Dragon Quest XI S coming to PlayStation 4, Xbox One, and Steam.

Last week, Square-Enix confirmed that Dragon Quest XI S would come to major consoles and PC later this year. Originally released in the west, in 2018, Dragon Quest XI came out to rave reviews when it debuted on the PlayStation 4 and PC. While the original Japanese version came out for 3DS, Square-Enix prepared a re-release for the title shortly after its overseas debut.

Dragon Quest XI S, a Nintendo Switch exclusive re-release, featured the 2D mode showcased in the Japanese 3DS version. However, this version of the game also added new cutscenes, storylines, bosses, and even endings to the game. This stellar level of content warranted a replay for veteran fans while introducing new ones to a fantastic JRPG. However, the latest announcement by Square-Enix ensures that Dragon Quest XI S will now be playable for owners of any modern console.

The Significance of Dragon Quest XI S

This title showcased a phenomenal level of polish from a 110-hour game. While America always struggled to embrace Japan’s long-loved series, Square-Enix added an extra dose of marketing to appeal to a larger fanbase. However, Nintendo took it even a step further the following year.

In 2019, Nintendo announced Dragon Quest XI S for Nintendo Switch. This is followed by E3 2019 where Nintendo features the game’s Hero as a new character for Super Smash Bros. Ultimate. Shortly after, they would follow it with a new trailer for the game. Upon its release, Square-Enix would later go onto mention the game succeeded.

For PlayStation and PC fans, this is a return to form with new content not featured in the original release. For Xbox fans, this is the debut of Dragon Quest. This is also the first JRPG featuring Akira Toriyama’s creative designs since Blue Dragon released on Xbox 360 in 2007. Ultimately, everyone can now enjoy the definitive edition of this legendary title.

Final Thoughts

I found Dragon Quest XI to be one of the best games I ever played. I personally rank it up with Persona 5 Royal as one of the best JRPGs of the current generation. Its charming character design, writing, aesthetics, and battle system all hit excel points. It never forced level grinding, save for an optional encounter, and proved to have a solid challenge for those who sought it.

I did not play Dragon Quest XI S, however, as I felt satisfied with my first playthrough of the original release. Despite this, I’m currently entertaining myself with Persona 5 Royal which grants me a 100+ hour replay after beating Persona 5. With that being said, I can’t say I’m not considering playing through Dragon Quest XI S at some point.

If you’re looking for a title that paces itself well, both in story and in gameplay, Square-Enix’s masterpiece will suit your needs. It’s a worthy addition to anyone’s library. With the multiplatform release of the Definitive Edition, I strongly recommend playing this title.

Dragon Quest XI S comes to PlayStation 4, Xbox One, and PC on December 4th, 2020. You can pre-order the game now. Be sure to follow up with us on AllCoolThings by following our social media pages below!

Balan Wonderworld, New 3D Platformer Developed by Sonic the Hedgehog Creators, Coming in 2021.

Balan Wonderworld is an upcoming 3D platformer developed by the creators of Sonic the Hedgehog. Helmed by Yuji Naka and Naoto Ohshima, Square-Enix’s upcoming title will herald the return of two platforming legends from the heydays of Sega and Sonic Team. This will also debut their new development studio, Balan Company.

What makes Balan Wonderworld significant?

Naoto Ohshima created Sonic the Hedgehog while Yuji Naka programmed the original Genesis titles. Yuji Naka would later lead Sonic Team in developing Sonic titles before leaving Sega in 2006. His last original platformer that featured a mascot character was Billy Hatcher and the Giant Egg for GameCube in 2003. Perhaps the most striking resemblance this has to Naka’s past work, however, is NiGHTS into dreams…

While Naoto Ohshima had continued developing games outside of Sega since 2001, he would find success in creating his own mascot platformer, Blinx the Time Sweeper, for Xbox. His studio, Artoon, would later go on to develop Yoshi’s Island DS. Once Artoon disbanded, Ohshima founded Azrest, which would develop games for Nintendo franchises, such as Yoshi’s New Island and Hey! Pikmin for 3DS.

With that being said, this is the first time Naka and Ohshima have teamed up together in decades. For fans of classic Sonic the Hedgehog and NiGHTS Into dreams…, this game feels like the return of an important era.

You can learn more about the title from the official website here.

Releasing in the perfect timeframe.

Balan Wonderworld will release during an era where 3D platforms have seen a massive boom. While Nintendo has pressed on with successful titles, like Super Mario Odyssey, only in the last few years have 3D platformers seen mainstream success in the gaming market once more.

