Given the current events and following the #BlackLivesMatter movement, we want to dedicate this piece to the protesters fighting for human rights. We’ll feature five stories in video games where characters stood up against authority figures who spread nothing but lies, hatred, and ruled with an iron fist. These uplifting stories of rebellion will hopefully bring some peace of mind and a brighter outlook on the future.
Please keep in mind that the following game sections contain spoilers. If you see the game’s title and are even mildly curious, I strongly suggest buying them.
Final Fantasy X
The Al-Bhed people were shunned by the followers of Yu Yevon, the guardian deity of the world of Spira. However, throughout the game, you begin to notice corruption within the church of Yevon. As your team became branded enemies of Yevon, the Al Bhed came to your rescue. This aid came, in no small part thanks, to Rikku, the Al Bhed girl that you befriended early on in the game.
This connection bridges the party to the Al Bhed working together for a better cause. Even though the Yevon loyalists in the party, such as Wakka, initially reject such a radical change, they eventually warm up to the Al Bhed. Eventually, you join up with them in a united effort to save Spira, using their machina to destroy Sin, and set a new course for the world.
Tales of Symphonia
From the beginning of the game, you befriend Genis and Raine, your elf friends. Only later do you learn that they were half-elves, a being repressed throughout Sylvarant and Tethe’alla due to their mixed heritage.
While their secret comes out later in the game, the protagonist, Lloyd, still unites his friends and continues his journey to save both worlds. Genis, despite saying he hates humans, reassures Lloyd he’s still his best friend. Even when the mayor of the town, Iselia, preaches his racism towards your half-elven party members, the people stand against him.
Regarding the overarching storyline, you later learn that the Sylvarant’s folk hero and eventual antagonist, Mithos, began his entire crusade because of the half-elven oppression and the death of his sister, Martel.
Fire Emblem: Path of Radiance
“Sub-humans.” That was the word used to describe the laguz, or beastkin people, in Tellius. The country of Gallia waged battles with the beorc, or humans, and faced discrimination simply due to their appearance. When Ike fought against the Daein army, he traveled to Gallia, which he later learned was his birthplace. Throughout his travels, he encountered new laguz friends, united them for the cause of liberating the country of Crimea, and took down the Mad King Ashnard.
The story comes full-circle when Ike would unite the Tellius continent once more to defeat the Begnion Senate and their army. Near the end of the game, Ike’s forces, the Greil Mercenaries, defeat Senator Lekain and the Begnion Senate, ending a decades-long struggle between Begnion’s iron grip and the laguz who fought against their oppression.
Persona 5’s story tackles sensitive social issues. Authority figures who bully, exploit, and even murder become the victim of the Phantom Thieves’ vengeance. The whole point of the story is to help your friends rebel against oppressive authority figures and, as they join you, take the fight against other horrible people in Tokyo.
You’ll enter their cognitive Palaces, fight their Shadows, and change their conscience. Doing so will change their heart, forcing them to own up, confess their crimes, and relinquish their positions of power.
Fire Emblem: Three Houses
Three Houses marked the third Fire Emblem game where racial injustice became a major focal point of the plot. Claude, one of the House leaders, wants to unite Fodlan. He does so due to his Almyran background. The people of Almyra, dark-skinned warriors, faced oppression from the Fodlan continent for decades.
When joining the Golden Deer route, you’ll fight alongside Claude and his quest to reform Fodlan’s government. This includes allying with the church, the enemy of the Black Eagles route, and uniting your forces against the Adrestian Empire and Those Who Slither in the Dark.
For anyone keeping up with the protests, we’ve all gone through a tough time. Supporting our fellow human beings, including those who are different from ourselves, becomes an important cause in these times. Hopefully, this list helps inspire you with these courageous stories of people fighting alongside friends and make the world a better place.
Be sure to follow our social media channels listed below for the latest in gaming culture!
Interested in Donating?
Know Your Rights Camp – Started by Colin Kaepernick, this camp helps empower teens and meets three cities, at the moment: Atlanta, Baltimore, and Miami.
Want to Donate, but Not for the Cause?
HFC (Hilarity for Charity) – Founded by Seth Rogen and Laura Miller Rogen, this non-profit helps spread awareness about Alzheimers, as well as funding research.
Ever since COVID-19 forced the globe into a quarantine, players have not been able to attend offline gaming tournaments. With CEO Dreamland being the last one, hosted back in March, players have been shut into their homes while playing video games online. Among the most popular choices includes Super Smash Bros. Ultimate. While I covered Smash Wi-Fi tournaments developing in a past article, this was before the aftermath ensued.
As I honestly expected, players quickly grew fed up with playing online. This even caused #FixUltimateOnline to trend on Twitter, with dismayed players sending the trending tweet to Nintendo’s official Twitter accounts. Despite this, Wi-Fi tournaments continue to grow in popularity. As such, players will continue entering them while complaining in the long run. I will break down some of the major problems of Wi-Fi tournaments as well as what draws people to them.
Super Smash Bros. Ultimate is a game that
– Won Fighting Game of the Year 2019 – Was nominated for Best Game of 2019 – Had the most entrants in EVO 2019 – Is enjoyed by millions, casually and competitively
For starters, Smash’s netcode remains the paramount problem among Wi-Fi players. The connection causes unnecessary amounts of input delay, particularly in Quickplay. You can never tell who is playing with a LAN Adapter which, at best, only remedies the problem somewhat.
Tournaments, such as Pound Online, Quarantine Series, and The Box continue to run with hundreds of players. Unfortunately, Wi-Fi tournaments come with Wi-Fi problems. The first being that connection issues not only stifle matches, but create enemies among players.
The first example being renowned Roy player from Florida, Goblin, losing to Mexico’s Mr. Game & Watch main, Maister. Following their match, Goblin tweeted out a message regarding his match with Maister. The tweet and replies show that this came due to the match lagging.
Honestly worst part about it all is that I have no beef/quarrel/hatred towards Maister and just called him out for lagging and it blows up to "I've lost all respect, **** you, get the **** out of my face you baby." I don't even instigate any issues or problems with anyone
Another such example that generated controversy includes Cosmos‘ set with Grayson at Pound Online. Despite being ahead two games, Cosmos requested a lag check. The result Tournament Organizer (TO) Cagt to disqualify Grayson from bracket. The ensuing fallout created controversy across Smash Twitter. However, Smash online is reeling from more than just netcode issues.
Please also note that Nintendo has made no attempt to fix online despite multiple balance patches for the game. In fact, lag was spotted even before the game’s release. The video below showcases an example of Nintendo trying to use “damage control” to minimize the issue that would eventually plague the game.
Along with Wi-Fi issues come Wi-Fi characters. Smash Twitter has collectively discussed, in disgust, their least favorite characters to fight online. Among them largely include Zelda and Samus, both of which otherwise aren’t considered top tier characters offline.
