Earlier this month, Warner Bros. hosted the DC Fandome. Featuring a multitude of multimedia DC previews for games, movies, comics, and TV series, this weekend event functioned as a virtual-con. In this article, we’re going to cover WB Games Montreal’s latest title, Gotham Knights.
Much like its sister title, Gotham Knights will feature four titular characters battling it out in the streets of Gotham City. The game stars Batgirl, Nightwing, Red Hood, and Robin. The game will feature an open world from the get-go without locking players behind levels.
Moreover, this also means co-op play is available. According to the above video, players can also play the same character as their partner. Character slots will not be taken up for those who enjoy the same hero.
Despite not being developed by Rocksteady Games, Gotham Knights certainly feels like a successor to the Batman Arkham titles. The dynamic camera angles, the beat ’em up action, and the dialogue echoes the last decade’s familiar action with the Dark Knight. Note that the developer, WB Games Montreal, previously developed Batman: Arkham Origins, a prequel to the Arkham series.
It’s worth pointing out that Gotham Knights will, in fact, feature 2-player online co-op. The title will not feature split-screen couch co-op nor will it feature 4-player co-op. However, this brings hope to the beat ’em up fans of the world. With a genre long-thought dead, Gotham Knights returns that faith once more.
Whereas the past Batman titles featured single-player only, this opens up the possibilities for team combos and other co-op moves. For fans of the beat ’em up genre, the online co-op addition will be a huge boon for the title. With the variety of character battling styles, this will open up varieties of playstyles for each player as well.
Furthermore, the title will feature RPG elements such as building EXP. You’ll also gain special skills to unlock throughout the game. We will keep you updated with more as we find out. For now, be sure to check this list put together on the trailer breakdown for Gotham Knights.
It feels wonderful getting not one, but two Batman-related titles in the DC Universe coming soon. The Batman Arkham titles are some of the best games ever released. And especially with both the recent release of Marvel’s Spider-Man and the upcoming sequel, featuring Miles Morales, it’s a great time to be a fan of superhero games.
Gotham Knights will arrive on PS4, PS5, Xbox One, Xbox Series X, and PC in 2021. Keep up with AllCoolThings as we deliver to you the latest news on the title.
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I think Madookie Cospoop might be the only cosplayer featured because I saw a sponsored link on Facebook. In a lot of ways, she is typical for a cosplayer in 2020. She’s looking for a following, and she’s not afraid to outright work for it. However, she’s also quite friendly and approachable to her admirers and fans; this means cosplay gold.
Please enjoy her pictorial, and as always, if you really like this article, please comment, share, and do the same for Madookie Cospoop
Sega‘s heralded JRPG, Skies of Arcadia, originally released for the Dreamcast in 2000. When the Sega Dreamcast ended its early run in the console market, Sega opted to port some of its hit Dreamcast titles to consoles of the era. Among them included the JRPG, rebranded now as Skies of Arcadia: Legends, for the Nintendo GameCube.
Skies of Arcadia starts the Sky Pirate, Vyse, and his childhood friend, Fina. They’re Sky Pirates initially taking jobs before fighting against the Valuan Empire. Along the way, they meet Fina, a girl from the Silver Civilization, and more companions along the way. During their resistance against the empire, they’ll build a crew for their airship, fight through dungeons, and even battle airships.
While Skies of Arcadia was loved for its character design, soundtrack, and setting, hindsight is only 20/20. Despite its wondrous and popular aesthetic, Skies of Arcadia suffered from some more common JRPG flaws, These will appear later in the article.
While Skies of Arcadia has only made cameo appearances in Sega titles since the GameCube release, players want to revisit this world again. Ideally, perhaps Sega could not just re-release the title for modern consoles but remaster it with modern quality-of-life improvements.
What Made Skies of Arcadia Special
People embraced Skies of Arcadia for its character design, music, and unique setting. Unlike any other game past, you were a Sky Pirate who sailed across the sky. The world was divided by islands and you used an airship to explore.
Its battle system entailed the use of SP. In addition to MP for magic spells, SP offered another layer of depth. These powerful strikes offered impressive cinematics while your character unleashed a devastating blow on the enemy.
The locales, the characters, and even having a pirate crew charmed its players. Perhaps also due to its limited releases, its novelty value remains high among its fans.
What a Proper Remaster Could Entail
Despite its best intentions, Skies of Arcadia suffered from its own series of flaws. Even though Legends attempted to lower the encounter rate, in comparison to other JRPGs, it was still considerably high. It was also no secret that the player would get lost at times without consulting a guide.