Former Banjo-Kazooie developers founded Playtonic Games, creating Yooka-Laylee. Independent studios, such as Playful Studios, succeeded with games like New Super Lucky’s Tale for Nintendo Switch.

Meanwhile, Insomniac Studios‘ reboot of Ratchet and Clank in 2016 set the groundwork for the upcoming title Ratchet and Clank: Rift Apart. Plus, developers Vicarious Visions and Toys for Bob remade classic PlayStation titles in the form of Crash Bandicoot N.Sane Trilogy and Spyro Reignited Trilogy, respectively. In the former’s case, Toys for Bob is currently developing Crash Bandicoot 4: It’s About Time for the PlayStation 4 and Xbox One.

Final Thoughts

As a longtime platforming fan, I’m glad to see the creators of Sonic working on a new project. I’m almost intrigued to play Billy Hatcher and the Giant Egg and NiGHTS into dreams…, the latter being released on the PlayStation Store for PS3. If nothing else, I suppose I could watch a playthrough on YouTube.

It would be fun to delve into Yuji Naka’s earlier works before this title comes out. While Sega has catered to fans with references to both games over the years, fans truly loved these original titles and want to see their creativity return.

While some 3D platformers have floundered with titles, like Sonic Forces in 2017, their releases have otherwise come few and far in between. However, thanks to the efforts of Insomniac Studios, Toys for Bob, and now Balan Company, platforming fans can rest assured; the era is back.

Look forward to Balan Wonderworld when it comes out for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Nintendo Switch in Spring 2021. Keep up with us and follow our site for incoming updates on Balan Wonderworld!

Koji Igarashi Announces Bloodstained: Curse of the Moon 2.

Earlier this week, Koji Igarashi (IGA), founder of ArtPlay, announced a sequel to 2017’s retro 8-bit love-letter to the classic Castlevania series, Bloodstained: Curse of the Moon. The title will receive a sequel featuring Zangetsu, main character of the first adventure, as well as three new playable characters replacing the playable cast from the first title.

About Bloodstained

Bloodstained: Curse of the Moon serves as the spin-off precursor IGA’s larger project, Bloodstained: Ritual of the Night. With the former title, developed by Inti Creates, it served as a tribute to the NES Castlevania titles. Ritual of the Night, however, served as a successor to IGA’s own produced Castlevania titles. Bloodstained Curse of the Moon 2, however, already shows more promise given the trailer’s use of new stage design choices.

While Curse of the Moon felt like a proper love-letter to the original Castlevania titles, its design scope felt limited beyond a few incentives to replay. The sequel, however, already shows the kind of promise you might expect from a quality indie platformer such as Shovel Knight.

What makes Bloodstained special?

The NES Castlevania titles were known for their critically-acclaimed platforming. The original Castlevania title remains a favorite among NES fans to this day. The first entry featured Simon Belmont, the gothic horror enemies, 5 different sub-weapons, a killer soundtrack, and the first of many epic battles against Lord Dracula.

Koji Igarashi’s Metrodivania titles integrated even more storyline into the narrative ranging from Alucard fighting his father, Dracula, to Soma Cruz, protagonist of Castlevania: Aria of Sorrow, discovering he was Dracula’s reincarnation. The exploration and map system borrowed heavily from Nintendo’s Metroid series while the RPG elements allowed you to equip weapons, armor, spells, and level up with EXP.

Bloodstained: Curse of the Moon continued the former’s tradition by allowing you to switch characters like in Castlevania III. Ritual of the Night took over Symphony of the Night and onward’s formula, allowing you to explore the castle to your heart’s content. Also note that Circle of the Moon (CotM) itself is a reference to Castlevania: Circle of the Moon which was released on GBA in 2001.

Final Thoughts

If you enjoy platforming titles, we strongly recommend checking out Bloodstained: Curse of the Moon. As with Shovel Knight, it serves as a love-letter to classic 8-bit platforming with a polished sheen, epic boss battles, and even replay incentives.

I found Bloodstained: Ritual of the Night to be a fine game. The series already shows that it features the spirit of Castlevania in many ways. As someone who also feels great disappointment in Konami’s performance – or lack thereof – over the past decade, IGA has yet to let us down.

Bloodstained: Curse of the Moon 2 will release on July 10th, 2020. Keep up with us as we cover ArtPlay and IntiCreates‘ latest title. The title will also feature a 2-player co-op mode. If you are seeking more info on Bloodstained, follow us on our social media links below. We’ll keep you updated with Curse of the Moon 2 here.