My proposal for future wifi tournaments
-Region locked -No spectators unless there's no streams to recast it on -Lan adapter required: If anyone lagtests you, you're required to send a picture of your lan adapter and the game screen or otherwise get DQ'd -Samus/zelda BANNED
However, the online Smash community has been dealing with an even more pressing matter from a single character: Sonic the Hedgehog. Known as a high tier character in Smash 4, Sonic has otherwise maintained steady results in Ultimate offline. During this transition to online play, however, Sonic’s prominence has once again developed him into an infamous character to fight. At the center of the controversy is Dominican Republic’s Sonic main, Sonix.
This largely stems from Pound Online where Goblin and Sonix fought in bracket. Even though Goblin maintained a lead in their last game, Sonix eventually brought the percent back. Rather than, KO him Sonix used the last few seconds to stall for a time-out. This resulted in Goblin’s rant about Sonic with Sonix catching wind of it and sharing it on Twitter.
Sonic mains feel so entitled because their character got nerfed from smash 4 when their character was the most bitch made fucking designed character in the fucking world and now that they're winning online where it DOESN'T matter where it's FUCKING BROKEN where NOTHING MATTERS th pic.twitter.com/8oGY7HrfLH
As such, this created a divide in the community. In a community that frequently targets players based on their mains, this only perpetuated even more in-fighting through social media. One TO even suggested banning Sonic from his next online tournament.
Additionally, fighting game website, EventHubs, reached out to Sonix for an interview. He explained his thoughts on the current competitive scene as well as gripes regarding online play. You can read the full interview here.
As a competitive player myself, I have entered several tournaments, one of which I won. As someone who lives in an area with roughly 20 players who attend weekly tournaments, my training options consists almost exclusively of online practice. However, I’m not so desperate as to play in an online event.
For one, I don’t feel like being confined to waiting for my bracket match to enter. I would rather spend time being more productive. Another part is I don’t want to be part of this rage culture. Smash Wi-Fi historically brings out the worst in its players.
Smash is getting a world tour and this is how y'all act? my mans was just trying to have some fun playing luigi in an online tournament but he gets matched up against a top player with him and his boys constantly insulting him and talking shit. that ending is great though LOL pic.twitter.com/9XzWXFNKDj
On the outside, people on social media see players as taking online way too seriously. While some players might see these endeavors as “just for fun,” others are playing for thousands of dollars in prizes. As the burdens outweigh the enjoyability, I feel no reason to involve myself.
Also, there is no feeling quite like being at an actual tournament. I entered several tournaments a month, including locally, regionally, and even out-of-state majors, such as Momocon and CEO. Getting to see your friends again and playing offline matches against good competition makes the difference.
The tournament experience, on the opposite hand, largely brings out the best in players. There’s much more sportsmanship and camaraderie at offline tournaments when you’re meeting face-to-face. Plus you’re not hampered by the Wi-Fi connection either.
Alternatives to Smash Wi-Fi.
The reason people continue to play Smash online is because it stimulates the brain. It’s a fast-paced, competitive activity that plays unlike any other. As someone who’s staying at home playing JRPGs, like Persona and Fire Emblem, I too feel the need to test my reflexes and play a game of Smash. Even if it’s just for a few minutes to an hour, on Smash online, nothing feels quite like playing my favorite game.
I could play other fighting games, but I’m also not that good at them. Even then, I would still be running into largely the same netcode problem if I’m playing another fighter. If I need to play Smash seriously, I can always host a Battle Arena. I can enter a Discord with competitive players, seek a match out, and play with them till I’m done. Most of the time, the players I fight will have a LAN Adapter, making the connection a bit more seamless and easier to play.
Meanwhile, some players or even TOs, like Bear, have been spending their time fiending on Mario Kart 8 Online. As the best-selling Nintendo Switch game it still packs plenty of life several years later.
What you want to play for that mental stimulus is largely up to you. There’s tons of competitive online games out there including fighting games, Overwatch, Mario Kart, Splatoon, and more. But if you’re willing to brave the storm and play Smash Bros., the best thing to do is not take it too seriously. Have fun online, find people to play, and host battle arenas if you’re concerned you’ll run into lag. Despite what goes around on social media, it’s still playable. While online is not perfect, not playing Smash is even less enjoyable.
How are you managing through an era without Smash tournaments? Let us know in the comments below!
Phoenix Wright: Ace Attorney is a visual novel and puzzle series developed by Capcom. The Phoenix Wright: Ace Attorney series, originally released in the early 2000s as Gyakuten Saiban in Japan, involves defending your client, in court, while solving puzzles. You’ll interact with characters and investigate murder scenes between trial dates. When you’re in court, you’ll press your witness’ testimony for more information and present evidence when you find a contradiction.
Why do people love Ace Attorney?
The Ace Attorney series features a strong narrative with many plot twists and likable characters. You’ll often run into tragic situations and experience the full weight of their consequences. On the flip side, the hilarious dialogue and character designs fit something that might feel reminiscent of the manga and anime series, Jojo’s Bizarre Adventure. The lengthy explanations, the immediate turnabouts, the explosive character animations, and even the voiced attacks feel reminiscent of a shonen manga or anime. However, it all takes place either within a courtroom or at a crime scene.
These titles carry anywhere between 12 and 20 hours of intricate narrative, solving puzzles, noteworthy soundtracks, and memorable characters. Whether the player prefers faster paced action games and likes to slow it down a little, or is a fan of slower-paced games and other visual novels, the Ace Attorney series feels right at home for people who enjoy its vibrant, anime aesthetic, writing, and puzzles. Six mainline titles later and the series continues to attract new fans thanks to Capcom’s bevy of re-releases.
Four years later…
Despite the growing success of the Ace Attorney series, though, the 6th release of the series, Spirit of Justice, came out in 2016. While the Ace Attorney series has featured spin-offs, some of them never came outside of Japan’s borders, there was a six-year gap between the 4th and 5th games of the series. However, please keep in mind that the aforementioned link lists the Game Boy Advance release dates, for the initial Japanese release, and not their western DS releases. Minus the Japanese-exclusive spin-offs, this is the longest the west has gone without an Ace Attorney title.
This could be for various reasons. The Ace Attorney series has always had a shaky foundation in the west. Phoenix Wright: Ace Attorney and its sequel, Justice for All, sold to a niche crowd. Not only was it an unfamiliar genre at the time. Capcom even challenged fans to convince western fans to release the third game, Trials and Tribulations. Meanwhile, localization issues caused Gyakuten Kenji 2, the sequel to Ace Attorney Investigations, to remain exclusively in Japan.
Despite this wait, however, Capcom has already announced they will soon showcase game releases leading up to, and through, 2021. If you’re new to the Ace Attorney series, we suggest trying the Ace Attorney Trilogy for modern consoles as well as mobile phones. In the meantime, stay tuned to AllCoolThings for more info on Ace Attorney and follow our social media channels located at the bottom of the page.
Which Ace Attorney game was your favorite? Let us know in the comments below!
EVO, the Evolution Fighting Game Championships, is an annual, worldwide fighting game tournament. The EVO Twitter account recently shared their trailer for the upcoming EVO Online tournament. Due to the COVID-19 crisis, this will be the first time EVO will host an online tournament. However, one suspicious omission became the single most glaring point of contention on social media. Among the games featured, Super Smash Bros. Ultimate was not included.
