the one Zelda game that I never finished. Despite my last entry being in the Fire Temple, I picked the game back up relatively quickly.

Spirit Tracks really brought me back to another era. The blocky, low-resolution character models still charmed me with their glorious facial expressions and animations. The dated touch-screen controls were fairly gratuitous with Link being able to tap-and-hit enemies. I do recall it being a quality improvement over its predecessor, The Legend of Zelda: Phantom Hourglass, and it held up even a decade later.

Overall, I wouldn’t say it was the most special or must-play Zelda title by a long margin. Despite the long train rides and some annoying padding, though, Spirit Tracks can win over any Zelda fan.

The beautiful soundtrack harmonized perfectly with the unique story and writing in the final chapter of the Wind Waker era. However, in spite of the good dungeon design, boss battles, and funny moments, I would be okay with Nintendo never releasing another Zelda game with touch controls.

Dragon Ball FighterZ

What’s this? I’m playing another fighting game? Since several of my friends are doing it, I figured I may as well join in. Dragon Ball FighterZ resonates with largely balanced gameplay, long-strung combos, and entertainment to all player levels without ever being BS. Though if you follow the competitive scene, you might disagree after the release of the latest DLC character: Super Saiyan 4 Gogeta.

While I’m playing online in worldwide matchmaking, I’m  rather upset that casual battles aren’t sorted by rank. This makes fighting people on my level more difficult outside of friend battles. In other words, either I get bodied by players well above my level or I fight a player who ragequits after losing one character.

I’ve been experimenting with a number of characters and team choices. But to make it short, basically any variation of Goku, Vegeta, Gogeta, Vegito, Gohan, and Trunks are on my team along with the occasional Piccolo. While I said I would main Vegito or Gogeta at one point, I’ve been chugging along at my own pace. I’m trying out Blue Vegeta right now and some of his combos make me feel like I might have a future in this game after all. On top of that, I’m also only 4,000,000 zeni away from unlocking the final trophy!

Ghosts ‘n Goblins Resurrection

Speaking of challenging titles, this one brings me back. You love 2D platformers and Capcom games, Ghosts ‘n Goblins Resurrection sends the perfect love letter on Nintendo Switch. It brings me right back to Super Ghouls ‘n Ghosts on SNES albeit without a double-jump ability.

Despite that, it’s way more forgiving than most of the past games. You have no lives or continues and multiple checkpoints. You can adjust the difficulty between deaths and use a skill tree to learn new magic spells.

I’m not gonna lie. I’m playing on Squire and enjoying it just fine. I don’t even play this series for getting destroyed repeatedly. I love the art style, music, and overall gameplay. Dying a dozen times per stage is just a side-effect to me.

Speaking of art, this has some of the creepiest yet most charming artwork, monster design, and backgrounds you will ever see in a side-scroller. And despite what I’ve seen from some reviews, this game isn’t really any cheaper than past entries and, like I said, a bit more forgiving. More like Contra than Castlevania, it does rely greatly on pattern-recognition and memorization. But if you’re fine with that, I think you will like this game.

Pokemon Sword

Finally, after all these years, I’m back on Pokemon once again. I think the 25th-anniversary presentation struck a chord with me to get back into Pokemon. I loved this series as a kid, grew out of it as a teen and came back into it as an adult. Granted, I was never as obsessed and hype about it as I was back then. Still, I like to keep up.

The upcoming releases of Brilliant Diamond and Shining Pearl, as well as the Pokemon Legends Arceus, got me wanting to finally start my run of Pokemon Sword. Well, I’m in Galar with my Raboot, Stufful, Corvisquire, and a few others. I’m on Route 4 and about ready to enter my first gym battle.

I’m not saying I’m partial to Fire-type starters, but…

As it stands, I’m not sure when I’m going to transfer my Pokemon to Sword. Part of me wants to finish my Pokedex in past entries while the other says to just transfer my favorites to the game, like Sylveon and Pangoro. Not like I would be able to use them until I get gym badges but I still want to build a team around my favorites.

Anyway, the game is quite fun so far and I like the open-world landscapes of each route. It’s structured much better than the samey, minimal paths between major areas like in other JRPGs such as Tales of Xillia. Battling moves fast, character design remains strong as always, and I’m looking forward to my next Pokemon adventure!

Final Thoughts

Believe it or not, I also started a playthrough of Yakuza 3, Last Window: Secret of Cape West, and Persona 5 Strikers. I also started up The Champion’s Ballad DLC in The Legend of Zelda: Breath of the Wild. Since I finished Twilight Princess HD and Spirit Tracks, I figured it was time. But I suppose discussion on those will have to wait till next time.

Right now, I want to focus on clearing a number of backlog titles. Xenoblade Chronicles 2 and Final Fantasy XV top my list of games I want to finish before moving onto others. Plus I want to keep my skills in Smash polished. Since I got my first COVID vaccine, I’ll be getting my second one next month. I would love for tournaments to return around May or June.