Rango’s Smash Column: Melee Gets Rollback Netcode and a Farewell Until Next Time!

As COVID has kept players in quarantine for over a quarter of the year, now, Smash tournaments have shown no sign of opening back up. As someone who doesn’t follow online tournaments, I’ve since felt my motivation deteriorating from playing Smash. Opting to clear games off my backlog, or even play fighting games with better netcode, I wanted to cover a few quick subjects in the Smash community before signing off.

Therefore, I want to address Super Smash Bros. Melee. Known for hosting a lasting tournament scene, for over 18 years, Melee is one of the greatest games of all time. Years after the release of Super Smash Bros. Brawl, series creator, Masahiro Sakurai, even admitted that Melee was his sharpest work.

The title took everything from SSB64 and magnified it considerably. The newly added Side B moves, the gorgeous character models, stage design, music, extra modes, and speedy gameplay charmed everyone who played it.

Melee Netplay Gets Rollback

The Smash community is no stranger to modding. Super Smash Bros. Brawl gained a second lease in competitive life thanks to mods such as Project M. However, perhaps the biggest mod to come from the Smash community since PM is Super Smash Bros. Melee’s rollback netcode.

Codenamed “Slippi” (likely named after the Star Fox character), this new mod allows Melee players to play using a vastly enhanced form of online netplay. You can learn more about it here.

In the past, we’ve stressed the importance of rollback netcode in competitive fighting games. We’ve listed some of the more prominent titles to feature rollback, such as Killer Instinct, and the difference it makes online. Plus, with Nintendo outright refusing to fix Super Smash Bros. Ultimate’s atrocious online netcode, Smash fans are finally left with a proper alternative. In an era where players cannot compete in offline tournaments, this comes as a blessing to many.

Resource

In addition to the main site, you can also check on Reddit for a FAQ. u/Sugden_ breaks down several facets of Slippi including various modes, possibilities, and so forth. You can check the FAQ here.

If you’re skimming over the Reddit post, they’ve included a video on Slippi and Melee netplay. Make sure you view it here.

Last Words

Thanks again for coming to our Smash Column. I’m sure to be writing again when tournaments open up and I’m off competing in regionals and majors again. Until then, however, be sure to update your Smash copies on June 29th and enjoy Min-Min, the latest Smash DLC character.

I’ll keep the site updated with Smash articles. But they will not be a regular column again until offline tournaments come back. Until my motivation to play competitively returns, expect the occasional update regarding DLC characters.

Keep up with us as we provide you with more reviews, previews, and opinion pieces from your favorite games. Be sure to follow us on social media using the channels below!

Have you played Melee on Slippi? Let us know in the comments below.

Super Smash Bros. Ultimate Showcases its Latest DLC Character – Min-Min from ARMS.

Earlier today, Nintendo released a video detailing their latest character – Min-Min – for Super Smash Bros. Ultimate. Featured in a video showcase by Smash Bros. creator, Masahiro Sakurai, the presentation featured the character trailer as well as a brief tutorial and history of the character.

ARMS and Min-Min

ARMS is a 3D fighting game, developed by Nintendo, released for the Nintendo Switch in 2017. Released during the Switch’s launch year, Nintendo wanted to add a new IP to their latest console. ARMS takes cues from Nintendo’s classic series, Punch-Out!!, by positioning the camera behind the player and duking it out, with punches, face-to-face.

However, in ARMS, you use spring-loaded arms to extend your reach. These ARMs can be customized with various ways to deal damage, such as with elementals or multi-hitting attacks. You can play as a dozen different characters who use various, unique abilities to support their fighting style.

As with past DLC characters, Nintendo chose the character pick. However, Min-Min was chosen by the ARMS director, Kosuke Yabuki, and was a personal favorite pick from Sakurai as well. In ARMS, as well as Smash, she has a special Dragon arm, which fires heat beams, and can also use her strikes to reflect incoming attacks. With that said, be sure to check out the character’s official Smash page here.

Extra Info

Alongside the incoming update, Mr. Sakurai also revealed new Mii Fighter costumes including Vault Boy from Bethesda’s Fallout series. Mr. Sakurai also showcased an update for Spirits mode allowing you to rematch any Spirit you’ve faced before. Finally, players got their first look at upcoming amiibos including Joker (Persona 5) and Hero (Dragon Quest XI).

Impact on Smash

ARMS released its last update in 2018. Without much of a following in national fighting game tournaments, such as EVO and CEO, the game quickly declined in popularity. However, Nintendo recently announced that Fighters Pass 2 would feature an ARMS character. They followed this by announcing ARMS would be available to play as a free demo for Nintendo Switch Online users.