Super Smash Bros. has held a history in EVO for over a decade. This includes Melee, Brawl, Smash 4, and most recently, Smash Ultimate. However, this is the first time that the series will be omitted from the lineup. While Super Smash Bros. Ultimate was initially slated for EVO 2020’s offline tournament, the plans were scrapped following the COVID crisis. Unfortunately, the reason for Smash’s omission comes largely from its poor online netcode.
Recently, players began trending tags such as #FixUltimateOnline on Twitter. As a result of the global quarantine, the lack of offline tournaments pushed many top players to participate in Wi-Fi tournaments. Unfortunately, Smash Bros. Ultimate quickly became known for having some of the worst online in fighting game history. Even among other fighting games, Smash Bros. online mode is frowned upon. Hence, EVO chose not to host it this year.
Despite the game’s omission, however, many fans rejoiced at the decision. Some realized the game would lag considerably and not be fun to enter or even watch on stream. Others suggested they did not want a Sonic main to win the tournament.
thank goodness they removed smash ultimate. The online matches would've been a nightmare to watch
Despite the confusion caused in the scene, and in the thread, many agreed that EVO made a good move. While other fighting games, including those featured, have notorious issues with netcode, none of them carry the reputation of Smash’s online. Unfortunately, the roster does not have a more games use rollback netcode. However, this step in the right direction may hopefully influence developers to implement it in their future titles.
How do you feel about Smash Bros. being dropped from EVO? Let us know in the comments below. Be sure to follow our social media pages for more updates regarding EVO 2020.
While many fans of Atlus’ games got their start to the series with Persona 5, their past titles showcased scenes that might be deemed “not kosher” in today’s political climate. While Catherine was originally released in 2011, and Persona 5 came out in 2017, Atlus deemed it necessary to edit the re-releases’ scenes to acclimate the changing internet culture. One example of these past titles includes 2007’s Persona 3. I’ll outline a few scenes that, while some viewers may find innocuous or humorous, might also raise a few eyebrows.
During a trip to the beach, three of the male characters decide to go on a “babe hunt.” This means they will flirt with women on the beach in hopes of getting a date. While their first two attempts end up getting blown up in their faces, the third option starts off successfully.
The scene begins at 5:06 when Akihiko and Junpei make their pass at a woman. All is going well until Akihiko points out what is implied to be a stray beard hair. This outs the character as trans. However, while the identification itself isn’t so much noteworthy, she also comments how close she was to snagging a “boy-toy.” This implies the character to be promiscuous and predatory, seeking to date someone and trap them.
In the month of June, three male characters once again go on a “babe hunt,” this time in the city of Okina. While their efforts end with their rejection, one character seems to get catfished with the number he got. The number he calls belongs to a classmate, Hanako Ohtani, who is morbidly obese and unattractive.
At 14:00, you’ll meet the girl who follows the stereotypes of “selfish, ugly, fat girl.” She suddenly invites herself to Yosuke’s bike and breaks it by jumping on it.
Days later, you meet her again on a camping trip. She’s unwilling to share her massive portion of food and snores loudly at night. At 7:14, Yosuke asks her for food, only to be turned away. At 14:21, the snoring ensues.
Also note that the Persona wiki deems that there is another overweight character in an earlier game, Persona 2, who’s said to be treated more sensitively. However, if you look through the gallery, you’ll notice that she ends up losing weight at some point in the game, perhaps used as a sort of redeeming quality to her appearance. Once again, many players deem this scene normal and humorous. Others, however, might consider this fat-shaming.
How has censorship changed the landscape for gaming?
Sony has also taken measures, in their recent policies, to censor or not release games in the west. Among these include longtime favorite series from Japan, such as Senran Kagura and Dead or Alive.
How this affects Atlus’ games.
Persona 3 and Persona 4 were released before the days of digital patches and updates. The aforementioned scenes fell in with cultural humor considered normal for its release. While the scenes were likely created with humor and no harm intended, reflect on censored games in the past few years. They might not pass the litmus test to be released without various amounts of editing to be re-released in the west today.
In my personal case, I played Persona 5 before going back to 3 and 4. Knowing of the censorship of Persona 5 and watching the aforementioned scene, it immediately crossed my mind. “They probably wouldn’t be allowed to get away with this today,” I thought as I watched the scenes. Granted, I could be entirely wrong, but I could also see why groups on social media could create an issue out of it.
However, please consider that Atlus has done a tremendous job of gracefully touching social issues. They tackle one character’s insecure homosexuality in Persona 4 and allow his newfound friends to accept him for who he is. Persona 5 deftly tackled issues of bullying, sexual assault, exploitation, plagiarism, suicide, blackmail, sex work, and trauma. The story revolves around punishing abusive adults, and removing them from power, while exposing their crimes for the world to see.
Some parts of the internet argue Atlus is insensitive with handling certain characters. Others praise the series for its deft handling of social issues. However, perhaps the most important thing to consider is the gray area. It becomes paramount to educate other players on the importance of accepting other people, for who they are. This falls in regardless of whether a publisher will cater to the whims of one side or the other. A black and white difference encourages fighting among fanbases whereas a gray area brings players together for a common cause: respect for other viewpoints.
Given the recent examples, scenes that involve alleged transphobia, fat-shaming, deadnaming, and homophobia are indeed hot-button issues. It’s easy for a few articles to argue one side, attack the other, and create social media fighting while doing so. However, this article does not serve to cater to any side, but to serve as a history lesson on Atlus’ titles and how recent localization policies affect social media as well as game re-releases. If you’re a fan of Persona 5, or Catherine, and did not know about these scenes in Persona 3 and Persona 4, then hopefully this enlightened you with a bit of trivia.
Also, on last personal note, Persona 3 FES and Persona 4 Golden are wonderful JRPGs that I strongly recommend getting. If you enjoyed Persona 5, please give them a try one day!
Do you feel these issues are worth addressing for game releases or do you feel they’re blown out of proportion? Let us know in the comments below!
It’s no secret that Nintendo has used Super Smash Bros. to market their series for decades. Even when Roy was included in Super Smash Bros. Melee, Nintendo has continued this tradition through the release of Byleth in Super Smash Bros. Ultimate. However, this marketing method dates even further back than Melee. The original title, Super Smash Bros. on the Nintendo 64, introduced players into many series as well. In this week’s Smash Column, I’ll go over the importance of Smash Bros. for marketing and how it’s impacted us as players.
Super Smash Bros. (1999)
The original Nintendo crossover started with 8 characters. Mario, Link, Donkey Kong, Yoshi, and Fox were among the many classic staples with a legacy on NES, SNES, Game Boy, and N64. I had not yet played Metroid or Kirby until sometime after Smash’s release, so I did not feel as familiar with Samus or Kirby. However, because I enjoyed playing as Pikachu, and summoning the Pokémon out of Poké Balls, Smash got me into Pokémon. It was the first of many times that this series would influence my gaming choices.
When you fulfilled certain conditions, you would unlock four characters: Luigi, Jigglypuff, Captain Falcon, and Ness. Luigi’s inclusion was due to being in a game with his brother, Mario. You would think it was an obvious inclusion. Yet, after the release of Super Mario 64, his lack of appearance spawned many rumors and questions as to why he wasn’t there.