Until my next entry, feel free to share your journal in the comments. Whether you’re playing a new hit or an older classic, or you’re keeping your skills ahead of the curve in a competitive game, share your current play log in the replies!

Also, be sure to follow our social media links and stay up to date with our gaming and anime features. Until next time!

Anime Weekend Atlanta 2019

This was the last Anime Weekend Atlanta before COVID-19 hit.  According to the forums, it is even quite possible that some people that attended had transmitted and caught COVID-19 at AWA 2019. 

It was the first Anime Weekend Atlanta to be held around Halloween, and was very special and celebrated.  That Thursday night, there were three parties going on at once.

Anime Weekend Atlanta expects AWA 2021 to go off without a hitch, but only time and vaccines will tell.

DragonCon Afterparty at Battle & Brew 2019

Rango’s Smash Column: March 2021. How Are Pyra and Mythra Looking?

Welcome to Rango’s Smash Column!

Earlier this month, Nintendo released Pyra and Mythra to Super Smash Bros. Ultimate. As part of Fighter Pass 2, this duo-unit can swap on a dime akin to Zelda and Sheik in past Zelda titles. However, more in line with the Echo Fighters of Smash, Pyra and Mythra share a similar moveset albeit with major differences in frame data, properties, and their Special moves.

After a week to try them out, how do Pyra and Mythra fare in the competition? I’ve been playing them online against a number of players and I gotta say they handle incredibly well. As someone who generally favors swordfighters and melee-type battlers, I think this is one of the best DLC characters I’ve played as!

I’ve given myself a few days to work out their mechanics and understand the fundamental differences between the two. Overall, Pyra hits harder and launches much sooner. Meanwhile, Mythra moves faster, can combo off of nearly anything, and her recovery is marginally better. This is thanks both to her Side B, Photon Edge, moving across wide gaps while her Up B recovery moves can briefly launch her upwards.

Together, with her faster air speed, she’s the better choice when moving back to the stage from a disadvantage. But take note not to get launched as her weight is 92 compared to Pyra’s 98, making her easier to KO as a result. With that said, I want to take the time to cover my findings with you and show you a bit of what the latest Smash DLC fighters are capable of.

Mythra, the damage dealer.

The Aegis’ true form wields a light-elemental blade. Mythra boasts minuscule damage and KO power for an incredible combo game and her ability to get away with nearly every button press. Imagine Marth without a sweetspot but moves with Meta-Knight’s speed. Plus she has Foresight, a dodge-counter ability similar to Bayonetta’s Bat Within.

Mythra is most fond of staying up in the enemy’s face to rack up as much damage as possible. Her frame data all but ensures that she will get away with whiffs while stuffing most offense attempts with her priority. However, she won’t get a KO with anything but FSmash which, at best, kills around 90% on the ledge. While you can hit a Forward Throw tech-chase mixup into this, her KO ability feels quite limited.

In the early Mythra meta, players have found a way to use her Neutral B move, Lightning Buster, into mixups. She can use it to ledgetrap as well as followup from a platform hit. While this will boast her damage dealing a little more, Mythra is best suited to building up damage until she switches out to Pyra.

Pyra, the killer.

Whereas Mythra plays more akin to Marth and Meta-Knight, Pyra feels more comfortable to the Roy and Ike player. Her heavier weight, slower speed,and flame sword attacks will feel right at home to any players of Roy and Ike. It also goes without saying that her impactful KO game contends among them as well.

Pyra has better range on her flame sword and multiple ways to KO an opponent. Her Up Aerial can KO off the top while Forward Aerial is better suited to edgeguarding. Back Aerial can also KO off the top, as well as auto-cancel, while Down Aerial can spike opponents using a large sweetspot.

In neutral, Pyra can end matches with Foward Smash within 70%. Up Smash and Prominence Revolt, her Up B, can also end matches under 100%. Dash attack can punish landings at a distance and a charged Flame Nova will not only end stocks but break shields.  In short, Pyra will end matches with among the most reliable KO ability in the game.

And that’s not to say her combo game isn’t without strength either. Pyra’s best starters come from Down Tilt and Down Throw. Plus her Side B, Blazing End, makes for a fantastic projectile. It starts relatively quickly and lingers for over a second making it ideal for camping and ledge-trapping. In the air, it will also KO around the 130% mark to punish landings.

Final Thoughts

Until I see their meta continue, I don’t think I’m going to switch over to them as secondaries, or at least not yet. They definitely give me everything I could ask for in a fighter, or pair of fighters rather. However, given that I have most of my bases covered with Pyra’s strength, Mythra’s speed, and a little of both with my current swordsmen, they’ll largely be my casual fighters to use online.

Make your own here.

However, that’s not at all to discount their ability in competitive Smash. All DLC characters from Fighter Pass 2 have proven to be relevant choices in the meta. Pyra and Mythra, right now, I would place in A-Tier. The only things really barring them from S-Tier are their lackluster recovery. Now, while bad recovery hasn’t impeded strong characters in the past, such as Wolf or Smash 4 Cloud, Pyra and Mythra don’t have a Limit mechanic to improve their recovery either.