Given their continued support for Super Smash Bros. Ultimate and Splatoon 2 online tournament, perhaps this means Nintendo seeks to once again make ARMS a supported stable series. In doing so, they will use Smash Bros. to capitulate the series’ popularity and reignite interest among Nintendo Switch owners once more.

Min-Min will be available for download, on June 29th, 2020, for $5.99. If you already own Fighters Pass 2, you will download her automatically. Min-Min also comes with a new stage – ARMS Arena – as well as a selection of music tracks from her home game.

We will keep you updated on the latest in Super Smash Bros. Ultimate info. Stay tuned with us for features on the upcoming DLC fighters as they’re announced. Finally, be sure to follow All Cool Things on our social media channels listed below.

PlayStation 5 Reveal – The 5 Games That Stole Our Hearts.

Earlier this week, Sony showcased their PlayStation 5 digital reveal event. Featuring the new console, controller, and its specs, Sony showcased a number of incredible-looking titles coming to the system over the next two years. With that said, we want to show you the five titles that captured our hearts and left us the biggest impression from the show.

You can check out the official PlayStation 5 site here for additional info.

Ratchet and Clank: Rift Apart

Coming from Spyro and Spider-Man developer, Insomniac Games, Ratchet and Clank: Rift Apart will be the first title in the series since the 2016 Ratchet and Clank title, which was a remake of the original game. Featuring the titular duo, this title sets them in an adventure with ever-changing landscapes. Shifting through dimensions, you’ll enter a world of dragons one moment and get dragged into a futuristic city the next. The gorgeous fur texture and environments showcase exceptional visual detail. As someone who’s only played the PS4 remake, I’m excited to check out another title in the series.

Spider-Man: Miles Morales

Spawning off of the 2018 PS4 hit, Marvel’s Spider-Man, the upcoming Spider-Man: Miles Morales looks nothing short of beautiful. It features Peter Parker’s protege taking on crime in his own adventure. However, while initial reports mentioned that this is not a sequel, but rather a remaster of the 2018 PS4 hit featuring a new storyline, Insomniac confirmed this is, indeed, a standalone title.

Demon’s Souls Remake

Bluepoint Games, developer of the Shadow of the Colossus remake, unveiled the remake of From Software’s original Souls title. Setting the groundwork for Dark Souls, this PS3-exclusive title began From Software’s modern legacy into creating some of the best games released in the last decade.

Demon’s Souls set a precedent as a real-time Action/Adventure title with RPG elements. However, it was unquestionably flawed in its execution with some elements, such as World Tendency. This mysterious element changed world elements. As such, without the proper understanding of how it worked, you could miss out on crucial weapons, such as the Dragon Bone Smasher in the second world. This frustrating aspect will hopefully be corrected in the upcoming feature. If the Dark Souls Remaster taught us anything, it’s that quality-of-life improvements will almost certainly come to this remake as well.

Resident Evil: Village

Capcom’s upcoming survival-horror title, Resident Evil Village, features Ethan Winters, the protagonist of highly successful Resident Evil 7, as well as Chris Redfield, longtime Resident Evil protagonist. The trailer features an old village, the occult, and more.  To what extent the title will feature supernatural elements, akin to the Resident Evil 4 beta, remains to be seen. Perhaps most striking is the end of the trailer confirming that “Resident Evil Village” spells out “Resident Evil VIII.” Coming after two Resident Evil remakes, Capcom has chosen to continue the story from its last chronological entry.

Horizon: Forbidden West

The sequel to Guerilla’s incredible 2017 title, Horizon: Zero Dawn, Forbidden West will continue protagonist Aloy’s story in a world set 1,000 years from the present day. Featuring the machines, it appears that they will become part of yet another global threat. The trailer also features Sylens, one of the prominent characters from the first game, interacting with the machines as well. However, fans of the original game remember one thing: the fate of past-world antagonist, Ted Faro, was never uncovered. His actions single-handedly created the apocalypse and his status is only presumed deceased. Hopefully, we will see in the very near future.

Fighting Game Online Renaissance: How COVID-19 Has Affected the Fighting Game Community.

With COVID-19 forcing the closure of fighting game tournaments, many players have turned to online play. As we’ve covered previously, Smash Bros. players have begun participating in online tournaments as an alternative. However, these were met with less-than-stellar results largely stemming from Smash Ultimate’s poor netcode.