Jigglypuff, on the other hand, became a favorite among the Japanese audience who watched the anime. This would later lead to the inclusion of Pichu, Mewtwo, and Lucario. All of these Pokémon had anime movies featuring them.
However, Captain Falcon from F-Zero and Ness from EarthBound were two characters I was completely unfamiliar with. Captain Falcon comes from the F-Zero series, Nintendo’s racing series that predated Super Mario Kart. In those games, you don’t play as Falcon outside of his Blue Falcon vehicle. He only appears in the SNES title’s manual and in the select screen of F-Zero X.
Just who was this person? Why was he dressed as a superhero and why were his quotes so memorable? Falcon’s battle quotes, including his popular Falcon Punch, became popular Smash Bros. memes throughout much of the series’ existence.
Ness, on the other hand, came from the SNES title, EarthBound. Before JRPGs became big in the west, EarthBound was known only to a small niche group. Even among RPG fans, Nintendo’s worst attempt to market the game may have turned away potential fans. Whoever this Ness kid was, however, must have been a big deal in Japan. America largely knew nothing about him. But before long, Super Smash Bros. would invoke the curiosity of many players wanting to try EarthBound. Not only would people emulate the title on their computers, but copies of the game would sell for absurd prices on eBay.
Super Smash Bros. Melee
Melee introduced a plethora of new characters and worlds from even more series than the original. Not only did Peach, Bowser, Zelda, Ganondorf, Young Link, and Falco join the fray, but it introduced new series as well. While the inclusion of Ice Climbers, and Mr. Game & Watch, took a page out of Nintendo’s ancient history, an even more surprising introduction gained immediate notice: Fire Emblem.
Introducing Marth and Roy, the characters became an immediate hit due to their character design, fighting style, and their memorable theme music. Fans speculated if Nintendo’s Strategy/RPG series, Fire Emblem, would ever come to America. Smash series creator, Masahiro Sakurai chose to include Roy, in Melee, prior to the release of his home game, Fire Emblem: Binding Blade, in Japan.
Nintendo ultimately chose to keep these mysterious characters in the western release, opening us to a revolution. Fans demanded Fire Emblem be localized and Nintendo gave in. This preceded the American release of Fire Emblem: Blazing Blade in 2003.
Not only did Fire Emblem’s characters fascinate players, but the introduction of trophies gave us a new dimension to look through Nintendo’s history. Fully rotatable, 3D rendered models of characters, items, and stages fascinated us. But the lore that came with it introduced its history.
At the end of each description, Nintendo listed the original title that featured the trophy. For anyone interested in trying out these games, this little database gave them what they needed. I spent hours reading these descriptions and admiring the models.
Super Smash Bros. Brawl
In one way, Brawl did the opposite of the past two games. As opposed to introducing us to series we weren’t familiar with, Snake’s surprise inclusion invited fans to demand another popular video gaming mascot – Sonic the Hedgehog – into the roster. While your average gamer needed no introduction to Sonic, Metal Gear Solid was known primarily as a Sony PlayStation title. While Snake had appeared in several Nintendo games, Snake’s inclusion in Smash would introduce many Nintendo fans to a new world.
In addition to various new characters, stages, and Trophies, Brawl also introduced the Masterpieces collection. These featured 1-2 minute demos of Nintendo games from their past consoles. Each game also invited the player to download these games to their Wii via the Virtual Console. For anyone new to these games or series, this was the ideal introduction to new series.
The inclusion of Lucas also prompted fans to demand the release of Mother 3 in the west. Being the second EarthBound character to join Smash’s roster, fans of EarthBound wanted to know more about Lucas’ origins. While a fan-translated product was eventually released, Nintendo has yet to officially translate, and release, the title outside of Japan.
Super Smash Bros. for Nintendo 3DS and Wii U
Smash 4 featured fully animated trailers featuring new characters. One trailer even introduced two characters – Lucina and Robin – from Fire Emblem: Awakening. While these two characters were popular among series fans, this would inevitably lead to the “too many Fire Emblem characters” discussion prominent among the Smash community.
Both Smash titles featured DLC expansions to the roster. In Smash 4, Sakurai introduced the “Smash Ballot.” Fans could vote for a character and the winning character would be added to the roster. While that winner was Bayonetta, Sakurai added one character just for his popularity: Cloud Strife from Final Fantasy VII. Appearing from one of the most revolutionary JRPGs, Cloud was a heavily demanded, but unlikely, favorite.
Despite the love for Cloud, much like Snake, fans were well-aware that Final Fantasy VII’s only console release was on the PlayStation. This also meant a world of introduction for people who have scarcely ventured outside of Nintendo. Notably, Final Fantasy VII would not appear on a Nintendo console until its release, on Nintendo Switch, in 2019.
While Fire Emblem Fates had been released in Japan, the title would not come to America for several more months. Similar to Roy’s inclusion in Melee, Corrin would enter the Smash roster prior to the release of their home game in the west. Despite Nintendo’s obvious attempt to use Corrin’s inclusion to market their game, their efforts resulted in Fire Emblem Fates becoming the best selling title in the series.
Sakurai’s passion extended through his characters by giving these DLC characters special videos explaining to players their fundamentals and origins. He would remark about their home game, the game mechanics, and how he translated them directly into Smash, including the sound effects.
Super Smash Bros. Ultimate
Ultimate’s new roster featured many leftover favorites which came from unrequited fan demands. Prior to the game’s release, Ridley (Metroid), Simon and Richter Belmont (Castlevania), Isabelle (Animal Crossing), Chrom (Fire Emblem), and King K. Rool were all added to the roster. Sakurai’s fulfillment served as a sign of good faith representing the relationship between the fans and himself. The DLC introduced five characters. While some included heavily requested characters, several came out of nowhere and shocked the world.
In terms of marketing, Joker’s reveal might have had the biggest impact. Coming one year off of winning RPG of the Year at The Game Awards 2017, Persona 5 had introduced many new fans into a cult favorite series. At The Game Awards 2018, Joker and The Phantom Thieves stole the show with Joker’s surprise reveal trailer airing during the broadcast.
Sakurai not only included the Mementos stage, and music, from Persona 5. He included a blue and yellow thematic, representing Persona 3 and Persona 4, as well. These also included musical themes from those respective titles as well as their victory themes should Joker win on the stage. As someone who loved Persona 5, I heard good things about the other titles. But I think playing in the Persona 3 thematic prompted me to finally play Persona 3 FES, a game released in 2007, for PlayStation 2. Likewise, beating Persona 3 FES lead me right into playing Persona 4 Golden which, at the time of this writing, I’m about 20 hours into. Keep in mind I also did not own a PlayStation Vita, or TV, to play it on until I felt the need to try P4 Golden.
Even the littlest details could influence my decision. One of the featured songs, “Time to Make History,” appears exclusively in Persona 4 Golden. This re-release of Persona 4 came out exclusively to PlayStation Vita.