Skies of Arcadia’s ship battles moved like molasses. Thanks to the over-emphasis on cutscenes, the animations, and long HP bars could make fights take up to 45 minutes long. This was followed by a boss battle which, if you lost, you would have to do all over again.
The title does not need to focus on improving aesthetics outside of your usual HD Remaster such as Final Fantasy X/X-2 HD Remaster. Rather, some quality of life improvements would breathe new life into the game.
I feel ambivalent towards Skies of Arcadia. On one hand, I love its characters, especially Gilder, Fina, and Vyse. On the other hand, it was a slog to play through. I hated that I lost near the final boss fight because I was under-leveled and forced to grind.
Despite this, I know it has the potential to be an even better game. I would love to see it return, better than before, by Sega’s grace. Whether through an HD Remaster, remake, or even a sequel, here’s hoping Sega will revisit the Blue Rogues once more.
Did you play Skies of Arcadia or Legends? Let us know in the replies below. As always, be sure to follow our social media pages below to bring the latest gaming content with you!
Hello, readers! I just to say that SEGA Forever was buzzing a little bit about Skies or Arcadia. While this isn’t a guaranty, we thought it might show promise.
‘Sorry to people that thought that my promotion of the article made this click bait. It wasn’t my intention or John Rinyu’s fault.
Mishamai was one of the few cosplayers that I didn’t post before because for one reason or another, I could not get her interview questions back. Since that’s not such a strict requirement, anymore, reselected the photos I had already gathered of her and fished some newer ones from her Facebook to make the pictorial up to date.
I not only enjoyed Mishamai’s art, but I appreciated her very unique body that she has worked hard to maintain, as well.
KoeiTecmo and Team Ninja‘s legendary action series, Ninja Gaiden, debuted on the Arcades and the NES in 1988. While the former was an arcade beat ’em up, the latter featured a trilogy of Castlevania-inspired platformers. As a result, Ninja Gaiden saw success with its NES trilogy.
However, after the initial release of the series, as well as the SNES remake, Ninja Gaiden fell off the map. Despite Team Ninja’s decision to put Ryu Hayabusa into their hit Dead or Alive fighting game series, Ninja Gaiden would remain buried for more than a decade. However, two years after the release of Capcom’s popular 3D action title, Devil May Cry, Team Ninja decided to bring Ryu Hayabusa back from the dead.
Ninja Gaiden Rebooted
Featuring similar action, yet fine-tuned with incredible speed and bloodier animation, Ninja Gaiden came out on Xbox in 2004. Known for its ruthless difficulty, the title was followed shortly after by two successful re-releases: Ninja Gaiden Black and Ninja Gaiden Sigma, the latter which was an HD-upscaled release for PlayStation 3.
Ninja Gaiden would become a hit 3D Action series throughout the 2000s. Team Ninja would follow up with 2008’s Ninja Gaiden II for Xbox 360. Unfortunately, internal issues would force series Producer, Tomonobu Itagaki, out from Team Ninja. His colleague, Yosuke Hayashi, was in charge of Ninja Gaiden Sigma 2 and the sequel, Ninja Gaiden III.
Since 2013, Ninja Gaiden has not seen a new game released on any platform. Team Ninja has since focused heavily on the Dead or Alive series. One theory might suggest that Ninja Gaiden III’s poor reception has kept Team Ninja from wanting to risk releasing another title.
Another theory might come from Team Ninja exerting their efforts into their latest hit series, Nioh. Derived from Japanese mythology and history, Nioh took the elements of Dark Souls while adding its own hardcore take. Furthermore, it features its own set of references and Easter Eggs.
Now that Nioh 2 has been released, Team Ninja may have freed up their schedule. While Nioh 2’s DLC will still come out over the next year, players want to know if they will return to Ninja Gaiden. With a new console generation coming, players want to return to playing as the world’s most badass ninja.
Keep in mind that the time span between Ninja Gaiden III: The Ancient Ship of Doom (NES) and Ninja Gaiden (Xbox) spanned 13 years. While only seven years have passed since the release of Razor’s Edge, one can only hope that Team Ninja has not forgotten about their stellar action series that helped put them on the map.
Which Ninja Gaiden title was your favorite? Let us know in the comments below. Also, be sure to follow our social media channels below for the latest gaming content to take with you!
First Con: Ushicon in Austin years ago when I was in high school; first con as a cosplayer was San Japan 2018
Cons per Year: This will be the first full year trying to hit cons and I have 4 done/confirmed for 2019.