For other fighting games, many of them are played on PC, PS4, and Xbox One. The latter two feature monthly subscriptions that cost more than Nintendo’s yearly $20 online service. However, they’re also far more functional choices for online play given the wider array of resources, such as messaging, profiles, matchmaking options, and more. However, much as with the Smash community, fighting game players also feel disillusioned due to many of their games suffering from similar netcode issues.

Fighting games, particularly those developed in Japan, use a delay-based netcode. This causes input delay which may force players to rely on anticipation over reaction when playing against opponents, largely depending on the connection. Even with an ethernet cable, this only tends to mitigate some of the worst connection experience.

In the end, while fighting games online are plenty playable, some have worse netcode than others. As such, it becomes difficult to pick which ones to play online, even among the most popular titles. This goes especially true during a time when we can’t play online with friends or at tournaments. Yet players will persist in their love-hate relationship to play an enjoyable game despite its major drawbacks.

Which games have the worst netcode?

For starters, the most popular known fighting game, Street Fighter V, is unfortunately the most infamous case of poor netcode. Capcom’s flagship fighting game series has seen significant criticism regarding its netcode since the game’s release in 2016. When Capcom released Street Fighter V: Champion Edition earlier this year, a fan took it upon themselves to patch the netcode. Capcom later updated the game removing the patch, once again causing netcode issues and also locking out players who downloaded the patch.

From personal experience, I dove into an SNK kick after the release of Terry in Super Smash Bros. Ultimate late last year. In doing so, I decided to buy The King of Fighters XIV for PS4 while also playing Samurai Shodown. I may have gotten only one random match in KOF XIV before never finding another one again. Meanwhile, in SamSho, I could not find a single random match. The difference here is that KOF XIV was notably unpopular due to its first impression character models being deemed ugly. As a result, many KOF fans jumped ship back to KOF XIII and earlier titles which are available on Steam.

SamSho, on the other hand, has only been out for roughly a year and has already died online. For players who live far away from prevalent fighting game scenes, this means they are unable to practice and play the game with others unless they’re in a dedicated online community, such as Discord or Reddit. Once again, players cite the netcode issues as why the online scene died early.

Which games are most playable online?

Keep in mind that many fighting games follow suit. Bandai Namco titles, like Tekken and SoulCalibur, also use delay-based netcode. The same goes for any of Arc Systems Works games, such as Guilty Gear Xrd, BlazBlue Cross-Tag, and Dragon Ball FighterZ.

However, one mainstream game in mind gets it right. In particular, Mortal Kombat 11 is known for having solid netcode. Netherrealm Studios has also announced their latest update – Mortal Kombat 11: Aftermath – featuring new DLC characters.

Developers have been using rollback netcode dating back to the days of GGPO, an online client to play fighting games online, which was released in 2009. More recently, players have also begun using Fightcade, a platform based on using GGPO.

CodeMystics, a developer that ported several SNK fighting games across platforms, also implemented rollback netcode into their games. The developer explains the process below. Furthermore, you can find a list of games using rollback netcode here.

The Biggest Impact on Fighting Games Right Now

EVO recently announced EVO Online, an online tournament which will replace their annual offline fighting game tournament. As such, they’ve included a new lineup which excludes one of EVO 2020’s initially featured titles, Super Smash Bros. Ultimate. In doing so, they chose to host some of the most popular fighting games on the market right now.

Perhaps one of the most notable parts of this announcement is the return of Killer Instinct. Originally released in 2013, the title was exclusive to the Xbox One console until 2016, when it was released for PC. Despite not being released for PlayStation 4, the title’s second lease on life gained major traction online.

While it was hosted as a major title at EVO and CEO for several years, Killer Instinct’s popularity began to wane as other titles came out and received timely updates. Killer Instinct is one of four games being featured in the open online tournament alongside Mortal Kombat, Skullgirls, and Them’s Fightin’ Herds.

Rollback: The Future of Online Fighting Games?

While western fighting titles have largely adopted rollback, however, Japanese developer Arc Systems Works will be using it for their upcoming title Guilty Gear Strive. Arc Systems Works has been one of the foremost fighting game developers, over the past decade, having released Persona 4 Arena, BlazBlue, Dragon Ball FighterZ, and Guilty Gear Xrd. Now their latest game will enter the current decade with the first Japanese-developed fighting game to use rollback.

Perhaps this will set a precedent inviting other fighting game developers to follow suit and develop a more consistent, quality online experience. The COVID era has proven one thing and it’s that players will continue playing fighting games despite poor netcode but suffer while doing so. With rollback netcode setting the standard, hopefully more developers will take note and the current decade will feature some of the best fighting game experiences online.