Despite owning a digital copy of Persona 4, on my PS3 (via PS2 Classics), I could only appreciate this song more if I played Golden, the game it came from. Researching the laundry list of exclusive content, and improvements, over the original title only helped persuade me to purchase a PS Vita with Persona 4 Golden.
When Hero from Dragon Quest was revealed, it was followed by a trailer of his home game, Dragon Quest XI, coming to Nintendo Switch later that year. While many westerners scratched their heads wondering, “who,” Dragon Quest had always maintained a heavy following in Japan. Nintendo’s method to introduce new Dragon Quest fans in the west involved clever marketing idea.
That idea involved showcasing his trailer to reveal, not just who he was, but where he was from, and when his game was coming out as well. This, in turn, helped lead to Dragon Quest XI receiving some of the best sales in the series history. Dragon Quest’s newfound success in the west further cemented Smash’s success in marketing game series including those not developed by Nintendo.
For a rare change of pace, Smash itself did not get me into Dragon Quest XI. Rather, it was one of the top Smash competitors, Nairo, who influenced my decision to try the game. As a fan of the player, I also checked into his Twitch streams from time to time. One of those streams happened to be Dragon Quest XI, which had not yet been announced for Switch at the time. The gorgeous design of the game and its polish really caught my attention. Eventually, I caved in and chose to buy it for myself.
If yall never played a dragon quest game before and are interested, DQXI is a good one to start with imo, it's out on ps4 right now and will have an upgraded one on the switch in September
Banjo-Kazooie, stars of the legendary N64 title, finally entered the Smash Bros. roster in summer of 2018. Given their large fanbase, they became one of the most massively requested characters to enter the series. However, I’m going to shorten this section because there was little marketing involved. While Banjo-Kazooie’s feature included a fantastic throwback to a legendary game, from 20 years ago, there was no real “marketing” involved, per se.
Banjo-Kazooie still remains absent from the Nintendo Switch and has not been released on a Nintendo system since the N64. Until there’s any sort of re-release of the game, Banjo-Kazooie’s reveal served a purpose similar to Sonic’s. Rather than market the game, they wanted to introduce fans to a character largely loved and remembered by fans.
Months later, Terry Bogard, from SNK’s Fatal Fury, would debut in Smash. Despite western Smash fans once again bewildered with confusion, Sakurai gave fans an entertaining history lesson on Terry in a video explaining the origins of Fatal Fury as well as his recommended choice for series beginners. Incidentally, these titles went on sale, for discounted prices, on the Nintendo Switch’s eShop. Any curious player immediately had the chance to see what Terry was like in his home game.
As someone largely unfamiliar with Terry at the time, I resonated well with this video. Sakurai’s history lesson invited me to get into a series I never thought I would love as much as I do now. Furthermore, the King of Fighters Stadium stage boasts the largest number of music, including remixes, of any of the DLC character stages. The love Sakurai showed for the SNK music marketed not just good music and arcade classics, but showcases an impactful level of passion as well.
With Fighter Pass 1 wrapping up with its last character, the inclusion of Byleth gave way to controversy as well as positive reception for the character. On one hand, it brought forth anger from Smash fans who felt the roster was, at this point, overly saturated with Fire Emblem characters. On the other hand, Fire Emblem: Three Houses won numerous accolades, including the Player’s Voice award at 2019’s Game Awards. This highly successful title immediately became one of the best selling in the series. Given that it had quickly become one of the most popular titles on the Switch, Nintendo had already decided to add the character to Smash in order to boost sales and introduce fans to Three Houses.
While Sakurai himself admitted that Smash has too many Fire Emblem characters, he gave Byleth a trademark ability to distinguish him from the other swordsmen. By allowing him to wield three additional weapons, his varied playstyle added new flavor to the roster. The additional weapons gave Byleth a different flavor than most would expect from a Fire Emblem character. Despite the initial protests, Byleth eventually made themselves at home in Smash along with several noteworthy tracks to add to Smash’s already renowned soundtrack.
Nintendo has used Smash Bros. to market gaming series for over 20 years. Fans, like myself, got into Metroid, Kirby, EarthBound, Fire Emblem, and many more. I was fascinated by the music, the stages, the characters, and the Trophy lore. This introduced me to countless worlds of wonder and many new series I would love for years to come.
While Fighter Pass 2 has already confirmed the first character to be from the Nintendo Switch fighting game, ARMS, five more characters will be revealed over the course of the next year. Therefore, it’s anyone’s guess as to who will come to Smash. Given that many of the most-requested characters have entered Smash, it truly becomes anyone’s guess as to who will enter. Nintendo has already chosen their picks for Smash Ultimate, so perhaps they’ll be used to market an upcoming Switch title. We will keep you updated with the next wave of Smash info. In the meantime, stay tuned for our next Smash Column!
What series has Smash gotten you into? Let us know in the comments below.
Over the last decade, we’ve seen publishers release a tremendous amount of remakes and remasters. Some have given us incentive to play an even better version of a beloved favorite. Others, ever so rarely, have left players with a bad aftertaste.
However, one can’t deny the importance of re-releasing classics. Not only have publishers given longtime fans a chance to replay a favorite. But they’ve also introduced their legacy to a new generation of fans. With that said, I want to list a few noteworthy game companies that have put some effort into preserving their video game library for generations to come.
Known for their many re-releases of Street Fighter II throughout history, Capcom has remastered many of their titles over the years. They’ve maintained Mega Man, Street Fighter, and several more as household names thanks to their countless re-releases. Mega Man Legacy Collection, Mega Man X Legacy Collection, and Mega Man Zero + ZX Legacy Collection feature a massive chunk of their classic platforming series. Capcom even released the Beat ’em up bundle which features some titles never seen on consoles before.
Notably, you can find the entire Resident Evil series on PS4, Xbox One, and PC. Plus, this generation saw the re-release of Okami HD, onto modern platforms, as well as Dragon’s Dogma: Dark Arisen remastered for modern consoles. Capcom also released Devil May Cry 1-3 on Switch with DMC3 receiving some hearty new additions.
Perhaps even more noteworthy would be to consider Capcom’s remakes of Resident Evil 2 and 3. Much like Resident Evil 1’s remake, 2 and 3 were completely built from the ground up. These new features incorporate modern-day enhancements, controls, and storytelling fitting for a game of the current era.
Despite releasing Darkstalkers, Ghosts ‘n Goblins, Breath of Fire, and Power Stone for PSP, however, we have not seen these games in over a decade. Capcom did release several of their Marvel vs. and Darkstalkers titles during the last generation, but have not been seen since. Furthermore, we have not seen the likes of Viewtiful Joe since the 2000s. Capcom keeps some of these series alive, so to speak, as costumes in Street Fighter V. But we would love to play them as full games again.
However, given that Capcom does continue to release some of their best games every generation, new players will get to try Resident Evil , Okami, and many other classics. Perhaps we may yet see more long-missing names appear in this decade.
The company’s habit of re-releasing titles dates back to the early 2000s. You could find Final Fantasy IV, V, and VI, on Game Boy Advance, all remade with extra content. Chrono Trigger, the 1995 SNES classic, also came out for DS in 2008. All of the aforementioned games would later come to mobile devices and Steam Despite coming out to various levels of reception, Square-Enix would continue to update and polish them for a new generation to enjoy.
