Earlier this week, Koji Igarashi (IGA), founder of ArtPlay, announced a sequel to 2017’s retro 8-bit love-letter to the classic Castlevania series, Bloodstained: Curse of the Moon. The title will receive a sequel featuring Zangetsu, main character of the first adventure, as well as three new playable characters replacing the playable cast from the first title.
Bloodstained: Curse of the Moon serves as the spin-off precursor IGA’s larger project, Bloodstained: Ritual of the Night. With the former title, developed by Inti Creates, it served as a tribute to the NES Castlevania titles. Ritual of the Night, however, served as a successor to IGA’s own produced Castlevania titles. Bloodstained Curse of the Moon 2, however, already shows more promise given the trailer’s use of new stage design choices.
While Curse of the Moon felt like a proper love-letter to the original Castlevania titles, its design scope felt limited beyond a few incentives to replay. The sequel, however, already shows the kind of promise you might expect from a quality indie platformer such as Shovel Knight.
What makes Bloodstained special?
The NES Castlevania titles were known for their critically-acclaimed platforming. The original Castlevania title remains a favorite among NES fans to this day. The first entry featured Simon Belmont, the gothic horror enemies, 5 different sub-weapons, a killer soundtrack, and the first of many epic battles against Lord Dracula.
Koji Igarashi’s Metrodivania titles integrated even more storyline into the narrative ranging from Alucard fighting his father, Dracula, to Soma Cruz, protagonist of Castlevania: Aria of Sorrow, discovering he was Dracula’s reincarnation. The exploration and map system borrowed heavily from Nintendo’s Metroid series while the RPG elements allowed you to equip weapons, armor, spells, and level up with EXP.
Bloodstained: Curse of the Moon continued the former’s tradition by allowing you to switch characters like in Castlevania III. Ritual of the Night took over Symphony of the Night and onward’s formula, allowing you to explore the castle to your heart’s content. Also note that Circle of the Moon (CotM) itself is a reference to Castlevania: Circle of the Moon which was released on GBA in 2001.
If you enjoy platforming titles, we strongly recommend checking out Bloodstained: Curse of the Moon. As with Shovel Knight, it serves as a love-letter to classic 8-bit platforming with a polished sheen, epic boss battles, and even replay incentives.
I found Bloodstained: Ritual of the Night to be a fine game. The series already shows that it features the spirit of Castlevania in many ways. As someone who also feels great disappointment in Konami’s performance – or lack thereof – over the past decade, IGA has yet to let us down.
Bloodstained: Curse of the Moon 2 will release on July 10th, 2020. Keep up with us as we cover ArtPlay and IntiCreates‘ latest title. The title will also feature a 2-player co-op mode. If you are seeking more info on Bloodstained, follow us on our social media links below. We’ll keep you updated with Curse of the Moon 2 here.
As COVID has kept players in quarantine for over a quarter of the year, now, Smash tournaments have shown no sign of opening back up. As someone who doesn’t follow online tournaments, I’ve since felt my motivation deteriorating from playing Smash. Opting to clear games off my backlog, or even play fighting games with better netcode, I wanted to cover a few quick subjects in the Smash community before signing off.
Therefore, I want to address Super Smash Bros. Melee. Known for hosting a lasting tournament scene, for over 18 years, Melee is one of the greatest games of all time. Years after the release of Super Smash Bros. Brawl, series creator, Masahiro Sakurai, even admitted that Melee was his sharpest work.
The title took everything from SSB64 and magnified it considerably. The newly added Side B moves, the gorgeous character models, stage design, music, extra modes, and speedy gameplay charmed everyone who played it.
Melee Netplay Gets Rollback
The Smash community is no stranger to modding. Super Smash Bros. Brawl gained a second lease in competitive life thanks to mods such as Project M. However, perhaps the biggest mod to come from the Smash community since PM is Super Smash Bros. Melee’s rollback netcode.
Codenamed “Slippi” (likely named after the Star Fox character), this new mod allows Melee players to play using a vastly enhanced form of online netplay. You can learn more about it here.