On that note, keep in mind that you may play any fighting game online you choose. Even despite some of the netcode issues, most of these games remain playable and functional online even without rollback. Many players will endure a few frames of input lag to just enjoy the feel of the game they love the most.

Which fighting game do you play or follow right now? Let us know in the comments below.

 

The Five Times That Video Games Stood Up Against Prejudice and Oppression.

Given the current events and following the #BlackLivesMatter movement, we want to dedicate this piece to the protesters fighting for human rights. We’ll feature five stories in video games where characters stood up against authority figures who spread nothing but lies, hatred, and ruled with an iron fist. These uplifting stories of rebellion will hopefully bring some peace of mind and a brighter outlook on the future.

Please keep in mind that the following game sections contain spoilers. If you see the game’s title and are even mildly curious, I strongly suggest buying them.

Final Fantasy X

The Al-Bhed people were shunned by the followers of Yu Yevon, the guardian deity of the world of Spira. However, throughout the game, you begin to notice corruption within the church of Yevon. As your team became branded enemies of Yevon, the Al Bhed came to your rescue. This aid came, in no small part thanks, to Rikku, the Al Bhed girl that you befriended early on in the game.

 

This connection bridges the party to the Al Bhed working together for a better cause. Even though the Yevon loyalists in the party, such as Wakka, initially reject such a radical change, they eventually warm up to the Al Bhed. Eventually, you join up with them in a united effort to save Spira, using their machina to destroy Sin, and set a new course for the world.

Tales of Symphonia

From the beginning of the game, you befriend Genis and Raine, your elf friends. Only later do you learn that they were half-elves, a being repressed throughout Sylvarant and Tethe’alla due to their mixed heritage.

While their secret comes out later in the game, the protagonist, Lloyd, still unites his friends and continues his journey to save both worlds. Genis, despite saying he hates humans, reassures Lloyd he’s still his best friend. Even when the mayor of the town, Iselia, preaches his racism towards your half-elven party members, the people stand against him.

Regarding the overarching storyline, you later learn that the Sylvarant’s folk hero and eventual antagonist, Mithos, began his entire crusade because of the half-elven oppression and the death of his sister, Martel.

Fire Emblem: Path of Radiance

“Sub-humans.” That was the word used to describe the laguz, or beastkin people, in Tellius. The country of Gallia waged battles with the beorc, or humans, and faced discrimination simply due to their appearance. When Ike fought against the Daein army, he traveled to Gallia, which he later learned was his birthplace. Throughout his travels, he encountered new laguz friends, united them for the cause of liberating the country of Crimea, and took down the Mad King Ashnard.

The story comes full-circle when Ike would unite the Tellius continent once more to defeat the Begnion Senate and their army. Near the end of the game, Ike’s forces, the Greil Mercenaries, defeat Senator Lekain and the Begnion Senate, ending a decades-long struggle between Begnion’s iron grip and the laguz who fought against their oppression.

Persona 5

Persona 5’s story tackles sensitive social issues. Authority figures who bully, exploit, and even murder become the victim of the Phantom Thieves’ vengeance. The whole point of the story is to help your friends rebel against oppressive authority figures and, as they join you, take the fight against other horrible people in Tokyo.

You’ll enter their cognitive Palaces, fight their Shadows, and change their conscience. Doing so will change their heart, forcing them to own up, confess their crimes, and relinquish their positions of power.

Fire Emblem: Three Houses

Three Houses marked the third Fire Emblem game where racial injustice became a major focal point of the plot. Claude, one of the House leaders, wants to unite Fodlan. He does so due to his Almyran background. The people of Almyra, dark-skinned warriors, faced oppression from the Fodlan continent for decades.

When joining the Golden Deer route, you’ll fight alongside Claude and his quest to reform Fodlan’s government. This includes allying with the church, the enemy of the Black Eagles route, and uniting your forces against the Adrestian Empire and Those Who Slither in the Dark.

 

Final Thoughts

For anyone keeping up with the protests, we’ve all gone through a tough time. Supporting our fellow human beings, including those who are different from ourselves, becomes an important cause in these times. Hopefully, this list helps inspire you with these courageous stories of people fighting alongside friends and make the world a better place.

Be sure to follow our social media channels listed below for the latest in gaming culture!

Interested in Donating?

Know Your Rights Camp – Started by Colin Kaepernick, this camp helps empower teens and meets three cities, at the moment:  Atlanta, Baltimore, and Miami.