One of the biggest walls Square-Enix smashed was when they announced the remaster of Final Fantasy VIII, in 2019, for modern systems. The new version of the game includes redone character textures, upscales the title to HD, and features other minor improvements. This came with a slew of other announcements featuring remastered games.
Among those included in the announcements, Square-Enix released The Mana Collection, which features the original 90s Mana trilogy. This includes Trials of Mana, previously known as Seiken Densetsu 3, which was never released in the west. Similarly, Square-Enix released Star Ocean: First Departure R, Romancing SaGa 3, and SaGa Scarlet Grace Ambitions on modern consoles. With that being said, expect to see the newly-announced remaster of Final Fantasy: Crystal Chronicles, as well as NieR: Replicant, within the next year.
Despite the love Square-Enix has shown for many of their series, one particular game stands out missing in action. Due to the copyrights involved, Square-Enix owns the rights to many of the characters in the 1996 SNES classic, Super Mario RPG: Legend of the Seven Stars. Mario’s breakout RPG remains heralded as one of the greatest JRPGs of all time.
While it was released on the Wii and Wii U Virtual Consoles, you would never see more than a passing mention from Nintendo’s social media accounts. However, it released on the SNES Classic along with Final Fantasy VI. Despite this, though, unlike many of the aforementioned titles, Super Mario RPG has never been re-released as more than a direct port without any updates.
Many fans want a remake or a true remake or sequel to Super Mario RPG. While Square-Enix has done well for preserving their most famous series, fans would love to see Nintendo and Square-Enix collaborate on another classic featuring its sorely missed characters.
Perhaps the single most impressive re-release Bandai Namco has published is Tales of Vesperia: Definitive Edition. Once lost to history as the Japan-exclusive release, the Definitive Edition includes all of the story content, new characters, and battle improvements never seen in the west. Save for Troy Baker, voice of Yuri, it also includes the original voice actors reprising their roles for the newly dubbed lines.
Meanwhile, Bandai Namco has stayed busy reviving SoulCalibur in 2018 as well as maintaining Tekken 7. These include songs from their past respective entries which you can add to any stage. If you love SoulCalibur music, you won’t be disappointed.
Also, if you’re a fan of Pac-Man, you can download it on mobile apps and play newly released maps. Namco Museum Arcade Pac for Nintendo Switch also includes a number of their old arcade hits, like Galaga and Splatterhouse.
Perhaps one day, though, Bandai Namco might release more Tales games in the west. While we’ve never gotten Tales of Destiny: Director’s Cut, Tales of Destiny II, or Tales of Rebirth, hope never truly fades.
With each generation, Sega releases new Genesis collections. You may have seen them released as Sega Genesis Collection, Sonic’s Ultimate Genesis Collection, or even Sega Genesis Classics. Let’s also not forget the release of the Sega Genesis Mini microconsole.
Even though, for some reason, re-releases of Sonic 3 & Knuckles are apparently rare, Sega generally does a good job of keeping their Genesis games afloat. Sega even released a Dreamcast Collection, featuring several hits, on Steam, as well as the Saturn classic NiGHTS into Dreams…
As of late, it seems Sega has become more interested in releasing some of their classic series. Super Monkey Ball: Banana Blitz HD recently came to modern consoles. Following that, Sega released the Panzer Dragoon Remake on Nintendo Switch. Also noteworthy includes not only the remaster of Shenmue I & II on modern consoles, but the release of Shenmue III, which released over 15 years after Shenmue II.
But one more thing I want to cover is how Sega has distributed their classic series to different studios to develop their games. They collaborated with Christian Whitehead and his team to develop Sonic Mania, one of the best reviewed Sonic titles of all time. Now, with April 30th around the corner, Dotemu is set to release Streets of Rage 4, the first official title in the illustrious beat ’em up series in over 25 years.
While we would certainly love to see the return of Skies of Arcadia and Billy Hatcher, Sega has done a surprisingly stellar job of releasing classic titles and new entries onto modern-day consoles and PC. Since they own the rights to Puyo Puyo and its characters, I would also love to see the Madou Monogatari series return.
With that said, I’m even more surprised that I didn’t have to name many absent franchises this time. Sega has done a surprisingly stellar job of releasing most of their classic entries into the current era. Well done!
Over the last decade, Nintendo has built up a bit of a resume remaking classics we grew up with. One example includes Fire Emblem Gaiden, for Famicom in Japan, which never came to America until it was released as Fire Emblem Echoes: Shadows of Valentia for 3DS. Nintendo has also released four Legend of Zelda remakes, three of which were developed by GREZZO. The latest remake includes Link’s Awakening for Nintendo Switch. The Legend of Zelda: The Wind Waker HD was developed by Nintendo EAD, which built the GameCube classic from the ground up and added several upgrades.
Furthermore, Nintendo has released many of their unsuccessful Wii U titles – largely due to the failure of the console itself – onto the Nintendo Switch. You’ll find some amazing software like Donkey Kong Country: Tropical Freeze, Captain Toad: Treasure Trackers, Bayonetta 2, and Mario Kart 8 Deluxe, released with a visual update and some noteworthy updates.
However, I feel Nintendo still needs help when it comes to keeping some of their franchises alive. It goes without saying that we’ve seen more than a decade without the release of F-Zero or Golden Sun. The Nintendo Switch Online’s SNES Classics library misses a number of heavy-hitters such as Super Mario RPG and Donkey Kong Country. The lack of regular updates does not help its relevance who wish to see more titles. Even compared to the Wii Virtual Console from 14 years ago, Nintendo could do much better with the Switch online.
In the past, Nintendo released the Ambassador Program for 3DS. Featuring ports of GBA titles digitally released for 3DS, this feature was only available for people who owned the initial release of the 3DS. They were not seen again until they were released on the Wii U eShop For 3DS owners who enjoy playing these games on a handheld, this did not help them at all. Also, as many players are aware, Nintendo still refuses to release Mother 3 in the west.
For Nintendo, it’s a mixed bag. They remake classic titles and the upgrades make them even better. The Switch releases of Wii U titles give players hope we could see more classics like Super Mario 3D World embraced by fans who didn’t own a Wii U. But Nintendo also seems finicky, even compared to the aforementioned companies, when it comes to keeping their abandoned series fresh.
Until recently, Konami seemed to completely neglect digital preservation. In fact, they seem to have completely ignored the console and PC gaming market entirely. After the unceremonious departure of Metal Gear creator, Hideo Kojima, and Castlevania Producer, Koji Igarashi, their studio had become bereft of classic titles.
During the 2000s, the company released amazing titles like Silent Hill 2, Castlevania: Aria of Sorrow, Metal Gear Solid 3, and Contra 4. The 2010s, on the other hand, saw the controversial reboot of Castlevania (Lords of Shadow) and what many deemed to be an unfinished title, Metal Gear Solid V: The Phantom Pain. Even P.T. Silent Hills, a horror demo many players looked forward to, was scrapped completely.