In the past, we’ve stressed the importance of rollback netcode in competitive fighting games. We’ve listed some of the more prominent titles to feature rollback, such as Killer Instinct, and the difference it makes online. Plus, with Nintendo outright refusing to fix Super Smash Bros. Ultimate’s atrocious online netcode, Smash fans are finally left with a proper alternative. In an era where players cannot compete in offline tournaments, this comes as a blessing to many.
The single most important Melee news in the past few years. The game will never be the same.
Melee now has Rollback and integrated matchmaking.
In addition to the main site, you can also check on Reddit for a FAQ. u/Sugden_ breaks down several facets of Slippi including various modes, possibilities, and so forth. You can check the FAQ here.
If you’re skimming over the Reddit post, they’ve included a video on Slippi and Melee netplay. Make sure you view it here.
Thanks again for coming to our Smash Column. I’m sure to be writing again when tournaments open up and I’m off competing in regionals and majors again. Until then, however, be sure to update your Smash copies on June 29th and enjoy Min-Min, the latest Smash DLC character.
I’ll keep the site updated with Smash articles. But they will not be a regular column again until offline tournaments come back. Until my motivation to play competitively returns, expect the occasional update regarding DLC characters.
Keep up with us as we provide you with more reviews, previews, and opinion pieces from your favorite games. Be sure to follow us on social media using the channels below!
Have you played Melee on Slippi? Let us know in the comments below.
Earlier today, Nintendo released a video detailing their latest character – Min-Min – for Super Smash Bros. Ultimate. Featured in a video showcase by Smash Bros. creator, Masahiro Sakurai, the presentation featured the character trailer as well as a brief tutorial and history of the character.
ARMS and Min-Min
ARMS is a 3D fighting game, developed by Nintendo, released for the Nintendo Switch in 2017. Released during the Switch’s launch year, Nintendo wanted to add a new IP to their latest console. ARMS takes cues from Nintendo’s classic series, Punch-Out!!, by positioning the camera behind the player and duking it out, with punches, face-to-face.
However, in ARMS, you use spring-loaded arms to extend your reach. These ARMs can be customized with various ways to deal damage, such as with elementals or multi-hitting attacks. You can play as a dozen different characters who use various, unique abilities to support their fighting style.
As with past DLC characters, Nintendo chose the character pick. However, Min-Min was chosen by the ARMS director, Kosuke Yabuki, and was a personal favorite pick from Sakurai as well. In ARMS, as well as Smash, she has a special Dragon arm, which fires heat beams, and can also use her strikes to reflect incoming attacks. With that said, be sure to check out the character’s official Smash page here.
Alongside the incoming update, Mr. Sakurai also revealed new Mii Fighter costumes including Vault Boy from Bethesda’s Fallout series. Mr. Sakurai also showcased an update for Spirits mode allowing you to rematch any Spirit you’ve faced before. Finally, players got their first look at upcoming amiibos including Joker (Persona 5) and Hero (Dragon Quest XI).
Impact on Smash
ARMS released its last update in 2018. Without much of a following in national fighting game tournaments, such as EVO and CEO, the game quickly declined in popularity. However, Nintendo recently announced that Fighters Pass 2 would feature an ARMS character. They followed this by announcing ARMS would be available to play as a free demo for Nintendo Switch Online users.
Given their continued support for Super Smash Bros. Ultimate and Splatoon 2 online tournament, perhaps this means Nintendo seeks to once again make ARMS a supported stable series. In doing so, they will use Smash Bros. to capitulate the series’ popularity and reignite interest among Nintendo Switch owners once more.
Min-Min will be available for download, on June 29th, 2020, for $5.99. If you already own Fighters Pass 2, you will download her automatically. Min-Min also comes with a new stage – ARMS Arena – as well as a selection of music tracks from her home game.
We will keep you updated on the latest in Super Smash Bros. Ultimate info. Stay tuned with us for features on the upcoming DLC fighters as they’re announced. Finally, be sure to follow All Cool Things on our social media channels listed below.