 

Want to Donate, but Not for the Cause?

HFC (Hilarity for Charity) – Founded by Seth Rogen and Laura Miller Rogen, this non-profit helps spread awareness about Alzheimers, as well as funding research.

 

Why Do People Play Super Smash Bros. Ultimate Online Despite Its Toxicity?

Ever since COVID-19 forced the globe into a quarantine, players have not been able to attend offline gaming tournaments. With CEO Dreamland being the last one, hosted back in March, players have been shut into their homes while playing video games online. Among the most popular choices includes Super Smash Bros. Ultimate. While I covered Smash Wi-Fi tournaments developing in a past article, this was before the aftermath ensued.

As I honestly expected, players quickly grew fed up with playing online. This even caused #FixUltimateOnline to trend on Twitter, with dismayed players sending the trending tweet to Nintendo’s official Twitter accounts. Despite this, Wi-Fi tournaments continue to grow in popularity. As such, players will continue entering them while complaining in the long run. I will break down some of the major problems of Wi-Fi tournaments as well as what draws people to them.

Netcode

For starters, Smash’s netcode remains the paramount problem among Wi-Fi players. The connection causes unnecessary amounts of input delay, particularly in Quickplay. You can never tell who is playing with a LAN Adapter which, at best, only remedies the problem somewhat.

Tournaments, such as Pound Online, Quarantine Series, and The Box continue to run with hundreds of players. Unfortunately, Wi-Fi tournaments come with Wi-Fi problems. The first being that connection issues not only stifle matches, but create enemies among players.

The first example being renowned Roy player from Florida, Goblin, losing to Mexico’s Mr. Game & Watch main, Maister. Following their match, Goblin tweeted out a message regarding his match with Maister. The tweet and replies show that this came due to the match lagging.

Another such example that generated controversy includes Cosmos‘ set with Grayson at Pound Online. Despite being ahead two games, Cosmos requested a lag check. The result Tournament Organizer (TO) Cagt to disqualify Grayson from bracket. The ensuing fallout created controversy across Smash Twitter. However, Smash online is reeling from more than just netcode issues.

Please also note that Nintendo has made no attempt to fix online despite multiple balance patches for the game. In fact, lag was spotted even before the game’s release. The video below showcases an example of Nintendo trying to use “damage control” to minimize the issue that would eventually plague the game.

Wi-Fi Characters

Along with Wi-Fi issues come Wi-Fi characters. Smash Twitter has collectively discussed, in disgust, their least favorite characters to fight online. Among them largely include Zelda and Samus, both of which otherwise aren’t considered top tier characters offline.

However, the online Smash community has been dealing with an even more pressing matter from a single character: Sonic the Hedgehog. Known as a high tier character in Smash 4, Sonic has otherwise maintained steady results in Ultimate offline. During this transition to online play, however, Sonic’s prominence has once again developed him into an infamous character to fight. At the center of the controversy is Dominican Republic’s Sonic main, Sonix.

This largely stems from Pound Online where Goblin and Sonix fought in bracket. Even though Goblin maintained a lead in their last game, Sonix eventually brought the percent back. Rather than, KO him Sonix used the last few seconds to stall for a time-out. This resulted in Goblin’s rant about Sonic with Sonix catching wind of it and sharing it on Twitter.

As such, this created a divide in the community. In a community that frequently targets players based on their mains, this only perpetuated even more in-fighting through social media. One TO even suggested banning Sonic from his next online tournament.

Additionally, fighting game website, EventHubs, reached out to Sonix for an interview. He explained his thoughts on the current competitive scene as well as gripes regarding online play. You can read the full interview here.

Why not enter Wi-Fi tournaments?

As a competitive player myself, I have entered several tournaments, one of which I won. As someone who lives in an area with roughly 20 players who attend weekly tournaments, my training options consists almost exclusively of online practice. However, I’m not so desperate as to play in an online event.

For one, I don’t feel like being confined to waiting for my bracket match to enter. I would rather spend time being more productive. Another part is I don’t want to be part of this rage culture. Smash Wi-Fi historically brings out the worst in its players.

On the outside, people on social media see players as taking online way too seriously. While some players might see these endeavors as “just for fun,” others are playing for thousands of dollars in prizes. As the burdens outweigh the enjoyability, I feel no reason to involve myself.

Also, there is no feeling quite like being at an actual tournament. I entered several tournaments a month, including locally, regionally, and even out-of-state majors, such as Momocon and CEO. Getting to see your friends again and playing offline matches against good competition makes the difference.