The last few years, though, saw the release of Super Bomberman R, a return to form for the classic Bomberman series. Konami later updated the title with several free DLC releases as well as ports to the PS4, Xbox One, PC. In 2018, they also released Castlevania Requiem, which featured Castlevania: Rondo of Blood and Symphony of the Night (PSP version) for PS4.
But perhaps last year showed the biggest change in tide. Castlevania Anniversary Collection, Contra Anniversary Collection, and Konami Arcade Classics Anniversary Collection included many releases from the 80s and 90s. These titles even featured Japanese versions of their respective games as well as exclusive interviews. Even more impressive was that these were the first official releases of Castlevania Bloodlines and Contra Hard Corps, both initially released for Sega Genesis, in over 25 years.
We don’t know if this means Konami is throwing a bone to their fans or if they’re pushing back into the right direction. We can only hope to see them return to form as the gaming giant they once were.
While it’s important for game companies to keep pressing forward, by creating sequels and new IPs, it’s also important for fans to know where they came from. Releasing older games creates praise from players who want to try a new experience or relive their past memories. Furthermore, it establishes a relationship between the developers and the fans by listening to their requests.
As long as video game companies set a precedent, it might encourage other publishers to follow. Let’s hope that we can see the best of old and new from this decade onward. Maybe one day Sony might even release a remake of the PS1 JRPG classic, The Legend of Dragoon. Just maybe.
Which games do you wish to see return one day? Let us know in the comments below!
Perhaps one of the most defining traits of Fire Emblem is its character design. Super Smash Bros. Melee created icons out of Marth and Roy. But the series is widely known for its colorful artwork and memorable character designs. While the fantasy storyline tasked you with saving the world, you would also learn about the backstories of your comrades-in-arms.
Fire Emblem: Blazing Blade quickly became popular thanks to its addictive Strategy/RPG (SRPG) gameplay. The grid-based gameplay offered movement similar to Chess. However, the level of flexibility and variety Fire Emblem offered, in its map design, classes, and overall gameplay, resonated well with fans.
But Fire Emblem introduced the permadeath mechanic. Lose a unit and they will stay dead. Your option would be either to press forward without them or restart the entire map and give them another chance. Note that later games, from Awakening onward, became much more forgiving in that department.
While the west had seen other SRPGs, such as Final Fantasy Tactics, Tactics Ogre, and Shining Force, prior to Blazing Blade’s release, Fire Emblem offered more to the genre. Fire Emblem quickly became known for its addictive gameplay. You could promote your units, earning a new weapon and more powerful stats. Plus you could support units, growing their bonds, and even giving them a special ending together. Blazing Blade featured several difficulty modes, including one that let you play through Hector’s Route. This began a series tradition where you could replay a title to see another part of the story.
Additionally, Fire Emblem is known for its remarkable storytelling. Path of Radiance and Radiant Dawn speak of relevant, worldly themes such as racial and class divide. It showcases horrors of war and even pit former friends against each other, something you would see in Fates and Three Houses. Even the Japanese-exclusive titles, like Genealogy of the Holy War, weren’t afraid to showcase dark themes, such as incest and genocide.
Fire Emblem also gained recognition for its music. The map, battle, and recruitment themes all share special recognition. Many of them appeared as remixes in the Super Smash Bros. series. “Together We Ride,” the recruitment theme from Fire Emblem: Shadow Dragon, stood out as being one of the most famous due to its inclusion in Melee.
Decline and Rise
Despite several releases appearing in the west, none of them sold as well as Blazing Blade. In fact, the remake of Mystery of the Emblem, for DS, never came to America. Plus, due to its poor sales, the series began a major decline. It was thanks to every possible effort by developer Intelligent Systems and Nintendo to make Awakening the success it would become. What could have been the final game in the series breathed new life into Fire Emblem.Thanks to heavy marketing, new mechanics, and broadening the fanbase, Fire Emblem: Awakening would go on to become the series best-selling title. It would later be succeeded by Fire Emblem Fates, also released for 3DS. Nintendo would continue to appeal to fans, and reel in new fans, with spin-offs, such as the free-to-play mobile title, Fire Emblem Heroes, which was released in 2017.
Most recently, Nintendo released Fire Emblem: Three Houses, for Nintendo Switch, in summer of last year. The title features over 100 hours of gameplay and story and quickly became one of the Switch’s most successful titles. Among its accolades includes a score of 89, at Metacritic, and winning the Player’s Voice award at last year’s Game Awards. Additionally, Three Houses’ success would also influence Nintendo’s decision to include Byleth into Super Smash Bros. Ultimate.
How is Nintendo celebrating?
In Fire Emblem Heroes, Nintendo has released a new orb banner celebrating the 30th anniversary. This includes a throwback, of sorts, to Fire Emblem: Shadow Dragon and Fire Emblem: Mystery of the Emblem. These two stories feature Marth and the origin of the series. Keep in mind that Mystery of the Emblem’s “Book I” is a remake of Shadow Dragon, for the Super Famicom (SNES), while Book II continues the story after.
In this banner, you can summon childhood versions of Marth, Caeda, Merric, Palla, and recruit Minerva as a free unit. As a duo-unit, Palla also comes with her little sisters, Catria and Est. This throwback also features maps based on the original Shadow Dragon. Nintendo will continue posting updates on their social media channels for Fire Emblem Heroes. Keep up to date with their Facebook, Twitter, and YouTube accounts for more info.
Additionally, Nintendo and Cygames’s collaborative mobile JRPG, Dragalia Lost, will also hold another Fire Emblem crossover. While the series has crossed over in the past with Fire Emblem, as well as Mega Man, this event will also center around the series’ 30th anniversary. You can check it out in the tweet below.
Twitter has already begun trending #FireEmblem to celebrate the series’ 30th anniversary. If you search for the trend, you will find numerous works of fanart and cosplay dedicated to the series. Be sure to check them out!
Happy anniversary to #FireEmblem!🎈 I didn’t discover this series until later than most, but I’m so happy I did because it provides me with constant inspiration and brings me so much joy 💕 pic.twitter.com/Z1ApbhlX8q
Many players will surely celebrate Fire Emblem’s 30th anniversary by clearing routes in Three Houses. I, for one, hope to clear my Golden Deer run before the month ends. Also, if you own Three Houses but haven’t done so already, be sure to check out the Cindered Shadows DLC from the Three Houses Expansion Pass, which released earlier this year!
How are you celebrating the 30th anniversary of Fire Emblem? What’s your favorite game in the series? Let us know in the comments below.
Nintendo recently released version 10.0.0 for the Nintendo Switch. The new update features a controller button mapping system, news bookmarks, and the ability to transfer software data between the console and the MicroSD card. If you were expecting more from the update, then I’m afraid that’s all there really is. As the Nintendo Switch has been out since March 2017, people have been clamoring for numerous features to be added to Nintendo’s latest console.
Unfortunately, even after three years worth of updates, Nintendo Switch shows itself as a gaming console with bare-bones features otherwise. While Nintendo’s previous handheld, the 3DS, was capable of multiple features, Nintendo seems much more conservative with updating the Switch for reasons unknown. With that said, we’ll go over some of the most demanded features players want Nintendo to implement.