Pyra falls like a stone with a single vertical option which you can punish. Mythra, speaking of Cloud, does not auto-snap the ledge off of her Side B. Overshoot the ledge and you’ll land on the stage and die to a ledge-trap. Undershoot it and you’ll fall just shy of the ledge-snapping point.

Their strengths, collectively, come from their range and their incredibly useful Special move options. Their Side B moves, in particular, cover various options. Photon Edge can punish nearly anything while Blazing End functions as one of the strongest projectile damage-dealers in the game. Even though Pyra becomes unable to attack during Blazing End, she can evade enemy attacks and move freely.

I see them hitting Ike and Roy’s level being not-quite top tiers but good enough to contend with most of the roster. They might lack recovery and edgeguarding options but while Mythra deals damage without punishment, Pyra will put the competitive meta on notice with her ridiculous KO power.

Keep up with All Cool Things for our latest Smash coverage. If you enjoyed this article, consider following our social media accounts!

Until next time!

Toylanta 2019

MegaCon Tampa 2018

Guilty Gear Strive: A Look at the Open-Beta and What to Expect from the Full Release.

Guilty Gear Strive is a 2D fighting game being developed by Arc Systems Works for PlayStation 4, PlayStation 5, and PC. The latest entry in the series will follow Guilty Gear Xrd. Among the most defining elements of this title includes the addition of rollback netcode. For those looking to try a prime fighting game online experience, longtime fans and newcomers can expect to try the game later this year.

I tried the Strive beta this past month. As a fan who played Guilty Gear XX back in the day for PS2, I can’t say I’ve followed this or BlazBlue closely by any means. While I always liked the music and aesthetics, Arc Systems Works’ games have always pushed me away due to being too complicated for me. I always preferred Street Fighter, Mortal Kombat, and other traditional fighters. However, my time spent with Dragon Ball FighterZ has given me an avenue to try an ArcSys game that doesn’t feel intimidating.

Feeling a little more warmed up to it, and thanks to all the hype, I went ahead and tried Strive’s open beta. Just before it ended, I got to get a few online matches in and play around in Training Mode. As a casual fighting game fan, though, this one might begin to capture my interest. Not only does the rollback netcode seriously entice me, but I daresay it looks much more user-friendly than any game ArcSys has put out before. If I can play a Guilty Gear title and not feel overwhelmed by all the menus and options, I feel I could definitely add this into my lineup.

What to Expect

When I played the beta, I was given the tutorial, training modes, and online lobby. Now, since this was a beta, I could forgive the fact that I was taking more disconnections than I was actual matches. Despite that, when I did play matches, it felt incredibly smooth like I was playing offline.

The fast-paced fighting action that Guilty Gear is known for will not disappoint veteran fans. Furthermore, newcomers who may have played other fighting games will surely feel welcomed in the tutorial mode. You can also learn about techniques, such as Roman Cancel and Psych Burst, on the official website.

Strive seems to switch around several mechanics and gives them to you without a lengthy and intimidating tutorial. As someone who didn’t play ArcSys games often before, I feel geared up to try this one. Strive might be the fighting game that defines the next generation. However, since I downloaded the beta late, I only played it for a day before it disappeared.

Unless they release a second beta, your best bet to learn some of the game mechanics will come from videos such as this one.

Despite Guilty Gear Strive being delayed, discussions run rampant about a second open beta before the game’s release. Be sure to stay tuned with us for that announcement should it happen!

Final Thoughts

I love fighting games. I primarily keep up with Smash Bros. but have always wanted to jump back into traditional fighters as well. I’ve been eyeing my “secondary” tournament fighter to play and have bounced around a number of titles. Right now, Dragon Ball FighterZ has my attention. But even then, people will tell you the netcode is outright bad.

Guilty Gear not only excels in its music and fast-paced gameplay but will come out with rollback netcode as well. For those wondering, rollback netcode is becoming the standard in online fighting games especially during the midst of the COVID-19 pandemic. Developed by the same studio, Arc Systems Works’ next game might be the best fighter they’ve ever released. I feel many of the FighterZ fanbase would jump ship to Guilty Gear Strive just to get an optimal online title to play. With that said, I may well do the same.

Even though I’ve spent years avoiding most of ArcSys’ games due to them being comparatively complicated, I feel this one is warmer towards your casual fighting game fan. The user-friendly introduction and tutorial certainly help and I am willing to give this one a try. Plus Sol Badguy’s one of my favorite characters so it goes without saying I already have a character I can jump right to using.

With that said, look for Guilty Gear Strive to come out on PS4, PS5, and PC on June 11, 2021. Keep up with All Cool Things by following our social media links. We’ll keep you up to date with Guilty Gear Strive news as it becomes available.

Until next time!

Anime Weekend Atlanta 2015

Anime Weekend Atlanta 2014