Make Your Own Costume: I usually buy since it’s cheaper and faster and cosplays these days are so well-made and accessible, but I alter or make what I can’t buy like certain accessories or weapons. Costumes I have to make from scratch are usually my husbands since he’s a larger size and loves more obscure characters but it’s a great chance for me to practice and learn.
Make Your Own Props: Ones I can’t purchase, yes, so usually my weapons.
Do Your Own Hair: yes
Do Your Own Makeup: yes
Do Your Own Wig Styling: yes
Makes Your Own Wigs: I haven’t had to for any of my characters yet but I was ready to cut and sew two wigs together for Black Hole-Chan. Funnily enough, I really just had to wear one wig on top of the other so I could reuse the wigs if needed.
Bodypaints: accent body paint for Nidalee and Rena
Favourite Cosplay: I have the most fun as Chun Li but I’m also very proud of my Nidalee and Rena as they’ve been my longer builds to date.
Number of times you have been to Dragon Con: none
Patreon, Ko-fi, Etsy, and/or Support Link: patreon.com/Mishamai has all my links to socials and support in the overview!
Domain of Your Own: Mishamai.com for merch, con schedule, and links to my socials
Secret Super Power: that I want or that I have? Some may consider my bodybuilding and powerlifting Super Strength. Some have also considered I have the ability to stop time because I get so much done in my 24 hours that it seems like I have 48 haha
Warner Bros. Entertainment recently featured their DC Fandome. The virtual-con event showcased a plethora of DC Comics properties with new releases. From comics to movies to video games, there was a place for everyone who watched.
One game of note was Suicide Squad: Kill the Justice League. Developed by Batman Arkham series developers, Rocksteady Studios, this title will take place in the Arkham-verse while featuring the titular Suicide Squad. DC villains who’ve banded together will take the fight to the Justice League. As you play as Harley Quinn and her associates, you’ll be coming against the DC Universe superheroes.
What to Expect
The Suicide Squad comes face to face with Superman at the end of the trailer. However, this version of Superman kills a man as his eyes glow red. This is not the first time a DC game toyed with the idea of an “evil” Superman. One prime and recent example includes Netherrealm Studios‘ Injustice series. While the Justice League is under the control of Brainiac, Amanda Waller summons the Suicide Squad to deal with the League.
This new Suicide Squad game will be a series first. While members of the Squad have appeared in the Injustice series and the Batman Arkham titles, Suicide Squad: Kill the Justice League will band them together for the first time. Longtime Harley Quinn voice actress, Tara Strong, will reprise her role.
Along with four characters, Suicide Squad will feature 4-player co-op. While you can opt to play solo, this feels similar to how Marvel Ultimate Alliance will allow you to play as superbeings with others. We’ll keep you posted on how this gameplay will work as details become more apparent.
Skip ahead to 9:49 if you want to get to the interview with the director of Suicide Squad, and past Batman Arkham titles, Sefton Hill.
When I first saw the subtitle, it sounded too silly to be real. On the flip side, even Marvel did this before with their own comic arc. I’m specifically referring to a storyline featuring Deadpool.
What makes this more interesting to consider is that the Suicide Squad aren’t people with such powers as to take on a godlike Kryptonian. They’re assassins and human beings.
With that being said, Suicide Squad: Kill the Justice League will launch in 2022 for PlayStation 5, Xbox Series X, and PC. Be sure to keep up with AllCoolThings for the latest info on WB Games and Rocksteady Studios’ upcoming title.
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When the Metroid series debuted in 1986, on the NES, space warrior Samus Aran took the galaxy by storm. The Metroid series has underwent evolutions several times. Moreover, it’s gone through near decade-long hiatuses several times since its inception.
Therefore, as a long-time Metroid fan, I want to address the best Metroid games in the series. While Nintendo’s intergalactic series remains highly prolific, the gap between the chaff and the wheat might greatly surprise you.
It comes as no surprise that Super Metroid remains the series’ standard. Longtime fans swear by Super Metroid as the epitome of the series. Evolving from its 8-bit predecessors, this title introduced the mapping system, beam-stacking, and some colossal boss fights.
Super Metroid not only redefined the Metroid series but also gaming as a whole. At the time of its 1994 release, this 24-megabit title was Nintendo’s largest game to date. It also began the modern-day Metroidvania formula thanks to its use of a mini-map. While Metroid on NES introduced gaining abilities to open up new paths, Super Metroid perfected that formula.