The tournament experience, on the opposite hand, largely brings out the best in players. There’s much more sportsmanship and camaraderie at offline tournaments when you’re meeting face-to-face. Plus you’re not hampered by the Wi-Fi connection either.

Alternatives to Smash Wi-Fi.

The reason people continue to play Smash online is because it stimulates the brain. It’s a fast-paced, competitive activity that plays unlike any other. As someone who’s staying at home playing JRPGs, like Persona and Fire Emblem, I too feel the need to test my reflexes and play a game of Smash. Even if it’s just for a few minutes to an hour, on Smash online, nothing feels quite like playing my favorite game.

I could play other fighting games, but I’m also not that good at them. Even then, I would still be running into largely the same netcode problem if I’m playing another fighter. If I need to play Smash seriously, I can always host a Battle Arena. I can enter a Discord with competitive players, seek a match out, and play with them till I’m done. Most of the time, the players I fight will have a LAN Adapter, making the connection a bit more seamless and easier to play.

Meanwhile, some players or even TOs, like Bear, have been spending their time fiending on Mario Kart 8 Online. As the best-selling Nintendo Switch game it still packs plenty of life several years later.

What you want to play for that mental stimulus is largely up to you. There’s tons of competitive online games out there including fighting games, Overwatch, Mario Kart, Splatoon, and more. But if you’re willing to brave the storm and play Smash Bros., the best thing to do is not take it too seriously. Have fun online, find people to play, and host battle arenas if you’re concerned you’ll run into lag. Despite what goes around on social media, it’s still playable. While online is not perfect, not playing Smash is even less enjoyable.

How are you managing through an era without Smash tournaments? Let us know in the comments below!

We’ve Gone Four Years Without A New Ace Attorney Game.

Phoenix Wright: Ace Attorney is a visual novel and puzzle series developed by Capcom. The Phoenix Wright: Ace Attorney series, originally released in the early 2000s as Gyakuten Saiban in Japan, involves defending your client, in court, while solving puzzles. You’ll interact with characters and investigate murder scenes between trial dates. When you’re in court, you’ll press your witness’ testimony for more information and present evidence when you find a contradiction.

Why do people love Ace Attorney?

The Ace Attorney series features a strong narrative with many plot twists and likable characters. You’ll often run into tragic situations and experience the full weight of their consequences. On the flip side, the hilarious dialogue and character designs fit something that might feel reminiscent of the manga and anime series, Jojo’s Bizarre Adventure. The lengthy explanations, the immediate turnabouts, the explosive character animations, and even the voiced attacks feel reminiscent of a shonen manga or anime. However, it all takes place either within a courtroom or at a crime scene.

These titles carry anywhere between 12 and 20 hours of intricate narrative, solving puzzles, noteworthy soundtracks, and memorable characters. Whether the player prefers faster paced action games and likes to slow it down a little, or is a fan of slower-paced games and other visual novels, the Ace Attorney series feels right at home for people who enjoy its vibrant, anime aesthetic, writing, and puzzles. Six mainline titles later and the series continues to attract new fans thanks to Capcom’s bevy of re-releases.

Four years later…

Despite the growing success of the Ace Attorney series, though, the 6th release of the series, Spirit of Justice, came out in 2016. While the Ace Attorney series has featured spin-offs, some of them never came outside of Japan’s borders, there was a six-year gap between the 4th and 5th games of the series. However, please keep in mind that the aforementioned link lists the Game Boy Advance release dates, for the initial Japanese release, and not their western DS releases. Minus the Japanese-exclusive spin-offs, this is the longest the west has gone without an Ace Attorney title.

This could be for various reasons. The Ace Attorney series has always had a shaky foundation in the west. Phoenix Wright: Ace Attorney and its sequel, Justice for All, sold to a niche crowd. Not only was it an unfamiliar genre at the time. Capcom even challenged fans to convince western fans to release the third game, Trials and Tribulations. Meanwhile, localization issues caused Gyakuten Kenji 2, the sequel to Ace Attorney Investigations, to remain exclusively in Japan.

Despite this wait, however, Capcom has already announced they will soon showcase game releases leading up to, and through, 2021. If you’re new to the Ace Attorney series, we suggest trying the Ace Attorney Trilogy for modern consoles as well as mobile phones. In the meantime, stay tuned to AllCoolThings for more info on Ace Attorney and follow our social media channels located at the bottom of the page.

Which Ace Attorney game was your favorite? Let us know in the comments below!