Topping the list of most wanted features, people have wanted Themes on Switch for years. While themes have been a part of consoles since the Sony PlayStation 3‘s release in 2006, even Nintendo’s handheld, the 3DS, implemented them within 2 years of the system’s release. Featuring a pretty background with music accompanying it, themes add all kinds of life to your menu. Unfortunately, the Switch only has two themes: Light and Dark. Despite fans clamoring for it for years, Nintendo has remained silent on the subject.
Netflix, Crunchyroll, WWE Network, and other streaming apps all appear on modern consoles like PS4 and Xbox One. Even the Wii U, Nintendo’s last generation console, had Netflix on it. With the Nintendo Switch, it’s entirely possible to take the system with you and it should be able to play most of the same apps as other systems. Yet for some reason, Nintendo has once again decided to take a step back on their console’s possibilities. The only multimedia apps available for the Switch right now are Hulu and YouTube.
While Nintendo featured avatars from Mario, Zelda, and Kirby, fans believed that Super Smash Bros. Ultimate would open the floodgates for dozens of profile pictures to be featured. Yet again, Nintendo failed to deliver on an opportunity. Even with the release of Fire Emblem: Three Houses, Nintendo never bothered to update their avatars with the game’s characters. But at least Nintendo updated it with Animal Crossing: New Horizons characters, right?
If Nintendo added folders, this would make it much easier and more compact to find the games you want to play. Yet another feature missing from the 3DS, folders allowed for easy organization for games. Instead, you have to scroll all the way to the right of the menu just to pull up the library and find the game you want to play.
Music for eShop
The eShop in Wii U and 3DS played catchy music. In fact, this even dates back to the Wii’s Shop. The music was so catchy it was even added to Super Smash Bros. Ultimate as a remix. Why the eShop remains silent to this day no one knows. Much like with Themes, this would bring out more life in the Switch’s potential.
Pro Controller Disconnect
Specifically for Smash and potential fighting game players, Pro Controller Disconnect would become a massive help for the tournament scene at large. Right now, the only way to desync your Pro Controller is manually. Otherwise, you’ll have a synced Pro Controller prevent a character select screen from progressing into the tournament match just because the controller is still active. Without a way to immediately desync controllers by simply removing the USB cable from the Switch, this will continue being a nightmare for tournament organizers and pool captains wishing to go home from an event.
The list itself isn’t big by any means. It’s a few simple requests which Nintendo has chosen to stay silent about. Even after a 10.0.0 update, “stability enhancements” are about the most constructive thing Nintendo has done with the console save for one or two little features, such as zoom. While people will continue supporting the console due to its extensive software library, many fans remain skeptical that Nintendo will ever bother updating the system with the aforementioned features. But if the day comes, better late than never, right?
Which features would you like implemented most? Let us know in the comments below.
When Super Smash Bros. released in 1999, it brought with it 12 characters from 10 different franchises. With each character, a stage, and with each stage, a song from their respective game. These throwback tracks, arranged by Kirby composer, Hirokazu Ando, brought forth the love of Nintendo’s 18 year history. But when Super Smash Bros. Melee arrived in 2001, it changed the gaming music landscape forever.
Melee’s soundtrack changed the landscape thanks not only to its orchestral remixes, but the sheer quality and quantity of music. Not only did each stage feature one of these beautiful arrangements, but some of the stages even had a “hidden” track which could play if you held the correct button down while picking the stage. In addition to both F-Zero and EarthBound gaining a stage, Nintendo even brought over Fire Emblem’s recruitment theme, “Together, We Ride.” This piece in particular became an instant favorite among players. In fact, it created so much impact that Nintendo even re-used the theme as the recruitment theme for the first western release of the series, Fire Emblem: Blazing Blade, in 2003.
You can listen to Melee’s orchestral playlist here.
When Super Smash Bros. Brawl arrived for Wii in 2008, director Masahiro Sakurai once again changed the gaming landscape. Introducing the My Music feature, players could pick and choose which songs they wanted to hear. No longer limited to one or two tracks per stage, each stage featured a handful of tracks dating back years to the series’ respective history. Brawl’s soundtrack even included music from series not represented by characters in Smash.
One particular thing to note, unfortunately, is Square-Enix‘s lack of contribution to Smash’s music. When Cloud came to Smash 4, he was given only two battle themes from Final Fantasy VII. Neither were remixed. While fans lauded Cloud’s debut in Smash, many of them sent backlash towards Square-Enix, accusing them of being stingy.
The Ultimate Soundtrack
When Super Smash Bros. Ultimate came out, it featured over 900 tracks. This includes nearly every track from the Smash series history as well as new ones featured for many of the stages. Even Capcom, creators of Street Fighter and Mega Man, let Nintendo use nearly their entire Street Fighter II soundtrack just for the Suzaku Castle stage. Plus, some stages received a prominent number of remixes. Wily’s Castle received a dozen new remixes alone just for the love and recognition of the Mega Man soundtracks.
When Joker, from Persona 5, debuted in Smash, Sakurai did something special with the character’s stage, Mementos. Featuring remixes from Persona 3, 4, and 5, the song you picked on the stage would change the stage’s very color and thematic. Even Joker’s victory theme would come from the respective game that the song was playing.
Once again, however, with the debut of Dragon Quest‘s Hero in Smash, the character was given zero remixes and only a handful of songs from Dragon Quest’s legendary soundtrack history. Much like with Final Fantasy’s lack of music in Smash 4, fans would once again react similarly to Square-Enix’s reported stinginess.
On the flip-side, however, Banjo & Kazooie’s entrance into Smash brought many wondrous tracks from their titles into Smash. Sakurai even noted that this was the first time he collaborated with a western composer for music in Smash. The composer in question was none other than Banjo-Kazooie series composer, Grant Kirkhope. He would arrange the series’ main theme for Spiral Mountain stage.
Also noteworthy was Terry Bogard’s debut into Smash brought perhaps the single biggest selection of new tracks, including remixes, to the King of Fighters*** Stadium stage. Not only did this introduce many new fans to the wondrous tracks of Fatal Fury and SNK’s history, but even Sakurai showed his love for their music in his Nintendo Direct.
Finally, one of the biggest surprises for fans was the debut of Sans, as a Mii Fighter, from the notable RPG, Undertale. In addition to the Mii Costume entering the game, Sakurai featured a remix, arranged by composer Toby Fox himself, of Megalovania. Fans reacted with great joy upon hearing this news. Similarly, Cuphead’s Mii Costume also featured Floral Fury, a boss theme from the game, but it was not a remix of the song.
One cannot understate the importance of Smash’s musical presence. It contains over 40 years of history and roughly 1,000 tracks of memories and new introductions to players. All of these tracks either came from their respective games or were remixed by talented composers. Furthermore, you can even take your Switch with you and play it using a Playlist feature. This debuted initially in Super Smash Bros. for Nintendo 3DS and Wii U. With each game’s soundtrack building over the last, it would not be a surprise to state that Super Smash Bros. Ultimate has one of the best soundtracks in gaming history.
What are your favorite songs in the Smash series? Let us know in the comments below.