The title was known for its massive boss fights, beautiful animation, and diversity in level designs. From the caverns of Planet Zebes to the underwater terrain of Maridia, Super Metroid created incredible and varied worlds. Even though it could be beaten in 8 hours or less, Super Metroid offered replay value for speedrunners, item hunters, and those who simply wanted to pick up and play it again. Best of all, it was polished in a way that still holds the series’ standard. As a result, Super Metroid remains one of the best games on the SNES.
After Super Metroid, the series spent eight years in hiatus before returning to the Nintendo GameCube and Game Boy Advance. Metroid Prime not only debuted the series in 3D but in first-person as well. Dubbed a “First-Person Adventure” by Nintendo, this title offered more elements than your standard FPS title. Exploration, platforming, and puzzle-solving made up the game’s core concepts.
Metroid Prime continued much of the same action Super Metroid introduced players to. The familiar beams from past titles offered new abilities. Wave Beam was electric and Plasma Beam was fire. These were key in not only solving puzzles but utilizing strategies against enemy weaknesses as well. Furthermore, Missile upgrades allowed these weapons to utilize more powerful abilities such as the Wavebuster and the Flamethrower.
Additionally, Metroid Prime featured more fearsome, gigantic bosses and massive locales. While the artifact hunt near the end might have added some unnecessary padding to the game, Metroid Prime was indeed the longest game in the series at the time. With that being said, Metroid Prime became one of GameCube’s finest hallmarks and a defining title of the 2000s.
The sequel to Super Metroid released on Game Boy Advance at the same time as Metroid Prime. While Prime served as a midquel within the series, Fusion (dubbed “Metroid 4” in the opening) saw Samus taking on the Biologic Space Labs (BSL) to hunt down the X-Parasites.
Metroid Fusion brought much of Super Metroid’s wonderful gameplay and animations to the handheld system. Samus would also gain new weaponry such as the Ice Missiles and Diffusion Missiles.
But what made Metroid Fusion stand out more than anything was its sense of terror. The atmosphere in Fusion indicated you were being stalked by a powerful clone known as the SA-X. This killing machine could end Samus’ life with only a few hits. Along with the music and the bosses that destroyed entire sections, Fusion had the player gripping their handhelds in suspense throughout the game.
Metroid: Zero Mission
Developed as the remake to the original NES Metroid, Zero Mission offered a new story with the upgrades seen in more recent titles. Not only did it feature the gameplay similar to Super and Fusion, such as maps, but it played incredibly fast.
Zero Mission not only served as a wonderful reimagining of the original Metroid, however. It also added a new chapter after the battle with Mother Brain. This new part featured a stealth mission that would also show the origin in Samus’ story.
Moreover, Zero Mission did incredible justice to the boss battles, powerups, and locales of the original Metroid. It was a massive improvement in every way to the original title. As with Fusion, Zero Mission was a stellar game for the GBA.
Metroid Prime 3: Corruption
The Metroid series’ debut on Wii featured a new control scheme. Developed around using the Wiimote + Nunchuck, players could aim with the controller for accurate precision aiming. Corruption also introduced a new suit power which would briefly power up Samus.
Metroid Prime 3: Corruption included voice acting for the first time in the series. This served as a vehicle for one of the most plot-driven entries in the series. Samus met new hunters that were part of her mission and would even interact with them.
Much like the games before it, Corruption featured impressive boss battles, abilities, and gorgeous locales. Unlike Metroid Prime 2: Echoes, however, the player wasn’t forced to get lost and look around for nothing for over an hour. It also did not include a massive fetch quest divided between two worlds. Corruption flowed wonderfully by taking the best parts of its predecessors.
Samus Returns was fittingly named as it ended the second major hiatus of the Metroid series. Featuring larger areas and Aeion abilities, Samus Returns continued to build upon the formula. While reintroducing Metroid evolutions, these served as boss battles with various patterns to challenge the player.
While Samus Returns wasn’t the prettiest game, one could suggest the visuals weren’t as gorgeous due to the limitations of the 3DS hardware. However, Samus Returns played incredibly well and featured the fast-paced gameplay Metroid fans enjoyed. Moreover, the final boss was an incredible surprise for players including those who had played Metroid II for Game Boy.
Three years after the release of Samus Returns, I’m eagerly awaiting Nintendo to announce a new Metroid game. Even if we get a 2D title before Metroid Prime 4 – more likely than not at this point – I’m always ready for more. I feel that the series had its ups and downs. While the lower points of the series weren’t exactly stellar, the best games were among some of the greatest of all time.
What’s your favorite Metroid game? Do you have a favorite boss fight? Let us know in the comments below.
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